Name: John O'Reilly.
Hero/Villain Name: The Con.
Age: Twenty-five.
Height: 5' 8"
Weight: 145lbs.
Appearance:
Power Source: Mystical [Eventually, for now he's a simple con man/criminal].
History:
Hero/Villain Name: The Con.
Age: Twenty-five.
Height: 5' 8"
Weight: 145lbs.
Appearance:
Power Source: Mystical [Eventually, for now he's a simple con man/criminal].
History:
PL: 1
PP: 0/20
Super Group:
Attributes
-Stat Name: Total (without enhanced) / modifier-
Strength: 8 (10) / -1
Dexterity: 12 (10) / +1
Constitution: 8 (10) / -1
Intelligence: 8 (10) / -1
Wisdom: 10 (10) / +0
Charisma: 10 (10) / +0
(Trade Offs: None)
Saving Throws
-Save Name: (Base + Ability + Misc) = Total-
Toughness: (0+0+0) = +0
Fortitude: (0+0+0) = +0
Reflex: (1+0+0) = +1
Will: (0+0+0) = +0
Combat
-Name: Total (defense bonus + misc + size) / Flat Footed-
Defense: 10 (0+0+0) / 10
-Name: Total (Dex mod + Power + misc) / Flat Footed-
Initiative: 1 (1+0+0) / 0
-Name: Melee/Ranged (Specific if feat)-
Attack: 0/0
Luck Points: 1
Feats:
Evasion - 1.
Skills:
-Name: Total = Skill Rank + Ability Mod + Misc-
Acrobatics (Dex): 0 = 0 + 0 + 0
Bluff (Cha): 4 = 4 + 0 + 0
Climb (Str): - = 0 + 0 + 0
Computers (Int): 0 = 0 + 0 + 0
Concentration (Wis): 0 = 0 + 0 + 0
Craft (Int): - = 0 + 0 + 0
Diplomacy (Cha): 0 = 0 + 0 + 0
Disable Device (Int): - = 0 + 0 + 0
Disguise (Cha): 0 = 0 + 0 + 0
Drive (Dex): - = 0 + 0 + 0
Escape Artist (Dex): 0 = 0 + 0 + 0
Gather Information (Cha): 0 = 0 + 0 + 0
Handle Animal (Cha): 0 = 0 + 0 + 0
Intimidate (Cha): 0 = 0 + 0 + 0
Investigate (Int): - 0 = 0 + 0 + 0
Knowledge (Int): - = 0 + 0 + 0
Language (-): - = 0 + 0 + 0
Medicine (Wis): 0 = 0 + 0 + 0
Notice (Wis): 0 = 0 + 0 + 0
Perform (Cha): - = 0 + 0 + 0
Pilot (Dex): - = 0 + 0 + 0
Profession (Wis): - = 0 + 0 + 0
Ride (Dex): - = 0 + 0 + 0
Search (Int): 0 = 0 + 0 + 0
Sense Motive (Wis): 0 = 0 + 0 + 0
Slight of Hand (Dex): +5 = 4 + 1 + 0
Stealth (Dex): 0 = 0 + 0 + 0
Survival (Wis): 0 = 0 + 0 + 0
Swim (Str): 0 = 0 + 0 + 0
PP: 0/20
Super Group:
Attributes
-Stat Name: Total (without enhanced) / modifier-
Strength: 8 (10) / -1
Dexterity: 12 (10) / +1
Constitution: 8 (10) / -1
Intelligence: 8 (10) / -1
Wisdom: 10 (10) / +0
Charisma: 10 (10) / +0
(Trade Offs: None)
Saving Throws
-Save Name: (Base + Ability + Misc) = Total-
Toughness: (0+0+0) = +0
Fortitude: (0+0+0) = +0
Reflex: (1+0+0) = +1
Will: (0+0+0) = +0
Combat
-Name: Total (defense bonus + misc + size) / Flat Footed-
Defense: 10 (0+0+0) / 10
-Name: Total (Dex mod + Power + misc) / Flat Footed-
Initiative: 1 (1+0+0) / 0
-Name: Melee/Ranged (Specific if feat)-
Attack: 0/0
Luck Points: 1
Feats:
Evasion - 1.
Skills:
-Name: Total = Skill Rank + Ability Mod + Misc-
Acrobatics (Dex): 0 = 0 + 0 + 0
Bluff (Cha): 4 = 4 + 0 + 0
Climb (Str): - = 0 + 0 + 0
Computers (Int): 0 = 0 + 0 + 0
Concentration (Wis): 0 = 0 + 0 + 0
Craft (Int): - = 0 + 0 + 0
Diplomacy (Cha): 0 = 0 + 0 + 0
Disable Device (Int): - = 0 + 0 + 0
Disguise (Cha): 0 = 0 + 0 + 0
Drive (Dex): - = 0 + 0 + 0
Escape Artist (Dex): 0 = 0 + 0 + 0
Gather Information (Cha): 0 = 0 + 0 + 0
Handle Animal (Cha): 0 = 0 + 0 + 0
Intimidate (Cha): 0 = 0 + 0 + 0
Investigate (Int): - 0 = 0 + 0 + 0
Knowledge (Int): - = 0 + 0 + 0
Language (-): - = 0 + 0 + 0
Medicine (Wis): 0 = 0 + 0 + 0
Notice (Wis): 0 = 0 + 0 + 0
Perform (Cha): - = 0 + 0 + 0
Pilot (Dex): - = 0 + 0 + 0
Profession (Wis): - = 0 + 0 + 0
Ride (Dex): - = 0 + 0 + 0
Search (Int): 0 = 0 + 0 + 0
Sense Motive (Wis): 0 = 0 + 0 + 0
Slight of Hand (Dex): +5 = 4 + 1 + 0
Stealth (Dex): 0 = 0 + 0 + 0
Survival (Wis): 0 = 0 + 0 + 0
Swim (Str): 0 = 0 + 0 + 0
Drain - Life
-Cost: 2pp per rank.
-Build: Vampiric.
-Action: Standard [active].
-Range: Ranged - 1.
-Saving Throw: Will
-Duration: Instant - see description.
-Description: Basically, a malevolent bolt of green light is fired from John's hand, linking him to the target for a moment. In that moment, John steals some of their life energy, returning it to John unless they pass a will check.
