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Orichisama's Dark Corner

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Orichisama
Crew

PostPosted: Mon Dec 07, 2009 2:52 am


~Appearance~
User Image

Full Name: Zenious

Alias/Famous Name: none

Age: 20

Gender: Male

Seishou Affinity: Nature

Race: Human

Weapon: none

Keepsake: none

Keepsake Grade: none

Keepsake Effect: none


~Background~


Height: 5'10

Weight: 135lbs

Hair: Black

Eyes: Unknown. Hair stays in front of it most of the time.

Personality: Zenious is a very mischievous fellow. Always intervening in other matters that he can make personal gain, but most of the time none of them have anything to do with him.

Family: People of Arius Islands

Affiliation: Summoners of Arius

Bio/History: Zenious is from the Orpheus Island. An island part of the great chain of islands known as Arius. Obviously because of this Zenious was always brought up in the ways of arcane magic. It was the world they lived in and it was everything he knew. As he came of age he started to take interest in Summoning Magic. For some reason it stuck to him like an insect drawn to a light bulb. It always fascinated him. As grew older his abilities and magic began to reflect this and soon he would began taming these spiritual beings. But as time passed things took on a violent turn. Zenious had began experimenting on his own summons. He began studying the gates and passageways that summons traveled through when reaching their world which lead to many bad outcomes.



~Magic~

Summoning Magic:


Lakshmi
A shaft of soft light shines down from above, and from the light a beautiful young woman appears. She is draped with a loose-fitting blue robe and crowned with a large golden tiara, and she takes her place on the battlefield with all the grace and dignity of a queen.

-Warm Embrace
Lakshmi floats behind the target and encircles it within her arms, creating a burst of amber energy that refreshes the target to the core. Warm Embrace restores a certain number of Hit Points to the target – see the Advancement table for more details.

-Loving Embrace
Lakshmi drifts to the center of the battlefield, tantalizingly raising her hands above her head. On cue, her crown begins to glow, forming a ball of light that radiates out over the Summoner's allies to restore and revitalize all. Loving Embrace restores a certain amount to all eligible combatants with Zenious.

Alluring Embrace
Lakshmi spreads her arms, creating a dazzling display of golden light to revitalize anyone that may have been knocked unconscious on the battlefield. Note this cannot bring anyone back to life, however it can slowly bring back the unconscious on Zenious's order.

Valefor
The clouds part as Valefor swoops down from the heavens, great leathery wings cracking like distant thunder. Like many of her ilk, Valefor defies easy description: her tail, hindlegs, and wings are of a deep purple hue, resembling those of a drake or great dragon; her upper body almost humanoid in spite of the rust-red feathers and a beaked head white as bone. Great curled claws spring from her shoulders, their awkward look and placement reminiscent of a second pair of wings; a golden chain hangs from one, swinging ever so slowly as Valefor moves in to land before the Summoner and awaits her first command.

-Sonic Wings
Valefor takes to the air, wings beating slower and slower until time itself seems to lag behind the Summon; at this point, a final snap of the wings sends a destructive gust of air soaring towards the target, all but bowling it over. Sonic Wings inflicts a certain amount of Magical damage to the target, striking hard with slight elemental damage.

-Energy Blast
In one acrobatic swoop, Valefor ascends to hover high above the battlefield, beak glowing golden as magical energy begins to pour into her body. As the accumulated energy reaches its apex, an arcane array shimmers to life in the air in front of the Summon; in an instant, power pours into the array, sending wild blasts of magic roaring into enemy lines. Energy Blast inflicts a certain amount of Magical damage to all eligible combatants in the targeted area.

-Energy Ray
With a piercing cry, Valefor flies up, blue-white power gathering in her open mouth; upon reaching an ideal altitude, she sends a ray of intense energy directly into the enemy group, cleaving the very ground itself in two. Energy ray inflicts magical damage towards all targeted foes that Zenious directs him towards.

Remora
The air of battle seems to thicken, becoming viscous, almost liquid. As other combatants struggle to regain their bearings, a swarm of small, golden-scaled fish circle up around the Summoner, baring a fearsome array of razor-sharp teeth as they prepare to move in for the kill...

-Constrict
Without warning, a portion of the Remora swarm surges forth. In a matter of seconds, a dozen jaws have grabbed hold of the target, all but smothering it in a blanket of thrashing, biting fish.

-Flying Piranha
A large group of Remoras detaches from the swarm, gnashing at the target in a frenzy of vicious activity until blood and ichor flow freely. Flying Piranha inflicts physical damage to the targets.

Ifrit
The ground rumbles and shakes as a fountain of magma erupts from the earth, carrying a great and fiendish figure with it. Reflected flame glints from its massive horns, highlighting sinewed, ruddy skin and rippling muscles; the figure of a god in a body half man, half beast. With a thud, Ifrit lands squarely on the cooling lava, hellfire erupting from his canine maw as he throws back his head and bellows his defiance to the skies.

-Burning Strike
Ifrit lets out a chilling roar as flames begin to dance across his claws. Lunging forward, he smashes his fist into the ground; below the target, the earth cracks and breaks open, releasing gouts of flame and fountains of lava. Burning Strike inflicts a certain amount of Fire Elemental damage to the target.

-Hellfire
Leaping into the air, Ifrit creates two spheres of fire in his hands, waiting just a split-second before hurling them towards the enemy. Even as flames engulf everything in sight, Ifrit spits another roaring blast of flame; the resulting explosion creates a coruscating sphere of fire magic that envelops the enemy, leaving them suspended in mid-air. Foes now immobilized, Ifrit delivers the coup de grace: tearing up a great fragment of earth to hurl at the hovering conflagration, shattering the spell and sending everything plummeting back down to earth. Hellfire inflicts a certain amount of Fire Elemental damage to all eligible combatants in the targeted group.

-Infernal Blaze
The ground shudders as a sphere of molten rock and fire bursts forth beneath Ifrit's feet, carrying Ifrit many feet into the air. As the ball comes into position above the party, the Summon leaps from it, bringing both fists down hard on the rock. The force of the blow sends the fiery mass hurtling towards the enemy until it lands, obliterating all in a mass of flames and superheated rock. It inflicts both magical and elemental damage to the opponents.

Ramuh
Thunder rumbles in the distance as dark, foreboding clouds gather over the battlefield, casting the proceedings in an eerie half-light. Without warning, bolts of lightning burst forth from the clouds and strike the ground in front of the Summoner, obscuring everything in a single blinding flash. When the glare has faded and the last peal of thunder rung out, the Summoner has been joined by a wizened man with a long grey beard, dressed in loose gray robes and carrying a gnarled staff. Despite his age, not a flicker of weakness or infirmity passes over Ramuh's face; his expression is hard, eyes shining with a terrible majesty.

-Shock Strike
Ramuh lifts his staff high, allowing it to be struck by an errant bolt of lightning from the clouds. Whirling his staff once over his head, he points it at the target and the accumulated electrical charge leaps out, sending countless thousand volts into the target's body. Shock Strike inflicts a certain amount of Lightning Elemental damage to the target, striking automatically – see the Advancement table for more details. This attack also has a capability of canceling barrier type techniques.

-Judgement Bolt
The wind begins to howl as Ramuh chants in an arcane language, drawing a swirling, twisting mass of stormclouds to him. He stands unflinching as lightning begins to flash and crackle, letting the bolts strike him again and again until his staff sizzles with barely contained power before hoisting it a loft. In an instant, electricity springs forth in all directions, a rolling wheel of million-volt devastation that spins and scorches with erratic but deadly force. Judgement Bolt inflicts a certain amount of Lightning Elemental damage to all eligible combatants in the group.


-Judgment Staff
Tiny arcs of blue-white electricity surge over Ramuh's body as he charges his staff with the wrath of the heavens themselves, waiting until the very tip of it glows golden before hurling it into the midst of the enemy with unexpected force. The gathered power bursts forth on impact, creating an ever-expanding circle of pure lightning that shocks everything in its vicinity with a merciless barrage of bolts. Judgement Staff inflictsLightning Elemental damage to all eligible opponents.

Shiva
As the Summoner completes the final motions of the summoning ritual, man-sized fragments of ice come crashing down on the battlefield, creating a jagged tower of polished, glistening cold. Yet this spectacular structure is only the beginning; instantly, a soft shaft of light falls down upon it, illuminating the gentle fall of snowflakes as a lithe female figure descends from above, landing in the midst of the ice. For a moment, only her reflection is visible: the delicate blue skin covered in strange, inhuman markings, the scant scraps of clothing protecting only her modestry from the elements, multiplied into infinity by countless facets of ice. Then her eyes snap open, shattering the frozen carapace. Shiva, queen of ice, stands ready for battle.

-Heavenly Strike
Shiva regards her target with a cool, disdainful gaze. Judging the foe unworthy of effort, she waves her hand and freezes the air above the target into an enormous block of ice that immediately drops down, delivering a crushing blow. Heavenly Strike inflicts a certain amount of Ice Elemental damage to the target.

-Diamond Dust
Shifting her stance for stability, Shiva gathers a charge of magic in her hands, barely pausing before unleashing a blast of pure frigid might against the Summoner's enemies. Even the mightiest foe is quickly entombed as relentless streams of supercool air build layer after layer of sharp, gleaming ice, trapping everything in range beneath a frozen wall. A snap of Shiva's fingers promptly shatters the ice prison, showering its victims with a cascade of tiny fragments – a biting assault to balance the sudden shock as temperatures abruptly return to normal. Diamond Dust inflicts a certain amount of Ice Elemental damage to all eligible combatants in the targeted group.

-Snowstorm
Shiva whirls on the spot, sending motes of blue snow scattering across the battlefield. Where they land, the snowflakes instantly grow a hundredfold, hardening into cruel spikes of ice that freeze and pierce with impunity. Snowstorm inflicts Ice Elemental damage to all eligible combatants in the targeted group.

Sylph
The instant the Summoner begins the summoning ritual, a light breeze gusts through the battlefield, carrying with it the sound of girlish giggles. While the ritual continues, sparkling pink energy roams across the Summoner's body, whirling about in loose spirals that become full-fledged orbits as each sparkle grows into a fist-sized globule of magic. With a series of soft pops, the globules 'hatch,' resolving into slender female figures just large enough to fit in the palm of a human hand. Dressed in scant tunics whose dark, natural colors offer a sharp contrast to their porcelain skin, the Sylphs are as alluring as they are mischievous, darting to and fro in a swarm whose true numbers defy the casual observer.

-Sylvan Touch
A single Sylph separates from the group, trailing rose-hued pixie dust as it flits toward the target. With a mischievous giggle, she taps it, a feather-light touch that coaxes seishou from the target's body and transfers it to the Sylph's own. Thus loaded down with stolen life force, the Sylph flies back to the party and swoops around them, distributing its plunder in a shower of sparkling motes. Sylvan Touch inflicts a certain amount of Magical damage to the target

-Sylvan Dance
A cloud of Sylphs swarms the battlefield, whirling through enemy lines in a wild dance that snatches chi and mana away from the Summoner's foes. After completing their twirl with the targets, the Sylphs swoop back to the party to disperse their ill-gotten gains in a series of fluttering pirouettes. Sylvan Dance inflicts a certain amount of Magical damage to the targets.

-Whispering Wind
A soft breeze can be felt as two Sylphs flutter towards the target and begin circling it in tight, coordinated spirals, coaxing forth its chi. The target is enveloped in a soft blue glow as its life force is drained away, a glow that quickly blossoms into an intense sphere of energy as the Sylphs complete their flight and pitch the stolen vitality back to the Summoner's allies. Whispering Wind inflicts Magical damage to the target.

Siren
Soft harp music resounds in the air as a wave of foaming surf washes across the battlefield, transforming it into a hallucinatory ocean landscape illuminated by golden light. As the water splashes and laps around the combatants, a woman of unimaginable beauty emerges from the ocean depths, peach-skinned body barely concealed by feathers of scarlet and amber. Her blonde hair flows freely, wafting in even the slightest breeze; the face it frames a vision of feral beauty. An ornate harp is slung under one arm, revealed only as Siren takes her place before the Summoner, wings unfurled; her long, cruel nails pick the strings with inhuman dexterity, coaxing sounds to bewitch and addle her enemies.

-Lunatic Voice
Siren locks her eyes on a single target, strumming the beginnings of a wordless song that leaps straight into the victim's heart, inflaming its ardor until every shred of control has been stripped away. Lunatic Voice inflicts a certain amount of Magical damage to the target.

-Lovely Voice
With a coy smile, Siren begins coaxing streams of music from her harp, creating a soundscape thick with unspoken invitations and unrequited love – a sonic cocktail designed to wrap the Summoner's enemies around her little finger. Instantly smitten, the song's victims begin fighting friend and foe alike for the Siren's affections, dissolving into a chaotic, lust-crazed melee. Lovely Voice inflicts a certain amount of Magical damage to all eligible combatants in the targeted group.

-Silent Voice
Ghostly waves splash into enemy lines as Siren plays her harp, weaving glowing ribbons of sound that ensnare and enrapture the Summoner's foes, striking them dumb on the spot. Silent Voice inflicts Magical damage to all eligible combatants in the targeted group.

Titan
A deep rumbling is felt in the earth as battleground becomes a web of cracks and fissures, finally erupting to disgorge an exquisitely muscled man clad in little more than a loincloth. Perhaps his skin is the color of earth; perhaps it is the earth, rock and soil come together to mold a physique as mighty as a mountain. As dust and grit cascade off his body, Titan bellows with rage, glowering at those who would dare befoul the sanctity of the land.

-Rock Throw
Titan slams his fist into the ground, tearing away a gigantic fragment of bedrock and hurling it into the enemy with a wordless snarl. The multi-ton projectile crashes home with bone-shattering power, all but crushing the luckless target. Rock Throw inflicts a certain amount of Earth Elemental damage to the target.

-Anger of the Land
Titan plunges his powerful fists deep into the ground and, with a deep snarling grunt, rips loose a large slab from beneath the enemy. Growling and bellowing, he upends the slab, slamming several tons of solid rock on the Summoner's foes with enough force to shatter it into a thousand fragments. Anger of the Land inflicts a certain amount of Earth Elemental damage to to all eligible combatants in the targeted group.

-Earthen Fury
Titan leaps into the thick of the enemy, slamming his incredible fists as he lands. The resulting impact buckles the earth and creates a shockwave that ripples through the Summoner's foes, sending them toppling every which way. Earthen Fury inflicts Earth Elemental damage to to all eligible combatants in the targeted group.

Kirin
A circle of white energy hangs suspended in mid-air, pulsing and glowing until a single shaft of light breaks through. What follows is a unlikely amalgamation even by Summon standards: a gray-skinned creature sporting the body of a horse, the tail of an ox, the antlers of a deer, and the horned head of a noble dragon. Long emerald-colored fur marks the back of each leg, shoulders and neck, flowing into a continuous mane at the nape that flutters in the wind as Kirin trots to take its place at the Summoner's side

-Holy Aura
Kirin cranes his neck to face the target as his antlers begin to glow, emitting a soothing light that restores and invigorates in equal measure. Holy Aura heals a target in small portions.

-Vortex
Lowering his head toward the ground, Kirin lets out a throaty rumble and begins to radiate twisted patterns of light from his antlers, catching friend and foe alike within an array of loops and circles that seem to sap the very magic from the air. Vortex cancels all active Status Conditions on the battlefield except those of the strengthen and barrier type.

-Life Guard
Kirin's entire body glows, turning a ghostly blue as holy energy spills forth and engulfs the Summoner's allies. Where it touches living flesh, this divine aura slowly begins mending cuts and wounds, suffusing its targets with renewed vigor. Life Guard bestows the target with a condition that will constantly heal the target.

~Special Abilities~

Grand Summoner- Unlike the weaker Summoners, Zenious has the ability to keep a Summon in battle over longer periods of time by entering a trance-state, turning a Summoned Monster into a potent and active force in the field.

An experienced Summoner can unlock a Summon’s full potential, bringing them to the battlefield at the height of their powers. Grand Summon follows the same basic rules as Summon, but brings the Summoned Monster into the battle with all Abilities available, Grand Summon Abilities included.

Arcane Tongue- Summoners have the ability to communicate with Summoned Monsters and other creatures of magical origin as if they had a relevant language.
PostPosted: Sun Sep 12, 2010 8:15 pm


~Appearance~
User Image

Full Name: Orichi Shishiaru

Alias/Famous Name: Black Mamba

Age: 17

Gender: Male

Seishou Affinity: Primitive

Race: Fair Folk

Weapon(s) of Choice: none

Keepsake: none

Keepsake Grade: none

Keepsake Effect: none


~Personal Background~


Height: 5'9

Weight: 138lbs

Hair: Black

Eyes: Black

Personality: Above all else, Orichi cares only for himself. He grows bored when there is no conflict or violence in the world, and immediately strikes fear into others when they first meet him. Though he has a number of followers who would do anything for him, Orichi treats them as mere pawns. Even his friends. He does not hesitate to send them to their deaths for his own personal benefit, and only finds remorse in their loss if they are unable to properly complete a task. To win over these followers to their disposable status, Orichi approaches them with promises of making their dreams. The reason he works with his guild can be for the same reasons as well.

Physical Build: Slim

Family: Shishiaru and Belstav Tartaga

Guild: Lotus Claw

Guild Tattoo: Front Palm

Affiliation: Gearbolt

Bio/History: Orichi's family reigns from a long line of dark guilds. Like most of them, Orichi fights for his own ambitions. After the death of his parents, he set out to search for his own ambitions. Ignoring what should be missed and seeking his own power and right place on top of the world. Anything else he deems a delusion for the weak.

Of course at some point in time he stumbled upon a guild with members that he could use to further his own ambitions. Slowly they would develop a bond with him. Unfortunately from his point of view he doesn't look at it the same way. They are mere pawns for him to get what he needs. He depends on no one. But clearly he will need the support of this guild for him to reach his goals. And so he has been with them ever since.


~Magic~

Beastmaster:
Orichi can control animals. This goes for mammals, as well as any living organism. Nonetheless is a penalty on non-mammals like fish, birds, bugs, reptiles, etc. Of course is it always a fight will against will. Orichi's will strength, strengthened through his pride is sheer enormous and a wild animal usually no opponent. Bigger animals, have bigger brains and are tougher to control than small animals. The range also reduces his control over them. He could control an entire group of wolves with ease over their complete hunting area. The initial contact needs to be done personally tough and has a max range of 10 meters.

Animal Transform:
Quite beyond the ability of a beastmaster, can he transform himself into an animal. Unfortunate is that this animal is really just an animal and not some kind of extremely powerful demon, but still has its advantages. Considering that any animal form has its own technique, he has only acquired one so far. Nonetheless is this a rather rare, actually in reality not existing, fantasy creature, fitting very well his mischievous, manipulating nature.

Beast Infection
Orichi can curse others, by infecting them. This is usually done by injecting them with his magic. Of course can this not done, by just looking at a target, but by wounding them. The beastmaster uses his 'undangerous-appearing' claws or fangs for this purpose. A scratch could already be enough, but is it not necessarily always a clear infection because of a little wound. Infected victims also can again infect others, but is the curse getting weaker with each additional victim.

Meaning that a person infected by Orichi is the strongest form, while victim infected by one of Orichi's victims is less powerful and also has a smaller chance to infect others. They are then completely obedient to their master, and are stricter bound to him, than animals would be normally. Still could he not control an entire army directly, but no matter how many .. would not a single one dare to touch him. He just might not be able to tell a weak infected father to kill his beloved daughter, that is all.

The curse is strong, but can it be healed by anyone who knows how to remove curses. (not the most easiest of tasks, though.) As each curse is its own skill does he still needs to learn how to transform people into Gargoyles or other creatures for now is his only curse: Nagas, but he is already working on other such as vampires and werewolves.


~Special Abilities~

Serpiento Arts-
Orichi holds a dark magic that allows him to produce various types of snakes to the battle field. It is his strongest animal form and it is where the heart of his Beast Magic lies. This magic confines thousands of various types of snakes in his body that he is able to use for different purposes. Having used this magic for such a long time, Orichi has learned even to redefine his body structure to that of a snake depending on the circumstance and situation. Each of these snakes have individual consciousnesses and share them in one mind with Orichi that could be shared. His magic also includes the usage of different types of snake venom. Some of these venoms are used to deteriorate the flesh of opponents, bodily paralysis, healing, and acidic based attacks. He can also use the ability to create toxins within his mouth that can spread into anything he chooses bite. It comes with an auto-inmunity to his own poison and the gravity of the poison may change depending on what he biter wants. His magic also allows him to summon greater snakes as well, snakes who's intelligence far surpasses the ones that he uses from his body. Some of these snakes are munch larger in size and their purposes and abilities are more specific in battle such as Basilisks, Hydra, etc. Orichi has also shown to use the small tier elemental spells as well, showing great potent to use this magic on a more unique scale.

~Extra~

Grizzled Bankrass-
In the Coastland and River regions there is an eleven percent chance that a user is capable of finding such a creature.
Description: Picture Grizzled Bankrasses are huge poisonous snakes measuring twenty feet in length. These green/blue creatures have two horns atop their head. These creatures hide in reeds and spring forwards to attack with their horns. The horns of this creature can be made into a poison that, when absorbed through the blood, will cause paralysis. For the first post only the struck part of the body will be paralyzed, on the second post the entire body will freeze for one post and then wear off.

Serpent, Cerastes-
In the desert region there is a four percent chance that the user is capable of finding such a creature.
Description: Picture Measuring three to four feet in length these highly poisonous snakes are said to be distantly related to cobras. The most prominent feature of this reptile is a pair of horn like protrusions above the eyes. This creature will bury itself in the sand, leaving only its horny protrusions exposed. Unlike other snakes this creatures venom is delivered through the sharp barbs above its eyes. The snake normally attacks small desert creatures but will attack anyone who steps on it. The gatherer may extract the venom. This venom is often used to coat weapons and, when absorbed will cause extreme dehydration for four posts.

Viper, Spit-
percent chance the user is capable of finding such a creature.
Description: Picture Measuring four feet in length these poisonous snakes resemble cobras but their hoods are not broad and their fangs are almost nonexistent. When a spit viper feels threatened it will spit in the face of its prey. These creatures live mostly off rats. Spit vipers become highly attached to their masters and will fight to the death for them. The venom of this creature can be used in a potion that, when inhaled, will cause hallucinations of fire all around the person for two posts.

Jaculi-
Description: Picture Jaculi are large snakes with broad, flat heads. The scales range in color from pale green to dark grey or brown. Their scales form a mottled pattern which helps to disguise them from their prey. These creatures are highly territorial, considering any approaching person a threat. These creatures generally drop down from trees to strike, though can effectively bite. The bones of this creature can be used in a potion that will when inhaled, for two rounds make the person photosensitive, unable to bear seeing light.

Serpent, Barbed-
Description: Picture Barbed serpents are unusual snakes measuring between ten and fourteen feet long. They live in the thick undergrowth and have developed a row of razor sharp barbs down their backs. They use these barbs in conjunction with constriction to kill their prey. Their attack method is similar to a boa constrictor, dropping from trees to strangle their prey however their razor sharp barbs will cut into the victim also. These snakes are nocturnal and prefer smaller prey than humans, though are not completely adverse to eating humans. The barbs of this creature can be powdered and used in a potion that, when in contact with the eyes, will cause a burning sensation for four posts.

Snake, Boalisk-
Description: Picture This tropical snake is similar to the boa but larger, measuring at least twenty feet. It is completely green and exudes a foul smell. These creatures can bite and constrict much like normal constrictors. The venom of this creature is a powerful necrotoxin that will begin eating the flesh around the punctured area and can dissolve a three inch area of skin per use. This venom is only capable of eating through the first two layers of skin however.

Murk Slither-
Description: Picture Murk Slithers are three-foot-long poisonous snake-like creatures with six tiny legs and webbed feet. These creatures are a dark brown color and hide within the mud. These creatures will generally hide from anything larger than themselves but if anything steps into their territory they will attack and bite the feet. The venom of this creature, when absorbed through a wound, will cause the blood to clot and thus deaden the ability to move the effected portion of the body for two posts.

Pied Viper-
Description: Picture These winged serpents measure four feet in length. They greatly resemble Couatls except for their solid green skin. These creatures have deadly venom and are very malicious with a hate for humanity. The gatherer may harvest the venom from these creatures’ fangs. When absorbed through the blood this venom will numb an entire limb. When swallowed this will begin eating a person’s organs from the inside out, killing them within six posts unless removed. This time length can be doubled to twelve posts if the infected person is kept stationary after being infected.

Couatl-
Description: Picture These twelve foot long protectors of the jungle resemble winged serpents with rainbow colored plumage used to blend in with the environment. These creatures seldom attack without provocation but will always attack evil-doers. The venom can be extracted from the fangs of this creature and bottled. This potion will melt flesh off the bone. It only works for two posts causing the skin to bubble and burn. Continued exposure could cause the skin to continue this decaying process.


Orichisama
Crew


Orichisama
Crew

PostPosted: Wed Sep 22, 2010 6:06 am


~Appearance~
User Image

Full Name: Belstav Tartaga

Alias/Famous Name: Meteor Titan

Age: 49

Gender: Male

Seishou Affinity: Divine Earth

Race: Tartaga

Weapon(s) of Choice:

Keepsake:

Keepsake Grade:

Keepsake Effect:


~Personal Background~


Height: 7'3

Weight: 840lbs

Hair: Black

Eyes: Brown

Personality: Belstav can be described as arrogant, yet brutal at the same time. He uses strength to get what he wants and has a somewhat sadistic side to him, as he enjoys killing and bringing harm to others.

Physical Build: Tall, Muscular, Cut

Family: Tartaga and Orichi Shishiaru

Guild:

Guild Tattoo:

Affiliation:

Bio/History: Coming Soon


~Magic~

Zulu is a magic who's purpose is to combine seishou with internal and external minerals of the Tartaga's body which allows them to increase the magnitude of certain densities and hardness over objects and themselves through the existing minerals that exist in their bodies. Like most humans their body holds minerals such as iron, quartz, and calcium. Also unlike normal humans, they hold even sturdier minerals in their bodies such as titanium, diamond, platinum, and many others that come from the earth itself. What truly alienates these beings from most creatures of Termina is that, not only do they use earthly minerals, but they use magically imbued minerals that transcend even from the heavens. These magically imbued minerals that are only carried through the stars and beyond. It is mainly used for defensive techniques for protecting themselves. It basically plays a part in taking the structure of something and imbuing their earth seishou into it in order to coat it with layers of what is known as divine earth which transcends the structure of the seishou into something munch sturdier to create the ultimate shield in order to withstand damage from even strongest of attacks. Their body will take on the property of rocks. They'll have an increase in size, superhuman strength, endurance, a super tough & thick hide that makes them almost invulnerable. Bad thing is that their speed & agility will be slow, and they can sink to the bottom in bodies of water & strong winds will cause erosion.


Tetrobesium (Soil of Resolve) -
Tetrobesium is a mineral that can only be located in Tartaga Lands. Teterobesium is considered one of the hardest materials in the world, as it clearly exceeds the hardness of diamond. The problem with Tetrobesium is that it can be difficult to mold freely. The surface of most of these materials are usually a deep black violet when light is struck upon it's surface. The major gem about this mineral is that it is highly impact resistant. Damage such as scratches, indentations, or chips are rarely located on the surface of Tetrobesium composed materials. One of the reasons for this is not only because of the incredible density of the material, but because of the kinetic barrier the rock emits. A grain of Tetrobesium emits a kinetic barrier that is only activated at the presence of objects that are moving at high velocities such as bullets or flying projectiles. The more Tetrobesium compact into a single area, the greater the strength of the barriers. Many armors used by Tetrobesium held greater masses of Tetrobesium, allowing them to use a greater barrier as well known as Prismatic Shields. The defense and durability of these shields are hold such a strength that they are able to be seen by the naked eye. This shield is greatly used among the Tartaga, and it is an alloy that is mainly used in many suits of Tartaga Armor. In other words, the mineral's hardness serves as a secondary form of defense while the kinetic alloy located in the mineral serves as it's primary defense.


Lumunium (Soil of Knowledge)-
Lumunium is a material that is composed of a specific alloy found in the rock of Termina's second moon. This material is mainly used for supporting purposes, and most of the time it's effect is passive. In terms of hardness, Luminium isn't very strong. When it comes to density, it can be related to that of ruby which still can be broken with enough force. Lumunium holds the ability to store energies such as raw seishou and magic into it's shell which can be utilizes for many uses. The first allows a person to store countless reserves of seishou into the rock for later use. Storing seishou into the stone became highly useful in times of war, where a warrior Tartaga prepare himself for battle storing increments of his own seishou for days before the battle. As a result, this magically imbued rock was one of the very reasons Tartaga were known as an almost invulnerable and untiring race in times of war. The second use of this mineral is used for storing knowledge of the arcane into one concealed stone orb. Rather than conjuring up seals for the desired spell, some Tartaga would conjure up the desired spell before storing it's raw intent and purpose into the orb. With this advantage, Tartaga weren't required to conjure up spells when one could simply throw one of these orbs at the enemy causing them to detonate on impact causing it to release the desired effect of the spell on the targeted person or party. Some of these spells were also passive and were used as support magic as well. These orbs were often implanted into Tartaga skin for usage.


Collossium (Soil of Longevity)-
An organic mineral that is shelled around every Tartaga's heart and responsible for the growth rate of every Tartaga's size. It is a mineral who's density rivals the hardness of Titanium, although this can change due to the nature of this mineral as it does work in a unique manner. Colossium works in direct sequence with the beating of the Tartaga's heart. With each pulse, more Collosium is produced. This mineral comes in the form of a soft liquid when first produced, and it is controlled through the limiter barrier that is emitted from Colossium in the body. This barrier is responsible for controlling the rapid growth rate of every Tartaga and at birth. Without it, every Tartaga child would grow into behemoth babies in just months after birth, therefore these barriers are set into play at the beginning of child birth. This organic mineral holds one single ability that separates it from it's sister minerals. This ability is releasing the Collossium Barrier, allowing the self reproducing mineral to began it's course through the Tartaga's body in return revealing the suppressed true size of the Tartaga. When used the Tartaga secretes the mineral through the pores of the body, creating sheets of flexible armor that works in direct sync with the body for mobility. Once the body is fully covered, this mineral will rapidly multiply and overlap itself with more layers of liquid before solidifying all over itself and repeating the same process all over again. As it does this, the adult Tartaga's body grows massively larger and larger in size by the moment always exceeding at least 300 meters. The result is a living Titan in the flesh.


Magnizium (Soil of Bondage)-
A soft mineral known for it's abundance in the bodies of Tartaga. It has a passive ability that allows it to be controlled by increasing or decreasing it's intensity. Magnizium itself has it's very own self sustained magnetic field floating around it, and because of this it's name reflects it's power. Magnizium in a sense Magnetism itself solidified into a single material. This magnetic field holds a significant dominance over the polarity of any metallic substances and is greatly used for combat as well as molding metallic substances together in a number of ways. This material is often used in wars to both repel and attract metallic substances of any shape or form varying from size to size. The greater amounts of Magnizium massed by the unit, the greater the magnetic field increases in strength. If enough Magnizium is compact into a single armor, Magaetrim Shields can be produced from these barriers. These shields are the result of so munch magnetic force being collected into one area that the magnetism itself can be seen by the naked eye, resulting in the violet diamond shaped shields. These shields are now have a profound effect on people now. The magnetic force being so strong that it causes aneurysms to those who come to close in range to these shields because of the strong hold it has over the iron rich flow located in blood.


Vibratium (Soil of Truth)-
A mineral often used to as a weapon to assault the auditory senses of enemies. This mineral is very durable and cannot be destroyed by just any means. Just when barely touched, this mineral emits strange notes or echoes and if struck hard enough the echo will It is a rock that holds the ability to both absorb and produce high frequency wavelengths through a sonic barrier surrounding it. These high frequency wavelengths are saturated on specific ends of the body and is able to be rotated throughout different areas. This mineral is able to be reshaped into both vibro and sonic based weapons that the user may use in both melee and ranged combat and if enough Vibratium is gathered single mass, sonic shields are able to be produced. These sonic shields are visible barriers that could project sound at a strong enough frequency to destroy anything the user aimed at as well as isolate and magnify any single sound while muting all others. These shields could also be used as high frequency blades by spinning around the user's body in a counterclockwise motion at sonic speeds, powerful enough to cut through even steel.


Zenosium (Soil of Balance)
This mineral is an unstable substance with distinct gravitational properties, specifically a propensity to condense into quantum singularities produced from the barriers that are emitted from the mineral. This mineral must first be ignited for the condensation into a singularity to occur. Zenosium is highly unstable and can easily be ignited by conventional methods such as heat or shock much like gun powder. A tiny amount of mineral contains enough energy to to destroy a large portion of area through a powerful explosion followed by an implosion, leaving nothing but a clean empty hollowed area equal in proportion to the size of the explosion. The mineral is blue in texture and only small amounts of it is needed in order for it to be activated. It is a difficult mineral to reshape into conventional means and is one of the selected few who's shape cannot be molded by sheer force such as heat, pressure, or other extreme conditions. This mineral must be kept at stable room temperatures at all times. Because of this, a special shell consisting of Lucidium is used to contain this mineral because of it's instability with Termina's atmosphere and biosphere temperatures. Carrying handfuls of this mineral can prove fatal, even to the strongest Tartaga if too munch is carried around at once. Larger increments of activated mineral can leave large vacuum like voids behind as it can disrupt the space surrounding the explosion and implosion.


Metrobesium (Soil of Unity)
Although this is one of the few magically imbued minerals that doesn't possess self sustained barrier, it's enormous mass and volume makes up for it. Metrobesium is a heavy mineral who's hardness exponentially exceeds Tetrobesium, making it ten times harder than diamond. Because of this, it takes munch longer to bond together by the grain. In order to successfully reshape this metal into another form, it can take years depending on the size to be forged. Because of this reason, Metrobesium is conjured up through already formed and undefined shapes. It is rare to find any weapons or armors shaped from this metal. Instead, it is only found in large chunks or slabs when conjured up. However unconventional they may seem, there are still many ways to use this mineral as a valuable asset in battle. Because of it's hardness, Metrobesium can withstand even absorb the strongest of impact and it can withstand even the most extreme of temperatures. Metrobesium by far is also the heaviest known Tartaga mineral, making it the toughest as a result of it's immense volume. Matrobesium only has one instant where it is softer than usual and even then it's hardness is comparable to steel. The only time Metrobesium is this soft is when first being produced from the body, mainly from this mouth where the user will chew it into shape before spewing out the result. The minute this mineral strikes the air, it instantly solidifies making it's hardness irreversible.



~Special Abilities~

Divine Metamorphosis-
Think of their bodies as a living rock, magma running through their veins and whatnot. This power allows a Zulu to change into any earthly minerals such as sandstone to steel, including diamond, a form that is unbreakable and packs a painful punch. Turning into rock will also give them super strength, and the ability to turn into sand makes for quick attacks, and in magma form they can really heat things up. They can also turn back into human form at any time, and in their normal form, they will still have super strength.

Divine Bond-
Belstav can turn the ground they stand on into a weapon. They can mentally cause rocks to levitate, cause shockwave damage with a seismic stomp, and even know where the fault lines in an area are.

Gaia Empathy
Gaia Empathy is the ability to connect ones self with earth materials. The person can feel the earth and everything that is happening to a specific area. The ability can also change geological objects and materials by projecting the landscape as a hologram, which then can be used to change it.

Tetra Regeneration-
A Tartaga who is constructed out of rock or some other mineral can patch themselves up when damaged by using nearby minerals. Its appearance would then be changed depending on the mineral used. As an example, if emerald is used in the healing process, a stronger, black body would be constructed. After a certain amount of time, the new body would shed away, leaving the default rock body underneath.

Gaia's Blood-
Using this power Gestal can attract geothermal energy within the Earth's core and use it. Whether it be to power a house or use it in battle such as attracting the actual magma.

Diamond Armor-
Diamonds are forged in the depths of the earth and are the hardest substances known to man. A Diamond Mimic can convert their body into solid diamond at will. They become extremely hard to injure, tireless, able to support great weights, and resistant to temperature changes. However, this diamond body has no super-strength of its own, only being able to support weight. Also, it has a flaw. Striking this flaw will cause them to shatter.

Diamond Shards-
Someone with this ability can impale several different people with the shards and puncture even the hardest metals on Earth. The power takes small portions of the carbon material already in the Tartaga's body and transmutes them into energy, so the more you use it, the less of their "selves" they leave behind.

Diamond Daggers-
The diamond daggers are twin pairs of 6-inch-long elongated needle-sharp crystalline arsenal. They are effective as both melee weapons and projectile weapons. Those daggers can attack overhead and generate an energy double slash, stab or thrust. It is also filled with various lethal substances that contains shards of crystals that can encase a person within and/or damage a target, sleeping poison, and an energy wave that can slash through anything.

Emerald Armor-
One can cover their body in emerald and can have a deadly punch. With the armor, you are hard to hurt. You also can form the armor to be deadly. For example, you can give it spikes, or form claws on your hands.

Golems
A golem is an animated being created entirely from inanimate matter. This magic allows Tartaga to create golems out of the minerals found within their bodies. For example, with the calcium in their bone they are able to summon golems with a bodily composition as hard as bone. These golems are be completely under your control of the Tartaga who created them, each of them have mineral reshaping magic ,and have the properties of the mineral the Tartaga chose to create them from. This power can be used with any mineral so the user can have a group of superpowered creatures at anytime. Metal golems, wax golems, water golems, its all yours.

Metallic Shift
Tartaga have the magical ability to morph parts of your body into solid or liquid metal. You can target specific areas of your body, or you can transform your entire body. While you can always return to your normal self, the morphed parts of yourself will become a tough metallic substance. Because of the nature of this power, they will have rapid healing abilities in the event of cuts or puncture wounds however this technique draws on more many times more seishou than the Tetra Regeneration technique.

Metallic Mineral Conjurer-
At will, a Tartaga with this ability can become any metal they choose. Gold, silver, bronze, platinum, steel, tin, copper, mercury or any other metal I forgot about. Not only this, you'll have metallic reshaping powers. So, when in the middle of a fight, they can change their hand into a hammer, sword, wrecking-ball or any other metal based weapon.

Metal Wielder-
With this magic, your thoughts control what you do with the metal. You can use a bullet to create a shield, adding metal seemingly by magic. Create full body armor or convert the metal to liquid form without heat. Extreme heat or cold weaken these abilities. As a Tartaga ages, this power and the control over it grow.

Gold Control-
Gold is one of the most valuable substances in the world. This ability allows a Tartaga to manipulate it in quite a few ways. They can move it, of course, but its more than that. They can reshape it on the molecular level. Also, with practice, they are able to overlap the minerals of gold onto other minerals.

Crystal Touch
-With this ability, a Tartaga is able to make crystals from any substance that is physically attached to the physical world (like leaves, rocks, skin, and even blood). The crystal material is like steel on the outside. If the user traps an object or personwith this ability, they can decide whether or not the object will be crystalized or it being a hollow crystal and just trapping that person. The crystals can also vary in size and shapes. The crystal itself is very durable from the inside and out.

Crystal Generation
The crystals generated are clear in color, similar to a diamond, however the density is not quite as as strong and can be related to that of strong glass. They can be formed into weapons or other objects or used to create a bridge etc. The generator may also create an armor around them.


~Extra~

Credit to Kazei for magic and race
PostPosted: Sat Oct 09, 2010 1:30 pm


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