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DMW data from FFVII:CC for Zack

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ffviizack
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PostPosted: Wed Nov 11, 2009 2:33 am


DMW Characters:
===============
Note: ALL DMW ATTACKS ARE *NON-ELEMENTAL*.

DMW Name: (3x Silhouette)
Attack Name: Chain Slash
Unlocked: Start of the game
Stagger: 3
Can Critical: Yes
Attack effect: Physical attack versus one enemy.
.--------------.---.---.---.---.---.
|Level: | 1 | 2 | 3 | 4 | 5 |
|==============|===|===|===|===|===|
|Base Strength neutral 48| 54| 60| 66| 76|
'--------------'---'---'---'---'---'

DMW Name: Sephiroth
Attack Name: Octaslash
Unlocked: Start of the game
Stagger: 4
Can Critical: Yes
Attack effect: 8 physical hits with Base Strength depending on the DMW Level:
.--------------.---.---.---.---.---.
|Level: | 1 | 2 | 3 | 4 | 5 |
|==============|===|===|===|===|===|
|Base Strength neutral 9 | 11| 15| 18| 22|
'--------------'---'---'---'---'---'

DMW Name: Angeal
Attack Name: Rush Assault
Unlocked: Start of the game
Stagger: 4, 3, 4
Can Critical: Yes
Attack effect: 15 physical hits total, split up in 7 hits, 7 hits, and 1 hit.
All hits ignore the enemy's Vitality. The Strength of the hits:
.--------------------------.---.---.---.---.---.
|Level: | 1 | 2 | 3 | 4 | 5 |
|==========================|===|===|===|===|===|
|Base Strength (first 7): | 6 | 7 | 8 | 9 | 10|
|--------------------------|---|---|---|---|---|
|Base Strength (next 7): | 7 | 8 | 9 | 10| 11|
|--------------------------|---|---|---|---|---| (Last hit can
|Base Strength (last hit): | 12| 18| 20| 24| 32| inflict:
'--------------------------'---'---'---'---'---' [Stun: Inf-10])

DMW Name: Tseng
Attack Name: Air Strike
Unlocked: Start of Chapter 3
Stagger: 4
Can Critical: Yes
Attack effect: Physical Attack versus all enemies. Strength is listed below:
.--------------.---.---.---.---.---.
|Level: | 1 | 2 | 3 | 4 | 5 |
|==============|===|===|===|===|===|
|Base Strength neutral 40| 44| 48| 64| 72|
'--------------'---'---'---'---'---'

DMW Name: Cloud
Attack Name: Meteor Shots
Unlocked: Halfway Chapter 6
Stagger: 4
Can Critical: Yes
Attack effect: Magical Attack versus all enemies. Strength is listed below:
.--------------.---.---.---.---.---.
|Level: | 1 | 2 | 3 | 4 | 5 |
|==============|===|===|===|===|===|
|Base Strength neutral 44| 48| 64| 72| 80|
'--------------'---'---'---'---'---'

DMW Name: Aeris
Attack Name: Healing Wave
Unlocked: Start of Chapter 5
Attack effect: Healing spell: Heals HP, MP and AP fully (and allows to exceed
the maximum up to twice the max), and inflicts Invincibility
(which lasts randomly somewhere between 3 and 20 seconds).

DMW Name: Cissnei
Attack Name: Lucky Stars
Unlocked: Halfway Chapter 4
Attack effect: All attacks are critical hits for a duration of 10 - 80 seconds.
The limit gauge goes up by 1 - 5 stages, depending on the level
of the DMW. Lvl 1 is one stage up, Lvl 5 is five stages up.

DMW Name: Genesis
Attack Name: Apocalypse
Unlocked: Late Chapter 6
Stagger: 4
Can Critical: No
Attack effect: Magical Attack versus all enemies. Strength is listed below:
.--------------.---.---.---.---.---.
|Level: | 1 | 2 | 3 | 4 | 5 |
|==============|===|===|===|===|===|
|Base Strength neutral 66| 76| 86| 96|120|
'--------------'---'---'---'---'---'


Chocobo Mode DMW:
=================

DMW Name: Chocobo
Attack Name: Chocobo Stomp
Unlocked: Treasure in Mission 8-4-1
Stagger: 3
Can Critical: Yes
Attack effect: Physical Attack versus all enemies that ignores Vitality.
.--------------.---.---.---.---.---.
|Level: | 1 | 2 | 3 | 4 | 5 |
|==============|===|===|===|===|===|
|Base Strength neutral 48| 54| 58| 64| 72|
'--------------'---'---'---'---'---'

DMW Name: Cactuar
Attack Name: 1000 Needles
Unlocked: Clear Mission 10-1-3
Stagger: 3
Can Critical: No
Attack effect: 18 hits with fixed damage depending on the DMW level:
.--------------.-------.-------.--------.--------.--------.
|Level: | 1 | 2 | 3 | 4 | 5 |
|==============|=======|=======|========|========|========|
|Base Strength neutral 18x 300|18x 500|18x 1000|18x 1500|18x 2000|
'--------------'-------'-------'--------'--------'--------'

DMW Name: Tonberry
Attack Name: Murderous Thrust
Unlocked: Clear Mission 10-2-3
Stagger: 3
Can Critical: Yes
Attack effect: Physical Attack that ignores Vitality versus one enemy.
.--------------.---.---.---.---.---.
|Level: | 1 | 2 | 3 | 4 | 5 |
|==============|===|===|===|===|===|
|Base Strength neutral 52| 60| 64| 68| 78|
'--------------'---'---'---'---'---'

DMW Name: Cait Sith
Attack Name: Courage Boost!
Unlocked: Treasure in Mission 8-4-3
Stagger: 3
Attack effect: Cures: Poison, Silence, Stop, and Stun.
Inflicts: Endurance, Barrier, Magic Barrier, 0 MP Consumption,
0 AP Consumption, Physical Guard, and Magical Guard.

DMW Name: Moogle
Attack Name: Moogle Power
Unlocked: Treasure in Mission 8-4-4
Attack effect: Inflicts Regen (duration is 40+ seconds).
Levels up all equipped materia. If DMW Lvl is 1, then all
materia goes up 1 level, if DMW Lvl is 5, they all go up by 5.

DMW Name: Magic Pot
Attack Name: Item Mugger
Unlocked: Encounter Magic Pot in certain Missions. Earliest possible is
Mission 10-2-3. Use Jump, Fira, Gravity, Assault Twister on it
when it asks for those specific attacks, and you'll get the DMW.
Attack effect: Magic Pot will give you a certain item, depending on the level:
.------.----------------------------------------------------------------------.
|Level neutral Obtainable Items: |
|======|======================================================================|
|Lvl 1 neutral Curaga Materia, Drain Materia, Graviga Materia, Libra Materia |
|Lvl 2 neutral Iron Bangle, Titanium Bangle, Carbon Bangle, Platinum Bangle |
|Lvl 3 neutral Kaiser Knuckles, Shinra Beta Plus, Royal Crown, Crystal Orb |
|Lvl 4 neutral Elixir x5, Elixir x10, Phoenix Down x1, Phoenix Down x3 |
|Lvl 5 neutral Ribbon, Gold Rolling Pin x1, Gold Rolling Pin x3, Gold Rolling Pin x5|
'------'----------------------------------------------------------------------'

DMW Name: Miss
Attack Name: Dud
Unlocked:
Stagger: 3-6
Note: 12.5% chance of "Miss" appearing when all reels line up with
Chocobo pictures.
Attack effect: Damages Zack and inflicts [Stun: 100].
.---------------.---.---.---.---.----.
|Level: | 1 | 2 | 3 | 4 | 5 |
|===============|===|===|===|===|====|
|Damage to Zack neutral 1 | 1 | 10|100|1000|
|---------------|---|---|---|---|----|
|Stagger: | 3 | 3 | 4 | 5 | 6 |
'---------------'---'---'---'---'----'
PostPosted: Wed Nov 11, 2009 2:35 am


help!!! to much data >.> i took out Summon DMW since they would apply to this world, dud and Chain slash would not be used as it would assum i have all other DMWs

ffviizack
Vice Captain

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ffviizack
Vice Captain

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PostPosted: Wed Nov 11, 2009 2:36 am


i think it would work as a 8-side to chose the DMW the if i hit a 8 roll a 6-sided for monster DMW section, what they will do, i do not yet know.

DMW Characters:
===============
1:Attack Name: Octaslash
Attack effect: 8 physical hits with Base Strength depending *

2: Attack Name: Rush Assault
Attack effect: 15 physical hits total

3: Attack Name: Air Strike
Attack effect: Physical Attack versus all enemies

4: Attack Name: Meteor Shots
Attack effect: Magical Attack versus all enemies.

5: Attack Name: Healing Wave
Attack effect: Healing spell: Heals HP, MP and AP fully (and allows to exceed
the maximum up to twice the max), and inflicts Invincibility *ok will work on a reall effect*

6: Attack Name: Lucky Stars
Attack effect: All attacks are critical hits for a duration of 10 - 80 seconds.
The limit gauge goes up by 1 - 5 stages, depending on the level *here too*

7: Attack Name: Apocalypse
Attack effect: Magical Attack versus all enemies.

8: Chocobo Mode DMW:
=================

1: Attack Name: Chocobo Stomp
Attack effect: Physical Attack versus all enemies that ignores Vitality.

2: Attack Name: 1000 Needles
Attack effect: 18 hits with fixed damage depending on*

3: Attack Name: Murderous Thrust
Attack effect: Physical Attack that ignores Vitality versus one enemy.

4: Attack Name: Courage Boost!
Attack effect: Cures: Poison, Silence, Stop, and Stun.
Inflicts: Endurance, Barrier, Magic Barrier, 0 MP Consumption,
0 AP Consumption, Physical Guard, and Magical Guard*idk what this will do maybe * free spell casts*

5: Attack Name: Moogle Power
Attack effect: Inflicts Regen (duration is 40+ seconds).
Levels up all equipped materia. they all go up by 5 *regen, maybe spell strength boost*

6: Attack Name: Item Mugger
Attack effect: Magic Pot will give you a certain item, depending on the level:

|Level neutral Obtainable Items: |

|Lvl 1 Curaga Materia, Drain Materia, Graviga Materia, Libra Materia |
|Lvl 2 Iron Bangle, Titanium Bangle, Carbon Bangle, Platinum Bangle |
|Lvl 3 Kaiser Knuckles, Shinra Beta Plus, Royal Crown, Crystal Orb |
|Lvl 4 Elixir x5, Elixir x10, Phoenix Down x1, Phoenix Down x3 |
|Lvl 5 Ribbon, Gold Rolling Pin x1, Gold Rolling Pin x3, Gold Rolling Pin x5|

*id !#$&en know what this is going to do*




lv 1 Chain slash 3 attack, Airstrike damage to
all enemys

lv 2 Octa-slash 8 attacks, Meteor Shot magic damage to all enemys

lv 3 Apocalypse magic damage to all enemys, lucky starts critlial to (unknown) number of next attacks (double damage) and limit bar refills some

lv 4 Rush Assault 15 attacks, heals HP and MP (how much i do know know as real one would be 100%) invicivble for 3 attack (in or out)
PostPosted: Thu Nov 12, 2009 4:42 am


O.o
Overkill Much?
Seriously, tho, I'll develop stats for it later...
It's nappy time for me.

nexis_firestorm
Crew

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ffviizack
Vice Captain

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PostPosted: Fri Nov 13, 2009 4:28 am


nexis_firestorm
O.o
Overkill Much?
Seriously, tho, I'll develop stats for it later...
It's nappy time for me.

over kill >.> i just tryed to use the limit attacks i had in the most even form >.> not my fault im a one man army lol
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Battle Arena (Fighting/Sparring [RP]) Test your strength!

 
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