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Divine Spells >List of Divine Spells through the levels<

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vineco
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PostPosted: Wed Dec 09, 2009 11:41 pm


Here will be a list of the divine spells that certain divine classes are able to learn. It will be listed if they can but not listed if they cannot. Some classes learn them at a slower pace.
PostPosted: Thu Dec 10, 2009 3:02 pm


Here is a list of divine spells with the classes noted next to them that can learn them.
((The following color codes determine which classes can learn which spells.
Cleric: Green
))
0-LEVEL
((These spells you know automatically if you have the class.))
Cure Minor Wounds
Heals a slight amount of health to a single target.

Detect Magic
Detects spells and magic items within 60 ft.

Detect Poison
Detects poison in one creature or object.

Flare
Dazzles one creature, lowering their chance of successfully hitting you.

Guidance
Adds a very minor increase to a allied target's attacks. Last 3 posts or 10 minutes in rp.

Inflict Minor Wounds
Harms a single opponent for a slight amount of damage.
Light
Object shines like a torch. Lasts all day.

Read Magic
Read scrolls and spellbooks.

Resistance
Target is immune to all lvl 1 or lower diseases and poisons for one post.

Virtue
Targeted ally gains a slight amount of health total.






vineco
Captain

4,150 Points
  • Hygienic 200
  • Full closet 200
  • Signature Look 250
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