~Appearance~

Full Name: Zenious
Alias/Famous Name: none
Age: 20
Gender: Male
Seishou Affinity: Nature
Race: Human
Weapon: none
Keepsake: none
Keepsake Grade: none
Keepsake Effect: none
~Background~
Height: 5'10
Weight: 135lbs
Hair: Black
Eyes: Unknown. Hair stays in front of it most of the time.
Personality: Zenious is a very mischievous fellow. Always intervening in other matters that he can make personal gain, but most of the time none of them have anything to do with him.
Family: People of Arius Islands
Affiliation: Summoners of Arius
Bio/History: Zenious is from the Orpheus Island. An island part of the great chain of islands known as Arius. Obviously because of this Zenious was always brought up in the ways of arcane magic. It was the world they lived in and it was everything he knew. As he came of age he started to take interest in Summoning Magic. For some reason it stuck to him like an insect drawn to a light bulb. It always fascinated him. As grew older his abilities and magic began to reflect this and soon he would began taming these spiritual beings. But as time passed things took on a violent turn. Zenious had began experimenting on his own summons. He began studying the gates and passageways that summons traveled through when reaching their world which lead to many bad outcomes.
~Magic~
Summoning Magic:
Lakshmi
A shaft of soft light shines down from above, and from the light a beautiful young woman appears. She is draped with a loose-fitting blue robe and crowned with a large golden tiara, and she takes her place on the battlefield with all the grace and dignity of a queen.
-Warm Embrace
Lakshmi floats behind the target and encircles it within her arms, creating a burst of amber energy that refreshes the target to the core. Warm Embrace restores a certain number of Hit Points to the target – see the Advancement table for more details.
-Loving Embrace
Lakshmi drifts to the center of the battlefield, tantalizingly raising her hands above her head. On cue, her crown begins to glow, forming a ball of light that radiates out over the Summoner's allies to restore and revitalize all. Loving Embrace restores a certain amount to all eligible combatants with Zenious.
Alluring Embrace
Lakshmi spreads her arms, creating a dazzling display of golden light to revitalize anyone that may have been knocked unconscious on the battlefield. Note this cannot bring anyone back to life, however it can slowly bring back the unconscious on Zenious's order.
Valefor
The clouds part as Valefor swoops down from the heavens, great leathery wings cracking like distant thunder. Like many of her ilk, Valefor defies easy description: her tail, hindlegs, and wings are of a deep purple hue, resembling those of a drake or great dragon; her upper body almost humanoid in spite of the rust-red feathers and a beaked head white as bone. Great curled claws spring from her shoulders, their awkward look and placement reminiscent of a second pair of wings; a golden chain hangs from one, swinging ever so slowly as Valefor moves in to land before the Summoner and awaits her first command.
-Sonic Wings
Valefor takes to the air, wings beating slower and slower until time itself seems to lag behind the Summon; at this point, a final snap of the wings sends a destructive gust of air soaring towards the target, all but bowling it over. Sonic Wings inflicts a certain amount of Magical damage to the target, striking hard with slight elemental damage.
-Energy Blast
In one acrobatic swoop, Valefor ascends to hover high above the battlefield, beak glowing golden as magical energy begins to pour into her body. As the accumulated energy reaches its apex, an arcane array shimmers to life in the air in front of the Summon; in an instant, power pours into the array, sending wild blasts of magic roaring into enemy lines. Energy Blast inflicts a certain amount of Magical damage to all eligible combatants in the targeted area.
-Energy Ray
With a piercing cry, Valefor flies up, blue-white power gathering in her open mouth; upon reaching an ideal altitude, she sends a ray of intense energy directly into the enemy group, cleaving the very ground itself in two. Energy ray inflicts magical damage towards all targeted foes that Zenious directs him towards.
Remora
The air of battle seems to thicken, becoming viscous, almost liquid. As other combatants struggle to regain their bearings, a swarm of small, golden-scaled fish circle up around the Summoner, baring a fearsome array of razor-sharp teeth as they prepare to move in for the kill...
-Constrict
Without warning, a portion of the Remora swarm surges forth. In a matter of seconds, a dozen jaws have grabbed hold of the target, all but smothering it in a blanket of thrashing, biting fish.
-Flying Piranha
A large group of Remoras detaches from the swarm, gnashing at the target in a frenzy of vicious activity until blood and ichor flow freely. Flying Piranha inflicts physical damage to the targets.
Ifrit
The ground rumbles and shakes as a fountain of magma erupts from the earth, carrying a great and fiendish figure with it. Reflected flame glints from its massive horns, highlighting sinewed, ruddy skin and rippling muscles; the figure of a god in a body half man, half beast. With a thud, Ifrit lands squarely on the cooling lava, hellfire erupting from his canine maw as he throws back his head and bellows his defiance to the skies.
-Burning Strike
Ifrit lets out a chilling roar as flames begin to dance across his claws. Lunging forward, he smashes his fist into the ground; below the target, the earth cracks and breaks open, releasing gouts of flame and fountains of lava. Burning Strike inflicts a certain amount of Fire Elemental damage to the target.
-Hellfire
Leaping into the air, Ifrit creates two spheres of fire in his hands, waiting just a split-second before hurling them towards the enemy. Even as flames engulf everything in sight, Ifrit spits another roaring blast of flame; the resulting explosion creates a coruscating sphere of fire magic that envelops the enemy, leaving them suspended in mid-air. Foes now immobilized, Ifrit delivers the coup de grace: tearing up a great fragment of earth to hurl at the hovering conflagration, shattering the spell and sending everything plummeting back down to earth. Hellfire inflicts a certain amount of Fire Elemental damage to all eligible combatants in the targeted group.
-Infernal Blaze
The ground shudders as a sphere of molten rock and fire bursts forth beneath Ifrit's feet, carrying Ifrit many feet into the air. As the ball comes into position above the party, the Summon leaps from it, bringing both fists down hard on the rock. The force of the blow sends the fiery mass hurtling towards the enemy until it lands, obliterating all in a mass of flames and superheated rock. It inflicts both magical and elemental damage to the opponents.
Ramuh
Thunder rumbles in the distance as dark, foreboding clouds gather over the battlefield, casting the proceedings in an eerie half-light. Without warning, bolts of lightning burst forth from the clouds and strike the ground in front of the Summoner, obscuring everything in a single blinding flash. When the glare has faded and the last peal of thunder rung out, the Summoner has been joined by a wizened man with a long grey beard, dressed in loose gray robes and carrying a gnarled staff. Despite his age, not a flicker of weakness or infirmity passes over Ramuh's face; his expression is hard, eyes shining with a terrible majesty.
-Shock Strike
Ramuh lifts his staff high, allowing it to be struck by an errant bolt of lightning from the clouds. Whirling his staff once over his head, he points it at the target and the accumulated electrical charge leaps out, sending countless thousand volts into the target's body. Shock Strike inflicts a certain amount of Lightning Elemental damage to the target, striking automatically – see the Advancement table for more details. This attack also has a capability of canceling barrier type techniques.
-Judgement Bolt
The wind begins to howl as Ramuh chants in an arcane language, drawing a swirling, twisting mass of stormclouds to him. He stands unflinching as lightning begins to flash and crackle, letting the bolts strike him again and again until his staff sizzles with barely contained power before hoisting it a loft. In an instant, electricity springs forth in all directions, a rolling wheel of million-volt devastation that spins and scorches with erratic but deadly force. Judgement Bolt inflicts a certain amount of Lightning Elemental damage to all eligible combatants in the group.
-Judgment Staff
Tiny arcs of blue-white electricity surge over Ramuh's body as he charges his staff with the wrath of the heavens themselves, waiting until the very tip of it glows golden before hurling it into the midst of the enemy with unexpected force. The gathered power bursts forth on impact, creating an ever-expanding circle of pure lightning that shocks everything in its vicinity with a merciless barrage of bolts. Judgement Staff inflictsLightning Elemental damage to all eligible opponents.
Shiva
As the Summoner completes the final motions of the summoning ritual, man-sized fragments of ice come crashing down on the battlefield, creating a jagged tower of polished, glistening cold. Yet this spectacular structure is only the beginning; instantly, a soft shaft of light falls down upon it, illuminating the gentle fall of snowflakes as a lithe female figure descends from above, landing in the midst of the ice. For a moment, only her reflection is visible: the delicate blue skin covered in strange, inhuman markings, the scant scraps of clothing protecting only her modestry from the elements, multiplied into infinity by countless facets of ice. Then her eyes snap open, shattering the frozen carapace. Shiva, queen of ice, stands ready for battle.
-Heavenly Strike
Shiva regards her target with a cool, disdainful gaze. Judging the foe unworthy of effort, she waves her hand and freezes the air above the target into an enormous block of ice that immediately drops down, delivering a crushing blow. Heavenly Strike inflicts a certain amount of Ice Elemental damage to the target.
-Diamond Dust
Shifting her stance for stability, Shiva gathers a charge of magic in her hands, barely pausing before unleashing a blast of pure frigid might against the Summoner's enemies. Even the mightiest foe is quickly entombed as relentless streams of supercool air build layer after layer of sharp, gleaming ice, trapping everything in range beneath a frozen wall. A snap of Shiva's fingers promptly shatters the ice prison, showering its victims with a cascade of tiny fragments – a biting assault to balance the sudden shock as temperatures abruptly return to normal. Diamond Dust inflicts a certain amount of Ice Elemental damage to all eligible combatants in the targeted group.
-Snowstorm
Shiva whirls on the spot, sending motes of blue snow scattering across the battlefield. Where they land, the snowflakes instantly grow a hundredfold, hardening into cruel spikes of ice that freeze and pierce with impunity. Snowstorm inflicts Ice Elemental damage to all eligible combatants in the targeted group.
Sylph
The instant the Summoner begins the summoning ritual, a light breeze gusts through the battlefield, carrying with it the sound of girlish giggles. While the ritual continues, sparkling pink energy roams across the Summoner's body, whirling about in loose spirals that become full-fledged orbits as each sparkle grows into a fist-sized globule of magic. With a series of soft pops, the globules 'hatch,' resolving into slender female figures just large enough to fit in the palm of a human hand. Dressed in scant tunics whose dark, natural colors offer a sharp contrast to their porcelain skin, the Sylphs are as alluring as they are mischievous, darting to and fro in a swarm whose true numbers defy the casual observer.
-Sylvan Touch
A single Sylph separates from the group, trailing rose-hued pixie dust as it flits toward the target. With a mischievous giggle, she taps it, a feather-light touch that coaxes seishou from the target's body and transfers it to the Sylph's own. Thus loaded down with stolen life force, the Sylph flies back to the party and swoops around them, distributing its plunder in a shower of sparkling motes. Sylvan Touch inflicts a certain amount of Magical damage to the target
-Sylvan Dance
A cloud of Sylphs swarms the battlefield, whirling through enemy lines in a wild dance that snatches chi and mana away from the Summoner's foes. After completing their twirl with the targets, the Sylphs swoop back to the party to disperse their ill-gotten gains in a series of fluttering pirouettes. Sylvan Dance inflicts a certain amount of Magical damage to the targets.
-Whispering Wind
A soft breeze can be felt as two Sylphs flutter towards the target and begin circling it in tight, coordinated spirals, coaxing forth its chi. The target is enveloped in a soft blue glow as its life force is drained away, a glow that quickly blossoms into an intense sphere of energy as the Sylphs complete their flight and pitch the stolen vitality back to the Summoner's allies. Whispering Wind inflicts Magical damage to the target.
Siren
Soft harp music resounds in the air as a wave of foaming surf washes across the battlefield, transforming it into a hallucinatory ocean landscape illuminated by golden light. As the water splashes and laps around the combatants, a woman of unimaginable beauty emerges from the ocean depths, peach-skinned body barely concealed by feathers of scarlet and amber. Her blonde hair flows freely, wafting in even the slightest breeze; the face it frames a vision of feral beauty. An ornate harp is slung under one arm, revealed only as Siren takes her place before the Summoner, wings unfurled; her long, cruel nails pick the strings with inhuman dexterity, coaxing sounds to bewitch and addle her enemies.
-Lunatic Voice
Siren locks her eyes on a single target, strumming the beginnings of a wordless song that leaps straight into the victim's heart, inflaming its ardor until every shred of control has been stripped away. Lunatic Voice inflicts a certain amount of Magical damage to the target.
-Lovely Voice
With a coy smile, Siren begins coaxing streams of music from her harp, creating a soundscape thick with unspoken invitations and unrequited love – a sonic cocktail designed to wrap the Summoner's enemies around her little finger. Instantly smitten, the song's victims begin fighting friend and foe alike for the Siren's affections, dissolving into a chaotic, lust-crazed melee. Lovely Voice inflicts a certain amount of Magical damage to all eligible combatants in the targeted group.
-Silent Voice
Ghostly waves splash into enemy lines as Siren plays her harp, weaving glowing ribbons of sound that ensnare and enrapture the Summoner's foes, striking them dumb on the spot. Silent Voice inflicts Magical damage to all eligible combatants in the targeted group.
Titan
A deep rumbling is felt in the earth as battleground becomes a web of cracks and fissures, finally erupting to disgorge an exquisitely muscled man clad in little more than a loincloth. Perhaps his skin is the color of earth; perhaps it is the earth, rock and soil come together to mold a physique as mighty as a mountain. As dust and grit cascade off his body, Titan bellows with rage, glowering at those who would dare befoul the sanctity of the land.
-Rock Throw
Titan slams his fist into the ground, tearing away a gigantic fragment of bedrock and hurling it into the enemy with a wordless snarl. The multi-ton projectile crashes home with bone-shattering power, all but crushing the luckless target. Rock Throw inflicts a certain amount of Earth Elemental damage to the target.
-Anger of the Land
Titan plunges his powerful fists deep into the ground and, with a deep snarling grunt, rips loose a large slab from beneath the enemy. Growling and bellowing, he upends the slab, slamming several tons of solid rock on the Summoner's foes with enough force to shatter it into a thousand fragments. Anger of the Land inflicts a certain amount of Earth Elemental damage to to all eligible combatants in the targeted group.
-Earthen Fury
Titan leaps into the thick of the enemy, slamming his incredible fists as he lands. The resulting impact buckles the earth and creates a shockwave that ripples through the Summoner's foes, sending them toppling every which way. Earthen Fury inflicts Earth Elemental damage to to all eligible combatants in the targeted group.
Kirin
A circle of white energy hangs suspended in mid-air, pulsing and glowing until a single shaft of light breaks through. What follows is a unlikely amalgamation even by Summon standards: a gray-skinned creature sporting the body of a horse, the tail of an ox, the antlers of a deer, and the horned head of a noble dragon. Long emerald-colored fur marks the back of each leg, shoulders and neck, flowing into a continuous mane at the nape that flutters in the wind as Kirin trots to take its place at the Summoner's side
-Holy Aura
Kirin cranes his neck to face the target as his antlers begin to glow, emitting a soothing light that restores and invigorates in equal measure. Holy Aura heals a target in small portions.
-Vortex
Lowering his head toward the ground, Kirin lets out a throaty rumble and begins to radiate twisted patterns of light from his antlers, catching friend and foe alike within an array of loops and circles that seem to sap the very magic from the air. Vortex cancels all active Status Conditions on the battlefield except those of the strengthen and barrier type.
-Life Guard
Kirin's entire body glows, turning a ghostly blue as holy energy spills forth and engulfs the Summoner's allies. Where it touches living flesh, this divine aura slowly begins mending cuts and wounds, suffusing its targets with renewed vigor. Life Guard bestows the target with a condition that will constantly heal the target.
~Special Abilities~
Grand Summoner- Unlike the weaker Summoners, Zenious has the ability to keep a Summon in battle over longer periods of time by entering a trance-state, turning a Summoned Monster into a potent and active force in the field.
An experienced Summoner can unlock a Summon’s full potential, bringing them to the battlefield at the height of their powers. Grand Summon follows the same basic rules as Summon, but brings the Summoned Monster into the battle with all Abilities available, Grand Summon Abilities included.
Arcane Tongue- Summoners have the ability to communicate with Summoned Monsters and other creatures of magical origin as if they had a relevant language.

Full Name: Zenious
Alias/Famous Name: none
Age: 20
Gender: Male
Seishou Affinity: Nature
Race: Human
Weapon: none
Keepsake: none
Keepsake Grade: none
Keepsake Effect: none
~Background~
Height: 5'10
Weight: 135lbs
Hair: Black
Eyes: Unknown. Hair stays in front of it most of the time.
Personality: Zenious is a very mischievous fellow. Always intervening in other matters that he can make personal gain, but most of the time none of them have anything to do with him.
Family: People of Arius Islands
Affiliation: Summoners of Arius
Bio/History: Zenious is from the Orpheus Island. An island part of the great chain of islands known as Arius. Obviously because of this Zenious was always brought up in the ways of arcane magic. It was the world they lived in and it was everything he knew. As he came of age he started to take interest in Summoning Magic. For some reason it stuck to him like an insect drawn to a light bulb. It always fascinated him. As grew older his abilities and magic began to reflect this and soon he would began taming these spiritual beings. But as time passed things took on a violent turn. Zenious had began experimenting on his own summons. He began studying the gates and passageways that summons traveled through when reaching their world which lead to many bad outcomes.
~Magic~
Summoning Magic:
Lakshmi
A shaft of soft light shines down from above, and from the light a beautiful young woman appears. She is draped with a loose-fitting blue robe and crowned with a large golden tiara, and she takes her place on the battlefield with all the grace and dignity of a queen.
-Warm Embrace
Lakshmi floats behind the target and encircles it within her arms, creating a burst of amber energy that refreshes the target to the core. Warm Embrace restores a certain number of Hit Points to the target – see the Advancement table for more details.
-Loving Embrace
Lakshmi drifts to the center of the battlefield, tantalizingly raising her hands above her head. On cue, her crown begins to glow, forming a ball of light that radiates out over the Summoner's allies to restore and revitalize all. Loving Embrace restores a certain amount to all eligible combatants with Zenious.
Alluring Embrace
Lakshmi spreads her arms, creating a dazzling display of golden light to revitalize anyone that may have been knocked unconscious on the battlefield. Note this cannot bring anyone back to life, however it can slowly bring back the unconscious on Zenious's order.
Valefor
The clouds part as Valefor swoops down from the heavens, great leathery wings cracking like distant thunder. Like many of her ilk, Valefor defies easy description: her tail, hindlegs, and wings are of a deep purple hue, resembling those of a drake or great dragon; her upper body almost humanoid in spite of the rust-red feathers and a beaked head white as bone. Great curled claws spring from her shoulders, their awkward look and placement reminiscent of a second pair of wings; a golden chain hangs from one, swinging ever so slowly as Valefor moves in to land before the Summoner and awaits her first command.
-Sonic Wings
Valefor takes to the air, wings beating slower and slower until time itself seems to lag behind the Summon; at this point, a final snap of the wings sends a destructive gust of air soaring towards the target, all but bowling it over. Sonic Wings inflicts a certain amount of Magical damage to the target, striking hard with slight elemental damage.
-Energy Blast
In one acrobatic swoop, Valefor ascends to hover high above the battlefield, beak glowing golden as magical energy begins to pour into her body. As the accumulated energy reaches its apex, an arcane array shimmers to life in the air in front of the Summon; in an instant, power pours into the array, sending wild blasts of magic roaring into enemy lines. Energy Blast inflicts a certain amount of Magical damage to all eligible combatants in the targeted area.
-Energy Ray
With a piercing cry, Valefor flies up, blue-white power gathering in her open mouth; upon reaching an ideal altitude, she sends a ray of intense energy directly into the enemy group, cleaving the very ground itself in two. Energy ray inflicts magical damage towards all targeted foes that Zenious directs him towards.
Remora
The air of battle seems to thicken, becoming viscous, almost liquid. As other combatants struggle to regain their bearings, a swarm of small, golden-scaled fish circle up around the Summoner, baring a fearsome array of razor-sharp teeth as they prepare to move in for the kill...
-Constrict
Without warning, a portion of the Remora swarm surges forth. In a matter of seconds, a dozen jaws have grabbed hold of the target, all but smothering it in a blanket of thrashing, biting fish.
-Flying Piranha
A large group of Remoras detaches from the swarm, gnashing at the target in a frenzy of vicious activity until blood and ichor flow freely. Flying Piranha inflicts physical damage to the targets.
Ifrit
The ground rumbles and shakes as a fountain of magma erupts from the earth, carrying a great and fiendish figure with it. Reflected flame glints from its massive horns, highlighting sinewed, ruddy skin and rippling muscles; the figure of a god in a body half man, half beast. With a thud, Ifrit lands squarely on the cooling lava, hellfire erupting from his canine maw as he throws back his head and bellows his defiance to the skies.
-Burning Strike
Ifrit lets out a chilling roar as flames begin to dance across his claws. Lunging forward, he smashes his fist into the ground; below the target, the earth cracks and breaks open, releasing gouts of flame and fountains of lava. Burning Strike inflicts a certain amount of Fire Elemental damage to the target.
-Hellfire
Leaping into the air, Ifrit creates two spheres of fire in his hands, waiting just a split-second before hurling them towards the enemy. Even as flames engulf everything in sight, Ifrit spits another roaring blast of flame; the resulting explosion creates a coruscating sphere of fire magic that envelops the enemy, leaving them suspended in mid-air. Foes now immobilized, Ifrit delivers the coup de grace: tearing up a great fragment of earth to hurl at the hovering conflagration, shattering the spell and sending everything plummeting back down to earth. Hellfire inflicts a certain amount of Fire Elemental damage to all eligible combatants in the targeted group.
-Infernal Blaze
The ground shudders as a sphere of molten rock and fire bursts forth beneath Ifrit's feet, carrying Ifrit many feet into the air. As the ball comes into position above the party, the Summon leaps from it, bringing both fists down hard on the rock. The force of the blow sends the fiery mass hurtling towards the enemy until it lands, obliterating all in a mass of flames and superheated rock. It inflicts both magical and elemental damage to the opponents.
Ramuh
Thunder rumbles in the distance as dark, foreboding clouds gather over the battlefield, casting the proceedings in an eerie half-light. Without warning, bolts of lightning burst forth from the clouds and strike the ground in front of the Summoner, obscuring everything in a single blinding flash. When the glare has faded and the last peal of thunder rung out, the Summoner has been joined by a wizened man with a long grey beard, dressed in loose gray robes and carrying a gnarled staff. Despite his age, not a flicker of weakness or infirmity passes over Ramuh's face; his expression is hard, eyes shining with a terrible majesty.
-Shock Strike
Ramuh lifts his staff high, allowing it to be struck by an errant bolt of lightning from the clouds. Whirling his staff once over his head, he points it at the target and the accumulated electrical charge leaps out, sending countless thousand volts into the target's body. Shock Strike inflicts a certain amount of Lightning Elemental damage to the target, striking automatically – see the Advancement table for more details. This attack also has a capability of canceling barrier type techniques.
-Judgement Bolt
The wind begins to howl as Ramuh chants in an arcane language, drawing a swirling, twisting mass of stormclouds to him. He stands unflinching as lightning begins to flash and crackle, letting the bolts strike him again and again until his staff sizzles with barely contained power before hoisting it a loft. In an instant, electricity springs forth in all directions, a rolling wheel of million-volt devastation that spins and scorches with erratic but deadly force. Judgement Bolt inflicts a certain amount of Lightning Elemental damage to all eligible combatants in the group.
-Judgment Staff
Tiny arcs of blue-white electricity surge over Ramuh's body as he charges his staff with the wrath of the heavens themselves, waiting until the very tip of it glows golden before hurling it into the midst of the enemy with unexpected force. The gathered power bursts forth on impact, creating an ever-expanding circle of pure lightning that shocks everything in its vicinity with a merciless barrage of bolts. Judgement Staff inflictsLightning Elemental damage to all eligible opponents.
Shiva
As the Summoner completes the final motions of the summoning ritual, man-sized fragments of ice come crashing down on the battlefield, creating a jagged tower of polished, glistening cold. Yet this spectacular structure is only the beginning; instantly, a soft shaft of light falls down upon it, illuminating the gentle fall of snowflakes as a lithe female figure descends from above, landing in the midst of the ice. For a moment, only her reflection is visible: the delicate blue skin covered in strange, inhuman markings, the scant scraps of clothing protecting only her modestry from the elements, multiplied into infinity by countless facets of ice. Then her eyes snap open, shattering the frozen carapace. Shiva, queen of ice, stands ready for battle.
-Heavenly Strike
Shiva regards her target with a cool, disdainful gaze. Judging the foe unworthy of effort, she waves her hand and freezes the air above the target into an enormous block of ice that immediately drops down, delivering a crushing blow. Heavenly Strike inflicts a certain amount of Ice Elemental damage to the target.
-Diamond Dust
Shifting her stance for stability, Shiva gathers a charge of magic in her hands, barely pausing before unleashing a blast of pure frigid might against the Summoner's enemies. Even the mightiest foe is quickly entombed as relentless streams of supercool air build layer after layer of sharp, gleaming ice, trapping everything in range beneath a frozen wall. A snap of Shiva's fingers promptly shatters the ice prison, showering its victims with a cascade of tiny fragments – a biting assault to balance the sudden shock as temperatures abruptly return to normal. Diamond Dust inflicts a certain amount of Ice Elemental damage to all eligible combatants in the targeted group.
-Snowstorm
Shiva whirls on the spot, sending motes of blue snow scattering across the battlefield. Where they land, the snowflakes instantly grow a hundredfold, hardening into cruel spikes of ice that freeze and pierce with impunity. Snowstorm inflicts Ice Elemental damage to all eligible combatants in the targeted group.
Sylph
The instant the Summoner begins the summoning ritual, a light breeze gusts through the battlefield, carrying with it the sound of girlish giggles. While the ritual continues, sparkling pink energy roams across the Summoner's body, whirling about in loose spirals that become full-fledged orbits as each sparkle grows into a fist-sized globule of magic. With a series of soft pops, the globules 'hatch,' resolving into slender female figures just large enough to fit in the palm of a human hand. Dressed in scant tunics whose dark, natural colors offer a sharp contrast to their porcelain skin, the Sylphs are as alluring as they are mischievous, darting to and fro in a swarm whose true numbers defy the casual observer.
-Sylvan Touch
A single Sylph separates from the group, trailing rose-hued pixie dust as it flits toward the target. With a mischievous giggle, she taps it, a feather-light touch that coaxes seishou from the target's body and transfers it to the Sylph's own. Thus loaded down with stolen life force, the Sylph flies back to the party and swoops around them, distributing its plunder in a shower of sparkling motes. Sylvan Touch inflicts a certain amount of Magical damage to the target
-Sylvan Dance
A cloud of Sylphs swarms the battlefield, whirling through enemy lines in a wild dance that snatches chi and mana away from the Summoner's foes. After completing their twirl with the targets, the Sylphs swoop back to the party to disperse their ill-gotten gains in a series of fluttering pirouettes. Sylvan Dance inflicts a certain amount of Magical damage to the targets.
-Whispering Wind
A soft breeze can be felt as two Sylphs flutter towards the target and begin circling it in tight, coordinated spirals, coaxing forth its chi. The target is enveloped in a soft blue glow as its life force is drained away, a glow that quickly blossoms into an intense sphere of energy as the Sylphs complete their flight and pitch the stolen vitality back to the Summoner's allies. Whispering Wind inflicts Magical damage to the target.
Siren
Soft harp music resounds in the air as a wave of foaming surf washes across the battlefield, transforming it into a hallucinatory ocean landscape illuminated by golden light. As the water splashes and laps around the combatants, a woman of unimaginable beauty emerges from the ocean depths, peach-skinned body barely concealed by feathers of scarlet and amber. Her blonde hair flows freely, wafting in even the slightest breeze; the face it frames a vision of feral beauty. An ornate harp is slung under one arm, revealed only as Siren takes her place before the Summoner, wings unfurled; her long, cruel nails pick the strings with inhuman dexterity, coaxing sounds to bewitch and addle her enemies.
-Lunatic Voice
Siren locks her eyes on a single target, strumming the beginnings of a wordless song that leaps straight into the victim's heart, inflaming its ardor until every shred of control has been stripped away. Lunatic Voice inflicts a certain amount of Magical damage to the target.
-Lovely Voice
With a coy smile, Siren begins coaxing streams of music from her harp, creating a soundscape thick with unspoken invitations and unrequited love – a sonic cocktail designed to wrap the Summoner's enemies around her little finger. Instantly smitten, the song's victims begin fighting friend and foe alike for the Siren's affections, dissolving into a chaotic, lust-crazed melee. Lovely Voice inflicts a certain amount of Magical damage to all eligible combatants in the targeted group.
-Silent Voice
Ghostly waves splash into enemy lines as Siren plays her harp, weaving glowing ribbons of sound that ensnare and enrapture the Summoner's foes, striking them dumb on the spot. Silent Voice inflicts Magical damage to all eligible combatants in the targeted group.
Titan
A deep rumbling is felt in the earth as battleground becomes a web of cracks and fissures, finally erupting to disgorge an exquisitely muscled man clad in little more than a loincloth. Perhaps his skin is the color of earth; perhaps it is the earth, rock and soil come together to mold a physique as mighty as a mountain. As dust and grit cascade off his body, Titan bellows with rage, glowering at those who would dare befoul the sanctity of the land.
-Rock Throw
Titan slams his fist into the ground, tearing away a gigantic fragment of bedrock and hurling it into the enemy with a wordless snarl. The multi-ton projectile crashes home with bone-shattering power, all but crushing the luckless target. Rock Throw inflicts a certain amount of Earth Elemental damage to the target.
-Anger of the Land
Titan plunges his powerful fists deep into the ground and, with a deep snarling grunt, rips loose a large slab from beneath the enemy. Growling and bellowing, he upends the slab, slamming several tons of solid rock on the Summoner's foes with enough force to shatter it into a thousand fragments. Anger of the Land inflicts a certain amount of Earth Elemental damage to to all eligible combatants in the targeted group.
-Earthen Fury
Titan leaps into the thick of the enemy, slamming his incredible fists as he lands. The resulting impact buckles the earth and creates a shockwave that ripples through the Summoner's foes, sending them toppling every which way. Earthen Fury inflicts Earth Elemental damage to to all eligible combatants in the targeted group.
Kirin
A circle of white energy hangs suspended in mid-air, pulsing and glowing until a single shaft of light breaks through. What follows is a unlikely amalgamation even by Summon standards: a gray-skinned creature sporting the body of a horse, the tail of an ox, the antlers of a deer, and the horned head of a noble dragon. Long emerald-colored fur marks the back of each leg, shoulders and neck, flowing into a continuous mane at the nape that flutters in the wind as Kirin trots to take its place at the Summoner's side
-Holy Aura
Kirin cranes his neck to face the target as his antlers begin to glow, emitting a soothing light that restores and invigorates in equal measure. Holy Aura heals a target in small portions.
-Vortex
Lowering his head toward the ground, Kirin lets out a throaty rumble and begins to radiate twisted patterns of light from his antlers, catching friend and foe alike within an array of loops and circles that seem to sap the very magic from the air. Vortex cancels all active Status Conditions on the battlefield except those of the strengthen and barrier type.
-Life Guard
Kirin's entire body glows, turning a ghostly blue as holy energy spills forth and engulfs the Summoner's allies. Where it touches living flesh, this divine aura slowly begins mending cuts and wounds, suffusing its targets with renewed vigor. Life Guard bestows the target with a condition that will constantly heal the target.
~Special Abilities~
Grand Summoner- Unlike the weaker Summoners, Zenious has the ability to keep a Summon in battle over longer periods of time by entering a trance-state, turning a Summoned Monster into a potent and active force in the field.
An experienced Summoner can unlock a Summon’s full potential, bringing them to the battlefield at the height of their powers. Grand Summon follows the same basic rules as Summon, but brings the Summoned Monster into the battle with all Abilities available, Grand Summon Abilities included.
Arcane Tongue- Summoners have the ability to communicate with Summoned Monsters and other creatures of magical origin as if they had a relevant language.


