Achievements:
Loremaster of Rohm Derrha
For these, you will have to gather the information required and then contact me if you think you're ready. You must answer eight out of ten questions correctly to pass. If you fail, I'll change the questions, and you'll have to wait three real-life days to try again.
Scholar of Military History--For this one, you'll need to travel the kingdom and seek out important battlegrounds. There will be subtle hints along the way. Success will grant a +2 mastery bonus to Knowledge (history).
Scholar of Natural History--This one requires a thorough exploration of the wilderness as well as meeting a few key individuals. Success will grant a +2 mastery bonus to Knowledge (nature).
Scholar of Political History--This one's easy: the information's already posted. Success will grant a +2 mastery bonus to Knowledge (nobility and royalty).
Scholar of Social History--You'll have to advance the plot in order to unlock the secrets required to complete this. Success will grant a +2 mastery bonus to Knowledge (local).
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"The Jewel of Discord" Achievements
Born Leader--Develop a close following in spite of the citizens' natural suspicion of you.
Common Threat--Unite the citizens of a town against you in spite of the citizens' natural suspicion of each other.
Crown of the Dominator--Toward the end of the "Jewel of Discord" plot, create a Wondrous Item from the artifact that is obtained.
Friends in Wet Places--Befriend the Water Elemental community.
Lost Lovers--Find two specific lovers and reunite them.
Master of Deception--Fool an audience with a cantrip or L1 spell from the Illusion school.
The World Is Made Of--Spread love and peace throughout the kingdom in spite of the citizens' natural suspicion of each other.
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Arena, Rohm Derrha ???
The Legend of the Verdant Arrow--Re-enact a certain event in the siege of the arena.
Situational Awareness--Trigger a trap so that your opponent takes the blow. The trap must get the kill in order for this to count.
High Ground--Work your way to the highest point in the arena.
Tricky Tricky--Pull off a feint attack against your opponent while he is under the effect of the Curse of Discord.
Play Nice--Escape the arena and befriend the water elemental on your way out.
Bloody Gatekeeper--Find a way to open the arena's main gate. Your opponent must be injured or killed as a result of this.
Master of the Rohm Derrha Arena--Display epic creativity and mastery of the arena.
Feat of Strength: The Kind Embrace of Death (details are secret!)
Souls of the Abyss
We're a guild dedicated mainly to Dungeons and Dragon's based role play. We're looking for semi-literate role players and DM's.
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