VAN = Vanish Stance, 3+4. Cancel = Neutral
SDW = Shadow Stance, b+3+4. Cancel = b+3+4

Launchers
4~3
d/f+2
qcf+2
qcf+3
qcf+4
ws 1
u/f+3
SDW d+3
SDW 3+4
u+3,d+3,4 (on successful trip, 4 will bound)
d/f+4 (on crouch)
f+3+4
SDW f+3[CH]
qcf+1_VAN 1[CH]
f+3+4,4[CH]
FC d/f+3+4[CH]
ws 2[CH]
d/f+3[CH]
d/b+4[CH]
f,f n 4[CH]
SDW f,f+3+4 [Only if opponent trips but you don't go to the other side]

Bound Moves (!B)
b+1,
u/b+1,2
b+4,4
SDW f+2,3
b+1+2,2
VAN 4

ws 1_ws 2[CH]_d/f+4_4~3_qcf+3

Basic
f,f+3, d/b+2,1, u/b+1,2 !B
Advanced

ssl 2, f,f+3, 1, b+1 !B f,f+3 f,f+3, f,f+4
b+1 !B ssl f,F+3 , 1, f,f+3,1, f,f+3, f,f+4
f,f+3, 1, ssl 1, f,f+3, b+4,4 !B SDW cancel, 3~4
b+2,2, sdw+2,1, b+1, B!, ff+3, ff+4
b+1, B!, ssl, ff+3, f+1, b+2,4,3+4

ws 2[CH] exclusive

Advanced

d/f+2,3 f,f+3 1 b+1 !B f,f+3 f,f+4

FC d/f+3+4[CH]_f+3+4,4[CH]_f+3+4
Basic

Advanced
f,f+4,d/b+2,1, u/b+1,2 !B f,f+3 f+2,3
f,f+4, b+4,4, sdw f+2,4,3+4_sdw 3,4,4
b+4,4 !B SDW 2,1 1 f,f+3 f,f+4

f,f+3

Basic

f,f+3, 1, b+1 !B f,f+3, f+2,3_f,f+4

Advanced
f,f+3 , d/b+2 , 1, f,f+3, 1, b+2,4
f,f+3, 1, b+1 !B ssl f,f+3, 1 , f,f+4
b+1 !B ssl f,f+3 ,1 , f,f+3 , 1 ,f,f+3, f,f+4

d/f+2_qcf+4_

Basic

Advanced
1,f,f+3 ,1,b+1 !B f,f+3 f,f+3, f,f+4
2,1 f,f+3 ,1 ,f+f,3 , 1,2
2, 1 , f,f+3, 1, b+1 !B f,f+3 , f,f+4

d/f+3[CH]
f,f+3 , f,f+3, 1,b+1 !B f,f+3 f+2,3

qcf+1_VAN 1[CH]
VAN 4 !B ssl f,f+3 ,1, f,f+3 , 1 , f,f+4

qcf+2_u/f+3
f+2, b+4,4 !B SDW 2,1 f,f+3, 1 f,f+3 f,f+4_f+2,3
f+2, b+4,4 !B SDW f+2,4,3+4 [skip 3+4 if its close to wall, to do any wall combos]
ssl b+4,4 B! ssl d/b+2,1, f,f+3, B+4,4_f,f+4_f+2,3

f,fn4[CH]_d/b+4 [CH]

Advanced
f,f+4, 1, b+1 !B ssl f,f+3 ,1 ,f,f+3 f,f+4
f,f+4, d/b+2,1, u/b+1,2 !B[ If too difficult, skip f,f+4 ]

SDW f,f+3+4 [Only if opponent trips but you don't go to the other side]

Advanced
d+1,cc 1,b+1 !B ssl f,f+3,1,f,f+3,f+f,4

f+3+4[CH]

f,f+4 d/b+2,1, u/b+1,2 !B f,f+3 f,f+4

f+3+4,4[CH]
b+4,4 !B f+2,4,3

SDW F+3[CH]
sdw 3+4, b+1+2,2 B! sdw f+2,4,3+4

SDW 1+2
b+3_d/b+4

FC d/f+3+4
b+3_d/b+4

b,b+2
u/f+3

Post !B, if 2 knees are not done then ff+4 can be substituted with f+2,3.

Low Parry
f,f+4 , d/b+2,1, f,f+3 ,f,f+4
d/f+1, 1, f,f+3, 1 ,f,f+3, 1 ,f,f+4_f,f+2

Wall
b+2,2,3 [Most damaging, though can miss at certain angles]
f+3+4,4,2 [Easiest and usually doesnt miss]
1,2 1+2
1,2 f+1+2 [Sometimes works great, brings you to opposite side of opponent, if they techroll you can hurt them]
d/f+2,3 1+2 [Huge chars only]

Raven's Awesome Wall-Trap
Raven has GREAT setups he has when he bounds someone at the wall (not in SDW stance unfortunately). After bounding an opponent at the wall, and your facing them, you can choose to do:
u/b+1~f
f+1+2
To 'teleport' to the other side of the opponent. What this does is, if the person your playing likes to techroll immediately at the wall, after the teleport you have a free b+2,2,3 full damage.