[NOTE]
In this thread, wherever you see Kido Spells with a percentage beside them, those spell lists were taken from the Gotei Elite / those RCP's are the same in the Gotei Elite, with the Kido System that describes the spells and percentages, which is owned by iSiel.
Agility Techniques listed anywhere in this thread were also taken from the Gotei Elite, and although they are public knowledge in the world of bleach, the EXACT wording that is posted here was developed and researched by the Gotei Elite, thus the particular wording belongs to the Gotei Elite (but is alright to use here).
The Gotei Elite
[
Captain Kaicho's Rcp
Name: Kaicho:
Age: 17
Occupation: Captain of Squad Twelve
Specialty: Time manipulation, Speed and fire
Race: Vizard
Zanpakuto's Name: Aura Blaze
Zanpakuto Sealed form:

Shikai Form:

Shikai/Special Ability 1:
Lotus of burning flames,
When this skill is activated Arekessu’s swors is covered in blazing flame, this gives gives the blade a much more devastating attack power than previous, With this skill activated Arekessu can point his sword at any opponent and create a torrent of flames that shoot towards the opponent targettes.
Shikai/Special Ability 2:
Blazing twist
This skill is mostly a defence skill, it works by arekessu creating a barrio of flames around his body in a spherical form, this can deflect most of the weaker kido but will provide little protection against the stronger kido Plus this skill can be activated any time even if he is the middle of close contact.
Shikai/Special Ability 3:
Chain of blazing destruction
When Arekessu activates this shikai, the cane he carries can extend itself into an unlimated chain leangth which can grab, whip and set fire to anthing it touches.
Bankai:

Bankai Technique 1:
Cookeh says the words "Bankai of time and illusions - arise - Kaichos speed sullenly increases so fast that to any normal persons eye he would be at a brisk walking pace, This is great for attacking enemies without them knowing
Bankai Technique 2:
cookeh whispers " Bankai of Fire and earth and Thus , Once again arrekessu's sword's transform into dragon forms and fly into the air, there they start shooting endless supplies of Monlen rock, and Lava ect at unimaginable speeds, This attack is devastating and should only be used as a last resor
Vizard Powers
~ Enhance Speed
~ Enhance power
~ Enhance agility
~ Enhance accuracy
~ Red Cero
~ Black Cero
~ Power Block - Kaicho in hollow form can use his hand or arm to block any sword attack
~ Power Slice - Kaicho can swing his katanas each enhanced with the black and red Cero, Thus enhancing attack by 72%
~ Kaicho's hollow form's Raitsu increases by 75%, However while the normal kaicho form is hidden behind the mask, it can recharge its raitsu, so when the mask dissapears kaicho is as fit and strong as when he started the match
Vizard Mask:

Vizard Bankai:

~Ranked Kido Setting~
(( Modelled after The Gotei Elite's Kido System. ))
The Gotei Elite
Hado
20% 1. Shō (Thrust)
20% 2. Beniikazuchi (Crimson Thunder)
20% 3. Kuukuu no Akuryoku (Grip of the Void)
20% 4. Byakurai (White Lightning)
20% 8. Kutsuunomaru (Circle of Pain)
20% 11. Tsuzuri Raiden
20% 12. Fushibi (Ambush Flare)
20% 20. Burn
20% 27. Breaking Palm
20% 29. Chuujou
20% 30. Assatsu
20% 31. Shakkahō (Shot of Red Fire)
20% 33. Sōkatsui (Blue Fire, Crash Down)
20% 35. Tenken (Sword of Heaven)
20% 37. Thousand Burst
20% 38. Altar
20% 42. Uchuu no Shinjitsu (Truth of the Universe)
20% 47. Dead Air
20% 48. Burst Stream
35% 49. Ikijigoku (Hell on Earth)
35% 52. Bakuhatsu no Chakudan (Detonating Impact)
35% 53. Big Hammer
35% 54. Haien (Abolishing Flames)
35% 58. Tenran (Orchid Sky)
35% 60. Chaining Blast
50% 63. Raikōhō (Thunder Roar Cannon)
50% 64. Sōren Sōkatsui (Twin Lotus Blue Fire, Crash Down)
50% 65. Burning Spirit
50% 67. Chain Reaction
50% 72. Burst Geyser
Bakudo
20% 1. Sai (Restrain)
20% 2. Kabe (Wall)
20% 4. Hainawa (Crawling Rope)
20% 8. Seal of Patience
20% 9. Geki (Strike)
20% 13. Earthern Maw
20% 16. Ryuusa (Quicksand)
20% 25. Betobetokenwonuku (Sticky Draw)
20% 26. Kyakko (Curving Light)
20% 28. Anchor
20% 30. Shitotsu Sansen (Beak-Stab Typle Beam)
20% 37. Tsuriboshi (Suspending Star)
20% 39. Enkosen (Circular Shield)
35% 45. Beast Fang
35% 50. Sokubaku (Shackles)
35% 58. Kakushitsuijyaku (Grasp of the Chasing Sparrow)
35% 61. Rikujōkōrō (Six Rods Prison of Light)
35% 62. Hyapporankan (Hundred Stepped Rails)
35% 63. Sajō Sabaku (Chainlike Desert)
35% 73. Tozansho
35% 75. Gochūtekkan (Quintet of 1 kan Iron Pillars)
50% 77. Tenteikuura (Soaring Net of the Heavens)
50% 78. 1000 Knives Torture
50% 81. Danku (Splitting Void)
50% 89. Kouchinomaru (Circle of Confinement)
Chiyudo
20% 2. Amatsubu (Rain Drop)
20% 5. Antidote
35% 25. Bandaidification
50% 55. Great Barrier
Bougyoudo
20% 3. Blue Mist
20% 22. Bikan (Beautiful Sight)
20% 25. Bansoukou
35% 28. Harinezumi: Stage One
35% 29. Harinezumi: Stage Two
35% 30. Banshiissei
50% 35. Collapse
50% 46. Control Doll
50% 56. Area of Silence
Agility Techniques:
Dashing
A most basic technique that allows the user to throw him/herself at an angle which their stance directs. Based on an individual's attributes, dashing can be quite a fast move instead of running. Also depending on the distance, dashing can be quite useful if in closer range to the opponent. Wise timing could see you escaping some harsh damage at the last moment.
Shunpo - Flash Step
A movement technique that allows the user to move faster than the eye can follow. The user forces a stream of energy in front of them, along a path of their choosing, then takes one step into the stream. They are then propelled exceptionally fast through the stream to reappear at the opposite side. Whilst in the stream it is very hard to spot the user's movements unless you are an equal or higher rank. Shunpo can easily be used to almost instantly move from one place to another.
Air Walk
The ability to walk on air using spiritual energy. By collecting and solidifying Spiritual Particles beneath their feet, Soul Reapers can gain traction on thin air to either freely move about or to stop themselves from falling. It cannot necessarily be used very often, especially for officers. It is an ability that can only be temporarily used but cannot last for a very long period of time. For Lieutenants however, they can stay on air for quite a bit longer. For captains, it can be held for quite a long while considering the great amount of Reiatsu within a Captain-ranking individual.
Senka - Flash Blossom
Although Shunpo is connected with this ability, this technique possess a unique name and style of its own. This technique is known as Senka (闪花, Flash Blossom), a Flash Step combined with a spin to quickly move behind the enemy, followed by a strike aimed to destroy the Saketsu Chain and the Hakusui Soul Sleep with a combination of two quick sword thrusts. This technique is one of the two that Youruichi developed mixing Shunpo to complete its ability. Senka can be performed without the particular sword attacks though, simply to Flash Step behind an enemy, and make it so that you face towards their back.
Utsusemi
This technique is one of the most difficult speed abilities of them all. Furthermore, this is also one of the two that Youruichi developed as well. It is the 4 ways of the Shihou through Shunpo which is also known as "Utsusemi". It's ability is a speed known to be so fast that the user leaves an afterimage of him/herself. Its affect is most absolute, superb, and flawless if ever fully perfected. And to be more specific, Utsusemi's speed is so fast, that the enemy can practically feel and touch the physical body of the afterimage and not even know the very fact that it is nothing more but an afterimage. Its very image can easily deceive the eyes of the enemy. This technique is very rare, thus few captains are able to possess such a flawless ability. Furthermore it is most lethal when combining Senka after Utsusemi is executed. Utsusemi can even be used to evade damage, leaving behind an afterimage to take the strike. The assailant can even feel their blade hitting the afterimage as if it were real, before it blurs away to nothingness.
~Vizard spells~
~ Fireball ~
~ Red Cero ~
~ Black Cero ~
~ Lightning Cero ~
Regular Appearance:

History:
Born in the far away village ( Who's name i cannot mention ), When Kaicho was only seven the samurai invaded his village and killed all of its occupants, exept from Kaicho, The soldier who found him considered him no threat so left him alive to starve to death, Quite luckily kaicho had exellent survival instincts, and managed to survive, He passed his time by training Aura Blaze every day he spent about three hours a day training, preparing himself for hunting down the men who killed his family and friends, When Kaicho was Fifteen he set of from his dark, lonely village in search of the men, One by One he found them and killed them, He took pleasure in watching them die a long unpleasant death. . . . Eventually after he had killed the last man a soul reaper captain invited him to join his squad as a Vice Captain, a year later this captain died of unknown causes and Kaicho took command of the squad, Finally realising that he had taken command of the Gotei 13, There he remains till this day. . . a succcesfull Gotei leader with the best Captains the Seireitei has to offer
In this thread, wherever you see Kido Spells with a percentage beside them, those spell lists were taken from the Gotei Elite / those RCP's are the same in the Gotei Elite, with the Kido System that describes the spells and percentages, which is owned by iSiel.
Agility Techniques listed anywhere in this thread were also taken from the Gotei Elite, and although they are public knowledge in the world of bleach, the EXACT wording that is posted here was developed and researched by the Gotei Elite, thus the particular wording belongs to the Gotei Elite (but is alright to use here).
The Gotei Elite
(( The following was made by Zalian ))
In this thread, those, who wish to participate in RPs and such, you MUST post a character profile that specifically states your Zanpakuto's abilities and such. You are also allowed to add in any other specific information about your character as bonuses, that will get us to know your character better. As for the required information that you must post for your character, I will provide it soon. But before that, I must apply a strict ability rule.
~Ability Rule~
Creating certain abilities does not just require creativity (though always encouraged nonetheless), it requires a realistic explination of how the ability is used. Furthermore, a character must possess abilities that are fair and do no cross the boundaries of godlike strength and power. One must follow the laws of equality and teamwork. An individual's abilities alone are not always enough. Sometimes, it takes teamwork and cooperation, in order to combine two different abilities, from two individuals, to create a successful teamwork, within RP battle. With that said, as I stated again, but I'll be more specific, one must understand his/her rank and learn the limits of abilities.
And so, I will provide each rank a proper ability setting. So let's get started.
~Captain Zanpakuto Setting~
Captains are allowed to possess up to 3 Shikai abilities max. As for Bankai, Captains are allowed to possess up to 2 Bankai abilities max. When a Captain possesses two Bankai abilities, it means that Captains have fully perfected its power and know how to control it.
~Lieutenant Zanpakuto Setting~
Lieutenants are allowed to possess up to 3 Shikai abilities max. For Bankai, Lieutenants have an optional choice to make for Bankai revealing. A lieutenant can choose whether to possess a Bankai or not. However, if a Lieutenant does possess a Bankai it is not fully perfected and is still under training. Furthermore, Lieutenants are only allowed to possess 1 Bankai ability max.
~Officer Zanpakuto Setting~
Officers are allowed to possess up to 3 Shikai abilities max. As for Bankai, Officers are not allowed to possess one. One must train hard and work his/her way to becoming a Lieutenant (at best), in order to possess Bankai.
~Soldier Zanpakuto Setting~
Soldiers are only allowed to possess up to 2 Shikai abilities max. As for Bankai, soldiers are not allowed to possess one.
Now that this setting is created accordingly, I will now be making a more simple discription of this setting, in case some of you may not know how to set it. But I will also be adding the entire description of what must be required to make a character profile.
~Captain Character Setting~
Name:
Occupation:
Specialty:
Zanpakuto's Name:
Shikai/Special Ability 1:
Shikai/Special Ability 2:
Shikai/Special Ability 3:
Bankai:
Bankai Technique 2:
~Ranked Kido Setting~
~Lieutenant Character Setting~
Name:
Occupation:
Specialty:
Zanpakuto's Name:
Shikai/Special Ability 1:
Shikai/Special Ability 2:
Shikai/Special Ability 3:
Bankai Non-Perfected (optional):
~Ranked Kido Setting~
~Officer Character Setting~
Name:
Occupation:
Specialty:
Zanpakuto's Name:
Shikai/Special Ability 1:
Shikai/Special Ability 2:
Shikai/Special Ability 3:
~Ranked Kido Setting~
~Soldier Character Setting~
Name:
Occupation:
Specialty:
Zanpakuto's Name:
Shikai/Special Ability 1:
Shikai/Special Ability 2:
~Ranked Kido Setting~
And there you have it. These are the proper setting that must be required for every member of this guild. Please remember that you must NOT cross the boundaries of this setting. Furthermore, you must be detailed when creating your abilities. And don't go making them so godlike powerful. No one is perfect and thus, we must all be fair with one another. Only through literate strategizing and detailed description is what differs from our atributes and character. Still, regardless of that fact, and as I stated again, we must always be fair when battling with one another and must not be so godlike. Remember that at ALL TIMES! That is all for now and thank you for reading the settings. I am sure you all will get accustomed with these settings and will make a most suitable character profile. So I wish you the best of luck!
~Created by Zalian, Captain of Squad 13~
~.:Originated from The Gotei Elite:.~
~Ability Rule~
Creating certain abilities does not just require creativity (though always encouraged nonetheless), it requires a realistic explination of how the ability is used. Furthermore, a character must possess abilities that are fair and do no cross the boundaries of godlike strength and power. One must follow the laws of equality and teamwork. An individual's abilities alone are not always enough. Sometimes, it takes teamwork and cooperation, in order to combine two different abilities, from two individuals, to create a successful teamwork, within RP battle. With that said, as I stated again, but I'll be more specific, one must understand his/her rank and learn the limits of abilities.
And so, I will provide each rank a proper ability setting. So let's get started.
~Captain Zanpakuto Setting~
Captains are allowed to possess up to 3 Shikai abilities max. As for Bankai, Captains are allowed to possess up to 2 Bankai abilities max. When a Captain possesses two Bankai abilities, it means that Captains have fully perfected its power and know how to control it.
~Lieutenant Zanpakuto Setting~
Lieutenants are allowed to possess up to 3 Shikai abilities max. For Bankai, Lieutenants have an optional choice to make for Bankai revealing. A lieutenant can choose whether to possess a Bankai or not. However, if a Lieutenant does possess a Bankai it is not fully perfected and is still under training. Furthermore, Lieutenants are only allowed to possess 1 Bankai ability max.
~Officer Zanpakuto Setting~
Officers are allowed to possess up to 3 Shikai abilities max. As for Bankai, Officers are not allowed to possess one. One must train hard and work his/her way to becoming a Lieutenant (at best), in order to possess Bankai.
~Soldier Zanpakuto Setting~
Soldiers are only allowed to possess up to 2 Shikai abilities max. As for Bankai, soldiers are not allowed to possess one.
Now that this setting is created accordingly, I will now be making a more simple discription of this setting, in case some of you may not know how to set it. But I will also be adding the entire description of what must be required to make a character profile.
~Captain Character Setting~
Name:
Occupation:
Specialty:
Zanpakuto's Name:
Shikai/Special Ability 1:
Shikai/Special Ability 2:
Shikai/Special Ability 3:
Bankai:
Bankai Technique 2:
~Ranked Kido Setting~
~Lieutenant Character Setting~
Name:
Occupation:
Specialty:
Zanpakuto's Name:
Shikai/Special Ability 1:
Shikai/Special Ability 2:
Shikai/Special Ability 3:
Bankai Non-Perfected (optional):
~Ranked Kido Setting~
~Officer Character Setting~
Name:
Occupation:
Specialty:
Zanpakuto's Name:
Shikai/Special Ability 1:
Shikai/Special Ability 2:
Shikai/Special Ability 3:
~Ranked Kido Setting~
~Soldier Character Setting~
Name:
Occupation:
Specialty:
Zanpakuto's Name:
Shikai/Special Ability 1:
Shikai/Special Ability 2:
~Ranked Kido Setting~
And there you have it. These are the proper setting that must be required for every member of this guild. Please remember that you must NOT cross the boundaries of this setting. Furthermore, you must be detailed when creating your abilities. And don't go making them so godlike powerful. No one is perfect and thus, we must all be fair with one another. Only through literate strategizing and detailed description is what differs from our atributes and character. Still, regardless of that fact, and as I stated again, we must always be fair when battling with one another and must not be so godlike. Remember that at ALL TIMES! That is all for now and thank you for reading the settings. I am sure you all will get accustomed with these settings and will make a most suitable character profile. So I wish you the best of luck!
~Created by Zalian, Captain of Squad 13~
~.:Originated from The Gotei Elite:.~
-------------------------------------
Agility System
As we all know, in many of the Bleach groups, clans, and guilds alike, we often see many individuals misuse a certain speed ability. That ability is known as Shunpo (flash-step). A movement technique that allows the user to move faster than the eye can follow. This fast agility technique is a most difficult one to perfect, for it mainly depends on the user and how much he/she masters it. In the original Bleach, there has been only one individual who has mastered it completely and is known to be the fastest Soul Reaper in all of Soul Society. That person is Youruichi. Furthermore, she is the one person who also developed two other powerful agility techniques, using Shunpo's atributes, that are most difficult to master more than anything (but we'll get to those later).
As I stated before, people so typically misunderstand Shunpo's true abilities, thus many believe that they can have their character appear just about anywhere, which is really abusing the true nature of Shunpo. Furthermore, many ranks already believe they can easily obtain such a fearsome speed. Therefore, we captains decided to create a new system. A rule, if you will, that will allow a more specific understanding about Shunpo and how it is truly used and what rank it is truly meant for. So to start things off, I will be creating certain levels of speed for each rank. This will maintain a most efficient system within agility atributes accordingly.
As we all know, in many of the Bleach groups, clans, and guilds alike, we often see many individuals misuse a certain speed ability. That ability is known as Shunpo (flash-step). A movement technique that allows the user to move faster than the eye can follow. This fast agility technique is a most difficult one to perfect, for it mainly depends on the user and how much he/she masters it. In the original Bleach, there has been only one individual who has mastered it completely and is known to be the fastest Soul Reaper in all of Soul Society. That person is Youruichi. Furthermore, she is the one person who also developed two other powerful agility techniques, using Shunpo's atributes, that are most difficult to master more than anything (but we'll get to those later).
As I stated before, people so typically misunderstand Shunpo's true abilities, thus many believe that they can have their character appear just about anywhere, which is really abusing the true nature of Shunpo. Furthermore, many ranks already believe they can easily obtain such a fearsome speed. Therefore, we captains decided to create a new system. A rule, if you will, that will allow a more specific understanding about Shunpo and how it is truly used and what rank it is truly meant for. So to start things off, I will be creating certain levels of speed for each rank. This will maintain a most efficient system within agility atributes accordingly.
~Dashing~
A most basic technique that allows the user to throw him/herself to a certain direction using a certain angle of which way the the stance is directed and executed. Based on an individual's atributes, dashing can be quite a moderately fast move instead of running. Also depending on the distance, dashing can be quite useful if in closer range to the opponent. This technique is basically for all ranks.
~Shunpo (Flash-Step)~
A movement technique that allows the user to move faster than the eye can follow. This technique requires a very high level of training, thus a most difficult one to obtain. One, who is of a high lieutenant ranking, must be able to possess Shunpo. Furthermore, it is a most fearsome mid-range/long-range speed known to be the exceeding ability than dashing. All in all, this ability can only be used by lieutenants and captains. For lieutenants it is nearly mastered, yet not perfected. Therefore, it is only of mid-range level 1. For captains Shunpo is of a level 2 maximum ability in which it is fully perfected for both mid-range and long-range.
~Air Walk~
Another skill, though not necessarily related, is the Soul Reaper ability to walk on air using spiritual energy. By collecting and solidifying spiritual particles beneath their feet, Soul Reapers can gain traction on thin air to either freely move about or to stop themselves from falling. This particular ability can only be obtained from officer level. Furthermore, it cannot necessarily be used every so often, especially for officers. It is an ability that can only be temporarily used but cannot last for a very long period of time. However, for lieutenants, they can stay on air for quite a bit longer and for captains, it can be held for quite a long while considering the great amount of riatsu within a captain ranking individual.
~Senka (Flash Blossom)~
Although Shunpo is connected with this ability, this technique possess a unique name and style of its own. This technique is known as Senka (闪花, Flash Blossom), a flash step combined with a spin to quickly move behind the enemy, followed by a strike aimed to destroy the saketsu chain and the hakusui soul sleep with a combination of two quick thrusts. This technique is one of the two, that Youruichi developed mixing Shunpo to complete its ability. Furthermore, only certain individuals, of high ranking captain level can possess such an ability.
~Utsusemi~
This technique is one of the most difficult speed abilities of them all. Furthermore, this is also one of the two, that Youruichi developed as well. It is the 4 ways of the Shihou through Shunpo which is also known as "Utsusemi". It's ability is a speed known to be so fast that the user leaves an afterimage of him/herself. Its affect is most absolute, superb, and flawless if ever fully perfected. And to be more specific, Utsusemi's speed is so fast, that the enemy can practically feel and touch the physical body of the afterimage and not even know the very fact that it is nothing more but an afterimage. Its very image can easily deceive the eyes of the enemy. This technique is very rare, thus few captains are able to possess such a flawless ability. Furthermore it is most lethal when combining Senka after Utsusemi is executed.
A most basic technique that allows the user to throw him/herself to a certain direction using a certain angle of which way the the stance is directed and executed. Based on an individual's atributes, dashing can be quite a moderately fast move instead of running. Also depending on the distance, dashing can be quite useful if in closer range to the opponent. This technique is basically for all ranks.
~Shunpo (Flash-Step)~
A movement technique that allows the user to move faster than the eye can follow. This technique requires a very high level of training, thus a most difficult one to obtain. One, who is of a high lieutenant ranking, must be able to possess Shunpo. Furthermore, it is a most fearsome mid-range/long-range speed known to be the exceeding ability than dashing. All in all, this ability can only be used by lieutenants and captains. For lieutenants it is nearly mastered, yet not perfected. Therefore, it is only of mid-range level 1. For captains Shunpo is of a level 2 maximum ability in which it is fully perfected for both mid-range and long-range.
~Air Walk~
Another skill, though not necessarily related, is the Soul Reaper ability to walk on air using spiritual energy. By collecting and solidifying spiritual particles beneath their feet, Soul Reapers can gain traction on thin air to either freely move about or to stop themselves from falling. This particular ability can only be obtained from officer level. Furthermore, it cannot necessarily be used every so often, especially for officers. It is an ability that can only be temporarily used but cannot last for a very long period of time. However, for lieutenants, they can stay on air for quite a bit longer and for captains, it can be held for quite a long while considering the great amount of riatsu within a captain ranking individual.
~Senka (Flash Blossom)~
Although Shunpo is connected with this ability, this technique possess a unique name and style of its own. This technique is known as Senka (闪花, Flash Blossom), a flash step combined with a spin to quickly move behind the enemy, followed by a strike aimed to destroy the saketsu chain and the hakusui soul sleep with a combination of two quick thrusts. This technique is one of the two, that Youruichi developed mixing Shunpo to complete its ability. Furthermore, only certain individuals, of high ranking captain level can possess such an ability.
~Utsusemi~
This technique is one of the most difficult speed abilities of them all. Furthermore, this is also one of the two, that Youruichi developed as well. It is the 4 ways of the Shihou through Shunpo which is also known as "Utsusemi". It's ability is a speed known to be so fast that the user leaves an afterimage of him/herself. Its affect is most absolute, superb, and flawless if ever fully perfected. And to be more specific, Utsusemi's speed is so fast, that the enemy can practically feel and touch the physical body of the afterimage and not even know the very fact that it is nothing more but an afterimage. Its very image can easily deceive the eyes of the enemy. This technique is very rare, thus few captains are able to possess such a flawless ability. Furthermore it is most lethal when combining Senka after Utsusemi is executed.
In order to properly set this as your abilities, please be sure to put your ranked agility technique(s) either under or above the Kido System and make it into a new list. Also just simply put their titles, in which you see now, as the name of their ability. If any more specific description, you can also examine my Character profile. Please remember your rank and do not put a certain speed ability that is over your level. Thank you!
And so there you have it. These are the new rules that must properly be followed and must not be abused. Unlike some Bleach guilds, we are the most organized, polite, respectful, and elite guild of them all. We, who strive to become the a most strongest family like none other, are educated to be the most organized guild in all of Gaia. I hope you all will do us captains proud. Thank you for reading this! *Bows*
~Created by Zalian, Captain of Squad 13~
~.:Originated from The Gotei Elite:.~
~.:Originated from The Gotei Elite:.~
====================================================
[
Captain Kaicho's Rcp
Name: Kaicho:
Age: 17
Occupation: Captain of Squad Twelve
Specialty: Time manipulation, Speed and fire
Race: Vizard
Zanpakuto's Name: Aura Blaze
Zanpakuto Sealed form:

Shikai Form:

Shikai/Special Ability 1:
Lotus of burning flames,
When this skill is activated Arekessu’s swors is covered in blazing flame, this gives gives the blade a much more devastating attack power than previous, With this skill activated Arekessu can point his sword at any opponent and create a torrent of flames that shoot towards the opponent targettes.
Shikai/Special Ability 2:
Blazing twist
This skill is mostly a defence skill, it works by arekessu creating a barrio of flames around his body in a spherical form, this can deflect most of the weaker kido but will provide little protection against the stronger kido Plus this skill can be activated any time even if he is the middle of close contact.
Shikai/Special Ability 3:
Chain of blazing destruction
When Arekessu activates this shikai, the cane he carries can extend itself into an unlimated chain leangth which can grab, whip and set fire to anthing it touches.
Bankai:

Bankai Technique 1:
Cookeh says the words "Bankai of time and illusions - arise - Kaichos speed sullenly increases so fast that to any normal persons eye he would be at a brisk walking pace, This is great for attacking enemies without them knowing
Bankai Technique 2:
cookeh whispers " Bankai of Fire and earth and Thus , Once again arrekessu's sword's transform into dragon forms and fly into the air, there they start shooting endless supplies of Monlen rock, and Lava ect at unimaginable speeds, This attack is devastating and should only be used as a last resor
Vizard Powers
~ Enhance Speed
~ Enhance power
~ Enhance agility
~ Enhance accuracy
~ Red Cero
~ Black Cero
~ Power Block - Kaicho in hollow form can use his hand or arm to block any sword attack
~ Power Slice - Kaicho can swing his katanas each enhanced with the black and red Cero, Thus enhancing attack by 72%
~ Kaicho's hollow form's Raitsu increases by 75%, However while the normal kaicho form is hidden behind the mask, it can recharge its raitsu, so when the mask dissapears kaicho is as fit and strong as when he started the match
Vizard Mask:

Vizard Bankai:

~Ranked Kido Setting~
(( Modelled after The Gotei Elite's Kido System. ))
The Gotei Elite
Hado
20% 1. Shō (Thrust)
20% 2. Beniikazuchi (Crimson Thunder)
20% 3. Kuukuu no Akuryoku (Grip of the Void)
20% 4. Byakurai (White Lightning)
20% 8. Kutsuunomaru (Circle of Pain)
20% 11. Tsuzuri Raiden
20% 12. Fushibi (Ambush Flare)
20% 20. Burn
20% 27. Breaking Palm
20% 29. Chuujou
20% 30. Assatsu
20% 31. Shakkahō (Shot of Red Fire)
20% 33. Sōkatsui (Blue Fire, Crash Down)
20% 35. Tenken (Sword of Heaven)
20% 37. Thousand Burst
20% 38. Altar
20% 42. Uchuu no Shinjitsu (Truth of the Universe)
20% 47. Dead Air
20% 48. Burst Stream
35% 49. Ikijigoku (Hell on Earth)
35% 52. Bakuhatsu no Chakudan (Detonating Impact)
35% 53. Big Hammer
35% 54. Haien (Abolishing Flames)
35% 58. Tenran (Orchid Sky)
35% 60. Chaining Blast
50% 63. Raikōhō (Thunder Roar Cannon)
50% 64. Sōren Sōkatsui (Twin Lotus Blue Fire, Crash Down)
50% 65. Burning Spirit
50% 67. Chain Reaction
50% 72. Burst Geyser
Bakudo
20% 1. Sai (Restrain)
20% 2. Kabe (Wall)
20% 4. Hainawa (Crawling Rope)
20% 8. Seal of Patience
20% 9. Geki (Strike)
20% 13. Earthern Maw
20% 16. Ryuusa (Quicksand)
20% 25. Betobetokenwonuku (Sticky Draw)
20% 26. Kyakko (Curving Light)
20% 28. Anchor
20% 30. Shitotsu Sansen (Beak-Stab Typle Beam)
20% 37. Tsuriboshi (Suspending Star)
20% 39. Enkosen (Circular Shield)
35% 45. Beast Fang
35% 50. Sokubaku (Shackles)
35% 58. Kakushitsuijyaku (Grasp of the Chasing Sparrow)
35% 61. Rikujōkōrō (Six Rods Prison of Light)
35% 62. Hyapporankan (Hundred Stepped Rails)
35% 63. Sajō Sabaku (Chainlike Desert)
35% 73. Tozansho
35% 75. Gochūtekkan (Quintet of 1 kan Iron Pillars)
50% 77. Tenteikuura (Soaring Net of the Heavens)
50% 78. 1000 Knives Torture
50% 81. Danku (Splitting Void)
50% 89. Kouchinomaru (Circle of Confinement)
Chiyudo
20% 2. Amatsubu (Rain Drop)
20% 5. Antidote
35% 25. Bandaidification
50% 55. Great Barrier
Bougyoudo
20% 3. Blue Mist
20% 22. Bikan (Beautiful Sight)
20% 25. Bansoukou
35% 28. Harinezumi: Stage One
35% 29. Harinezumi: Stage Two
35% 30. Banshiissei
50% 35. Collapse
50% 46. Control Doll
50% 56. Area of Silence
Agility Techniques:
Dashing
A most basic technique that allows the user to throw him/herself at an angle which their stance directs. Based on an individual's attributes, dashing can be quite a fast move instead of running. Also depending on the distance, dashing can be quite useful if in closer range to the opponent. Wise timing could see you escaping some harsh damage at the last moment.
Shunpo - Flash Step
A movement technique that allows the user to move faster than the eye can follow. The user forces a stream of energy in front of them, along a path of their choosing, then takes one step into the stream. They are then propelled exceptionally fast through the stream to reappear at the opposite side. Whilst in the stream it is very hard to spot the user's movements unless you are an equal or higher rank. Shunpo can easily be used to almost instantly move from one place to another.
Air Walk
The ability to walk on air using spiritual energy. By collecting and solidifying Spiritual Particles beneath their feet, Soul Reapers can gain traction on thin air to either freely move about or to stop themselves from falling. It cannot necessarily be used very often, especially for officers. It is an ability that can only be temporarily used but cannot last for a very long period of time. For Lieutenants however, they can stay on air for quite a bit longer. For captains, it can be held for quite a long while considering the great amount of Reiatsu within a Captain-ranking individual.
Senka - Flash Blossom
Although Shunpo is connected with this ability, this technique possess a unique name and style of its own. This technique is known as Senka (闪花, Flash Blossom), a Flash Step combined with a spin to quickly move behind the enemy, followed by a strike aimed to destroy the Saketsu Chain and the Hakusui Soul Sleep with a combination of two quick sword thrusts. This technique is one of the two that Youruichi developed mixing Shunpo to complete its ability. Senka can be performed without the particular sword attacks though, simply to Flash Step behind an enemy, and make it so that you face towards their back.
Utsusemi
This technique is one of the most difficult speed abilities of them all. Furthermore, this is also one of the two that Youruichi developed as well. It is the 4 ways of the Shihou through Shunpo which is also known as "Utsusemi". It's ability is a speed known to be so fast that the user leaves an afterimage of him/herself. Its affect is most absolute, superb, and flawless if ever fully perfected. And to be more specific, Utsusemi's speed is so fast, that the enemy can practically feel and touch the physical body of the afterimage and not even know the very fact that it is nothing more but an afterimage. Its very image can easily deceive the eyes of the enemy. This technique is very rare, thus few captains are able to possess such a flawless ability. Furthermore it is most lethal when combining Senka after Utsusemi is executed. Utsusemi can even be used to evade damage, leaving behind an afterimage to take the strike. The assailant can even feel their blade hitting the afterimage as if it were real, before it blurs away to nothingness.
~Vizard spells~
~ Fireball ~
~ Red Cero ~
~ Black Cero ~
~ Lightning Cero ~
Regular Appearance:

History:
Born in the far away village ( Who's name i cannot mention ), When Kaicho was only seven the samurai invaded his village and killed all of its occupants, exept from Kaicho, The soldier who found him considered him no threat so left him alive to starve to death, Quite luckily kaicho had exellent survival instincts, and managed to survive, He passed his time by training Aura Blaze every day he spent about three hours a day training, preparing himself for hunting down the men who killed his family and friends, When Kaicho was Fifteen he set of from his dark, lonely village in search of the men, One by One he found them and killed them, He took pleasure in watching them die a long unpleasant death. . . . Eventually after he had killed the last man a soul reaper captain invited him to join his squad as a Vice Captain, a year later this captain died of unknown causes and Kaicho took command of the squad, Finally realising that he had taken command of the Gotei 13, There he remains till this day. . . a succcesfull Gotei leader with the best Captains the Seireitei has to offer


















