Sailvas
Male Catfolk Ninja 1
True Neutral
Representing Kaedon-R4in80w-P3rv3rt
Strength 14 (+2)
Dexterity 22 (+6)
Constitution 15 (+2)
Intelligence 16 (+3)
Wisdom 17 (+3)
Charisma 16 (+3)
Size: Medium
Height: 5' 4"
Weight: 140 lb
Skin: Silvery
Eyes: Blue
Hair: Silver; Straight; Beardless
Total Hit Points: 8
Speed: 30 feet
Armor Class: 19 = 10 +6 [dexterity]
Touch AC: 19
Flat-footed: 13
Initiative modifier: +6 = +6 [dexterity]
Fortitude save: +2 = 0 [base] +2 [constitution]
Reflex save: +8 = 2 [base] +6 [dexterity]
Will save: +5 = 0 [base] +3 [wisdom] +2 [if ki powers available]
Attack (handheld): +2 = 0 [base] +2 [strength]
Attack (unarmed): +2 = 0 [base] +2 [strength]
Attack (missile): +6 = 0 [base] +6 [dexterity]
Grapple check: +1 = 0 [base] +2 [strength] -1 [slippery]
Light load:
Medium load:
Heavy load:
Lift over head:
Lift off ground:
Push or drag:
58 lb. or less
59-116 lb.
117-175 lb.
175 lb.
350 lb.
875 lb.
Languages: Common Draconic Catfolk Gnoll Sylvan
Shortbow [1d6, crit x3, range inc. 60 ft., 2 lb., piercing]
Siangham [1d6, crit x2, 1 lb., light, piercing]
Feats:
Two-Weapon Fighting
Traits:
Skinny
Slippery
Skill Name
Key
Ability
Skill
Modifier
Ability
Modifier
Ranks
Misc.
Modifier
Appraise Int 3 =
+3
Balance Dex* 10 =
+6
+4
Bluff Cha 3 =
+3
Climb Str* 2 =
+2
Concentration Con 2 =
+2
Craft_1 Int 3 =
+3
Craft_2 Int 3 =
+3
Craft_3 Int 3 =
+3
Diplomacy Cha 3 =
+3
Disguise Cha 3 =
+3
Escape Artist Dex* 11 =
+6
+4 +1 [skinny]
Forgery Int 3 =
+3
Gather Information Cha 3 =
+3
Heal Wis 3 =
+3
Hide Dex* 10 =
+6
+4
Intimidate Cha 3 =
+3
Jump Str* 6 =
+2
+4
Listen Wis 5 =
+3
+2 [catfolk]
Move Silently Dex* 12 =
+6
+4 +2 [catfolk]
Open Lock Dex 10 =
+6
+4
Perform_1 Cha 3 =
+3
Perform_2 Cha 3 =
+3
Perform_3 Cha 3 =
+3
Perform_4 Cha 3 =
+3
Perform_5 Cha 3 =
+3
Ride Dex 6 =
+6
Search Int 7 =
+3
+4
Sense Motive Wis 3 =
+3
Sleight of Hand Dex* 10 =
+6
+4
Spot Wis 3 =
+3
Survival Wis 3 =
+3
Swim Str** 2 =
+2
Tumble Dex* 10 =
+6
+4
Use Rope Dex 6 =
+6
* = check penalty for wearing armor
Slippery trait: +1 on escape artist checks against being grappled, -1 all other grapple checks.
Skinny trait: -2 on strength checks to avoid being overrun / bullrushed.
Catfolk:
* Cat-headed humanoids.
* +4 dexterity, +2 charisma have been added already.
* Level adjustment +1.
* Low-light vision.
* +2 racial bonus on listen and move silently.
Ninja:
* Core class from "Complete Adventurer"
* Level 1: Ki power, sudden strike +1d6, trapfinding
* Level 2: Ghost step (invsible)
* Level 3: Sudden strike +2d6
* Level 4: Great leap
* Level 5: Sudden strike +3d6
* Level 6: Acrobatics +2, ki dodge
* Level 7: Sudden strike +4d6
* Level 8: Ghost strike
* Level 9: Sudden strike +5d6, improved poison use
* Level 10: Ghost step (ethereal)
* Level 11: Sudden strike +6d6
* Level 12: Acrobatics +4, evasion
* Level 13: Sudden strike +7d6
* Level 14: Ghost mind
* Level 15: Sudden strike +8d6
* Level 16: Ghost sight
* Level 17: Sudden strike +9d6
* Level 18: Acrobatics +6, greater ki dodge
* Level 19: Sudden strike +10d6
* Level 20: Ghost walk
Class HP rolled
Level 1: Ninja 6
Sailvas's Equipment:
3 lb
15 lb
2 lb
5 lb
3 lb
2 lb
3 lb
1 lb
_____
34 lb Weapons / Armor / Shield (from above)
Arrows (quiver of 20) x5
Backpack
Bedroll
Bell
Blanket, winter x1
Caltrops
Lantern (bullseye)
Thieves' tools
Total
More about Sailvas:
Gains AC per WIS mod (Ninja class)
Into the Dragon's Den (D&D Guild)
Just a little place where people can come and role play Dungeons and Dragons.
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