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Sam E. Walt "The Human Anomaly"

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MonkpoolofLight

PostPosted: Sat Nov 21, 2009 8:03 pm


Name: Samuel E. Walt

Hero Name: The Human Anomaly

Age: Appears to be 18

Height: 6' 1"

Weight:500 LBS

Appearance: Samuel has pale skin with matching hair and silver-gray eyes.

Power Source: Technology

History: Sam used to be a member of a group called "Professional Killers 9" or "PK9." The PK9 is a branch of an underground mob by the name of "Shadowalkers," and it consists of the top nine killers in the organization. Just before Samuel was about to quit the PK9, he found himself in an "accident" that destroyed his body beyond normal repair. Having been left four dead in some dark alley, Sam was found by a person by the name of The Doctor. This person put Sam into a coma and began to modify him, replacing every part of his body, besides his brain, with advanced mechanical parts. The "surgery" left Sam without any memories of the PK9, the accident, of the Shadowalkers.
PostPosted: Sat Nov 21, 2009 8:40 pm


PL: 1
PP: 0/20
Super Group:

Attributes
-Stat Name: Total (without enhanced) / modifier-
Strength: 12 (10) / +1
Dexterity: 12 (10) / +1
Constitution: 10 (10) / +0
Intelligence: 10 (10) / +0
Wisdom: 10 (10) / +0
Charisma: 10 (10) / +0

(Trade Offs: None)

Saving Throws
-Save Name: (Base + Ability + Misc) = Total-
Toughness: (0+0+0) = +0
Fortitude: (0+0+0) = +0
Reflex: (0+0+0) = +0
Will: (0+0+0) = +0

Combat
-Name: Total (defense bonus + misc + size) / Flat Footed-
Defense: 10 (0+0+0) / 10
-Name: Total (Dex mod + Power + misc) / Flat Footed-
Initiative: 0 (0+0+0) / 0
-Name: Melee/Ranged (Specific if feat)-
Attack: 0/0

Luck Points: 1

Feats:

Skills:
-Name: Total = Skill Rank + Ability Mod + Misc-
Acrobatics (Dex): 0 = 0 + 0 + 0
Bluff (Cha): 0 = 0 + 0 + 0
Climb (Str): - = 0 + 0 + 0
Computers (Int): 0 = 0 + 0 + 0
Concentration (Wis): 0 = 0 + 0 + 0
Craft (Int): - = 0 + 0 + 0
Diplomacy (Cha): 0 = 0 + 0 + 0
Disable Device (Int): - = 0 + 0 + 0
Disguise (Cha): 0 = 0 + 0 + 0
Drive (Dex): - = 0 + 0 + 0
Escape Artist (Dex): 0 = 0 + 0 + 0
Gather Information (Cha): 0 = 0 + 0 + 0
Handle Animal (Cha): 0 = 0 + 0 + 0
Intimidate (Cha): 0 = 0 + 0 + 0
Investigate (Int): - 0 = 0 + 0 + 0
Knowledge (Int): - = 0 + 0 + 0
Language (-): - = 0 + 0 + 0
Medicine (Wis): 0 = 0 + 0 + 0
Notice (Wis): 0 = 0 + 0 + 0
Perform (Cha): - = 0 + 0 + 0
Pilot (Dex): - = 0 + 0 + 0
Profession (Wis): - = 0 + 0 + 0
Ride (Dex): - = 0 + 0 + 0
Search (Int): 0 = 0 + 0 + 0
Sense Motive (Wis): 0 = 0 + 0 + 0
Slight of Hand (Dex): - = 0 + 0 + 0
Stealth (Dex): 0 = 0 + 0 + 0
Survival (Wis): 0 = 0 + 0 + 0
Swim (Str): 0 = 0 + 0 + 0

MonkpoolofLight


MonkpoolofLight

PostPosted: Tue Nov 24, 2009 7:23 pm


Right Arm
-Rank: 1
-Cost: 4pp per rank (4pp)
-Build: Device(Hard To Loose)
-Description:
The right attachment to the total cybernetic symbiotic suit. This arm has a metal, skin colour clasp clasp near the shoulder blade that is held by a constant magnetic pulse that stops only when the wearer is unconscious.

Arm Cannon
-Rank: 1
-Cost: 3pp per rank (3pp)
-Build: Damage + Penetrating + range + Precise(pf) - Noticeable(DB)
-Action: Standard(active)
-Range: Ranged
-Saving Throw: Toughness(staged)(DC:16)
-Duration: Instant
-Description:
A cylindrical laser cannon that is made by the reforming of the mechanics of Samuel's right arm. Fires a beam of light that is equal to the power that Sam puts into the cannon.
------------------------------------------------------------------------------------

Strong Hammer
-Rank: 1
-Cost: 2pp per rank (2pp)
-Build: Super Strength - Noticeable(db) + Ground strike(PF)
-Action: None(passive)
-Range: Personal
-Saving Throw: None
-Duration: Continuous
-Description:
Cylinders on the inside of Samuel's upper right arm, about three inches in length, rocket down his arm and slam into the inside of his fist, massively increasing the strength of his punch.
------------------------------------------------------------------------------------

Right Hand
-Rank: 1
-Cost: 4pp per rank (4pp)
-Build: Device(Hard To Loose)
-Description:
The right attachment to the total cybernetic symbiotic suit. This hand has a metal, skin colour clasp along the wrist that is held by a constant magnetic pulse that stops only when the wearer is unconscious.

Finger Guns
-Rank: 1
-Cost: 3pp per rank (3pp)
-Build: Damage + Autofire + range + Split attack(PF) -Noticeable(DB)
-Action: Standard(active)
-Range: Ranged
-Saving Throw: Toughness(staged)(DC:16)
-Duration: Instant
-Description:
Small holes open on the tips of Samuel's fingers on his right hand, allowing him to fire bullets that are lined on the inside of his arm.
------------------------------------------------------------------------------------

Magnet Shield
-Rank: 1
-Cost: 2pp per rank (2pp)
-Build: Protection + impervious + Reflective(+1)(Ranged) - Limited(Ranged Only)
-Action:Standard(active)
-Range:Ranged
-Saving Throw:Toughness(staged)
-Duration:Instant
-Description:
Magnets in the palm of Samuel's right hand release a repelling magnetic charge, stopping any metal or electricity based offenses.
------------------------------------------------------------------------------------

Feet
-Rank: 1
-Cost: 4pp per rank (4pp)
-Build: Device(Hard To Loose)
-Description: The foot attachment to the total symbiotic cybernetic suit. The feet have metal, skin colour clasps on the ankles that are held by a constant magnetic pulse that stops only when the wearer is unconscious.

Jet Flying
-Rank: 2
-Cost: 2pp per rank (4pp)
-Build: Flight
-Action: Move(active)
-Range: Personal
-Saving Throw: None
-Duration: Sustained
-Description:
Bursts of fire shoot from the bottom of Samuel's feet, allowing him to fly at high speed.
------------------------------------------------------------------------------------

Jet Stepping
-Rank: 1
-Cost: 1pp per rank (1pp)
-Build: Speed
-Action: Move(active)
-Range: Personal
-Saving Throw: None
-Duration: Sustained
-Description:
Short jet bursts that are not powerful enough to fly, but just enough to get a good distance on foot.
------------------------------------------------------------------------------------

Head
-Rank: 1
-Cost: 4pp per rank (4pp)
-Build: Device(Hard To Loose)
-Description: The head part to the total symbiotic cybernetic suit. The head has a metal, skin colour clasp that is held by a constant magnetic pulse that stops only when the wearer is unconscious.

Disguises
-Rank: 1
-Cost: 1pp per rank (1pp)
-Build: Morph - Saving Throw(-1 flaw)
-Action: Free (active)
-Range: Personal
-Saving Throw: Will(DC:11)
-Duration: Sustained
-Description:
Sam can "save" the face of anyone he sees and is able to change his face into that person. He can only save up to three faces at a time.
------------------------------------------------------------------------------------
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