Rings: What they do
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NOTE: Rings have been changed a lot recently and there may be some old info that I missed! Please reply if you see any errors!Soulbound?A lot of people still don't understand what it means. Soulbound means a certain item, in your inventory, cannot be traded or sold in the Marketplace they can only be sold in the Shops [E.g. Back Alley Bargains]. All rings found in zOMG! are soulbound to it's user and nobody else can use it, the rings in the Marketplace were found before December 8th, the day Soulbinding was added to zOMG! The rings that are soulbound are better salvaged than sold in shops for only 2 gold. You can purchase a ring on the Marketplace, and as long as you do NOT equip it, it will stay "un-soulbound". That means you can turn it around and sell it again if you want to do so. But the moment you put it on your avatar's finger, it's yours forever.Attack Rings:
Bump - Turn that hip around and BUMP your opponent away from you. Knocking them FAR away at higher Rage Ranks. The process *is* painful to your target.
Dervish - Whirling at incredible speed, you deal damage to all foes close to you. Higher Rage Ranks knock your enemies farther back and increase the area you hit.
Fire Rain - Summon burning rain from the sky to fall in an area around yourself damaging your foes and draining their Willpower. Higher Rage Ranks result in bigger damage areas and greater Willpower drains.
Guns, Guns, Guns - When all else fails, haul out the artillery and drown your target in lead! Higher Rage Ranks create a wider spray of bullets, causing more damage in a bigger and bigger area around your target.
Hack - Land a colossal blow to your foes! Hits things hard, even causing them to bleed for a bit after you hit them. At higher Rage Ranks, the bleeding lasts longer, thus causing more damage.
Heavy Water Balloon - You create a giant water ballon and hurl it at your foes, causing a colossal splash in a large area, damaging those affected. Higher Rage Ranks make bigger splashes and Taunt the enemies in the area to attack you instead of your friends.
Hornet's Nest - Hurl a nest of hornets at the ground, creating a swarm that attacks nearby foes. Higher Rage Ranks increase the area affected, as well as making the target sometimes panic and run away. (Fear)
Hot Foot - Set your target's feet on fire, causing it pain for several seconds after the attack occurs. While the target is on fire, it also suffers a Dodge penalty, making it easier to hit. Higher Rage Ranks make this ability affect an area around the target.
Hunter's Bow - This bow lets you fire arrows often and far, damaging your foe and slowing it down so they can't get to you easily. Higher Rage Ranks reduce the target's Footspeed.
Mantis -You create a katana from nothing to do your bidding. Does light damage, but attacks again very quickly. At higher Rage Ranks, it also drains an enemy's Willpower.
Shark Attack - Groundsharks attack your foe, often knocking it away from you, and also causing some bleeding to persist after the attack. Higher Rage Ranks result in longer bleeding duration and sometimes paralyzing your target with shock. (Root)
Shuriken -Hurl spiny metal stars at your foes! In addition to damaging your target, higher Rage Ranks increase the effect to an area around your target, plus they cause your target to have reduced Accuracy for a time.
Slash - You slash at the nearby foes in front of you, doing damage to all that you hit. Your slash becomes wider and deeper at higher Rage Ranks, allowing you to hit more enemies.
Solar Rays - Focus the power of the sun into a beam that damages your foe and, at higher Rage Ranks, can knock it away from you, or even stun it to Sleep for a short time.
Healing Rings:
Bandage - Start a bandaging process on you or a friend. Healing then occurs over a short time, a bit at a time. Higher Rage Ranks increase the amount of Health recovered.
Defibrillate - Use this on a Dazed ally, and you'll instantly Awaken them. Higher Rage Ranks increase the amount of Health and Stamina recovered, as well as reducing the number of rings temporarily locked because you had been Dazed.
Diagnose - You analyze the wounds of all allies in the area around you and heal them of some of their wounds, including your own! Higher Rage Ranks increase the healing effect and the area affected.
Divinity - Use this to draw lifeforce energy to you more quickly, increasing the rate at which you and your nearby friends regain Stamina, even during combat! Higher Rage Ranks let you recover Stamina even more quickly, and the highest Rage Ranks even help you find loot more easily. (Luck)
Healing Halo - Create this halo over you and your nearby allies. You all then regenerate health more quickly, even during combat! Higher Rage Ranks increase this effect and the highest Rage Ranks also make all affected targets harder to knockback. (Weight)
Meat - Be a meateater and beef up big and strong! You heal a big chunk of damage you've suffered as well as increasing your maximum Health the same amount. Higher Rage Ranks increase the amount of Health increased.
Wish - Heal any of your friends, one at a time with this quickly-recharging and powerful ring. Higher Rage Ranks heal targets standing around your target also. The bigger the Rage Rank, the bigger the area affected.
Buff/Debuff Rings:
Adrenaline - You jump up the nerves of your foe, causing them to jitter and shake, spoiling their ability to Dodge your blows for a time. Higher Rage Ranks also cause damage to your enemy.
Coyote Spirit - Area Effect. Use this ring to give you or any friend a faster Footspeed. This ring also makes you able to Dodge attacks a bit more nimbly. Higher Rage Ranks increase the Footspeed bonus, as well as providing you the Luck of the Coyote.
Fitness/??? - When you wear this ring, you just get…better! Accuracy, Dodge, Willpower, Weight, Health Regeneration, Stamina Regneration and even Luck are all given minor bonuses. This ring is passive and does not need to be clicked to be fully functional. Just wear it and it works!
Fleet Feet - Area Effect. Sometimes, you just need to get away. This makes you, and any friends around you, greatly increase your Footspeed for a brief time. Since you're probably running into or out of trouble, this also bolsters your Willpower with a modest bonus at higher Rage Ranks.
Ghost - Area Effect. You become slightly ethereal and matter occasionally, err, passes through you in a fairly disturbing fashion. (Dodge) Higher Rage Ranks increase the amount of Dodge bonus you receive. (Dodge bonues also decrease the chance that a monster will Critical Hit you during a fight.)
Iron Will - Area Effect. When you fight a foe using Sleep, Root, Fear or other Willpower-based ability, Iron Will erects defenses around your mind (or the minds of any of your friends) to help you resist their evil influence. Higher Rage Ranks amplifies your mind still further, allowing you to Deflect occasional incoming attacks.
Keen Aye - Use this on you or a friend to help them spy out where a foe *will* be, letting you hit it more easily. (Accuracy) Higher Rage Ranks increase the Accuracy boost. (Accuracy bonuses also increase the chance that you will Critical Hit a monster on any particular attack.)
Knife Sharpen - You draw the keen edge from a foe's G'hi and use it to sharpen your own metaphorical knives. Your foe suffers an Accuracy drain for a short time as you disrupt its lifeforce. Higher Rage Ranks also cause damage to your enemy.
My Density -Area Effect. Are you getting knocked around by monsters? There's an easy way to solve that. Weigh more! Using this ring increases your Weight and sticks you to the ground. Higher Rage Ranks actually make you dense enough to resist some damage directly! (Persistent Armor)
Defense Rings:
Improbability Sphere - Area Effect. Use the Improbability Sphere to give you or a friend moderate defense (Persistent Armor), as well as to Reflect an attack back against the attacker of you or a friend! Any attack Reflected back on the attacker does the damage to the attacker instead. Higher Rage Ranks increase the amound of Armor and the…probability...that Reflection will occur.
Pot Lid - Area Effect. Use Pot Lid to give you or a friend moderate defense (Persistent Armor) and to sometimes Deflect an attack away from you or a friend completely. Any Deflected attack is nullified completely! Higher Rage Ranks make it more and more likely that a Deflection will occur on an attack.
Rock Armor - Area Effect. Cover each of your allies in Rock Armor giving them strong protection against incoming damage. (Armor Pool) The Rock Armor lasts for several minutes, or until it absorbs enough damage to break up. Higher Rage Ranks make stronger and stronger Armor.
Teflon Spray - This makes some of any incoming damage bounce away instead of hurting you or a friend (Persistent Armor). At higher Rage Ranks, it also makes your target harder to hit (Dodge) and eventually can occasionally Reflect an attack back against your foe.
Turtle - This makes some of any incoming damage bounce away instead of hurting you (Persistent Armor). At higher Rage Ranks, it also makes your target harder to hit (Dodge) and eventually can occasionally Reflect an attack back against your foe.
Crowd Control Rings:
Duct Tape - Wrap your target up and keep it from moving (Sleep). NOTE: Hitting a target while it is taped will weaken the tape and allow it to move again. Higher Rage Ranks start affecting foes around your original target also, as well as increasing the chance that they get bound by tape.
Gumshoe - Make the feet of your enemy sticky and slow its Footspeed substantially. Higher Rage Ranks make this ring affect increasingly-sized areas and slow the targets within even further.
Scaredy Cat - Make your foe flee from you in sheer panic! At higher Rage Ranks, this ring affects entire areas and the tendency for your foes to flee is bigger also.
Taunt - Sometimes, you need to pull enemies away from your friends. This ring does the trick, making foes in an area angered at you for a while. Higher Rage Ranks increase the area affected and the strength of the Taunt. The highest Rage Ranks also make your foes tremble, draining their Dodge for a time.
Quicksand - Cause the ground at an area to become mostly water and then solid mud for a short while, trapping your enemies where they stand. (Root). Higher Rage Ranks increase the area affected, as well as the chance to stick your foes in the mud.
RING SETS
Pirate: Shark Attack, Slash, Quicksand, Keen Aye (Bonus = Persistent Armor)
Ninja: Shuriken, Mantis, Divinity, Ghost (Bonus = ACC/Dodge)
Medic: Adrenaline, Bandage, Diagnose, Defibrillate (Bonus = Footspeed)
Chef: Hack, Knife Sharpen, Pot Lid, Meat (Bonus = Dodge)
Space Trooper: Guns, Guns, Guns, Duct Tape, Improbability Sphere, My Density (Bonus = Accuracy)
Demon: Fire Rain, Scaredy Cat, Teflon Spray, Iron Will (Bonus = Health Regen)
Angel: Solar Rays, Hunters Bow, Healing Halo, Wish (Bonus = Luck)
Prankster: Hot Foot, Heavy Water Balloon, Gumshoe, Fleet Feet (Bonus = Extra Max Health)
Shaman: Dervish, Hornet Nest, Rock Armor, Coyote Spirit (Bonus = Stamina Regen)
Athlete: Bump, Taunt, Turtle, Fitness (Bonus = Debuff Resist)