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Reply Shokaku Clan: Roleplay and Jutsu Resource ("Family" Profiles Inside)
(WiP)Shokaku Jutsu: Taijutsu and Ninjutsu

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Shokaku Kaien
Captain

PostPosted: Sat Nov 21, 2009 7:05 am


Contained in this thread are the various Taijutsu and Ninjutsu passed down through the Shokaku clan, categorized by type and rank. That's right, not all Shokaku use only Taijutsu! In fact there are very few individual jutsu within Taiken, for most are simply talents obtained by sharpening the basic skills and strike forms within the style.
PostPosted: Sat Nov 21, 2009 7:48 am


Taijutsu

D Rank

Kumo Enko(Cloud Arc)
A high-momentum, precision rotating attack that requires substantial balance training to be effective. The user spins upon the heel of a single foot, striking in a full 360-degree arc with either the opposite foot or both hands. This can be used to build momentum into a final strike at a single opponent or at multiple surrounding enemies.


C Rank

Taiken Ryuu
The core of the Shokaku style. Taiken requires an impressive amount of chakra control to execute perfectly, but the simplest variations can be accomplished with only personal stamina. Taiken is a dexterous, acrobatic style that revolves around building the momentum of the body to execute precision strikes of varying power, beginning with deceptively slow, obvious patterns to fool the lesser skilled. The user moves quickly and often, utilizing full body spins and sudden stops and starts in motion. The stops are often accompanied with expulsions of chakra, whether the user's personal element is utilized or the latent attributes of the human body are empowered. Those who encounter it are often fooled into believing the individual strikes are very weak: a misconception that can have dire consequences.


Arashi Enko(Storm Arc)
As Kumo Enko, but with far more power placed behind the rotation. The user can potentially strike one opponent several times in quick succession with great speed and strength, leading with a flurry of kicks and punches into multiple rotations.

Parent Jutsu: Kumo Enko.


B Rank

Taiken: Kansousei(First Twin)
The advancement into one of the two Taiken Sousei: Kaihoushou(The Open Palm) or Gekihashou(The Crushing Palm). This stage of Taiken introduces a high degree of chakra control into every aspect of the style, Kaihoushou focused on forcing chakra through one's tenketsu, whereas Gekihashou concentrates on containing it within various locations of the body.

Parent Jutsu: Taiken Ryuu

Kaihoushou: Soushiki(Funeral)
The powerful but dangerous Soushiki arts place an intense strain upon the body, using chakra fired through one's tenketsu to produce a wide range of effects, from defense to mid-range offensive techniques at increasing levels of risk.


Gekihashou: Taihenjutsu(Body-changing skill)
Taihenjutsu is the exploration of dexterity, coordination, agility, and bone-alignment. By learning to contort their bodies into dynamic stances both on the ground and in the air, practitioners of Taihenjutsu go beyond the basic acrobatic style of Taiken, developing intense spatial and kinetic awareness within the style.


Shippuuton Enko(Hurricane Release Arc)
As Arashi Enko, coupled with the power of one of the two Sousei. Kaihoushou initiates a release of chakra along the tenketsu of the striking limbs in the technique, blowing away one or many targets within striking distance in a 360-degree arc. Combined with Gekihashou the technique instead enjoys a marked increase in either speed or strength.
Parent Jutsu: Kumo/Arashi Enko

Shippuu Rendan(Hurricane Combo)
An advanced Taiken Rendan that revolves around maximum momentum and muscular strength. To achieve the sort of power required to execute this technique one typically must first release Kaimon, the first of the eight chakra gates that limit the human body. The execution of this powerful jutsu will differ from person to person, reflecting their individual style. Typically a Gekihashou jutsu.


Taiken: Saikai(Reunion)
To advance into the final stage of Taiken the user must master the Sousei they did not choose previously, combining the two arts to deadly effect. In doing so their specialization is further enhanced; a Saikai adept thus combines internal chakra control with external expulsion, molding elemental chakra without requiring the use of hand seals.

Parent Jutsu: Taiken Ryuu: Gekihashou and Kaihoushou Sousei

Note: Saikai is in reality two B-rank jutsu and does not consume a third slot. It is listed here as reference.

A Rank

Hyakutenshou: Mugen no Enbu(Hundred-Point Palm: Waltz of the Infinite)
The first of the Reunion jutsu created by Shokaku Hoken. Mugen no Enbu is an incredibly high-speed series of kicks and punches into one or many opponents in a wide arc, during which chakra is both expelled from and concentrated within the attacking limbs, assaulting victims with the power of the user's primary element. This places incredible strain on the body if maintained for too long, potentially sucking one's chakra dry and killing the user in the process.


Gekihashou: Resshin(Disastrous Earthquake)
The Crushing Palm Sousei introduces the art of releasing chakra at the point of physical impact to cause incredible damage to structures or opponents: Jishin(Earthquake). Practicing Resshin is to go further beyond, augmenting one's strength to such extremes that the normal human body would tear itself to shreds from the recoil of such blows. The Iron Body Discipline prepares the user for this stage of release, building chakra within the muscles to amplify one's normal limits. Such blows possess incredible power, tearing through solid rock and even chakra-fortified objects like paper.

Parent Jutsu: Taiken Ryuu: Gekihashou Sousei

Shokaku Kaien
Captain


Shokaku Kaien
Captain

PostPosted: Fri Nov 27, 2009 6:33 am


The Jutsu Database is awaiting expansion by its members! Contribute by creating and offering your own jutsu to flesh it out!
Reply
Shokaku Clan: Roleplay and Jutsu Resource ("Family" Profiles Inside)

 
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