
This is the IHOD. The International House of Dice. in the basement of the pancake shop, there is an illegal gambling house where card addicts all over Munich come to play. Different dice games, outlined here, are played at all the tables. Stakes may be money, possesions, or services.
you may play 2 characters, but at least one of them has to be a gambler. dice rolls and random number generators will randomize the story, so not even the players have total controll of the game. please message Blood Magnet for characters or new games you may have found that can be somehow be unsure of the outcome. there is a bar and enforcers posted to make sure all bets are paid in full.
you may play 2 characters, but at least one of them has to be a gambler. dice rolls and random number generators will randomize the story, so not even the players have total controll of the game. please message Blood Magnet for characters or new games you may have found that can be somehow be unsure of the outcome. there is a bar and enforcers posted to make sure all bets are paid in full.
Games:
over under: roll 2 dice and guess against the house whether they will add up to less than seven, more than seven, or exactly seven.
under: 1-1 bets, over: 1-1 bets 7: 3-1 bets. a one to one bet is when you bet a dollar amount and win, you get your money back plus the same amount. (ex: bet $1 get back $2. bet $16 get back $32) a three to one bet is recieve your amount back and 3 more (ex: bet 1 get 4, bet 5 get 20, bet 2 get 6.)
even or odd: simple. bet against someone else whether it will be even or odd.
cee-lo: roll 3 dice until you recieve one of the following combos, ranked from best to worst as:
4-5-6
The highest possible roll. If you roll 4-5-6, you automatically win.
"Trips"
Rolling three of the same number is known as rolling "trips". Higher trips beat lower trips, so 4-4-4 is better than 3-3-3.
"Point"
Rolling a pair, and another number, establishes the singleton as a "point." A higher point beats a lower point, so 1-1-3 is better than 6-6-2.
1-2-3
The lowest possible roll. If you roll 1-2-3, you automatically lose
Greed: roll 1 die over and over, recieving the points equal to what you get. get a one, and you lose all points gained this turn and end your turn. stop at any time before a 1 is rolled to keep the points you have gained this turn permanantly and end your turn. first to 50 wins.
you must be a gambler, but another chara may be an enforcer, a cop trying to bust the IHOD, an employee of the IHOD, or those weird churchy guys that tries to reform the players and stop their gambling ways, DGYLA (dont gamble your life away)


