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Seventh Normal

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PostPosted: Fri Jan 08, 2010 5:19 am


This is basically where I'll be posting up concepts, and things so that you guys can help me pull this rp's plot togeather.

Honestly I'd like to perfect how the rp works so that we can actually post it up on a public form, and see how it'll do. : P

So give your ideas, comment on them, do what you do best. biggrin

Concept of general plot:

Acropilis
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Acropilis


That is very original, and rather than having that as a item on each character, have 'shadows' attack these people and take over there virtual space, which then becomes manifested as a physical gate, in which shadows can rome the streets openly. And we can also add the concept of a training ground for us called Hades, An underground labrynth that holds many secrets and shadows from people's sin and is a compelation of the negativity created from the more dark aspects of the zero grounds and is where the portals take from to the open world.

The investigation team are special folks that could be conciounce and see the shadows as everyone is transmogrified (like in Persona 3) into coffins and don't see anything. We try and investigate this labrynth and while on harvest (blood) moons we try and stop more elite shadows from coming through the portals by entering the one already made (that happens once every moon).

That's my spin on it if I were to take my idea and mix it with yours.


Mm well I was thinking perhaps the persona in this would have a particular ability and theme that would go hand in hand with their Zero Ground....Now the way I theorized it working is that it'd basically be something that could ether help or hurt a person based on their position in the fight.

For example my character has the ability to control the Tides of Fate (It's an rp ability), while also having the ability to alter her own density, as well as objects of which she attacks when her 'persona' is out.

So her Zero Ground is based around fate in imagery by showing movie reel-like images of the past, present, and future of anyone present inside of her zero ground. Secondly depending on who's 'fortune' looks grim they will you will ether feel heavier then normal, or lighter then normal. Your attacks may be affected by the same thing as well.

Course for image's affect...Say you feel heavier? Your past, present, and future slowly start to become engulfed in blackness, until finally your body is so heavy that you can't manage to move anymore.

That's how HER zero ground would work.

That's why I figured they'd be activatable by the users through the cards, as they can be used as a 'chance advantage'.

Then again perhaps you can use your own Zero Ground to affect other Zero Grounds by having them 'commune'...So like maybe you can cause portions of your Zero Ground to appear after you've successfully attacked a certian number of times?

....Now your take on shadows taking over other people's Zero ground interests me though. Like maybe an instigating shadow would take over a person's body, and Zero Ground..and thus use their Zero Ground as a breeding ground of shadows for that particular person's darker aspects....That's kinda what you meant right?

Doing it like that would basically cause people to become the source of investigations. -Nods.- Not to mention it'd be a much different but comparable approach to the other Persona games.

Like maybe if the person remains under the control of the instigating shadow for too long their Zero Ground starts affecting the outside physical realm even more causing the escaped shadows to grow stronger. This of course also causes the person to be trapped in the area where their Altered Zero Ground starts 'taking root' in the physical world.


I see, os then technically, you can be called like the fool persona based ground zero, andperhaps from the ground zero you can summon your persona. And each ground zero as you said should have a different effect, right? So, like I want to be emperor, those who are close to me and support my cause become overall stronger and those against me or my enemy become overall weaker, though if the strength difference is too great my group may still lose regardless of the advantage, whear as yours seems like a death sentence by a change of fate to a 'death sentence'.

Interesting....

And as for my idea, I meant rather than a reeding ground for shadows in the mind, rather the mindbecomes weak and penetreble to the darkness already present in the labrynth of Hades, and sins that are portraying and likely to occur to the person's soul manifest in matching shadows and can take over the human's mind and body, devouring the soul and using the remains as an outlet to be released into the human world at night. And the investigation team could not only investigate individual who maybe possesed but could also investigate the realm of Hades to discover why it's in this human world.

But having a created ground zero would be rather pointless if your going to go along with my Hades idea, but otherwise a physical ground zero doesn't sound half bad. and as for the attack number, maybe you can use your ground zero's beneficial effects after a certain kind of catylist (like rage or joy) to activates it's effects as a benefit to you?


Mm...Maybe you should have to roll before you can activate your Zero Ground's beneficial affects?

Also we still need a place for the shadows to come from in the first place.

Perhaps this 'Hades' can be a place the characters find later on that, as you said, is a compilation of the negativity created from the more dark aspects of the zero grounds and is where the portals take from to the open world...In which case we can say that the point of having Zero Grounds now is 'claiming territory' or basically purifying the zones of Hades of the darkness that continues to spawn Shadows that keep attacking the physical realm with loose elite shadows.


But rather than having the zero grounds that aren't attacked purified, we should say only pure zero grounds can hold a persona and protect against shadows, but otherwise other human's who are oblivious of the harvest blood moon that allows shadows to come from Hades are rather neutral than protected, and only those who have a certain potential may activate that pure grounds. Though no ground is pure, but the persona holding grounds rather have the potential to do so.
PostPosted: Fri Jan 08, 2010 10:55 am


Better Explaination:

((( -Audiophile- )))        : Sound: Music: Life             says:
*Generally the idea is that every living being has their own general peice of the Zero Ground to represent their mind and how it works.
*The Zero Ground as a whole is pretty much the compliation of every single mind on earth compressed into it's own existence.
*Those with Persona can open their Zero Ground to affect the world around them, or even take things from the real world into their Zero Ground.
*Which is basically what we do when we want to handle a battle, and there isn't already a Zero Ground in place.
*Understand so far?

Javalin says:
*I'd say so...
                 ((( -Audiophile- )))        : Sound: Music: Life             says:
*Okay.
*During the Dark hour which is a time between 11's end, and the beginning of midnight the world basically warps into an existence in time where the Zero Grounds begin 'fogging over' the real world.
*When this happens basically normal people are transmorgified, which is when they take on the form of a coffin as seen in Persona 3, as a means to protect them from the negative energies that have compressed into sentinent beings called shadows.
*As you can probably figure the shadows are made from negative feelings, thoughts, and actions of the human mind...which is why if a normal human is ever found during the dark hour they basically get attacked, and infected by the shadow's darkness.
*When that happens their peice of the zero ground is slowly infected by the darkness, and negative energies of the shadows..and eventually becomes a breeding ground for shadows---all of which would be born from the darkness of the infected human's heart, and mind.

*Follow?
Javalin says:
*pretty much, yeah
                 ((( -Audiophile- )))        : Sound: Music: Life             says:
*The investigation team's job is basically to find these people before they become 'Black Gates'...which are instances of the Dark Hour occuring in normal times of the day...where people aren't protected by the Dark Hour's effect.
*Their Zero Grounds are of course those gates into the real world, and normal time periods.
*So when Nero comes in he's to go to the warehouse Chie was talking about. In there he'll find the surfaced, and heavily infected Zero Ground that the tainted person's mind has released in the Dark Hour.
*As you already understand he'll find a single 'boss' kind of shadow that basically came from all the weaker shadow fusing togeather.
*I'd say perhaps that happens when the tainted mind is at the point of becoming a 'Black Gate' the next day if nothing is done...Would you agree to that?

Javalin says:
*-nods-
                 ((( -Audiophile- )))        : Sound: Music: Life             says:
*Alright...Lol Was that easier to understand?
*Oh and would you like to suggest or add anything to what I've explained?
Javalin says:
*much, thanks
*mmm... nope, I think I got it
*I'm not gunna need Nero's ZG for this episode
*perhaps his Persona, but we'll cross that bridge when we come to it
                 ((( -Audiophile- )))        : Sound: Music: Life             says:
*-Nods.-
*I'd like to think that Zero Grounds are only necessary when Black Gates are in the game, or when we find stray shadows on our own.
Javalin says:
*-nods- as I said, I doubt Nero can ever use his ZG right now
*his Persona is difficult enough to control, and I dont think he'd have attempted to delve into his head yet
                 ((( -Audiophile- )))        : Sound: Music: Life             says:
*-Nods.-
*Is it okay if I post this convo in the Idea room?
Javalin says:
*go right ahead. HI GUYS! -flail wave-
                 ((( -Audiophile- )))        : Sound: Music: Life             says:
*xD
Javalin says:
*ahem... HI MUM! I'M ON T'INTERNET!

Seventh Normal

Dangerous Businesswoman

4,090 Points
  • Brandisher 100
  • Dressed Up 200
  • Entrepreneur 150
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