RP: Ebongate Castle
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Description Section:
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Character Name: Grau "Darkmane" Rooghrah
Race: Human
Alignment: True Neutral
Deity: Obad-Hai
Size: Small
Age: 20
Gender: Male
Height: 3'6"
Weight: 165 lb.
Eyes: Yellow
Hair: Black
Skin: Black
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Languages Section
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-Kinnish
-Sylvan
-((not Common; wildkin are too far removed from civilized society, and I wanna play a character with a language barrier, anyhow))
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Class and Level Section
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Main Class and Level: Barbarian 2
Secondary Class and Level:
Tertiary Class and level:
EXP: 1000/3000
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Ability Scores Section
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Strength: 16/+3
Dexterity: 18/+4
Constitution: 11/+0
Intelligence: 10/+0
Wisdom: 8/-1
Charisma: 16/+3
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Stats Section
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HP: 15 (1d12)
AC: 22 (10 + 1 size + 5 armor + 2 shield +4 DEX)
Damage Reduction: 0
Speed: 30 ft. (20 for small creatures + 10 from Barbarian)
Touch Armor Class: 15
Flat-Footed Armor Class: 22 (from Uncanny Dodge)
Initiative: +4
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Saving Throws Section
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Fortitude: +2
Reflex: +4
Will: -1
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Feats Section
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-Endurance
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Special Abilities Section
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-Rage (1/day) (+4 strength, +4 constitution, +2 will save, -2 AC, can't use certain skills/feats, fatigued when finished = -2 strength, -2 dexterity, no running/charging; lasts for 3+improved CON rounds)
-Fast movement: +10 speed
-Illiteracy... 2 skill points have been spent to eliminate this.
-Uncanny Dodge: retain DEX bonus to AC if flat-footed or struck by invisible attacker
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Spells Section
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Spell Save: wet toast
Domain/Specialty School: (If you don't have one, put none)
Level 0:
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Level 1:
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Level 2:
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Level 3:
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Level 4:
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Level 5:
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Level 6:
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Level 7:
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Level 8:
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Level 9:
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Spells Per Day Section
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Level 0: Spells Known || Spell Save DC || Spells Per Day || Bonus Spells (0 for level 0 spells)
Level 1:
Level 2:
Level 3
Level 4:
Level 5:
Level 6:
Level 7:
Level 8:
Level 9:
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Skills Section
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Appraise (INT) 0 = 0 + 0 + 0Balance (DEX) 5 = 4 + 2 - 1Bluff (CHR) 3 = 3 + 0 + 0 Climb (STR) 3 = 3 + 0 + 0 Concentration (CON) 0 = 0 + 0 + 0 Craft (Leatherworking) (INT) 4 = 0 + 4 + 0 Decipher Script (INT) ---Diplomacy (CHR) 3 = 3 + 0 + 0 Disable Device (DEX) ---Disguise (CHR) 3 = 3 + 0 + 0Escape Artist (DEX) 3 = 4 + 0 - 1 Forgery (INT) 0 = 0 + 0 + 0 Gather Information (CHR) 3 = 3 + 0 + 0Handle Animal (CHR) 8 = 3 + 4 + 1Heal (WIS) -1 = -1 + 0 + 0 Hide (DEX) 7 = 4 + 0 + 3 - 1Intimidate (CHR) 3 = 3 + 0 + 0Jump (STR) 2 = 3 + 0 - 1 Knowledge (all) (INT) ---Listen (WIS) 5 = -1 + 4 + 2 Move Silently (DEX) 3 = 4 + 0 - 1 Open Lock (DEX) ---Perform (CHR) 3 = 3 + 0 + 0Profession (WIS) ---Ride (DEX) 4 = 4 + 0 + 0Search (INT) 0 = 0 + 0 + 0 Sense Motive (WIS) -1 = -1 + 0 + 0 Sleight of Hand (DEX) ---Speak Languages (N/A) (4) Spellcraft (INT) ---Spot (WIS) 1 = -1 + 0 + 2 Survival (WIS) 3 = -1 + 4 + 0 Swim (STR) 1 = 3 + 0 - 2 Tumble (DEX) ---Use Magic Device (CHR) ---Use Rope (DEX) 4 = 4 + 0 + 0---------------------------------------------------
Combat/Weapons Section
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Base Attack Bonus:+1
Grapple:+0 (+1 base attack bonus, +3 STR, -4 base attack bonus)
Weapon (Slot 1): Flail
-Attack Bonus (if any): +4
-Damage: 1d6 +4
-Critical: x2
-Range:
-Type: One-handed martial bludgeoning
-Weight: 2.5 lb.
-Other Notes: +2 to disarm/avoid disarming self; can make trip attacks
Weapon (Slot 2): Claw (two present)
-Attack Bonus: +4
-Damage: 1d3
-Critical: x2
-Range:
-Type: Natural primary slashing
-Weight:
-Other Notes:
Weapon (Slot 3): Bite
-Attack Bonus: +4
-Damage: 1d4
-Critical: x2
-Range:
-Type: Natural secondary piercing
-Weight:
-Other Notes:
Weapon (Slot 4):
-Attack Bonus (if any)
-Damage
-Critical
-Range
-Type
-Weight
-Other Notes
Ammunition (Type 1):
Ammunition (Type 2):
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Defense/Armor Section
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Spell Resistance: 0
Arcane Spell Failure Total: 10%
Armor/Protective Item: Chain Shirt +1
-Type: Light Armor
-AC Bonus: +5
-Max Dex: +4
-Check Penalty: -1
-Spell Failure: 20%
-Speed: 20 ft.
-Weight: 12.5 lb.
-Special Properties: magical/masterwork
Shield/Protective Item: Darkwood Shield
-AC Bonus: +2
-Weight: 2.5 lb.
-Check Penalty: -0
-Spell Failure: 0%
-Special Properties: Darkwood (is lighter and doesn't interfere much)
Protective Item (Slot 1):
-AC Bonus
-Weight
-Special Properties
Protective Item (Slot 2):
-AC Bonus
-Weight
-Special Properties
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Possessions Section
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Possessions:
-Artisan's Tools (leatherworking
-Bell
-Explorer's Vestments
-Fishhook
-Meat chunks (x2)
-Sack
-Soap (1 lb.)
-Waterskin
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Current Load: 25 lb.
Light Load: 57 lb. or fewer
Medium Load: 58-105 lb.
Heavy Load: 106-162 lb.
Lifts Over Head (Equals Max Load): 162 lb.
Lift off Ground (2x Max Load): 324 lb.
Push or Drag (3x Max Load):486 lb.
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Wealth Section
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CP:
SP:7
GP:8
PP:96
Property owned:
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Mercenaries/Servants/Workers Hired:
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