Warror:


Biography:
The personal guards of the king the "warrior" class was picked because of there considerably larger size then normal humans in the land of "Alagesia" This class stands with broad shoulders and quick wit. They cleave there enemies in half with a broad sword as there preferred method of execution.
Advantages: A strong defense with a razor sharp sword..
Disadvantages: Slow speed and bulky size makes him easily noticeable and hard to conceal with literally no stealth.
Mage:


Biography: The "mage" adorned in luxurious garments, or light armor makes there home in "Farthen Dur" the rich mountains supplying them with herbs for there many poisons and if your lucky enough to know a mage on good terms a antidote from most poisons. The weapon for the "mage" class is naturally a strong knowledge of magic with the ability to use there staff as a melee weapon if needed.
Advantages: Ability to summon creatures for a short time to aid in there advance or retreat. A Large knowledge of healing spells to help allie's to a extent.
Disadvantages: Virtually no armor makes this a prime target and usually the first to be attacked. The luxurious garments of the mage makes him noticeable as well.
Ranger:


Biography: The "ranger" class claims "Elismira" as there home. Rangers weapon of choice is a Long or re curve bow. There cloaks can render them nearly advisable to the un-wherry eye. There ability to hide among most any scenery makes them superb as spy's and personal guards for hire for merchants.
Advantages: Long range weapon makes them lethal at a distance. The "ranger" class makes them superb spy's.
Disadvantages: There lack of melee skills make them suited to longer range recon more then hand to hand. The lack of armor over all makes them very vulnerable to melee attacks.
Guardian


Biography: The "guardian" class calls "gil'ead" their home. The guardans are unique in there ability to only use needles as a weapon. the guardian class "is more like a gymnast with a acute knowledge of the body. With pin point accuracy the "guardian" can freeze a opponent in mid attack with a flick of there wrist by targeting their opponents pressure points and nerve endings. With a poison dart in hand the "guardian" class can put a opponent out of action for a short time allowing them to continue along there way.
Advantages: the "guardian" class possesses very quick reflexes with a sharp mind. The poisoned needles allows the "guardian" class to safely subdue un-armored targets.
Disadvantages: With no armor the guardian class is sensitive to weapons of any kind. The disadvantage of non ranged based weapon puts the "guardian" in a hand to had battle mode.
Assassin


Biography: The "assassin" class calls "vroenguard" their dwellings. The "assassin" is a stealthy hunter and tends to stay in the shadows. There weapon of choice is throwing knives or a concealed blade strapped to there back. Good stealth and a way with words able to charm and talk there way out of most trouble.
Advantages: The "assassin" class has ranged weapon capabilities as well as a strong Melee based fighting technique. Stealth makes this a optimal class for spy's as well.
Disadvantages: Spaced out armor plates makes this class susceptible to melee attacks but fares well enough agents ranged units.
