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Fighting Classes In Depth

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vineco
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PostPosted: Sat Dec 05, 2009 10:13 am


This is the first level basic fighting classes that you are able to pick for your character(s). You can have up to a total of 3 classes for a single character. Further information about characters and classes can be found on the 'Rp Classes' announcement Sub-forum.
PostPosted: Sat Dec 05, 2009 10:46 am


Barbarian
Why pick this class? A barbarian is the beast of fighting classes. Having started with up to the second class in weapons and armor choices and including shields the barbarians have a unlimited income of power and strength increasing skills as they level up.


Class Features
Alignment: Any non-lawful
Key Abilities: Strength and Constitution
HP: High
Base Atk Bonus: High
Weapon: All simple and Material ((Starts with one handed and two handed axes))
Armor: Light, medium, and shields. ((Not Tower Shields))

1st level

Fast Movement: The Fast movement ability of the Barbarian increases its speed by 10%. Normal medium sized humanoids have a base land speed of 30 feet per post which is our equivalent of a round unless they are wearing heavy armor, which gives them 20ft per post. ((Keep in mind that movement should only matter during combat or important situations like escaping from someplace or during a race.))

Rage: The Rage ability, when activated, sends the Barbarian into a fury of ill intent. It increases the barbarian's strength and constitution and also increases its dodge against bolt like spells and lasts for 3 posts. While in rage the Barbarian's defense is lowered, barbarian cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except for Balance, Escape Artist, Intimidate, and Ride), the Concentration skill, or any abilities that require patience or concentration, nor can he cast spells or activate magic items that require a command word, a spell trigger (such as a wand), or spell completion (such as a scroll) to function. He can use any feat he has except Combat Expertise, item creation feats, and metamagic feats. After wards the Barbarian is considered fatigued for a post.
Rage can only be used once a day but the amount it can be used increases by one every three levels up to the 8th level. The Rage ability from then increases by one every 4 levels.

3rd level

Trap Sense: This ability makes the Barbarian have a chance to dodge the intended damage or spell of traps but doesnt help in spotting traps.
This ability increases its intended skill every 3 levels. Some factors in traps can makes this dodging ability useless.

7th level

Damage Reduction: Damage Reduction makes the Barbarian shrug off a tiny bit of damage from each blow or attack. Only subtracts weapon damage and normal damage, not magical or other types of damage.
This ability increases every 3 levels starting on the 10th level.

11th level

Greater Rage: The Barbarians rage powers increases but the amount the rage last for doesnt change and neither does the fatigued afterward.

17th level

Tireless Rage: The Barbarian no longer becomes fatigued after the Rage ability it over.

20th level

Mighty Rage: The Barbarians rage power increases once more.

Suggestions
A Barbarian, like most Fighter Classes, should choose feats that increase damage dealt, critical damage dealt, and other damage dealing feats of a certain weapon.
The Barbarian should also get the feats that increase the Rage ability it has in a certain way.
Having more weapons and armor options is nice, but already maxing out simple and material weapons, light, and medium armors the Barbarian has a good selection already and taking those feats could be considered a waste.
The Barbarian, with the damage reduction still, should consider more damage reducing feats especially reduce damage in magic.

Multi-Classing: A Barbarian can benefit from taking some levels in the fighters and rangers class. Mixing it with a spell casting class strays from the main purpose of over powering strength that a Barbarian receives and it cannot even cast spells while under its rage ability. It is probably likely that the Barbarian has a spell casting companion anyway.
For prestige purposes, a Barbarian would make a great Juggernaut, Weapon Master, and perhaps even a Witchhunter.
Due to its alignment restrictions, a Barbarian cannot becomes those classes that are lawful-only classes such as a Paladin.

Penalties: A Barbarian who becomes any lawful alignment is considered a ex-Barbarian and loses its Rage ability but keeps the rest of the abilities it gained.

vineco
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