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The Clan of Random Vampires

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A roleplayer's paradise. It says vampires, but well take any magical beings too. Just so long as nobody SPARKLES!!! D: 

Tags: vampire, anime, magick, random, iceberg 

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Blood Magnet
Vice Captain

PostPosted: Sun Jan 03, 2010 9:14 pm


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This is the IHOD. The International House of Dice. in the basement of the pancake shop, there is an illegal gambling house where card addicts all over Munich come to play. Different dice games, outlined here, are played at all the tables. Stakes may be money, possesions, or services.

you may play 2 characters, but at least one of them has to be a gambler. dice rolls and random number generators will randomize the story, so not even the players have total controll of the game. please message Blood Magnet for characters or new games you may have found that can be somehow be unsure of the outcome. there is a bar and enforcers posted to make sure all bets are paid in full.


Games:
over under: roll 2 dice and guess against the house whether they will add up to less than seven, more than seven, or exactly seven.
under: 1-1 bets, over: 1-1 bets 7: 3-1 bets. a one to one bet is when you bet a dollar amount and win, you get your money back plus the same amount. (ex: bet $1 get back $2. bet $16 get back $32) a three to one bet is recieve your amount back and 3 more (ex: bet 1 get 4, bet 5 get 20, bet 2 get 6.)

even or odd: simple. bet against someone else whether it will be even or odd.

cee-lo: roll 3 dice until you recieve one of the following combos, ranked from best to worst as:

4-5-6
The highest possible roll. If you roll 4-5-6, you automatically win.
"Trips"
Rolling three of the same number is known as rolling "trips". Higher trips beat lower trips, so 4-4-4 is better than 3-3-3.
"Point"
Rolling a pair, and another number, establishes the singleton as a "point." A higher point beats a lower point, so 1-1-3 is better than 6-6-2.
1-2-3
The lowest possible roll. If you roll 1-2-3, you automatically lose

Greed: roll 1 die over and over, recieving the points equal to what you get. get a one, and you lose all points gained this turn and end your turn. stop at any time before a 1 is rolled to keep the points you have gained this turn permanantly and end your turn. first to 50 wins.

you must be a gambler, but another chara may be an enforcer, a cop trying to bust the IHOD, an employee of the IHOD, or those weird churchy guys that tries to reform the players and stop their gambling ways, DGYLA (dont gamble your life away)
Blood Magnet rolled 2 6-sided dice: 1, 2 Total: 3 (2-12)
PostPosted: Sun Jan 03, 2010 9:15 pm


Even or odd. i pick even.

Blood Magnet
Vice Captain

Blood Magnet rolled 2 6-sided dice: 5, 3 Total: 8 (2-12)

Blood Magnet
Vice Captain

PostPosted: Sun Jan 03, 2010 9:16 pm


damn i lost *moves to next table* over under. i picke over 7.
Blood Magnet rolled 3 6-sided dice: 6, 6, 3 Total: 15 (3-18)
PostPosted: Sun Jan 03, 2010 9:17 pm


yay i won! i will gamble my new found riches on ceelo.

Blood Magnet
Vice Captain


Blood Magnet
Vice Captain

PostPosted: Sun Jan 03, 2010 9:26 pm


three points. you all get how these work now right?

CHARACTERS:

Longshadow.
User Image
bio: quiet owner of the IHOD, he plays as the house and lets people gamble their lifes savings right into his pocket. addicted to pokemon games, he tries to keep his beloved red version in his pocket when gambling. but when no ones around....."Charmander! Attack with Ember!"

Age: 29
gender:male
quote: "roll the damn dice and let me get back to the elite four"
issues: hates being made fun of for his pokemon

victoria
User Image
bio: She was a small town girl, but when her dad took her to LA she was a gambleing actor. She only has one secret, waht you want me to tell no way. In her old home she was a simple girl.
Age: 26
gender: female
quote: "If I can act I can gamble"
issues: hate it when people find out her secret and make fun of it.
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The BloodWorks (roleplay room)

 
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