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D20 based role playing game 

Tags: Super, powers, heros, villans, dice20 

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The Jedi Knight

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Malina_Dammion

PostPosted: Sat Nov 07, 2009 4:38 pm


The Jedi Knight:
The Jedi Knight is a human of the future who relies of a mysterious source of energy called "The Force". "The Force" is believed to be the energy that holds all of the Universe together and fuels all creation and control. The Jedi Knight sacrifices all emotions for follow under the orders of the Jedi Council and The Force. He is a logical and controlled being who is a beacon of hope to all the Universe.

Strengths:
The Jedi Knight is highly prepared for combat, using his Lightsaber and The Force to take on any enemy. He uses his Lightsaber to cut through any matter and uses The Force to achieve amazing feats of acrobatics and defense.

Weaknesses:
The Jedi Knight is weakened without his Lightsaber and holds no true form of offense without it. He may use The Force to protect himself and attempt to retrieve his Lightsaber but until it is in his hands again he cannot effectively battle.
PostPosted: Sat Nov 07, 2009 4:41 pm


PL: 1
PP: 0/20
Super Group:

Attributes
-Stat Name: Total (without enhanced) / modifier-
Strength: 10 (10) / +0
Dexterity: 12 (10) / +1
Constitution: 10 (10) / +0
Intelligence: 10 (10) / +0
Wisdom: 12 (10) / +1
Charisma: 12 (10) / +1

(Trade Offs: None)

Saving Throws
-Save Name: (Base + Ability + Misc) = Total-
Toughness: (0+0+0) = +0
Fortitude: (0+0+0) = +0
Reflex: (3+1+0) = +4
Will: (0+1+0) = +0

Combat
-Name: Total (defense bonus + misc + size) / Flat Footed-
Defense: 10 (0+0+0) / 10
-Name: Total (Dex mod + Power + misc) / Flat Footed-
Initiative: 0 (1+0+0) / 0
-Name: Melee/Ranged (Specific if feat)-
Attack: 1/0

Luck Points: 1

Feats:

Skills:
-Name: Total = Skill Rank + Ability Mod + Misc-
Acrobatics (Dex): 0 = 0 + 0 + 0
Bluff (Cha): 0 = 0 + 0 + 0
Climb (Str): - = 0 + 0 + 0
Computers (Int): 0 = 0 + 0 + 0
Concentration (Wis): 0 = 0 + 0 + 0
Craft (Int): - = 0 + 0 + 0
Diplomacy (Cha): 0 = 0 + 0 + 0
Disable Device (Int): - = 0 + 0 + 0
Disguise (Cha): 0 = 0 + 0 + 0
Drive (Dex): - = 0 + 0 + 0
Escape Artist (Dex): 0 = 0 + 0 + 0
Gather Information (Cha): 0 = 0 + 0 + 0
Handle Animal (Cha): 0 = 0 + 0 + 0
Intimidate (Cha): 0 = 0 + 0 + 0
Investigate (Int): - 0 = 0 + 0 + 0
Knowledge (Int): - = 0 + 0 + 0
Language (-): - = 0 + 0 + 0
Medicine (Wis): 0 = 0 + 0 + 0
Notice (Wis): 0 = 0 + 0 + 0
Perform (Cha): - = 0 + 0 + 0
Pilot (Dex): - = 0 + 0 + 0
Profession (Wis): - = 0 + 0 + 0
Ride (Dex): - = 0 + 0 + 0
Search (Int): 0 = 0 + 0 + 0
Sense Motive (Wis): 0 = 0 + 0 + 0
Slight of Hand (Dex): - = 0 + 0 + 0
Stealth (Dex): 0 = 0 + 0 + 0
Survival (Wis): 0 = 0 + 0 + 0
Swim (Str): 0 = 0 + 0 + 0

Malina_Dammion


Malina_Dammion

PostPosted: Sat Nov 07, 2009 4:58 pm


POWERS


Name Lightsaber
-Rank: 1
-Cost: 3pp per rank + 1 (4pp)
-Build: Device + Restricted
-Description: The Lightsaber is the Jedi Knights main weapon capable of slicing through any material but the Lightsaber is controlled and powered by The Force so only a Jedi Knight is trained to use them.

Lightsaber
-Rank: 1
-Cost: 5pp per rank (5pp)
-Build: Damage + Penetration(x4)
-Action: Standard
-Range: Touch
-Saving Throw: Toughness(staged)(DC:16)
-Duration: Instant
-Description: The Lightsaber's blade is made of pure energy slicing through any solid material like it was butter.
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Force Jump
-Rank: 5
-Cost: 1pp per rank (5pp)
-Build: Leaping
-Action: Move(active)
-Range: personal
-Saving Throw: none
-Duration: permanent
-Description: The Jedi Knight is well in tune with The Force and is able to use it to launch himself unbelievable distances into the air. From standing at jumping straight into the air he can fly up to 125 feet off the ground. With a running start he can jump across 500 feet.
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Jedi Mind-Trick
-Rank: 1
-Cost: 1pp per rank (1pp)
-Build: Mind-Control + Effortless - Limited to One Command(one command when spoken) - Sense Dependent
-Action: Standard(active)
-Range: Perception
-Saving Throw: Will (DC:11)
-Duration: Concentration(lasting)
-Description: The Jedi is capable of using The Force to force a subject to follow a command. This Jedi Mind-Trick is commonly used in interrogations and in a tight situation to get an enemy or bystander to believe what ever they say or answer their questions.
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Pre-Made Characters (Arctypes)

 
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