Okay people here are some rules we need to talk about,

All character must be based of a mythical character or person from sometime in history before 1500 AD. They can be characters from stories and fary tales, but only few can be.


1. You are allowed to make both a servent and a Master, so put them in the same profile as two different people but have the master be put in the master spot on your Servents profile and vise versa.

2. Few things of note for servants. Biased on the Class of Servant you are certain powers and abilities are given to you AUTOMATICALLY. these are standard of the class and not something that can be overwritten. to first understand this a general understanding of each of the Classes is required.
ALSO realize servants are capable of being summoned into MANY of the classes not just the one they ended up with. Hercules for example was able to be summoned into ANY of the classes except caster. King(queen) Arther was the ONLY servant to refuse all classes but Saber. so when making a servant...choose a hero then see what class would be the most fun.

3. Saber, The knight of the sword. The Saber class has been alluded to being the strongest Class of servant in head to head combat with higher damage out-put than most servants, a primarily offensive class. High magic resistance is a feature of this class but as Magic resistance can vary some saber's might find themselves the targets of the absolute strongest magic available to try and overcome an unknown resistance. The Primary trait of saber is the sword and armor though armor may or may not hinder the fighting style of the saber class.

4. Archer, The Knight of the Bow. The Archer class is the master of ranged combat. Projectiles of any form are this classes trademark. Archers are also believe it or not the best backstabbers you can find as their class trait of "Independent Action" allows them special mobility and lifespan without the governing power of a Master. Archers also have minor magic resistance akin to the saber class yet usually not nearly as potent. Any Ranged fighter should fit the Archer class.

5. Lancer, Knight of the Lance. Lancer is by far the most unappreciated class. The Lancers Primary weapon is any form of spear or pole-arm. the sheer versatility of this class isn't in its strength or speed but in the rapid switch between offense and defense capable with such an unorthodox weapon. Lancers are more often than not mid range fighters with moderate magic resistance and higher than average endurance. Lancers have a tendency to be quick and agile though it is not required.

6. Rider, The Mounted Warrior. The Rider Class is the most misunderstood. to be a Rider one doesn't have to have been made famous for mounted combat or the like but have the ability to do so. A Riders weapon should match who they were in life and vary from thrown weapons to jousting lances.

7. Caster, The Magus. Caster is fairly straight forward and hard to misinterpret. Legendary mages from across time. The benefits of the caster class is that you are capable of doing everything a normal Magus is capable of down to mundane magics and up to forming a contract with a servant.

8. Assassin, The Silent Killer. The assassin class is capable of hiding itself PERFECTLY. as in nigh imposable to find. in other words, assassins hiding you don't go seeking. If you have an assassin class character, please make sure to have their weapons reasonable for assassins, so no big heavy axes and clubs, but short swords, katannas, knives, claws and such.

9. Berzerker, The Mad Warrior. The Berzerker class is the catch all of heroic spirits...to be a berzerker means loss of access to most of your noble phantasms with exception to ones always active. also a berzerker cannot make complicated decisions on its own and cant resist an order from its master but in return requires significantly more magical energy.

10. The types of magic are as followed,

Boundaries
Strengthening
Transformation
Repairing
Healing
Enchantments
Ritual
Curses

as well as what type of magic you specialize in your "element" should also be listed. this could range anywhere from "grass" to "birds to "swords"

11. Listen to all mods and have fun!!