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iCookehKaicho

PostPosted: Mon Nov 02, 2009 8:46 am


[NOTE]
In this thread, wherever you see Kido Spells with a percentage beside them, those spell lists were taken from the Gotei Elite / those RCP's are the same in the Gotei Elite, with the Kido System that describes the spells and percentages, which is owned by iSiel.

Agility Techniques listed anywhere in this thread were also taken from the Gotei Elite, and although they are public knowledge in the world of bleach, the EXACT wording that is posted here was developed and researched by the Gotei Elite, thus the particular wording belongs to the Gotei Elite (but is alright to use here).

The Gotei Elite



(( The following was made by Zalian ))


In this thread, those, who wish to participate in RPs and such, you MUST post a character profile that specifically states your Zanpakuto's abilities and such. You are also allowed to add in any other specific information about your character as bonuses, that will get us to know your character better. As for the required information that you must post for your character, I will provide it soon. But before that, I must apply a strict ability rule.

~Ability Rule~

Creating certain abilities does not just require creativity (though always encouraged nonetheless), it requires a realistic explination of how the ability is used. Furthermore, a character must possess abilities that are fair and do no cross the boundaries of godlike strength and power. One must follow the laws of equality and teamwork. An individual's abilities alone are not always enough. Sometimes, it takes teamwork and cooperation, in order to combine two different abilities, from two individuals, to create a successful teamwork, within RP battle. With that said, as I stated again, but I'll be more specific, one must understand his/her rank and learn the limits of abilities.

And so, I will provide each rank a proper ability setting. So let's get started.

~Captain Zanpakuto Setting~
Captains are allowed to possess up to 3 Shikai abilities max. As for Bankai, Captains are allowed to possess up to 2 Bankai abilities max. When a Captain possesses two Bankai abilities, it means that Captains have fully perfected its power and know how to control it.

~Lieutenant Zanpakuto Setting~
Lieutenants are allowed to possess up to 3 Shikai abilities max. For Bankai, Lieutenants have an optional choice to make for Bankai revealing. A lieutenant can choose whether to possess a Bankai or not. However, if a Lieutenant does possess a Bankai it is not fully perfected and is still under training. Furthermore, Lieutenants are only allowed to possess 1 Bankai ability max.

~Officer Zanpakuto Setting~
Officers are allowed to possess up to 3 Shikai abilities max. As for Bankai, Officers are not allowed to possess one. One must train hard and work his/her way to becoming a Lieutenant (at best), in order to possess Bankai.

~Soldier Zanpakuto Setting~
Soldiers are only allowed to possess up to 2 Shikai abilities max. As for Bankai, soldiers are not allowed to possess one.

Now that this setting is created accordingly, I will now be making a more simple discription of this setting, in case some of you may not know how to set it. But I will also be adding the entire description of what must be required to make a character profile.

~Captain Character Setting~

Name:
Occupation:
Specialty:
Zanpakuto's Name:
Shikai/Special Ability 1:
Shikai/Special Ability 2:
Shikai/Special Ability 3:
Bankai:
Bankai Technique 2:
~Ranked Kido Setting~

~Lieutenant Character Setting~

Name:
Occupation:
Specialty:
Zanpakuto's Name:
Shikai/Special Ability 1:
Shikai/Special Ability 2:
Shikai/Special Ability 3:
Bankai Non-Perfected (optional):
~Ranked Kido Setting~

~Officer Character Setting~

Name:
Occupation:
Specialty:
Zanpakuto's Name:
Shikai/Special Ability 1:
Shikai/Special Ability 2:
Shikai/Special Ability 3:
~Ranked Kido Setting~

~Soldier Character Setting~

Name:
Occupation:
Specialty:
Zanpakuto's Name:
Shikai/Special Ability 1:
Shikai/Special Ability 2:
~Ranked Kido Setting~

And there you have it. These are the proper setting that must be required for every member of this guild. Please remember that you must NOT cross the boundaries of this setting. Furthermore, you must be detailed when creating your abilities. And don't go making them so godlike powerful. No one is perfect and thus, we must all be fair with one another. Only through literate strategizing and detailed description is what differs from our atributes and character. Still, regardless of that fact, and as I stated again, we must always be fair when battling with one another and must not be so godlike. Remember that at ALL TIMES! That is all for now and thank you for reading the settings. I am sure you all will get accustomed with these settings and will make a most suitable character profile. So I wish you the best of luck!

~Created by Zalian, Captain of Squad 13~

~.:Originated from The Gotei Elite:.~


-------------------------------------


Agility System

As we all know, in many of the Bleach groups, clans, and guilds alike, we often see many individuals misuse a certain speed ability. That ability is known as Shunpo (flash-step). A movement technique that allows the user to move faster than the eye can follow. This fast agility technique is a most difficult one to perfect, for it mainly depends on the user and how much he/she masters it. In the original Bleach, there has been only one individual who has mastered it completely and is known to be the fastest Soul Reaper in all of Soul Society. That person is Youruichi. Furthermore, she is the one person who also developed two other powerful agility techniques, using Shunpo's atributes, that are most difficult to master more than anything (but we'll get to those later).

As I stated before, people so typically misunderstand Shunpo's true abilities, thus many believe that they can have their character appear just about anywhere, which is really abusing the true nature of Shunpo. Furthermore, many ranks already believe they can easily obtain such a fearsome speed. Therefore, we captains decided to create a new system. A rule, if you will, that will allow a more specific understanding about Shunpo and how it is truly used and what rank it is truly meant for. So to start things off, I will be creating certain levels of speed for each rank. This will maintain a most efficient system within agility atributes accordingly.


~Dashing~

A most basic technique that allows the user to throw him/herself to a certain direction using a certain angle of which way the the stance is directed and executed. Based on an individual's atributes, dashing can be quite a moderately fast move instead of running. Also depending on the distance, dashing can be quite useful if in closer range to the opponent. This technique is basically for all ranks.

~Shunpo (Flash-Step)~

A movement technique that allows the user to move faster than the eye can follow. This technique requires a very high level of training, thus a most difficult one to obtain. One, who is of a high lieutenant ranking, must be able to possess Shunpo. Furthermore, it is a most fearsome mid-range/long-range speed known to be the exceeding ability than dashing. All in all, this ability can only be used by lieutenants and captains. For lieutenants it is nearly mastered, yet not perfected. Therefore, it is only of mid-range level 1. For captains Shunpo is of a level 2 maximum ability in which it is fully perfected for both mid-range and long-range.

~Air Walk~

Another skill, though not necessarily related, is the Soul Reaper ability to walk on air using spiritual energy. By collecting and solidifying spiritual particles beneath their feet, Soul Reapers can gain traction on thin air to either freely move about or to stop themselves from falling. This particular ability can only be obtained from officer level. Furthermore, it cannot necessarily be used every so often, especially for officers. It is an ability that can only be temporarily used but cannot last for a very long period of time. However, for lieutenants, they can stay on air for quite a bit longer and for captains, it can be held for quite a long while considering the great amount of riatsu within a captain ranking individual.

~Senka (Flash Blossom)~

Although Shunpo is connected with this ability, this technique possess a unique name and style of its own. This technique is known as Senka (闪花, Flash Blossom), a flash step combined with a spin to quickly move behind the enemy, followed by a strike aimed to destroy the saketsu chain and the hakusui soul sleep with a combination of two quick thrusts. This technique is one of the two, that Youruichi developed mixing Shunpo to complete its ability. Furthermore, only certain individuals, of high ranking captain level can possess such an ability.

~Utsusemi~

This technique is one of the most difficult speed abilities of them all. Furthermore, this is also one of the two, that Youruichi developed as well. It is the 4 ways of the Shihou through Shunpo which is also known as "Utsusemi". It's ability is a speed known to be so fast that the user leaves an afterimage of him/herself. Its affect is most absolute, superb, and flawless if ever fully perfected. And to be more specific, Utsusemi's speed is so fast, that the enemy can practically feel and touch the physical body of the afterimage and not even know the very fact that it is nothing more but an afterimage. Its very image can easily deceive the eyes of the enemy. This technique is very rare, thus few captains are able to possess such a flawless ability. Furthermore it is most lethal when combining Senka after Utsusemi is executed.



In order to properly set this as your abilities, please be sure to put your ranked agility technique(s) either under or above the Kido System and make it into a new list. Also just simply put their titles, in which you see now, as the name of their ability. If any more specific description, you can also examine my Character profile. Please remember your rank and do not put a certain speed ability that is over your level. Thank you!


And so there you have it. These are the new rules that must properly be followed and must not be abused. Unlike some Bleach guilds, we are the most organized, polite, respectful, and elite guild of them all. We, who strive to become the a most strongest family like none other, are educated to be the most organized guild in all of Gaia. I hope you all will do us captains proud. Thank you for reading this! *Bows*


~Created by Zalian, Captain of Squad 13~

~.:Originated from The Gotei Elite:.~


====================================================


[

Captain Kaicho's Rcp


Name: Kaicho:
Age: 17
Occupation: Captain of Squad Twelve
Specialty: Time manipulation, Speed and fire
Race: Vizard


Zanpakuto's Name: Aura Blaze
Zanpakuto Sealed form:
User Image

Shikai Form:
User Image
Shikai/Special Ability 1:
Lotus of burning flames,

When this skill is activated Arekessu’s swors is covered in blazing flame, this gives gives the blade a much more devastating attack power than previous, With this skill activated Arekessu can point his sword at any opponent and create a torrent of flames that shoot towards the opponent targettes.


Shikai/Special Ability 2:
Blazing twist

This skill is mostly a defence skill, it works by arekessu creating a barrio of flames around his body in a spherical form, this can deflect most of the weaker kido but will provide little protection against the stronger kido Plus this skill can be activated any time even if he is the middle of close contact.


Shikai/Special Ability 3:
Chain of blazing destruction

When Arekessu activates this shikai, the cane he carries can extend itself into an unlimated chain leangth which can grab, whip and set fire to anthing it touches.



Bankai:

User Image

Bankai Technique 1:
Cookeh says the words "Bankai of time and illusions - arise - Kaichos speed sullenly increases so fast that to any normal persons eye he would be at a brisk walking pace, This is great for attacking enemies without them knowing


Bankai Technique 2:
cookeh whispers " Bankai of Fire and earth and Thus , Once again arrekessu's sword's transform into dragon forms and fly into the air, there they start shooting endless supplies of Monlen rock, and Lava ect at unimaginable speeds, This attack is devastating and should only be used as a last resor



Vizard Powers

~ Enhance Speed
~ Enhance power
~ Enhance agility
~ Enhance accuracy
~ Red Cero
~ Black Cero
~ Power Block - Kaicho in hollow form can use his hand or arm to block any sword attack
~ Power Slice - Kaicho can swing his katanas each enhanced with the black and red Cero, Thus enhancing attack by 72%
~ Kaicho's hollow form's Raitsu increases by 75%, However while the normal kaicho form is hidden behind the mask, it can recharge its raitsu, so when the mask dissapears kaicho is as fit and strong as when he started the match
Vizard Mask:
User Image

Vizard Bankai:
User Image

~Ranked Kido Setting~
(( Modelled after The Gotei Elite's Kido System. ))
The Gotei Elite
Hado
20% 1. Shō (Thrust)
20% 2. Beniikazuchi (Crimson Thunder)
20% 3. Kuukuu no Akuryoku (Grip of the Void)
20% 4. Byakurai (White Lightning)
20% 8. Kutsuunomaru (Circle of Pain)
20% 11. Tsuzuri Raiden
20% 12. Fushibi (Ambush Flare)
20% 20. Burn
20% 27. Breaking Palm
20% 29. Chuujou
20% 30. Assatsu
20% 31. Shakkahō (Shot of Red Fire)
20% 33. Sōkatsui (Blue Fire, Crash Down)
20% 35. Tenken (Sword of Heaven)
20% 37. Thousand Burst
20% 38. Altar
20% 42. Uchuu no Shinjitsu (Truth of the Universe)
20% 47. Dead Air
20% 48. Burst Stream
35% 49. Ikijigoku (Hell on Earth)
35% 52. Bakuhatsu no Chakudan (Detonating Impact)
35% 53. Big Hammer
35% 54. Haien (Abolishing Flames)
35% 58. Tenran (Orchid Sky)
35% 60. Chaining Blast
50% 63. Raikōhō (Thunder Roar Cannon)
50% 64. Sōren Sōkatsui (Twin Lotus Blue Fire, Crash Down)
50% 65. Burning Spirit
50% 67. Chain Reaction
50% 72. Burst Geyser

Bakudo
20% 1. Sai (Restrain)
20% 2. Kabe (Wall)
20% 4. Hainawa (Crawling Rope)
20% 8. Seal of Patience
20% 9. Geki (Strike)
20% 13. Earthern Maw
20% 16. Ryuusa (Quicksand)
20% 25. Betobetokenwonuku (Sticky Draw)
20% 26. Kyakko (Curving Light)
20% 28. Anchor
20% 30. Shitotsu Sansen (Beak-Stab Typle Beam)
20% 37. Tsuriboshi (Suspending Star)
20% 39. Enkosen (Circular Shield)
35% 45. Beast Fang
35% 50. Sokubaku (Shackles)
35% 58. Kakushitsuijyaku (Grasp of the Chasing Sparrow)
35% 61. Rikujōkōrō (Six Rods Prison of Light)
35% 62. Hyapporankan (Hundred Stepped Rails)
35% 63. Sajō Sabaku (Chainlike Desert)
35% 73. Tozansho
35% 75. Gochūtekkan (Quintet of 1 kan Iron Pillars)
50% 77. Tenteikuura (Soaring Net of the Heavens)
50% 78. 1000 Knives Torture
50% 81. Danku (Splitting Void)
50% 89. Kouchinomaru (Circle of Confinement)

Chiyudo
20% 2. Amatsubu (Rain Drop)
20% 5. Antidote
35% 25. Bandaidification
50% 55. Great Barrier

Bougyoudo
20% 3. Blue Mist
20% 22. Bikan (Beautiful Sight)
20% 25. Bansoukou
35% 28. Harinezumi: Stage One
35% 29. Harinezumi: Stage Two
35% 30. Banshiissei
50% 35. Collapse
50% 46. Control Doll
50% 56. Area of Silence

Agility Techniques:

Dashing
A most basic technique that allows the user to throw him/herself at an angle which their stance directs. Based on an individual's attributes, dashing can be quite a fast move instead of running. Also depending on the distance, dashing can be quite useful if in closer range to the opponent. Wise timing could see you escaping some harsh damage at the last moment.

Shunpo - Flash Step
A movement technique that allows the user to move faster than the eye can follow. The user forces a stream of energy in front of them, along a path of their choosing, then takes one step into the stream. They are then propelled exceptionally fast through the stream to reappear at the opposite side. Whilst in the stream it is very hard to spot the user's movements unless you are an equal or higher rank. Shunpo can easily be used to almost instantly move from one place to another.

Air Walk
The ability to walk on air using spiritual energy. By collecting and solidifying Spiritual Particles beneath their feet, Soul Reapers can gain traction on thin air to either freely move about or to stop themselves from falling. It cannot necessarily be used very often, especially for officers. It is an ability that can only be temporarily used but cannot last for a very long period of time. For Lieutenants however, they can stay on air for quite a bit longer. For captains, it can be held for quite a long while considering the great amount of Reiatsu within a Captain-ranking individual.

Senka - Flash Blossom
Although Shunpo is connected with this ability, this technique possess a unique name and style of its own. This technique is known as Senka (闪花, Flash Blossom), a Flash Step combined with a spin to quickly move behind the enemy, followed by a strike aimed to destroy the Saketsu Chain and the Hakusui Soul Sleep with a combination of two quick sword thrusts. This technique is one of the two that Youruichi developed mixing Shunpo to complete its ability. Senka can be performed without the particular sword attacks though, simply to Flash Step behind an enemy, and make it so that you face towards their back.

Utsusemi
This technique is one of the most difficult speed abilities of them all. Furthermore, this is also one of the two that Youruichi developed as well. It is the 4 ways of the Shihou through Shunpo which is also known as "Utsusemi". It's ability is a speed known to be so fast that the user leaves an afterimage of him/herself. Its affect is most absolute, superb, and flawless if ever fully perfected. And to be more specific, Utsusemi's speed is so fast, that the enemy can practically feel and touch the physical body of the afterimage and not even know the very fact that it is nothing more but an afterimage. Its very image can easily deceive the eyes of the enemy. This technique is very rare, thus few captains are able to possess such a flawless ability. Furthermore it is most lethal when combining Senka after Utsusemi is executed. Utsusemi can even be used to evade damage, leaving behind an afterimage to take the strike. The assailant can even feel their blade hitting the afterimage as if it were real, before it blurs away to nothingness.


~Vizard spells~
~ Fireball ~
~ Red Cero ~
~ Black Cero ~
~ Lightning Cero ~


Regular Appearance:
User Image

History:
Born in the far away village ( Who's name i cannot mention ), When Kaicho was only seven the samurai invaded his village and killed all of its occupants, exept from Kaicho, The soldier who found him considered him no threat so left him alive to starve to death, Quite luckily kaicho had exellent survival instincts, and managed to survive, He passed his time by training Aura Blaze every day he spent about three hours a day training, preparing himself for hunting down the men who killed his family and friends, When Kaicho was Fifteen he set of from his dark, lonely village in search of the men, One by One he found them and killed them, He took pleasure in watching them die a long unpleasant death. . . . Eventually after he had killed the last man a soul reaper captain invited him to join his squad as a Vice Captain, a year later this captain died of unknown causes and Kaicho took command of the squad, Finally realising that he had taken command of the Gotei 13, There he remains till this day. . . a succcesfull Gotei leader with the best Captains the Seireitei has to offer
 
PostPosted: Tue Nov 03, 2009 5:49 pm


Name: Reddeye

Age: Doesn't give it out anymore

Occupation: Once leader of Vizards, and Captain of Squad 11

Specialty: Control over Time, Space, Lightning, and power beyond that of Kenpachi Zaraki when his zapakuto is in it's sealed form

Zanpakuto's Name: Iraku

Zanpakuto Sealed form: Iraku is a single blade, black steal, with red guard, and red hilt.

Shikai Form: Iraku's is still a single blade, but the blade is red, the guard becomes black, and the hilt becomes black. Reddeye's power also doubles in Shikai.

Shikai/Special Ability 1: Iraku is used for a counter attack, by reversing time by a little bit, dodge the attack that has been originally done, and instead be used to attack.

Shikai/Special Ability 2: Iraku is used to open up a worm hole, using space control, that surrounds the opponent, and Reddeye shots right through it, sending a massive slash while doing it.

Shikai/Special Ability 3: Iraku is used to increase gravity through its space power, slow down time with its time power, and then be used to slash his opponent

Bankai form 1: Reddeye's whole outfit changes, his forehead gains a red symbol, and his whole body gets covered in a red armor. Iraku becomes a black and red blade, long sword, with a black and red guard, with a black and red hilt. In bankai form one it is a single blade, but the blade itself is covered in what looks like a blue lightning. Reddeye's power in this form is 3 times stronger than the sealed form.

Bankai form 2: Is the same description, except it is two blades this time, and his power is four times stronger in this form.

Bankai: Reddeye slows down time to a key, appears right up on the person his is fighting, and slashes multiple times, leaving a large about of his rietsu on the person like a bomb, and jumps back, starting up time so all of the slashes will take effect on the opponent at one time.

Bankai Technique 2:
Reddeye slows down time, and opens multipal worm holes around his opponent, then stabs Iraku into it, making the single blade of Iraku appear from multiple worm holes at once.

Vizard Mask: The Vizard mask increases his rietsu by double in which ever form he is in whether it be sealed to Bankai, the mask is black and white straight down the middle, and has extremely sharp teeth that open when ever he speaks like it is his mouth. The mask has 6 spikes that go across the forehead of the mask. In this form Reddeye gains a third bankai type technique. Iraku's lightning also changes from blue to a reddish black mix.

Vizard Bankai: Reddeye uses all his power to increase the gravity so the opponent is unable to move, he then slows time down to where its almost not moving, throws up hundreds of worm holes around a person, and shoots either regular, or his special black cero's through many of the worm holes to hit the opponent. Reddeye also likes to dash right at the opponent and slash it with both his Iraku swords, and beat the Cero's before they make impact.

~Captain Kido Setting~

~Vizard spells~
Regular red Cero which shoots out of his index finger
Multiple Cero, shoots up to 4 ceros, two from each hand
Black Cero, his most powerful causes more damage than the four red ceros.


Regular look:
User Image

Bankai look: (ignore the blade)
User Image

History: Reddeye quickly became the leader of the vizards, but his heart still laid in the middle of the Seireitei, so he quickly came back, and spoke to the leader of the gotei 13, who gave him, and a few other Vizards passage to join the Gotei 13 once more. Quickly afterwards Reddeye claimed squad 11 by means that only he knows, he and the head captain know anyway.


My Hollow mask: User Image


Reddeye Gojiro Kiryu


Shameless Bit


iKaze Arashi

Married Exhibitionist

8,550 Points
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  • Friendly 100
PostPosted: Tue Nov 10, 2009 7:12 pm


Name:Kaze Arashi
Appearance: User Image

Occupation:Lieutenant of Squad One

Specialty:Long Range combat,kidou.

Zanpakuto's Name:Ryujimaru
Zanpaktou's Sealed form:Ryujimaru resembles normal twin Zanpaktou's.

Shikai/Special Ability 1:Ryujimaru is a twin Zanpaktou. In its shikai,Ryujimaru takes the form of a white liger and a white dragon with a light blue mane. Kaze's Ryujimaru has shown that it is capable

User Image User Image
When called upon in battle, the dragon and liger appear with armor on.

Shikai/Special Ability 2:
The Dragon form of Ryujimaru creates a dome of reiatsu.The liger form of Ryujimaru is usually used for defensive attacks. The Liger and Dragon can also fire blasts of reiatsu through their mouths, using up Kaze reiatsu.

Shikai/Special Ability 3:
The Dragon form of Ryujimaru creates a pair of Dragon wings on the back of Kaze. Kaze's liger creates an army of Liger's made of reiatsu. These reiatsu liger's are capable of firing reiatsu blasts themselves, but when they do, they're reiatsu goes back to the original liger.

Bankai Non-Perfected (optional):
Kaze has attained bankai, but has only shown or even told a few people. Kaze has had an attitude change, he decided if anyone see's him use it, and if they don't, they don't.

Bankai: Titan Ryujimaru- Kaze's zanpaktou's turn into a giant Dragon and Liger, with a human like bone structure.

Bankai Ability One:
Liger Ryujimaru fire a blast out of her hands made of pure reiatsu, Dragon Ryujimaru can do the same. The Dragon and Liger are both capable of summoning their own respected zanpaktou, except, its the size it would be for a giant.

Vizard Mask:
User Image
[[Ignore the background]]


Kido:
Kido Spells

Hado
20% 1. Shō (Thrust)
20% 2. Beniikazuchi (Crimson Thunder)
20% 3. Kuukuu no Akuryoku (Grip of the Void)
20% 4. Byakurai (White Lightning)
20% 8. Kutsuunomaru (Circle of Pain)
20% 11. Tsuzuri Raiden
20% 12. Fushibi (Ambush Flare)
20% 20. Burn
35% 27. Breaking Palm
35% 29. Chuujou
35% 30. Assatsu
35% 31. Shakkahō (Shot of Red Fire)
35% 33. Sōkatsui (Blue Fire, Crash Down)
35% 35. Tenken (Sword of Heaven)
50% 37. Thousand Burst
50% 38. Altar
50% 42. Uchuu no Shinjitsu (Truth of the Universe)
50% 47. Dead Air

Bakudo
20% 1. Sai (Restrain)
20% 2. Kabe (Wall)
20% 4. Hainawa (Crawling Rope)
20% 8. Seal of Patience
20% 9. Geki (Strike)
20% 16. Ryuusa (Quicksand)
20% 25. Betobetokenwonuku (Sticky Draw)
35% 26. Kyakko (Curving Light)
35% 28. Anchor
35% 30. Shitotsu Sansen (Beak-Stab Typle Beam)
35% 37. Tsuriboshi (Suspending Star)
50% 39. Enkosen (Circular Shield)
50% 45. Beast Fang
50% 50. Sokubaku (Shackles)

Chiyudo
20% 2. Amatsubu (Rain Drop)
20% 5. Antidote
35% 25. Bandaidification
50% 55. Great Barrier

Bougyoudo
20% 3. Blue Mist
20% 22. Bikan (Beautiful Sight)
20% 25. Bansoukou
35% 28. Harinezumi: Stage One
35% 29. Harinezumi: Stage Two
35% 30. Banshiissei
50% 35. Collapse


Agility Techniques:
A most basic technique that allows the user to throw him/herself at an angle which their stance directs. Based on an individual's attributes, dashing can be quite a fast move instead of running. Also depending on the distance, dashing can be quite useful if in closer range to the opponent. Wise timing could see you escaping some harsh damage at the last moment.

Shunpo - Flash Step
A movement technique that allows the user to move faster than the eye can follow. The user forces a stream of energy in front of them, along a path of their choosing, then takes one step into the stream. They are then propelled exceptionally fast through the stream to reappear at the opposite side. Whilst in the stream it is very hard to spot the user's movements unless you are an equal or higher rank. Shunpo can easily be used to almost instantly move from one place to another.

Air Walk
The ability to walk on air using spiritual energy. By collecting and solidifying Spiritual Particles beneath their feet, Soul Reapers can gain traction on thin air to either freely move about or to stop themselves from falling. It cannot necessarily be used very often, especially for officers. It is an ability that can only be temporarily used but cannot last for a very long period of time. For Lieutenants however, they can stay on air for quite a bit longer. For captains, it can be held for quite a long while considering the great amount of Reiatsu within a Captain-ranking individual.


History:
Kaze dosen't remember much of his life in the world of the living. He does remember that he had a good life and died at the age of 16. Ironically a Shinigami patrolling the city was there when Kaze died, and used Soul Burial on him. Kaze was then sent to the Rukongai district, where he then started to grow up more.
Kaze grew up in the 23rd Rukongai district.Kaze grew up with friends named Sai,and Eon.They grew up in the 23rd district of the Rukongai.He then vowed to become a Shinigami with Sai and Eon. Sai's dream was to become the squad 6 Captain. So, when they joined the Academy, they went their separate ways.Kaze graduated after 4 shorts years.Shortly after graduating the Academy,Kaze attained his shikai.Kaze learned that his Zanpaktou's, in shikai, turn into his Zanpaktou spirits.Later after joining Squad 12 and becoming the Lt. Soon after becoming the Lieutenant, Kaze mastered his shikai.Kaze then got the notice his Captain was being promoted to head Captain. Kaze was annoyed he had to apply again but he did it. Then was promoted to Lieutenant of Squad One. Kaze has lived his life out happily as the lieutenant of Squad one. After a while, Kaze decided to change his goal; His goal is not to become a Captain as much as before, he just strives to be the best out of all the lieutenants. Kaze has also trained alot more in his spare time.

PostPosted: Mon Nov 16, 2009 5:21 am


Name: Ingfire Zathrian (or just Ingfire)
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Age: 18 [frozen at this age]

Occupation: 6th Squad Captain, Proudly the youngest looking and most carefree Captain. whee

Specialty: Soundwaves, changing frequencies, the stuff that you can't see with your untrained eyes

Mask appearance:
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Vizard Abilities:
* Enhanced Speed

* Enhanced Stamina

* Enhanced Strength

* Enhanced Spiritual Power

* Red Cero

* Black Cero

* Extended Mask Usage: Since Ingfire is the first Vizard, he is the most accustomed to using it, and is able to maintain his mask for a nearly indefinite period of time while relaxed, though when used in battle, it only wears down half as quick as other Vizards. He doesn't use it seriously unless he is near-death or in a critically life-threatening situation.

Zanpaku-to: Zetsumei Keiteki [Death Whistle]
Sealed:
Zanpaku-to appearance:

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Released: A pair of tonfa with alternating appearances every release, signifying the infinite range of sound frequencies (either a random blade, spikes, or nothing at all, depending on mood)

Shikai:
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Another form:
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Shikai Activation: "Sing, Keiteki!"
Bankai Activation: "Shriek, Zetsumei Keiteki!"
2nd Bankai Activation: "Shriek and Pierce their Souls! Zetsumei Keiteki!"

1st Shikai (First Melody): Siren's Song- releases soundwaves in a local radius that may disort a hearer's senses, causing partial blindness, deafness, nausea, dizzyness, or insanity. The soundwaves travel through spirit particles so they cannot be blocked by ear-plugs or any simple methods. [not a god-mod, just preventing stupid blocks like -puts fingers in ears so he can't hear the soundwaves-]

2nd Shikai (used as an auto-reaction): Shock of Recoil- when the released Keiteki strikes another weapon, it sends a high-frequency shockwave through the weapon, lessening the impact and numbing whatever was holding the weapon. The numbing effect lasts for 2-4 posts.

3rd Shikai (always activated): Particle Physics- a passive ability enabling the alteration of the frequency of my body or others, enabling myself and others nearby to briefly 1) travel immensely faster than shunpo; or 2) alter the frequency of myself and others' bodies to phase through any physical or spiritual attack. [1st effect can be used 5 times in battle, 2nd only once]

Bankai Form (as of 1st Bankai): Unique in that I experience little change other than my hair changes to black, i receive an exponential increase of Spirit Energy and the tonfa begin to emit large amounts of rainbow colored Spirit Energy.

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1st Bankai (Second Melody- Pierce the Sound Barrier): Now has the ability to send out shockwaves of ultrasound that reach deafening and piercing frequencies. These shockwaves at full power can paralyze an opponent and cause internal hemorrhaging in the brain. Due to this effect, it is rarely released and used at full power. The shockwaves are weakened to a thousandth of potency and are able to physically push away an opponent. [reduced to the strength of 100x of Bakudo #1]

2nd Bankai (Nature's Encore): The tonfa attach to Ingfire's arms as blades, and the final component of Zetsumei Keiteki appears: an ephemeral sphere that unlocks a brand new ability. [Now unlocked with power gained during Mission in the World of the Living RP] [Unusable while wearing Mask]
It can utterly manipulate atoms using a full range of frequencies. It can turn water into ice, then directly into steam, or perform basic alchemy and change the elemental structure of a material not imbued with spirit energy. It can change chemical reactions in the air to cause instantaneous explosions and weather effects. e.g. a marble statue into gold, or water into fruit juice. This will have a range of about 200 meters.

2nd Bankai Appearance: Hair changes from black to a very light blue, and his body begins to glow with a light blue aura. Instead of the shinigami outfit, his clothes change into an ancient light blue robe, and a golden halo hovers over his head. He has gained the power of the goddess Gaia, and his soul is merged with nature.

Kido:

Hado
1. Shō (Thrust) LOW
2. Beniikazuchi (Crimson Thunder) LOW
3. Kuukuu no Akuryoku (Grip of the Void) LOW
4. Byakurai (White Lightning) LOW
8. Kutsuunomaru (Circle of Pain) LOW
12. Fushibi (Ambush Flare) LOW
20. Burn LOW
27. Breaking Palm LOW
29. Chuujou LOW
30. Assatsu LOW
31. Shakkahō (Shot of Red Fire) LOW
33. Sōkatsui (Blue Fire, Crash Down) LOW
35. Tenken (Sword of Heaven) LOW
37. Thousand Burst LOW
38. Altar LOW
42. Uchuu no Shinjitsu (Truth of the Universe) LOW
47. Dead Air LOW
48. Burst Stream LOW
49. Ikijigoku (Hell on Earth) MID
52. Bakuhatsu no Chakudan (Detonating Impact) MID
53. Big Hammer MID
54. Haien (Abolishing Flames) MID
58. Tenran (Orchid Sky) MID
60. Chaining Blast MID
63. Raikōhō (Thunder Roar Cannon) MAX
64. Sōren Sōkatsui (Twin Lotus Blue Fire, Crash Down) MAX
65. Burning Spirit MAX
67. Chain Reaction MAX
72. Burst Geyser MAX

Bakudo
1. Sai (Restrain) LOW
2. Kabe (Wall) LOW
4. Hainawa (Crawling Rope) LOW
8. Seal of Patience LOW
9. Geki (Strike) LOW
13. Earthern Maw LOW
16. Ryuusa (Quicksand) LOW
25. Betobetokenwonuku (Sticky Draw) LOW
26. Kyakko (Curving Light) LOW
28. Anchor LOW
30. Shitotsu Sansen (Beak-Stab Typle Beam) LOW
37. Tsuriboshi (Suspending Star) LOW
39. Enkosen (Circular Shield) LOW
45. Beast Fang MID
50. Sokubaku (Shackles) MID
58. Kakushitsuijyaku (Grasp of the Chasing Sparrow) MID
61. Rikujōkōrō (Six Rods Prison of Light) MID
62. Hyapporankan (Hundred Stepped Rails) MID
63. Sajō Sabaku (Chainlike Desert) MID
73. Tozansho MID
75. Gochūtekkan (Quintet of 1 kan Iron Pillars) MID
77. Tenteikuura (Soaring Net of the Heavens) MAX
78. 1000 Knives Torture MAX
81. Danku (Splitting Void) MAX
89. Kouchinomaru (Circle of Confinement) MAX

Deficient in healing kido, the profs said something about my changing frequencies possibly altering organs in the process...

Low- 5 uses
Med- 3 uses
Max- 1 use

Agility: Decided to not develop any 'Flash' movement skills, and instead just alters the frequency of his body to move as fast as he needs to. Could easily claim the title of 'God of Flash' if he wanted, but doesn't want to have that attention.

Background:

Ingfire was born an outcast. When he awoke in the 22nd district of Rukongai, the first sounds he heard were a melody of sweet harmonic notes, and the dying screams of those unlucky souls near him. He cried himself to sleep after that, and awoke hours later to utter silence.
He learned to control his powers, and was accepted into the Kido school, where he trained to utilize his powers for Soul Society. Once again, however, he became an outcast. His skills with Kido were too great for any normal soul, and he found himself alone instead of being praised. He wanted so badly to escape from the limits of school and show others just how much he was capable of. He graduated at the top of his class and was accepted into the 12th Squad under the Captain then, Urahara Kisuke.
He developed quickly and impressed Kisuke, rising to his 3rd seat. His experiments caught the eye of the genius Lieutenant, Aizen, who was working on his own project.
Aizen lured him into his trap and after a long, painful process, Ingfire became the first Vizard. Ingfire's previous power helped him gain control of his inner hollow surprisingly fast. Once he mastered his inner hollow, though not before being used as Aizen's guinea pig, he disappeared, ashamed of what he had become and unwilling to cooperate with Aizen any further.
Just over a century later, he has re-emerged in Soul Society. All but forgotten to the more senior members of the Gotei 13. He became Captain of the 6th Squad and is looking into ways to help other Vizards re-acquaint themselves with Soul Society.

Ingfire

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Zalian

PostPosted: Mon Nov 16, 2009 11:28 am


Appearance Example
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~Name: Zalian~
~Occupation: Guardian Captain of Squad 13~
~Specialty: Superbly skilled in Zanjutsu (swordsmanship) and Kido spells~

~Character Personality: Calm, collective, moderately socialized, and most importantly, he is strongly devoted to the law and the honor of Seireitei's Gotei 13. As firmly strong devoted that he is, he follows his duties without any utter hesitation. As for emotions, he expresses none to anyone or rarely to some and only concentrates on what is relevant to him. When it comes to battle, he shows his enemies no mercy, nor does he show any sign of the slightest whim of hesitation. Furthermore, he finds speaking, during the heat of battle, a sign of weakness. So he never speaks when in battle. He strongly believes and follows the path of justice and will cut down those, who defy it.~

~Bio: Zalian is known to be the last remaining bloodline of an old royal family, known as the Yavon Clan. A once old and rarest of many royal families. Especially one that was closest to Yamamoto's royal family. Not much is said about Zalian's history but what is known is that his name is a somwhat alias to the public. Records say that many years ago, there was an incident. A dreadful night as Yamamoto came to visit his neighbored family, the Yavon Clan, but unfortunately came across a field of dead bodies of the royal family instead. The only one that was left was the head leader's son, who's name was erased for confidential reasons. On that night, that boy could do nothing but stay stiff and cold, on both his knees, staring into the dark sky, his eyes widely open, as the rain fell pouring into his eyes. After that incident, some believe he simply lost his mind. Records say that he chose to erase his entire memory, on that very night, by creating a different personality known as Zalian himself. A man who believes in the absolution of justice. One, who is strictly firm, loyal, and devoted to the Gotei 13. A man that flawlessly follows the law without a single whim. On some cold hearted occasions, his personality finds sympathetic feelings, that condredict the necessary laws, a bit irrelevant and pointless. Therefore, he cuts down anyone who defies the law of Seireitei and Gotei 13.~

~Zanpakuto's Name: Ganzorai (allias name)

~Zanpakuto Bio: Not much is know about how this sword came to be. However, confidential records say that it was born by the blood of his family. A royal family, once known as the rarest and closest to the royal family of Yamamoto's. This royal family was known as the Yavon Clan. Furthermore, the Zanpakuto's origins is believed to be an inherited family power, which means that it had a father. The father of this sword possesses a name, yet is unknown in records. Ganzorai's true name is known as Kianos, the son of a legendary God, who believes that justice is absolute. Anyone who commits a sin or defies the law of justice is instantly smite down, thus is judged by Kianos. It's power is significantly great and almost compares to its inherited father sword.~

~Speed Abilities~

Dashing - A most basic technique that allows the user to throw him/herself, in a most decent speed, to a certain direction using a certain angle of which way the the stance is directed and executed.

Shunpo (Flash-Step) - A movement technique that allows the user to move faster than the eye can follow. As captain level, Zalian possesses this for both mid-range and long-range.

Air Walk - By collecting and solidifying spiritual particles beneath the feet, the user can gain traction on thin air to either freely move about or to stop himself from falling.

Senka (闪花, Flash Blossom) - A flash step combined with a spin to quickly move behind the enemy, followed by a strike aimed to destroy the saketsu chain and the hakusui soul sleep with a combination of two quick thrusts.

Utsusemi - It is the 4 ways of the Shihou through Shunpo which is also known as "Utsusemi". It's ability is a speed known to be so fast that the user leaves an afterimage of him/herself. Its affect is most absolute, superb, and flawless if ever fully perfected. And to be more specific, Utsusemi's speed is so fast, that the enemy can practically feel and touch the physical body of the afterimage and not even know the very fact that it is nothing more but an afterimage. Its very image can so easily deceive to the eyes of the enemy.

~Kido Spell Abilities~

~Bakudō: 1. 塞, Sai (Restrain)=Low — Locks a target's arms in place behind their back.~
~4. 這縄, Hainawa (Crawling Rope)=Low — An energy rope entangles a target's arms.~
~9. 撃, Geki (Strike)=Low — Engulfs a target in red light, completely paralyzing them.~
~13. Earthern Maw=Low - Creates incredibly strong tendrils of dirt that spring from the ground and ensnare the arms and legs of the opponent. Because the nature of the tendrils is somewhat tricky, the caster must be close to the target. Five metres is the maximum range. Otherwise the strength won't be sufficient to hold the opponent.~
~16. Ryuusa (Quicksand)=Low - This art effectively anchors the victims feet to the earth, denying any movement. It can be broken with enough strength, though.~
~62. 百歩欄干, Hyapporankan (Hundred Stepped Rails)=Med. — A rod, formed of energy, is thrown towards the target before it disintegrates into numerous short rods which are used to pin the target to the surroundings and render them immobile.~
~63. 鎖条鎖縛, Sajō Sabaku (Chainlike Desert)=Med. — The target is wrapped from the neck down in a thick chain.~
~81. Danku (Splitting Void)=Max — Creates an energy barrier in the form of a rectangular wall. According to some information, based on its power, it is capable of stopping destructive spells up to #89.~

~Hadō: 1. 衝, Shō (Thrust)=Low — Pushes the target away from the caster.~
~4. 白雷, Byakurai (White Lightning)=Low — Fires a concentrated bolt of lightning from the caster's forefinger.~
~31. 赤火砲, Shakkahō (Shot of Red Fire)=Low — Fires a ball of red energy at a target.~
~33. 蒼火墜, Sōkatsui (Blue Fire, Crash Down)=Low — Fires a burst of blue spiritual energy at a target in a similar manner to 31, but over a wider area and with more power.~
~54. 廃炎, Haien (Abolishing Flames)=Med — Fires a blast of purple spiritual energy that will incinerate a target completely when it makes contact.~
~58. 帝国点検, Tenran (Orchid Sky)=Med. — After suspending and spinning the Zanpakuto in a circle placed in front of user's self, a widening tornado-like blast is fired towards the target.~
~60. Chaining Blast=Med - The user shoots a ball of light through their opponent, the light does not hurt the opponent at first however. From that ball, five points of light are created behind the target and strung together by a string of kidou energy. The first ball acts as a guiding point for the attack. The first ball explodes, knocking the target into the other points which then explode on contact with the target.~
~63. 雷吼炮, Raikōhō (Thunder Roar Cannon)=Med. — Fires a massive wave of yellow energy at a target.~
~63. 双蓮蒼火墜, Sōren Sōkatsui: version 2 (Twin Lotus Blue Fire, Crash Down)=Max — Essentially a doubled version of #33, this spell fires two shots of blue fire with greater potency than the single-shot variety.~
~65. Burning Spirit=Max - The user creates a massive tornado of whirling fire that consumes and destroys everything inside.~

Bougyoudō: ~22: Bikan (Beautiful Sight)=Med. - A flexible spell, designed to sharpen the vision of those it is cast upon, by enabling the recipient to "see" speed. Bikan increases the ability to see by up to 10% depending on spirit pressure. So for example, casting the spell while fighting a speedy opponent would mean that the caster would "see" the opponent moving only at normal speed. Flexibility is given to the duration of the spell effect and the number of those it can be used on. The maximum time limit of the spell is thirty seconds (meaning the effect can only be used on one recipient), and the maximum number of recipients is three (meaning the maximum time on each is ten seconds.)~
~46. Control Doll=Max - A technique that includes two different variations that can be used at any time. The first ability is simple. Using their own energy, the wielder has the ability to form a doll that looks just like them. The doll looks, talks, and even smells like the user of the spell. This makes it extremely hard to tell the difference between the user and the doll. The doll itself lasts for about ten minutes and can be used for anything from a decoy to an espionage tool. However, the doll lacks zanpakutou and kido abilities, so it cannot stand combat too long since it's spirit pressure is only 10% that of the caster's. One surprise the doll has is that it has a binding spell imprinted on its body. So, when it is destroyed, the energy put into the spell will displace and reform around the person who attacked it. Temporarily binding them for about fifteen seconds.~

~Zanpakuto Weapon: Zalian's released Zanpakuto, Ganzorai, is a straight double edged sword. A most slim sword that is most diligent and graceful (almost like the Rapier sword). This allows Zalian to be very flexible with his sword movements; therefore, making him a most skillful swordsman.~

~Shikai/Special Ability 1: Upon the command "Bleed your path, Ganzorai!" his Zanpakuto is then released, thus the sword pulses red. When this comes to effect, Zalian suddenly slices his hand open. When letting the blood come in contact with his surroundings (or mainly the ground itself), he can then use his sword to conduct the power of his riatsu, which is already one with the ground itself; Therefore, with but a swing or any movements of his sword, he can shape-shift the ground, turning it into blade like structures. By using this ability, he can aim any of his opponent's surroundings and turn them into a most dangerous obstacle. This ability is called "Zaranos Ishiyogen" (Blades of Fate). This is what makes him lethal as a medium/sami-long range fighter. As for close range, it is much more dangerous, due to his skillful swordsmanship.~

~Special Ability 2: If Zalian cuts his hand again, he this time creates a clone of himself, made entirely from the blood of his hand. However, this is no mere clone. This one clone is a strange and red liquid creature-like technique, that is most lethal and should not be taken lightly. With but a wave of any parts of its limbs, they instantly melt back into blood at first, yet they instantly and quickly turn into blades. Depending on how many drops the clone splatters into the air, with a wave of its limbs, it could possibly shoot hundreds of blades or more, as they shoot with such blinding speed towards its opponent. What's more is that when this clone is created, Zalian concentrates his riatsu into this clone, thus, he is possibly able to keep up with his opponents movements, by controlling the clone's speed to accelerate at such a massive level. By doing so, the clone is able to be a most dangerous obstacle, by continuing to follow and fight against Zalian's opponent, and making it difficult for the enemy to get near him. This ability is called "Daruu Izarugai" (Mirror's Ego) As a last resort (if ever the clone becomes destroyed), it will instantly shatter back into drops of blood. However, this last move is to create confusion to the opponent. As the blood shatters away, it spreads around the opponent, in mid air, only appearing as simple drops of blood. But with a last clench of Zalian's hand, he commands all those bloods, that are scattered, to instantly turn into hundreds of blades, as they trap his opponent in a barrier of blades. Once this is activated, with that clench of his hand into a fist, he immediately controls all the blades to close in on his opponent all at once, thus, which is considered to be one of his deadly techniques. This technique is called "Splatter Clash"~

~Special Ability 3: If done properly, and set up perfectly, he is able to trap his opponent in a lage perfect aligned circle, surrounding his opponent with 10 sharp scythe-like blade structures sticking out of the ground, in a perfect circle. Whether the opponent is fast or not, powerful or weak, once this circle surrounds his enemy, there is no escape from it. All 10 blades are spiritually connected, thus allowing Zalian to begin his special technique, called "Ishiozen Kyozei" (Blades of Submission). When this comes to effect, the blades begin to spin around the circle, creating a massive pressure of riatsu, that is capable of paralizing his opponent and his/her riatsu. When this happens, Zalian begins to gracefully swing his sword in a certain type of dance (mainly his hands and sword, as if he was conducting or training). By doing so, he begins to perform 20 air slashes, which then causes the riatsu, that is containing his opponent, to shape into thin sharp-like blades that instantly inflict great damage upon his opponent. This move is so powerful, it completely immobilizes or causes the opponent to be incapable of fighting for a long period of time, due to the inflictions of damage, caused to the opponent. To some, who may be weaker, it can be quite deadly.~


~Bankai: From this stage, Zalian no longer uses his Zanpakuto. Instead, when preparing for Bankai, he places both of his hands on both ends of his weapon. One palm, holding the end of the hilt, and the other, holding the tip of the blade. Once Bankai is called out, Zalian instantly attempts to clasp his hands together, while still holding his Zanpakuto. When Bankai comes to effect, his Zanpakuto suddenly vanishes, the instant he clasps his hands together, turning his Zanpakuto into nothing but white sparkled light, and it's particles become one with the ground. Activating this, the Zanpakuto is given its true name, "Kianos". At this stage, Zalian is able to reshape any grounds, or surroundings, into newly created crystal-like structures. Furthermore, these are no mere crystal structures.~

~These crystals are stronger than any material, virtually almost indestructible. If the opponent even does manage to break through one, Zalian is easily able to use his riatsu, to harden the crystal's density much stronger. What is similar to Zalian's shikai 1, Zaranos Ishiyogen, is that he can aim any of his opponent's surroundings and turn them into a most dangerous obstacle, yet this time, he no longer needs to conduct, with his sword. At this stage (and much similar to Byakuya's cherry blossom technique), Zalian can simply control these structures at free will, by merely just concentrating his riatsu. These crystal structures can shape into any edge, making them sharper than any blade possible. So sharp, they can cut through anything in its path (excluding Zanpakutos. However, that all depends on how strong the individual's Zanpakuto is and how much it can take). Also, much similar to Zalian's shikai 2, Daruu Izarugai, the movements of these crystal structures, far exceeds the speed beyond that of Daruu Izarugai. This is one of Zalian's greatest defense, and deadliest technique. This technique is called "Suishou Tengoku" (Crystal Heaven)

~Bankai Technique 2: At this stage, Zalian now concentrates his full spiritual energy into one hand, holding it out to the side of him, thus raising a small mini crystal tower beside him. Once this crystal tower is formed, Zalian suddenly shatters it, with a thrust of his palm, yet a new sword resides hidden within the tower, facing downwards. Its handle faces the top, and appears as if it was carved out entirely of crystals. This newly created weapon is called "Kikanu Yaiba" (Adamant Sword). By holding this blade, it releases a massive amount of riatsu, thus, accelerating the wielder's speed, far exceeding that of shunpo and even much more than any speed known to a Shinigami. As for the weapon, it can unleash a wave of hundreds of crystal blades, shooting at its opponent, with each sweep it attempts. This is considered as one of Zalian's greatest 100% offense techniques, making him most lethal.~
 
PostPosted: Mon Nov 16, 2009 3:56 pm


Name: Shroud

Occupation: Vizard (Vizored)

Seat:

Specialty: Blades, sand, and earth

Appearance:
(( Coming back soon. Blame ********! ))

Shroud's Characteristics:
In his Gigai, Shroud does have white hair, yellow eyes, and is a bit smaller than his Shinigami form. In his Shinigami mode, he has tan hair, blue eyes, and is taller than his Gigai form. In his Gigai form he'll usually dress casually, black pants, white shirt and blue coat. In his Shinigami state, he pretty much is the above picture. He is very much like his friends Jetsaw and Hidan, but he is a weilder of sand. He does carry a katana that is a combination of tempered steel and adamantine; which makes it super hardened.

Zanpakuto: Metsubou (Meaning Ruin)
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Zanpakuto bio: A scythe with the ability to control the earth. specifically sand and crystals. One swing and the weilder can ride even the heaviest and thickest of sand storms, even become sand themselves.

Zanpakuto Spirit: Shikon (Fang), is a red and black wolf, who can transform into a large dragon.

Character Bio: Shroud's father never approved of his love for combat, he was ultimatly banished from his own home when he'd tried to leave to fight a war that was not his. His mother however, had encouraged him to follow his hearts desire. Once he'd been banished, Shroud recalled on a story his mother had told him when he was only ten about a large desert said to grant anyone who is worthy eternal life, he obviously headed for the desert. Skipping ahead ten years, Shroud came across a werey old hermit sitting in his home on the edge of the desert, Shroud was curtious enough to help the hermit as he was attempting to bring up some water from the ground, which they accomplished together. The hermit then rewarded Shroud with information on the secret for eternal life, Shroud thanked the hermit and journeyed into the desert. Days passed, and fatigue set in, driving Shroud to the point of insanity, until he happened upon a small shrine with water inside. Shroud got out of the storm and did indeed find water, but found it unwise to drink without permission, "It is alright... You may drink young one." The hermit had come out of the shadows and without thinking twice Shroud instantly scooped a handful of water up to his parched lips. He immediatly felt rejuvenated, "The eternal life story is a myth my friend." Said the hermit, "But you have come along way... your vigor and strength shall not go unrewarded." He snapped his fingers and a large crevise in the wall opened up to reveal a scythe of large, "Brandish this mighty weapon of sand... and never again shall you feel the desert deathly wrath." Shroud hesitated but knew the hermit was not lieing. He grasped the scythe and started whisking it around in a manner of incredible speeds. "You are now Shroud, The Warrior of Sand!" This is how Shroud obtained his name. To this day, Shroud carries this mighty scythe with him, controlling the powers of earth and sand under his will. And what happened to the hermit? He is now passed on, but he passed on knowing that his greatest treasure was in more capable hands than his own, for as he aged he knew that never again could he hold his treasure...

~~Sand Abilities~~

Sand Tsunami - Within his 3rd shikai, Shroud can raise the sands and make a giant wave to catch and drown opponents in sand waves.

Gieser Blade - Not at all a straight forward move. At complete random, spikes of earth and sand rise up from the ground and impale anything they can reach.

Flame Cyclone - By vaporizing a large amount of minerals, sparks begin to form and the sand turns to flames, creating massive fireballs and twisters.

Sand Form, Clematis Dance (variation), Flower - Just like the 5th sound ninja, Shroud can super-harden the sand and merge it with his bones. Once there, the spear sharpens to it's highest point, thus creating a clematis dance variation.

~~Shikai and Bankai~~

Shikai 1: Armor of sand (Exile) - Activated when Shroud shouts: "Metsubou! Armor!!" Shroud's body is encased in hardened sand armor which is created from his scythe and includes gauntlets with claws for hands, and bracers for leg protection. Shroud's right gauntlet is different from the other though, as you can see. Shroud can change the attribute of the gauntlet at will, making determining the current element, difficult. At this Shikai, Shroud can also use such abilities as Sand Prison - Used as an escape move, if Shroud is caught and stopped his body disintegrates into new sand. He then reforms 30 feet from his previous position and can mold the sand that exploded into a box/cage trap to entrap the opponent. Along with the ability to create Sand Clones - Creates a clone of the user entirely made of sand. Good use for target practice, training, and escape from tight spots. Metsubou turns into a giant Shuriken (not me in pic) which Shroud can attach to a chain of sand and whip at his opponent.

Shikai 2: Sand Storm Burden (Revenge) - Activated with a slow motion hand wave over his scythe. At this point his main control of sand is unlocked and usually in it's perfected state. A giant wave of sand lifts Shroud off the ground and his hands are encased in hardened sand gloves, which allow him to control the sand flow. Sand tsunamis flood the area with Shroud in control. At this point, he can control the sand and turn it into anything. His scythe can also reappear at this point in it's original form, the only draw back is that his sand armor destroys itself.

Shikai 3: Sand mergence (Destruction) - Activated when Shroud presses his hands together, he is swallowed into the ground and re-emerges as a giant version of himself. After which he can forge his own body parts of earth and sand: Spikes, swords, hands, sand bullets, and even a giant sand dragon Shroud can ride on. His scythe is now near it's peak of transformation, the staff disappears and the blade clones itself, so two long scythe blades merge with Shroud's skin and bones.

Bankai 1: Fury of Chaos (Regeneration) - Activated when Shroud shouts, "Metsubou! Bring forth the fury of chaos!!". His hands and feet are shrouded with a small green aura. But one punch can bring an entire building crumbling down, this power dispurtion also eliminates his use of flash-step and fast movement techniques because at the rate the energy is flowing to his hands and feet, Shroud no longer needs to use these as his speed has tripled. Shroud's face is over time covered by his vizard mask which alters his voice into a more demonic tone, more notable changes from the mask include a row of spikes, pointed back on each arm, more determination in battle, and a breastplate and white gauntlets to minimize damage. As for his scythe, sand swallows it for a few seconds and it reemerges. The scythe blade has grown more demonic, and is now made of highly condenced adamantine, (Bankai Ruin: Final scythe form).

Bankai 2: Dark rage (Darkness) - Activated upon the command, "Let the darkness flow through my soul! Metsubou, Release!!." His coat, straps, belts, and sand armor all turn black, Shroud's eyes also turn dark blue. The vizard mask completely covers Shroud's face, the lower jaw bone is separated and acts with Shroud's lower jaw... spooky. The scythe is no longer a scythe, as you can plainly see. This large crystal blade is coursing with chaos energy, and because of it Shroud's spiritual pressure is masked by it's power. What makes the blade so unique is it's under-lying material: Black-Diamond, An extremely rare substance which no longer exists due to it's high rarity.


~~Shroud's Gauntlet~~

This "handy", no pun intended, tool has a variety of powers all derived from the five main elements: Fire, Water, Light, Darkness, and Earth. Some examples of these powers would be "Dark Fire Dispersion", which can pretty much melt lead by charging blackfire in the crystal orb on the top of the hand. "Earth tremor" is another fun technique. By charging the gauntlet with pure energy and friction, and bolting at the ground, Shroud can literally blow apart the ground and shatter any defense. The gauntlet has only one flaw, if the users right arm is "taken out", the gauntlet is useless and cannot be used until Shroud deactivates shikai one and gains back enough energy to use it again.

~`Kido Spells`~

Hado
20% 1. Shō (Thrust)
20% 2. Beniikazuchi (Crimson Thunder)
20% 3. Kuukuu no Akuryoku (Grip of the Void)
20% 4. Byakurai (White Lightning)
20% 8. Kutsuunomaru (Circle of Pain)
20% 11. Tsuzuri Raiden
20% 12. Fushibi (Ambush Flare)
20% 20. Burn
35% 27. Breaking Palm
35% 29. Chuujou
35% 30. Assatsu
35% 31. Shakkahō (Shot of Red Fire)
35% 33. Sōkatsui (Blue Fire, Crash Down)
35% 35. Tenken (Sword of Heaven)
50% 37. Thousand Burst
50% 38. Altar
50% 42. Uchuu no Shinjitsu (Truth of the Universe)
50% 47. Dead Air


Bakudo
20% 1. Sai (Restrain)
20% 2. Kabe (Wall)
20% 4. Hainawa (Crawling Rope)
20% 8. Seal of Patience
20% 9. Geki (Strike)
20% 16. Ryuusa (Quicksand)
20% 25. Betobetokenwonuku (Sticky Draw)
35% 26. Kyakko (Curving Light)
35% 28. Anchor
35% 30. Shitotsu Sansen (Beak-Stab Typle Beam)
35% 37. Tsuriboshi (Suspending Star)
50% 39. Enkosen (Circular Shield)
50% 45. Beast Fang
50% 50. Sokubaku (Shackles)


Chiyudo
20% 2. Amatsubu (Rain Drop)
20% 5. Antidote
35% 25. Bandaidification
50% 55. Great Barrier


Bougyoudo
20% 3. Blue Mist
20% 22. Bikan (Beautiful Sight)
20% 25. Bansoukou
35% 28. Harinezumi: Stage One
35% 29. Harinezumi: Stage Two
35% 30. Banshiissei
50% 35. Collapse


For kido spell abilities and effects, visit here.

~~~Agility~~~

Dashing
A most basic technique that allows the user to throw him/herself at an angle which their stance directs. Based on an individual's attributes, dashing can be quite a fast move instead of running. Also depending on the distance, dashing can be quite useful if in closer range to the opponent. Wise timing could see you escaping some harsh damage at the last moment.

Shunpo - Flash Step
A movement technique that allows the user to move faster than the eye can follow. The user forces a stream of energy in front of them, along a path of their choosing, then takes one step into the stream. They are then propelled exceptionally fast through the stream to reappear at the opposite side. Whilst in the stream it is very hard to spot the user's movements unless you are an equal or higher rank. Shunpo can easily be used to almost instantly move from one place to another.

Air Walk
The ability to walk on air using spiritual energy. By collecting and solidifying Spiritual Particles beneath their feet, Soul Reapers can gain traction on thin air to either freely move about or to stop themselves from falling. It cannot necessarily be used very often, especially for officers. It is an ability that can only be temporarily used but cannot last for a very long period of time. For Lieutenants however, they can stay on air for quite a bit longer. For captains, it can be held for quite a long while considering the great amount of Reiatsu within a Captain-ranking individual.


Shroud Sakai

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Urahara Ayame Squad 3

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PostPosted: Tue Nov 17, 2009 5:36 pm




User Image
Name: Urahara Ayame
Age: 150
Height: 5'2
Weight: 98
Blood Type: AB
Race: Shinigami
Occupation: Squad 2 Taichou
~~~~
Zanpaktou: Noriko Sato
Type: Illusionary
Abilities:
Noriko can attempt to get into the oponents head and discover their deepest fears. It then brings those fears to life in an illusion.
Sealed:
User Image

Release:
Fill their hearts with fear and show them the true meaning of despair, Noriko Sato.
User Image

Bankai:
-Bankai ability:
Same ability as shikai, but much more effective, and can kill weaker opponents by literally scaring them to death.

-Bankai command:
Terrify them, Kujo noriko Sato.
User Image - Blocked by "Display Image" Settings. Click to show.

~~~~
Skills:
-Shunpo
-Airwalk
~~~~
Bio:
Ayame was born in the Soul Society to Urahara Kisuke and Shihoin Yuroichi. She grew up alone mos to the time though, since her father and mother were banished from the Seireitei when she was still very young. When they left, the young child was taken in by Ukitake and 2nd seat Kaien. When she was old enough, Kaien helped her get into the academy and personally trained her in swordsmanship and kido usage. She showed great skills in shunpo and ranged attacks. After graduation, she started off as 9th seat of 13th division. After a few years, she met Rukia Kuchiki, and they became good friends. Unfrotunately, she broke that friendship when Rukia killed Kaien dono. After she served under 13th Division a while longer, Ayame finally made it to Captain's level.
PostPosted: Thu Nov 19, 2009 10:17 am


User Image
Name:Kiozumi Natsuki
Occupation: 12th Division Officer
Specialty:
Zanpakuto's Name:Lady of Ice
Pic/Description: unsheathed Lady of the Ice
Spirit manifestation pic: Icilia
Zanpakutō type: ice type
Call phrase to release your zanpakutō:Lady of the Ice, come forth and bring your icy judgement
Shikai/Special Ability 1:[ Ability 1 (Shaped bars of Ice) ] - A staff will appear in her with a blue crystal ball then a ball of blue energy will shot into the hair, i will role two 6-sided die, the first will determined the shape, then second will determine the number of sides, so for the first even circle odd square

Shikai/Special Ability 2:[ Ability 2 (Internal Cold) ] - you will be engulfed in a light blue light,then you will having a feeling of eternal cold, you don't know where it came from,all you know is that you are very very cold
Shikai/Special Ability 3:[ Ability 3 (King of Ice) ] - I hit the ground with my zanpaktou twice, and a phantom appears, he also has power of ice, his attacks are last for 2 posts
~Ranked Kido Setting~
.: Hadō: Destructive Kido Spells :.

1. 衝, Shō (Thrust) Pushes the target away from the caster.

35% 2. Beniikazuchi (Crimson Thunder)-
50% 3. Kuukuu no Akuryoku (Grip of the Void)--
50% 4. Byakurai (White Lightning)-
50% 8. Kutsuunomaru (Circle of Pain) -

.: Bakudō: Binding Kido spells :.


20% 1. Sai (Restrain)
35% 2. Kabe (Wall)-
35% 4. Hainawa (Crawling Rope)-

50% 8. Seal of Patience-
50% 9. Geki (Strike) -
.:~ Chiyudo - Healing Spells ~ :.
35% 2. Amatsubu (Rain Drop)-
50% 5. Antidote -

~ Bougyoudo - Support Spells ~

50% 3. Blue Mist-
Bio:When she was alive, she was an only child to a noble family, so she got anything she needed or asks for,even though she rarely asked at all. Even though she was from a noble family her personality didn't reflect that, she was very nice to all those she met and was very helpful. She went to a private high school far from home, because it was forbidden for children of noble birth to associate themselves with commoners. And even after going to a high school for nobly birthed children, her personality still didn't change. While at high school, she made many friends, competed in the school pageant, campaigned and won her school election for class president and represented her school at abroad conferences all over the world. She graduated top of her class, and even had a boyfriend. She died on her way to college in a domino affect collision, a car hit another car, which made the cars in front of them hit those cars which eventually hit her car .She felt no pain, cuz she died instantly, so every year on two days one her birthday,and two her and her boyfriends anniversary they go and pick her favorite flowers roses and tulips and lay in on her grave. that day not only affected her parents,but her boyfriend, and any other person she came in contact with while she was alive so much so that they made a day just for her,that day is coincidentally her birthday as well, on that day, they do all and anything they remembered she would love to do, which was a lot she was very open-minded and most times enjoyed anything she died. when she died she became .Her real name is Allegra Kasumiōji , the next in line to be head of Kasumiōji clan, but she changed her name, because she wasn't ready for that kind of responsibility, so now she is a 12th Division officer

mightynameofjesus

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