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D20 based role playing game 

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(Kousoku) The Phantom

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DemonOx

PostPosted: Tue Nov 10, 2009 1:58 pm


Name: Kousoku

Villain Name: Phantom
Age: 18

Height: 5’11

Weight: 160p

Appearance:
User Image
Power Source: Alien

History:
Kousoku was a normal human being until one fateful night while playing in the fields of his new planet. A group of aliens captured him and covered his whole body with alien tattoos. The process was painful but Kousoku survived long enough to get through it. Somehow he was able to escape the alien’s mother ship and find his way back to Grace. Fortunate for him, the aliens used their own blood to create the markings changing his whole inner body structure and giving him abnormal abilities. Now he walks the new world perfecting his unwanted gift.
PostPosted: Tue Nov 10, 2009 1:59 pm


PL: 1
PP: 6/26
Super Group:

Attributes
-Stat Name: Total (without enhanced) / modifier-
Strength: 12 (12) / +1
Dexterity: 10 (10) / +0
Constitution: 12 (12) / +1
Intelligence: 10 (10) / +0
Wisdom: 12 (12) / +1
Charisma: 10 (10) / +0

(Trade Offs: None)

Saving Throws
-Save Name: (Base + Ability + Misc) = Total-
Toughness: (0+1+0) = +1
Fortitude: (0+1+0) = +1
Reflex: (0+0+0) = +0
Will: (0+1+0) = +1

Combat
-Name: Total (defense bonus + misc + size) / Flat Footed-
Defense: 10 (0+0+0) / 10
-Name: Total (Dex mod + Power + misc) / Flat Footed-
Initiative: 0 (0+0+0) / 0
-Name: Melee/Ranged (Specific if feat)-
Attack: 0/0

Luck Points: 1

Feats:
Elusive Target
Acrobatic Bluff
Accurate Attack
Improved Initiative

Skills:

-Name: Total = Skill Rank + Ability Mod + Misc-
Acrobatics (Dex): 3 = 3 + 0 + 0
Bluff (Cha): 0 = 0 + 0 + 0
Climb (Str): 4 = 3 + 1 + 0
Computers (Int): 0 = 0 + 0 + 0
Concentration (Wis): 1 = 0 + 1 + 0
Craft (Int): - = 0 + 0 + 0
Diplomacy (Cha): 0 = 0 + 0 + 0
Disable Device (Int): - = 0 + 0 + 0
Disguise (Cha): 0 = 0 + 0 + 0
Drive (Dex): - = 0 + 0 + 0
Escape Artist (Dex): 2 = 2 + 0 + 0
Gather Information (Cha): 0 = 0 + 0 + 0
Handle Animal (Cha): 0 = 0 + 0 + 0
Intimidate (Cha): 0 = 0 + 0 + 0
Investigate (Int): - 0 = 0 + 0 + 0
Knowledge (Int): - = 0 + 0 + 0
Language (-): - = 0 + 0 + 0
Medicine (Wis): 1 = 0 + 1 + 0
Notice (Wis): 1 = 0 + 1 + 0
Perform (Cha): - = 0 + 0 + 0
Pilot (Dex): - = 0 + 0 + 0
Profession (Wis): - = 0 + 1 + 0
Ride (Dex): - = 0 + 0 + 0
Search (Int): 0 = 0 + 0 + 0
Sense Motive (Wis): 1 = 0 + 1 + 0
Slight of Hand (Dex): - = 0 + 0 + 0
Stealth (Dex): 0 = 0 + 0 + 0
Survival (Wis): 1 = 0 + 1 + 0
Swim (Str): 1 = 0 + 1 + 0

DemonOx


DemonOx

PostPosted: Tue Nov 10, 2009 2:00 pm


[align=center][b]PL:[/b] 1
[b]PP:[/b] 0/20
[b]Super Group:[/b]

[b]Attributes[/b]
[size=11]-[i]Stat Name: Total (without enhanced) / modifier[/i]-[/size]
[u][i]Strength:[/i][/u] 12 (12) / +1
[u][i]Dexterity:[/i][/u] 10 (10) / +0
[u][i]Constitution:[/i][/u] 12 (12) / +1
[u][i]Intelligence:[/i][/u] 10 (10) / +0
[u][i]Wisdom:[/i][/u] 12 (12) / +1
[u][i]Charisma:[/i][/u] 10 (10) / +0

[b][i](Trade Offs: None)[/i][/b]

[b]Saving Throws[/b]
[size=11]-[i]Save Name: (Base + Ability + Misc) = Total[/i]-[/size]
[u][i]Toughness:[/i][/u] (0+1+0) = +1
[u][i]Fortitude:[/i][/u] (0+1+0) = +1
[u][i]Reflex:[/i][/u] (0+0+0) = +0
[u][i]Will:[/i][/u] (0+1+0) = +1

[b]Combat[/b]
[size=11]-[i]Name: Total (defense bonus + misc + size) / Flat Footed[/i]-[/size]
[u][i]Defense:[/i][/u] 10 (0+0+0) / 10
[size=11]-[i]Name: Total (Dex mod + Power + misc) / Flat Footed[/i]-[/size]
[u][i]Initiative:[/i][/u] 0 (0+0+0) / 0
[size=11]-[i]Name: Melee/Ranged (Specific if feat)[/i]-[/size]
[u][i]Attack:[/i][/u] 0/0

[b]Luck Points:[/b] 1

[b]Feats:[/b]
Elusive Target
Acrobatic Bluff
Accurate Attack
Improved Initiative

[b]Skills:[/b]

[i]-Name: Total = Skill Rank + Ability Mod + Misc-[/i]
Acrobatics (Dex): 3 = 3 + 0 + 0
Bluff (Cha): 0 = 0 + 0 + 0
Climb (Str): 4 = 3 + 1 + 0
Computers (Int): 0 = 0 + 0 + 0
Concentration (Wis): 1 = 0 + 1 + 0
Craft (Int): - = 0 + 0 + 0
Diplomacy (Cha): 0 = 0 + 0 + 0
Disable Device (Int): - = 0 + 0 + 0
Disguise (Cha): 0 = 0 + 0 + 0
Drive (Dex): - = 0 + 0 + 0
Escape Artist (Dex): 2 = 2 + 0 + 0
Gather Information (Cha): 0 = 0 + 0 + 0
Handle Animal (Cha): 0 = 0 + 0 + 0
Intimidate (Cha): 0 = 0 + 0 + 0
Investigate (Int): - 0 = 0 + 0 + 0
Knowledge (Int): - = 0 + 0 + 0
Language (-): - = 0 + 0 + 0
Medicine (Wis): 1 = 0 + 1 + 0
Notice (Wis): 1 = 0 + 1 + 0
Perform (Cha): - = 0 + 0 + 0
Pilot (Dex): - = 0 + 0 + 0
Profession (Wis): - = 0 + 1 + 0
Ride (Dex): - = 0 + 0 + 0
Search (Int): 0 = 0 + 0 + 0
Sense Motive (Wis): 1 = 0 + 1 + 0
Slight of Hand (Dex): - = 0 + 0 + 0
Stealth (Dex): 0 = 0 + 0 + 0
Survival (Wis): 1 = 0 + 1 + 0
Swim (Str): 1 = 0 + 1 + 0
[/align]
PostPosted: Thu Nov 12, 2009 11:24 pm


POWERS


Super Speed
-Rank:1
-Cost: 2pp per rank (2pp)
-Build: Speed + affect Others(extra)
-Action: Move
-Range: Personal
-Saving Throw: None
-Duration: Sustained
-Description:
The ability to mover at increased speed as well as increase the speed of anything the user is touching.
------------------------------------------------------------------------------------

Running Water
-Rank: 1
-Cost: 1:2pp per rank (1pp)
-Build: Super Movement(water running) - Limited(only while moving)
-Action:Move(active)
-Range:Personal
-Saving Throw:None
-Duration:Sustained
-Description:Ability to run on water while running.
------------------------------------------------------------------------------------

Striking Cobra
-Rank: 1
-Cost: 2pp per rank (2pp)
-Build: Damage + Penetraiting(extra)
-Action: Standard(active)
-Range: Touch
-Saving Throw: Toughness(staged) (DC: 16)
-Duration: Instant
-Description:
Using increased speed the user is able to give his attack an extra boost of power and accuracy. The user is moving so fast that it would be extremely hard to block this attack
------------------------------------------------------------------------------------

Fatigue Enhancement
-Rank: 1
-Cost: 2pp per rank + 1(3pp)
-Build: Fatigue(2pp) + Sedation(PF)
-Action: Standard(active)
-Range: Touch
-Saving Throw: Toughness(staged) (DC: 11)
-Duration: Instant
-Description:
With a single touch the opponents heart beat is increased tiring out the opponent physically.
------------------------------------------------------------------------------------

Dark Bunny Lord
Captain


Dark Bunny Lord
Captain

PostPosted: Thu Nov 12, 2009 11:27 pm


[align=center] [size=11] [u][b]POWERS[/b][/u] [/align]

Super Speed
-[u]Rank:[/u]1
-[u]Cost:[/u] 2pp per rank (2pp)
-[u]Build:[/u] Speed + affect Others(extra)
-[u]Action:[/u] Move
-[u]Range:[/u] Personal
-[u]Saving Throw:[/u] None
-[u]Duration:[/u] Sustained
-[u]Description:[/u]
The ability to mover at increased speed as well as increase the speed of anything the user is touching.
------------------------------------------------------------------------------------

Running Water
-[u]Rank:[/u] 1
-[u]Cost:[/u] 1:2pp per rank (1pp)
-[u]Build:[/u] Super Movement(water running) - Limited(only while moving)
-[u]Action:[/u]Move(active)
-[u]Range:[/u]Personal
-[u]Saving Throw:[/u]None
-[u]Duration:[/u]Sustained
-[u]Description:[/u]Ability to run on water while running.
------------------------------------------------------------------------------------

Striking Cobra
-[u]Rank:[/u] 1
-[u]Cost:[/u] 2pp per rank (2pp)
-[u]Build:[/u] Damage + Penetraiting(extra)
-[u]Action:[/u] Standard(active)
-[u]Range:[/u] Touch
-[u]Saving Throw:[/u] Toughness(staged) (DC: 16)
-[u]Duration:[/u] Instant
-[u]Description:[/u]
Using increased speed the user is able to give his attack an extra boost of power and accuracy. The user is moving so fast that it would be extremely hard to block this attack
------------------------------------------------------------------------------------

Fatigue Enhancement
-[u]Rank:[/u] 1
-[u]Cost:[/u] 2pp per rank + 1(3pp)
-[u]Build:[/u] Fatigue(2pp) + Sedation(PF)
-[u]Action:[/u] Standard(active)
-[u]Range:[/u] Touch
-[u]Saving Throw:[/u] Toughness(staged) (DC: 11)
-[u]Duration:[/u] Instant
-[u]Description:[/u]
With a single touch the opponents heart beat is increased tiring out the opponent physically.
------------------------------------------------------------------------------------
[/size]
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