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Tsumuro

PostPosted: Sat Nov 21, 2009 6:12 pm


Table of Contents


Carsaik Ashitaka

Juno Uriu
 
PostPosted: Sat Nov 21, 2009 11:58 pm


~Appearance~
User Image

Full Name: Carsaik Ashitaka

Alias/Famous Name: Mist Devil

Age: unknown

Gender: Male

Seishou Affinity: Corruption

Race: Human

Weapon: Saigatsumune- Also known as the magical inscriber or magic pen, using seishou as it's ink. This sword is capable of utilizing a the great art known as majutsu, magical techniques resulting from empowered words inscribed in seishou by the sword. Each word is empowered with purpose by both the seishou and will of Carsaik for each individual spell. It also has the ability to absorb the nature of specific spells used by himself to enhance the style of combat. Once absorbed, they can be stored and memorized by the Saigatsumune, where their effects will be evolved and augmented onto the blade. The blade also has the ability to capture untamed wild magic and bend their natures around the blade as well as breaking down an objects and reassembling them for new effects.

Keepsake: none

Keepsake Grade: none

Keepsake Effect: none



~Background~


Height: 5'11

Weight: 145lbs

Hair: Dark

Eyes: Left Eye Gold and Right Eye Blue when awakened

Personality: At first Carsaik can appear cool and laid back, however underneath this lies a very blunt, sarcastic, cruel, and somewhat sadistic personality.

Family: unknown

Affiliation: n/a

Bio/History: Originally raised in Trance, Carsaik comes from a long line of shamanistic tribesman. Their village where they resided known as Trance has for many years deemed itself the center of all things. Coming of age in a time where no schools, technology, or experience in other places, the road of Carsaik's life seemed repetitive as he grew older and so he sought out to seek other worlds and places. Ignorant to the world taking place around his village, the boy stumbled upon an ancient relic that would change his life and his village forever. A book. An ancient artifact that the shaman researchers would study from time to time. An artifact that allowed them to create a window that allowed them to look upon other worlds. Stealing the book from the chieftain's pavilion, Carsaik fled into the forest. Opening it the book would bestow centuries of knowledge onto the boy, twisting and wrecking the very foundations of his mind and soul. With each new word read Carsaik would become more powerful and each coming day he would tear through the pages, drowning himself in it's sea of dark secrets. As this happened to forest and it's inhabitants would become completely warped and an eerie blue mist would fill it's depths. Returning to the village he would find himself greeted by the shaman warriors of the tribe. Their weapons fully drawn in resent for the boy's terrible deeds. When he would looked passed the guards he would find his village completely warped along with vicious otherworldly creatures ravaging the village. All of these creatures seeming to be guided by the same eerie blue mist in the forest. Realizing what had really happened, Carsaik would leave the villager's with a sadistic grin. The boy hadn't opened a mere window to another world, he had opened a doorway. And from this doorway, he received a dark reward. In exchange for his new found power he would leave the village to it's fate and vanish into the blue mist.



~Magic~


Sozen Magic

A fire magic that begins in the heart of every Ashitaka. Sozen is first awakened, it allows the Ashitaka to regulate the heat produced from their hearts. They are able to regulate their bio-heat's minimum and maximum through their hearts. Where a self-consuming flame would occur in most humans, instead they are able to transfer this heat into various parts of their body at different rates. Once mastered, a flame will occur within the Ashitaka, allowing them to become either consumed by it or controlled and expelled through body for usage. This is what is known as their Heart of the Flame or Innate Flame, a type of transcended spiritual flame imbued a varying effect depending on the Ashitaka it is awakened in. The normal fire and Spiritual Flame magic are two totally different things, in other words they are not to be confused with manipulating fire. Each flame is awakened differently, some usually through a sort of obstacle, some through hardship that they must overcome, and others emotional. Every Ashitaka possesses an innate dominant flame which can usually be seen burning deeply within the iris of the Ashitaka's eyes when being used or awakened and can be usually distinguished from color. Some flames are capable of being obtained and shared with other members of the clan and some cannot. For those that can, they cannot be used as efficiently as the original user who first awakened the flame.

The Nova Flame (Flame of Corruption)-
A strange black flame capable of burning through practically any material. The flame seems to carry a parasitic nature and because of this it carries a more unique set of abilities aside from the others. One of the most notable of it's abilities is that the flame is able to alter it's gaseous composition to a more solidified state, adding more to it's cutting power while still sustaining it's incredible burning power. The third power this flame carries is to liquefy itself to a more semi-liquid state which gives it a more flexible form that can enter the most complex of spaces while also retaining it's incredible burning power. Once the flame makes physical contact with something, it will continue to grow and spread as long as their is expendable seishou left in the environment for it to feed from. Because of this, the black flame has been known to burn for many days and nights. Once released, the flame possesses a sentient like behavior, going as far as retaliating to the opponent's desperation against it such as clawing at the flesh and spreading towards areas where the victim can less likely reach. After incinerating it's victims, the flame also have the ability to reanimate the ashes of a corpse with the flames of the black phoenix and controlling them to fool victims that are close that person. This is why it has been proven to be one of the most evil of the flames and has been highly prohibited from being used again. The first to use this flame in the Onyx Kingdom was a a man by the name of Akkoto, a man who became so corrupted by his own flame that he turned against his own people.

Ominokotsu Techniques:
As you may know, because the Black Flame is sentient it is able to attack the opponent and react to their attacks when used. However there higher manifestations of their sentience given physical form, these are more dangerous techniques of the Black Flame and can only be achieved by Carsaik who has been said to even surpass his ancestor Lord Akkoto.
The first manifestation of the Black Flame that are sentient and can reason with the user. These techniques are far from summons, as they are born completely out of the black flame itself. Each of them possess very few but deadly techniques of their own. Their bodies are composed of saturated Black Flames and the flames sentience grow with each manifestation. Each of their attacks are divided into the three fundamentals of Black Fire, with the exception of the last spirit. Though Carsaik is able to utilize all three without the assistance of the spirits, his versions aren't as strong as when he is using them when divided and separate among the entities.

-Mist Devil
A ghost arm able to produce a strange black flame capable of burning through practically any material. The flame seems to be a parasitic type of flame and able to solidify, adding with it incredible cutting power and liquefy itself to give it more flexibility while still sustaining it's incredible burning power. The arm possess it's own reserves of seishou, however when it's own seishou runs out it will begin forcefully draw upon Carsaik's own seishou at large quantities. This flame does not thrive upon oxygen and because of this it cannot be put out by water. The source of the flames power is seishou and it will burn until there is no seishou in the area for it to thrive on. When ignited, the Black Flame will spread and grow as long as their is expendable seishou left in the environment to feed it, leaving it to possibly burn for many days and many nights.

-Terra Bleed
By the influencing powers of the Mist Devil, Carsaik is able to center a gravitational force so powerful that it implodes on itself. As a result, he creates portals or black holes so to speak. He is able to force these portals onto the area around them causing anything near to be vacuumed into it's vortex. Anything drawn inside becomes crushed by the gravitational forces inside. After bleeding the environment of it's physical foundations. By reversing the the gravitational flow around these portals, Carsaik is able to turn the implosive effect into an explosion, causing the portal's vacuumed contents to be expelled towards the opponent at explosive speeds.

-Oreikomatsu: Orimis the Warrior
Orimis is the first advanced fire technique of the Black Flame. It is a technique highly known for it's absolute strength and defense. It is often referred to as the walking tank of raw force because of it's sized and sheer power. When activated, Orimis is a gigantic humanoid being composed of the black flame of Ominokotso. It has a bulky like structure and is about 9 feet in size. It's limbs are resemble stone like limbs and thick plated armor composed of hardened black flame that covers nearly all of it's body. From it's eyes and mouth, a tainted azure light emanates from them with the same radiance as Carsaik's right eye. Orimis seems to weigh approximately 2 tons and the physical force received from a direct blow of one of it's punches is enough to shatter a human skeleton ten times over. The heat emanating from Orimis is the equivalent to the black flame's heat which temperatures are the same as a dying sun's. Ahrimus seems to take notice of the environment around it leaves a trail of lava behind itself due to both the heat and pressure exerted into the ground underneath it's feet. Because of it's size, Ahrimus moves very slow which is why it disperses into flames in the middle of battle every so often only to reform itself near the enemy to increase the chances of it'd deadly blows.

-Menimitsu no Aruku: Menithus the Alchemist
Menithus is the second advanced fire technique of the black flame. It is a technique that utilizes the Black Flame in a more flexible style. Unlike the Warrior who leans towards physical force, Menithus uses the Black Flame in it's liquid state. Often creating floods of darkness composed of the black flame which can cover wide ranges of area. Keeping the Alchemical theme it is able to transmute it's body into Black Flame as well, allowing it to physically transmute itself over and across the battlefield from various areas. Because the pools of darkness is composed of black flames, the areas around it are constantly burning and spreading with black fire with makes it extremely dangerous far allies to participate in battle with Carsaik. Menithus is also able to create a black rain that extends it's usage of the black flame in wider areas. From each puddle created it is able to teleport itself across and attack the opponent from various angles. These gates of black fire come in handy when fighting against opponents, as it is able to focus these burning black gates into sections of it's own body to render portions of itself permeable, allowing most attacks to phase through. The majority of the time Menithus attacks in waves of tendrils which are semi-liquid structures that whip from various ends of it's body to lash and burn into the opponent simultaneously.

-Fenikoku: Vritra the Mistress
The Mistress is the third advance technique of the Black Flame that brings forth emotional distress upon Carsaik's opponents. It is mostly known for it's beautiful voice, which touches the opponent's senses and toys with them for her own pleasure, or so it seems. She is able to use cast illusion techniques and put them to her own usage. The illusion magic is known as Mirage of Deceit, as it renders the reality around them into an artificial reality dictated only by herself. By doing this she is distorts the user's perceptions of things, making the opponent's five senses unable to function correctly. When this happens she often confuses the opponent while attacking them by replacing the reality with artificiality and sometimes misplacing intentionally misplacing them in vice versa. This Black Flame spirit is very tempting and often fools the opponent into committing horrible things they never thought they would do in battle ranging from forcing them to attack their foes and to even self mutilation against themselves. The majority of the time her attacks are compelled by the force the mist form of the Ominoktosu which is more often used for widespread and through the use of corroding through her opponents.

-Illilitzu no Shigimi: Illigan the Hunter
Iilligan is basicaly the fourth advance technique of the Black Flame. It is widely known for it's insane agility and finesse in battle. The Hunter is has a speed almost unsurpassed by any other spiritual being. It was designed specifically for hunting down targets in which Carsaik deems worthy of being chased down in battle. Iilligan has even been shown to bring down foes in the middle of the speed of their body flicker. The only way to escape this spirit is through death or defeating it, there is no middle ground. It's main weapon is it's Katar, a weapon that fans open into a section of blades on it's wrist. The Katar is bound to it's body by a long chain that is often used for burning and constricting foes as well as trapping their weapons within it's grasp before dissolving them do to the temperatures of the black flames it is composed of. Using the powers of Ominokotsu, it is able to create blades composed of black flame which adds to their incredible cutting and scorching power when piercing and slicing into opponents. Another ability it possesses is reforming the Katar through the black flames into a crossbow like weapon, which allows it to launch untraceable dart like blades about as long as the Katar itself into the opponent at a distance. The Hunter enjoys a good catch, and it grows all the more aggressive as it's prey struggles and retaliates against it.

-Taname no Akkoto: Akkoto the King if Thieves
The final and most forbidden technique of them all the advanced Black Flame techniques. It is also the sole reason why the Ashitaka Council of Elders banished Carsaik from the clan. The technique itself summons Lord Akkoto's spirit himself to the battlefield, the genius himself and successor to the Black Flame. In order to keep Lord Akkoto on the battlefield Carsaik must offer up the Mist Devil's seishou and his own simultaneously. Once he exceeds his seishou reserves, Akkoto's spirit will defiantly feed upon Carsaik's life force which damages his heart in return. Even with the right amount of seishou to supply to the technique, Carsaik still finds this technique as the most difficult to control of them all. Instead of summoning him to the battlefield like the others, Carsaik's body can be used as a medium while Akkoto's spiritual body surrounds him somewhat using itself as a shell or shield for Carsaik's body and in return it rapidly draws upon his seishou reserves and soon his life force. The only way that this can be done is by having pushing against Lord Akkoto's defiant will. The chances in succeeding are slim to none and can result in Carsaik losing his own soul to Akkoto. Instead he summons Akkoto to the battlefield while keeping his distance in battle, knowing full well that Akkoto can turn on him at any given time. Akkoto's defense is almost impenetrable as he is highly coated with hardened black flame all over his body. From his shoulders are great sinister spikes which are able to protrude from there and his back area. Because the flame itself is sentient, it is able to see attacks coming from behind and it retaliates in response to blind sided attempts. Akkoto is an excellent swordsman and uses the legendary sword Tourugin no Tsurugi in battle. With it he is able to use the fundamentals of the Black Flame in a new manner by manifesting the black fire into a highly condensed beam form for relentless damage that will rake through hordes of enemies with the fire of one shot. At this level, it can be argued that only an Ashitaka is capable of facing off toe to toe with Akkoto and even then the chances are slim.


~Special Abilities~

Stealthily Relexes-
As one former shaman of the stealth tribe, Carsaik innately possesses high agility endurance, giving him an advantage when it comes to melee combat. This also reflects his speed in the use of Majutsu, in which he can be spotted casting spells a few times faster than the average spell caster.

Superhuman Strength-
Due to the cursed arm he possesses, Carsaik's physical strength goes incomparable to the average human. He is able to do most things above However his arm is another story. As result of the incredible amount of seishou held in his right arm, it's strength alone completely dwarfs the strength that runs through the rest of his body. The arm itself is able to lift things well over many times his own weight.

Mist Demons-
Holding the power of corruption, Carsaik holds a somewhat especial dominance over the mist demons of Mistvail, as well as the creatures from the mist that have made their way through Trance. Of these creatures, Carsaik's arm seems to be deemed with the highest respect which in fact has something do with the origins of the arm itself.

Ethereal Extension-
The Mist Devil is also able to produce a completely ethereal version of itself that can attack opponents on a spiritual level. Instead of dealing physical damage, it will deal damage spiritually. In other words it reduces the amount of seishou a person possesses in place of how munch physical damage it would have caused. Not to be confused with absorbing seishou. When used a larger transparent arm will be seen extending from his fists and usually mimicking it's movements as well.

Shadow Spawn-
A technique where will thrust the Mist Devil into the ground. From the around the opponent what seems to be copies of these arms will thrust up from beneath the ground in attempt to bring them into their fiery grips. However if they should miss, these arms will reshape their mass and composition into copies that resemble Carsaik. Each of them made of the same black flame that Carsaik's arm is made of and capable of causing the same effects.

Saigatsumune Summoning-
Saigatsumune can be summoned and used as a secondary extension of Carsaik's body. For that reason it enables Carsaik to summon it regardless of where it. Even when in rare situations where his hands may not be of use, the blade will dematerialize from it's present location and materialize in the exact position where he needs it.

Saigatsumune Shields-
The spellblade is has many powerful wards and barriers around it and is probably responsible for keeping the rest of the arm from taking over the rest of Carsaik's body as well as defending itself from others that may try and steal it.

Double Consciousness-
An ability that lies on a more subconscious level. Should Carsaik be induced mind be induced with any mind attempts such as probing or illusions, the ghost arm will interfere as a secondary conscious and will battle off any foreign intruders to Carsaik's mind or body.




Permission from Kazei Accepted to use the concept

Tsumuro


Tsumuro

PostPosted: Sun Aug 29, 2010 8:27 pm


~Appearance~
User Image

Full Name: Juno Uriu

Alias/Famous Name: The Metal Angel and Storm Rider

Age: Unknown

Gender: Male

Seishou Affinity: Heavenly Lightning

Race: Uriu

Weapon: Uruinagi-One of the thirteen legendary Maken, swords with a strange phenomena surrounding them. Each are wielded by a Taboo Swordsman. There are thirteen in total, and Uruinagi is probably the most versatile of them. Juno's strength allows him to wield Uruinagi, an most unusual weapon, a melee and throwing blade resembling an airplane's propeller when activating when it's power is activated. One's activated it gains a second blade joined by a handle in the middle. Although Juno can use this weapon in hand-to-hand combat, it's true power is revealed when he throws it, as it's size and speed allows him to mow down entire groups of people in seconds. The blade is used for throwing distances mainly, but can be quite brutal when put into use for melee combat do to it's heavy mass. He mainly uses it a sword but extends the plates back end through the metal technique whenever fighting multiple enemies. The blade's mass itself is very large weighing at approximately 1 ton, making Uruinagi the second heaviest maken. Having exactly one ton of pure pressure at his use with the influence of his Zirin technique, Juno can prove to be a formidable opponent on the battlefield. It utilizes an magic known as Zirin. One of the reasons for the blade's enormous mass is because it provides a great metal source for Juno's Black Sand Magic, a technique that allows him to reduce the blade's 2000 pound composition into millions of fine metal dust particles that will float around him in large black clouds of dust. Utilizing his Zirin Magic, he is able to electromagnetically control and reshape

Keepsake: none

Keepsake Grade: none

Keepsake Effect: none


~Background~


Height: 5'10

Weight: 140lbs

Hair: Black and spiky

Eyes: Electrical Blue

Personality: Juno is a generally outgoing guy, and somewhat comical in most situations, adding a bit of levity to situations that are otherwise serious. He has a flippant attitude under normal circumstances.

Family: Uriu

Affiliation: Taboo Swordsman

Bio/History:

~Magic~

Zirin- Although each member of the Uriu Tribe, possesses the innate magic known as Zirin, Heaven Lightning is accessible to a selected amount of Uriu. An electromagnetic magic that allows one to access control over their own internal and external bio-electromagnetism. electromagnetism is the electrical, magnetic, or electromagnetic fields produced by living tissues, cells, or organisms. However their bodies are more naturally attuned with it and it is activated through the influence of their lightning seishou. With this they are able to do a number of things, such as augmenting their eyes with the ability to perceive the world around them in electromagnetic patterns as well as affecting things affected by their bio-electromagnetism such as metals. Thus in return they are able to generate, project, channel, and absorb bio-electromagnetic energies to through there the extent of their seishou. Unlike other magic, Zirin is gained at birth, but its activation rate is slowly awakened through maturity. It gets stronger the more the Uriu's body gets attuned to combat. They are able to attack opponents and use their own body's natural electricity for their own will. Rather that be restarting their own heart again or another person's for medical uses. Each Uriu differs in the way they utilize Zirin. The majority of Juno's custom lightning and metal techniques are influenced by Zirin. Therefore, they can only be taught by one of Uriu blood and cannot be copied unless taught by the Uriu themselves. Zirin has one weakness. Due to the fact that these people have a strong affinity in harnessing advance lightning magic, the nervous system can be heightened to unfamiliar levels if pushed to the peak if used improperly. If this happens, the nerves in the body may slowly malfunction or wither from too munch usage overtime. This can result in lost of taste, touch, pain, and other feelings that are used in the nervous system. This can pose a problem for the simple fact that if injured, the Uriu would not know and can possibly die because of not knowing where the actual wound is located, internally or externally.


Cold Thunder (Sky Lightning)-
Tapping into the ability known as Zirin, Juno is able to access the most common form of lightning known to all Uriu.Cerulean Lightning or Cold Lightning. Once summoned, the lightning resembles a surging blue tone. This lightning delivers an incredible negative discharge to the opponent, capable of electrocuting an opponent to death depending on how munch seishou is distributed into the attack. The simplest manifestation is the emission of a lightning-like electric arc from his sword, which can propagate through air or other conducting mediums. When Uruiniagi is charged with lightning, upon impact of an enemy or enemy weapon, an automatic discharge will occur causing the opponent to be electrocuted. This discharge, whose total voltage can be regulated within certain limits, travels at the speed of lightning, about twenty feet per second. The course of the electrostatic bolt, like lightning, does not always follow a straight line since it may be influenced by conducting substances like metal or other electrical fields. If his target is not grounded, his electrostatic bolt will have little effect. The maximum effective range of his bolts is about 100 feet. This lightning is most known for it's zigzagging motion, highly similar to normal lightning


Prism Thunder (Flash Lightning)-
As the name suggests, this type of lightning's sole purpose is to hinder the movement of the opponent. Every living being's body depends on bio-electricity to motivate each action performed by the body such as moving a simple finer. Juno holds ability to produce yellow stems of electricity that causes instability between electrical signals when channeled through the body of an opponent. Depending on the manner and technique being used, it can vary from a wide range of effects. One of these effects is bodily paralysis depending on how munch seishou is being exerted into the technique. The second effect of this technique is confusion of electrical signals, causing the opponent's bodily coordination to become disoriented. In other words their reflexes become somewhat inverted, causing their sense of movement and direction to become backwards. In other words, this technique physically affects the opponents sense of perception down to the muscles, which causes great hinder in their battle performance. It is a technique that focuses more than hindering an opponent's movement rather than aiming for damage. The motions of this lightning's strings are more straggly similar to that of spaghetti strands.


Halo Thunder (Winged Lightning)-
As many may already know, most Uriu techniques are most known for their incredible speed. Halo Lightning is a form of Zirin that really puts the fundamentals of speed to the test. It is also a form of lightning that doesn't electrocute the opponent. Instead, it is used for bodily choreography and speed. By gathering lightning into a certain area of the body, Juno is able to replicate twenty percent of the speed of lightning. The second ability that comes with Halo Lightning is traveling through Halo Lightning. This technique variation of Halo Lightning is probably one of the most costly. Juno raises his hand above his head, causing a great amass of clouds to rise above him. Magenta lightning will began flashing through the sky, followed by purple streaks of bolts tearing through the sky. Lastly, one single bolt of magenta lightning will strike his palm, instantly transmuting his body into a flare of lightning, allowing him to merge and travel through the clouds towards distant locations. He can also use this technique in battle, by blasting a bolt of lightning in the desired location he in intends to teleport. However in battle his range of teleportation is reduced without the influence of a magenta storm aiding his magic.


Petrified Thunder (Steel Lightning)-
Petrified Lightning is one of the most unique forms of lightning because of it's nature. Unlike most Uriu Lightning which strikes down from the Heavens, this lightning is known also known as Hell's Lightning because of the fact that it is strikes from underneath the ground. When summoned, the lightning will burst from the earth in scarlet sinister forks, leaving behind it a red static mist. Once it reaches the surface of the earth, the stings of this lightning will lose it's zigzagged motion and stiffen hence it's name. Unlike most lightning that usually vanishes just as fast as it strikes, this lightning will remain on the earth's surface as still as ice waiting until something comes into contact with it. Any opponent coming making contact with it will cause the lightning to let off a negative discharge, causing it to vanish in flash as it takes itself into the opponent in an electrifying burst. the As long as these hellish towering forks remain on the surface, each one provides serves as great sources for lightning rods for Juno. The electromagnetic energies within the clouds will become attracted to these raw forms of lightning, providing Juno the perfect terrain and sky he needs for the battle. Juno break off these stems of lightning and use them to combat his opponents in melee combat. Juno can also discharge this motionless lightning from his body, electrocuting enemies who make physical contact with it, making it hard to approach him in melee combat. Even when produced from his body, the strings of crimson lightning produced are unmoving and motionless, hence it's name Petrified Thunder.


Pale Thunder (Cerebral Lightning)-
Also known as Brain Lightning, because of the nature of the technique. This technique allows the user access to an ability that allows one to knock opponents away or even lift into the air by electromagnetically charging their bodies with aura of Cerebral Lightning. The Uriu starts by bringing their hand upon their forehead, where the process of Zirin starts, before summoning the lightning into their palm. Because their bodies living tissues produce electric auras, organic beings blasted by this lightning or touched will become instantly ensnared, giving the user the option to lift, push, and even throw. Once this happens, an electrical aura will flow around the target's body, indicating that they have been successfully caught in the grasp of the Pale Lightning. Unlike normal electrons, the electrons produced from the Pale Lightning magic attach themselves to the opponent, emitting an electromagnetic pull or repulsion onto their bodies. It is capable of producing electromagnetic barriers that will capture or slow down rapidly moving enemy fire in it's grasp as well as enabling them to create a electric gravitational vortex onto non-living objects to create an electromagnetic pull in order to draw objects into enemies or objects that emit electrical auras into a single area.


Gray Thunder (Living Lightning)-
Also known as Theorian the Storm of Storms. A technique that utilizes a small storm that will take place in mid air beyond the skies without the influence of nature, but with influence of Zirin. In order to use this technique, it will cost Juno munch danger in order to summon this monster to the platform. Through some form of electrokinesis, Juno will muster all of his seishou into one area of the sky. Suddenly a large oval shaped section of the sky will shatter, leaving behind a gaping void filled with a monstrous lightning storm consisting of millions upon millions of eerily squirming gray strings of lightning. The attack itself is very destructive causing matter to be literally drawn to it meeting absolute oblivion once in at least 5 feet radius of it. It is said that the gray lightning is actually a fragment of a constantly active lightning storm taking place in an unknown region of Termina. The size of the behemoth is told to have taken up this region. What Juno's technique does is open a doorway for this lightning to come through which in turn shatters a large portion of the sky as a result. Once enough energy is drawn into the gateway, it will release a large blast of thousands of lightning strings at once towards the opponent. Each of these strings threatening to constrict the opponent before attempting to pull them into the storm as well. This is know as the Sky Cannon, a technique in which Juno causes the sky itself to open up and attack the opponent. The sizes of these gates depends on how many strings of lightning come through. Larger gates usually take more seishou equal in proportion to it's size. It is also Juno's seishou that remotely tames and controls the direction of the storm and what it targets. Without enough seishou to maintain dominance over the storm, Juno himself must leave before dimensional storm threatens to drag him into it along with his opponent.


Blood Thunder (Tainted Lightning)-
In order for this technique to successfully work, Uriu blood must be shed in tribute in order to summon this lightning to the physical plane because of the fact that it solely focuses it's energies into destructive force rather than versatility unlike most Zirin Lightning. Black Lightning is usually measured in megavolts even with small increments of seishou driving behind it, and because it uses such a high voltage power it requires a large amount of seishou in order to fire just one bolt. Black Lightning is probably the thickest strings of lightning of all Zirin Magic. The composition of average strings resemble long jet black bands that stretch wide enough to referred to as wavy bands and pillars rather than zigzagging strings of normal lightning. Unlike normal lightning, when summoned these black hellish bands are very ugly in appearance and move in a very slow molasses like zigzagging motion, moving almost like thick murky water before striking...hence the name Blood Thunder. A single bolt alone from this technique carries that voltage power to cause the carcasses all life in a lake to rise to the surface. It is probably the second most dangerous forms of Zirin Magic alongside the Living Lightning technique.


~Special Abilities~

Tariyutsu Kaneto (Magnetic Flight)-
Juno is also capable of sustaining flight for short distances and at varying speeds. He apparently has several means by which he achieves flight, one of which is by gliding along the planet's natural magnetic lines of force, another by simply creating a repulsive force between himself and the planet, propelling himself thus in mid air with a set of metallic wings formed from the grind metal he keeps with him. By using his magnetic powers, Juno can virtually travel at descent speeds however this draws an extreme amount of chakra from his body.

Kane Daiatsu (Metallic Bonding)-
Juno has recently presented the power to atomically bond metallic substances to any designated surface material. This newly developed technique allows Juno to blend metallic alloys with the earth, water, and air. He's also able to stick grains of metal to his skin thus forming a skin armor flexible around the joints for bending.

Juggotin Orimotsu (Organic Iron Manipulation) -
uno can control the traces of iron within organic matter, which allows him to have slight control over an opponent's body. He can manipulate the iron-enriched blood-flow to one's brain to induce aneurysms or unconsciousness, alter thoughts and perceptions, or blank a person's mind completely. He can even remove ferrous compounds from the bloodstream entirely through a person's skin.

Uruinagi

Uruinagi Undisputed

In it's dormant state, Uruinagi is a thick plate covered broadsword. When released, these same scale like plates will open to reveal a type of smooth damp flesh with electricity surging into each crevice as an extra coat. Once these plates are open, the blade will be able to extend towards long distances ranging to 20 feet as bending to wrap around objects, making it the most flexible sword of the 13 maken. The maken's holds different types of abilities. The first allows it to a black substance from in between the crevices of the open plates that cover it's body. This black fog is actually made of a special metallic mineral, so tiny that it is as fine as dust. This metal dust can be reshaped and made into various metallic weaponry solely designed to to work along side Juno's Zirin Magic. This same metallic dust is the very substance that Uruinagi's shell consists of, which is the very black sand Juno uses before Juno uses in it's sealed state. However, in this form Uruinagi is able to new black sand.

Uruinagi Undisputed Level 2

In it's second stage, the blade of the maken will become more animal like than weapon as it's plated hide will become slick as well as it's appearance taking on more eel-like characteristics, such as it's 20 inch length and round snake like body. From it's hide, the creature is able to secrete a liquid that holds a very high electric charge, making it difficult for enemies to approach him in direct melee combat without getting being electrocuting by the splashing liquid. With each blow that connects, the liquid will be splashed in random directions, making the attack all the more difficult to predict.

Uruinagi Undisputed Level 3

Leviathan Mode. The final form of the Undisputed Uruinagi. In this form, the blade loses all characteristics as a hand held weapon and takes the form of a large eel like monster. The large kaijuu's length extends approximately 80 feet long and 20 feet wide, making it a deadly aquatic weapon. The only hint that it is still a sword is traced towards the very end of it's tail that connects to the guard of the sword. With each swing, Juno is able to dictate the movements and actions of this beast. From it's mouth, the creature will shoot out a large blast of water with enough force to turn the surrounding area into a miniature lake. The lake is approximately 40 feet in depth, providing Juno and the creature with the perfect terrain to battle. Though it may be large in size, the creature surpasses the speed of almost any aquatic creature when submerged in water.




Permission from Kazei Accepted to use Uriu and Ashitaka concept
PostPosted: Fri Oct 15, 2010 10:06 am


Reserved for obvious reasons

Tsumuro

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