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☼ Mikhail Bolshevik ☼ || 4th Division Taichou ||

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V3RB0T3N

Man-Hungry Ladykiller

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PostPosted: Sat Oct 31, 2009 9:43 pm


Up-To-Date Profile:


Name: Mikhail Bolshevik (mick-hail bull-sha-vick)

Aliases/Nicknames: Chekhov

Sex: Male

Age of Death: 17

Actual Age: 81

Squad/Seat: 4th Division / Taichou

Physical Description: Athletic, runner build, he is blind and his eyes are a foggy misty green. His figure is muscular, he has long legs and a long torso. His hawk-like eyes, square jaw and stony face hold and maintain a stoic expression that rarely changes. Mikhail towers over most at a respectable 6'7" and weighs about 238lbs. Mikhail's hair resembles a horses main, he has a stark white mohawk and always lays flat. Mikhails exact age is 81, dying at 17 years of age, he never reached his full physical potential and therefore lacks much muscle mass and his appearence looks very lanky and awkward despite his elegant movements. From head to toe, Mikhail is covered in ancient Russian symbols. For clothing, Mikhail tends to favor black hakama pants with a long white sash-belt and his 4th Division hooded Captain's Haori. As for his Zanpakuto, a Wakizashi, its fixed horizontally just above his tailbone.

Zanpakuto: Buriki Shokunin

Zanpakuto Spirit: Buriki Shokunin (Tinman)

Zanpakuto Release Phrase: "Mobilize"

Shikai: -Achieved- "Buronzu no Kobushi" (Fist of Bronze) In Shikai, Mikhail’s Wakizashi melts down into a pair of brass knuckles. Large enough to fit his massive hands, the brass knuckles are branded across the top with Runic symbols. The brass knuckles allow Mikhail to function in hand-to-hand combat with a massive boost of strength (2x). As well, the brass knuckles enable Mikhail to defend himself against a swordsman while still being able to engage in close range combat versus midrange. With his increased strength comes a bit of increased speed (2x) allowing Mikhail to quickly make a series of blows that are blindingly steadfast. With enhanced speed and strength, Mikhail's overall physical prowess is greatly increased making each and everyone one of his strikes all the more efficient.

Despite the fact that Mikhail rarely resorts to using his Zanpakuto, he loves his Shikai dearly. The physical "upgrades" that accompany the uniquely and characteristically fitting brass knuckles warm his very core and gets him "amped". As a truely devoted man of hand-to-hand combat, Mikhail enjoys the weighted metal upon his fists. The feeling of metal sinking into the flesh of an opponent sickeningly brings pleasure and peace of mind. To him, there is no replacing bashing someones head in with your barehands.

Attacks:

Kinetic Supplement:
Simply by charging a relatively controlled and compressed amount of reiatsu, Mikhail is able to throw a punch from several meters away and watch it continue outward like a kidou from his outstretched limb. Afterimage takes the strength and power combined with the energy of a kidou and creates a physical long range attack thats powerful enough to scorch the skin, fracture bones and knock someone on their a**. Afterimage is just like getting hit with Mikhail's fist from close range but is simplistically enhanced to a minimal degree that but powers the strike even more. That is property number one. Property number two takes the original strength and power of his normal physical punches and prowess heightening them by 15% of the original strength and power.

Eternal Seal:
Remains the most powerful ability of Mikhails Shikai release. Eternal Seal is when Mikhail strikes his opponent with the brass knuckles, branding them with a Slavic seal. Each time Mikhail strikes their body with a seal, the target feels a jolt of excruciating pain and causes the area of the body branded with the seal to go limp. The body is divided into 5 sections; upper right, upper left, lower right, lower left and then the head. Mikhail's right set of brass knuckles have to strike the right side of an opponent in order to paralyze those set of limbs whether it be the upper right or lower right. This also goes for his left set of brass knuckles, those requiring that he strike the upper or lower left sections of an opponent. This is often difficult because typically opponents face one another meaning he'd have to reach across his body in order to strike the side of the opponent that corresponds with his brass knuckles. As for the head, this requires both seals place simultaniously on the back of the person neck, right under the base of the skull. Together those two brands paralyze the entire body leaving the affected helpless.

Bankai: -Achieved- "Tetsu no Jaketto" (Steel Jacket) In Bankai, the brass knuckles on either hand melt into a liquid metal that coats Mikhail from fingertip to collar bone and then solidifies forming a steel jacket. The jacket covers both arms, up overtop of the shoulders, to the collarbone where it forms a neck guard, every inch of metal coated wiith ornate and elegant designs. Tetsu no Jaketto increases Mikhail's physical strength and speed 3 fold and doubles as an exoskeleton armor that protects Mikhail from virtually any impact on his arms or shoulder area. The steel jacket itself has 3 slits on either shoulder that absorb pure reishi from the environment to power his Bankai. Testu no Jaketto also gives him the ability to move and function despite any physicl inflictions. Like a Quincy's Ransōtengai, Mikhail is able to control his body parts using strings of spirit energy controlled by their brain, forming lines or strings out of countless spiritrons. Mikhail's Bankai is a double edged sword. Using his Bankai for even the shortest amount of time renders his upperbody (shoulders and arms) immobile for 7 days after the Zanpakutou is sealed. This means Mikhai cannot under any circumstances use his Bankai until a full week after it is sealed.

As much as Mikhail adores his Bankai, the after affects of use put him off slightly and make him think twice before releasing it. However, the power of his Bankai is so entoxicating that from time to time, he will unconciously release it against even the weakest of hollow. Alot of this is partly due to his spirit. Buriki Shokunin often takes advantage of Mikhail and will seize any opportunity he can to feed off Mikhail's power and gain even the slightest bit of control. Mikhail and his spirit are very much alike in this sense of twisted tortue to one another and therefore their bond as Zanpakuto and wielder is incomprehendable even to them. Tetsu no Jaketto is the ultimate example of reiatsu control, reishi manipulation and raw energy.

Attacks:

Spiritual Cannon:
Upon command, Mikhail's Bankai turns into a vacuum. The "vents" on his shoulders begin to rapidly absorb reishi from the enviroment that builds up along the palm of both hands. When Tetsu no Jaketto reaches its limits with the reishi, Mikhail is then able to fire a wide beamed attack out from his palms. The force of the initial releasing of the "cannon" rockets Mikhail's body backwards and anyone around him. Upon impact, there is a massive explosion that is powerful enough to level an entire forest and collapse a city street. This is an attack that causes severe damage to their body and spiritual network. Each particle of reishi is like a grain of sand, with millions of those particles contained in a single beam it is as if one is consumed within a sand storm. The radius of this blast is so large in fact that one can no longer see their surroundings when caught within the beam.

Shrapnel Horde:
The most powerful and explosive aspect of Mikhail's Bankai. By releasing all of the reiryoku in his body, and absorbing as much reishi from his enviroment as Tetsu no Jaketto can possibly hold, he then releases it turning his Bankai and self into a bomb. Compressing the absorbed reishi to a critical point of instability, Mikhail is able to create a thin barrier between himself and his Bankai and then allow it to erupt. Shrapnel Horde annihilates his steel jacket, turning into a thick blizzard like storm of metal fragments, that tear through the sky like bullets. The shrapnel is powerful enough to pierce a body through and through. Shrapnel Horde is like a 1 ton bomb, the sheer energy being enough to crush an opponent if not turn them into a pin cushion from the metal shards. There is enough power contained and absorbed before release to cause destrution that mimics the aftermath of the atomic bomb droppings during WWII. The main destructive factor of this attack is the storm cloud of reishi that is emitted after the initial detonation. This attack undoubtably causes severe damage to Mikhail rendering him unable to fight after releasing the attack.

Special Accessories: Mikhail wears a single silver band on his right ring finger. This ring acts as a reiatsu restraint and acts as a buffer that limits normal reiatsu output due to the large quantities of reiryoku he has. At times when Mikhail's reiatsu builds to such a high extreme, the small stone will shine a bright stale white color. At this point, Mikhail removes his ring and receives a massive boost in power, 35% to be exact (meaning he usually runs off of 65%). Mikhail also has a Caduceus tattoo on the upper end of his right forearm that acts as a seal and conduit for his Hi-ringu Riba-su powers.

Skills: Mikhail is obsessed with precision and accuracy. Calculative by nature he constantly searches for the “answers” that may have otherwise been overlooked. The unknown terrifies him but quite often he finds himself doing the unpredictable. Being a fan of acrobatics he himself tries to use his flexibility to fight to the best of his ability. Reiatsu control is also something he prides himself on. Within all of Soul Society Mikhail posesses some of the most potent Reiatsu, controlling it comes difficult but he manages amazingly well.

Abilities: Being blind, Mikhail has a unique ability that allows him to see in Ultraviolet light. In all other light frequencies and wavelengths he remains blind. Other than Ultraviolet sight, Mikhail can see through physical vibrations and disturbences in the air. His hypersensative sensation of touch gives him sight much like a moles. Lastly, Mikhail was born ambidextrous and also has the innate ability to dislocate and relocate joints freely which makes him a very flexible individual. His body seemingly knows no physical bounds when it comes to joint manipulation.

Personality: Outgoing, fights for what he thinks is right, uses brains over brawn, calculative, straight forward and honest, independent. At times he can be cold and harsh. When meeting new people he doesn't necessarily look down upon them but he doesn't think highly of them either. He cares not to meet new people and social enviroments aren't for him. It is very easy for Mikhail to form strong bonds with others in very short periods of time. Those bonds are stronger than spider silk and extend from his very heart. While he is not compassionate or sympathetic, Mikhail will often fail to seperate his duties from what he feels is right.

Biography: Being born into a world where the Soviet Union ruled over Russia with an iron fist could often be seen as something negative but for Mikhail, it was probably one of the most defining aspects of his life. Living in a small Russian town where oppression was both evident and exclusively prominant. In this town, everyone knew everyone and secrets were kept only from the government placed agents or eyes of the government. These agents stood at every end of every street, their prying eyes and intrusive ways drilling its way into everyones personal life. Life was anything but easy but it was honest work and character defining.

Growing up with both his parents in his life up until age 15, his only sibling a younger sister by 10 years named Lyusya. Mikhail's father was probably one of the most influencial people in his life, this was the man that had taught him the ways of Systema, instilling the principals of Communisn and the Soviet Union as a whole. Mikhail's father infact had been a popular USSR champion, competing in several martial arts competitions across the world in fact. Mikhail had only learned a miniscule amount of what his father had to teach, his mentor dying a week before his sisters 5th birthday, that moment being the biggest turning point of his life.

On that fateful day when he father was killed, beaten to death by a government agent, Mikhail had raced home to meet his mother, his little sister Lyusya piggy-backing all the way home. As he attempted to enter his home, a neighbor blocked his way. Later Mikhail would see that his father's lifeless body would be laying in the kitchen, his mother's mental health declining as each tear dribbled from her eyes onto her husbands no longer rising chest. Two days later his mother commited suicide, hanging herself in her bedroom, away from the eyes of her children.

From that point on, Mikhail raised his sister in the home of his great aunt. Two birthdays went by when Mikhail made the final decision to enter the Soviet army, the decision more or less his own. Months of combat went by when finally, Mikhail died. Shot in the chest only days before the end of World War 2. That was the day he was brought to Soul Society and the day he left his life behind him including his sister Lyusya who had lost her only brother and her only friend. From this point on, the story has progressed satisfactorily, Mikhail becoming a well known individual amoungst the fellow Soul Reapers. The future is clouded and all that is known is that the events of his past has carved out his future plans in stone, as unknown as they are to him, his future has been set and Mikhail's just along for the ride.

Theme Song: Hello Zepp

Powers:

Bakudou:

#1. Sai - Locks a target's arms in place behind their back.

#4. Hainawa - An energy rope entangles the target's arms.

#8. Seki - Creates a round shield that seems to temporarily paralyze and repel whatever strikes it.

#9. Hōrin - Causes an orange hued tendril with spiraling yellow patterns to erupt from the users hand and attempt to trap a target. the end of it remains in the hands of the user allowing them to control the path of the tendril before and after capture. The Kidō is able to connect with another one of itself if both have captured a target and bind them together.

#12. Fushibi - A net formed from an attachment point on the caster, can be small or large depending on the reiatsu force behind it. Has been used before in conjunction with Hadō #31: Shakkahō

#21. Sekienton - Creates a blast upon activation and is used like a ninja's smoke bomb.

#25. Hissori Kutsuoto - This Kidō created by the generally non-kidō using Karixa is actually quite useful for sneaking about. This Bakudō works in the same way Curving Light works, but with sound. The big difference is in how sound itself works, and thus was easy for Karixa to fix. Any sound emanating from a person will be altered to a range that can not be heard by humans. It does not make it so that no sound at all comes from a person, it just makes it so that no one can hear the subject. Very good if used with Shunpo. Created to be matched with Curving Light.

#26. Kyakko- Hides the target from sight, by bending light. The spell has the ability to totally hide the presence and reiatsu of the user or specified object.

#30. Shitotsu Sansen - Forming a golden triangle with one's finger, it shoots three beams of light that pin the target to one place on a surface, slamming into his or her body in three places in a shape of a perfect triangle.

#37. Tsuriboshi - Creates a star-shaped cushion of Spiritual Energy, which anchors it to nearby objects with "ropes" of spirit particles. It can stop falling objects, acting like a safety net.

#39. Enkosen - Summons a shield of condensed reiatsu to block opponents' attacks.

#42. Nirenjuutama - The kidō is preformed as an extension of the fist, usually aimed at the stomach or head of an opponent. When coming in the kidō extends forward to hit the opponent with an electrified burst of air, followed up quickly by the user's own fist and a second wave of stronger electrical current. This kidō is used to stun/knock-out a lower-level opponent or an opponent weak from previous combat seen as a high value target.

#54. Uraawase - This is a kidō often used by Shinigami of Squad 10. First the user places their hands on the subjects head and say the incantation. The Shinigami takes a memory out and puts a new one in so a human will never know they saw a Shinigami or other beings of the Spirit nature.

#58. Kakushitsuijaku - Tracks and locates any spiritual force the user focuses on. To activate it, the user must draw a circle on the ground, cut into four parts with a specific character in each. The incantation animates the circle, causing various numbers to appear within until the specific set is found. The number set seems to be a variation on longitude and latitude.

#61. Rikujōkōrō - Summons six thin, wide beams of light that slam into a target's midsection, holding them in place. The target is then unable to move any part of their body including the parts that were not struck by the beams.

#62. Hyapporankan - A rod formed of energy is thrown towards the target before it disintegrates into numerous short rods which are used to pin the target to the surroundings and render them immobile.

#63. Sajo Sabaku - Similar to Bakudō No. 4, but stronger, this spell binds the arms of a target.

#73. Tozanshō - Creates an inverted pyramid-shaped barrier around the caster.

#75. Gochūtekkan - Summons five incredibly tall and thick pillars which are connected to each other by chains to pin a target to the ground.

#77. Tenteikūra - Transmits messages mentally to anyone within an area of the caster's choosing. In addition to reciting the spell, the user must draw specific markings on their arms, which are animated by the spell to convey the messages. The messages can be spoken either by the caster or by another within the vicinity of the caster.

#81. Danku - Creates an energy barrier in the form of a rectangular wall. According to Byakuya, it is capable of stopping destructive spells up to #89.

#82. Cheen o Ijimeru - The user extends their arm towards the opponent and calls out the incantation. A long link of chains that alternate between fire and electricity shoot out from the palm of their hand that shoots towards the opponent, aiming to wrap them from their neck to feet in the chain that both burns and shocks them for as long as they are entangled by it.

#99. Kin - Binds the arms of a target to their back like Bakudō #1, but with spiritual fabric and iron shafts.

#99. Bankin - This spell covers the target from head to toe with spiritual fabric (First Song), stabs them with numerous metal bolts (Second Song), and then smashes them with an immense metal cube (Final Song).

Hadou:

#1. Sho - Pushes the target away from the caster.

#4. Byakurai - The user fires a concentrated, powerful lightning bolt from their finger.

#11. Tsuzuri Raiden - Electric current flows through any object the user touches and is able to lead electricity, damaging any target that is in contact with the object the current runs through.

#31. Shakkahō - Fires a ball of red energy at a target.

#33. Sōkatsui - Fires a burst of blue spiritual energy at a target in a similar manner to #31, but over a wider area and with more power.

#54. Haien - Fires a blast of purple spiritual energy that will incinerate a target completely when it makes contact.

#55. Jettosutoriimuburetto - The user points their index finger or index and middle finger at their opponent prior to saying the incantation. A vortex of strong wind almost instantaneously forms at the tip of the users fingers. The vortex of wind is fired at the enemy like a bullet. The wind is capable of piercing skin, muscle and even breaking bone.

#58. Tenran - A widening tornado-like blast is fired towards the target.

#63. Raikōhō - Fires a massive wave of yellow energy at a target.

#69. Shimo Suraisu - The user holds one or even both (for a double attack) hands shut, and then once let go, a large or small (depending on what the user wants) ice 'blade' which shoots in the direction that the palm is facing once the hand is opened. The ice 'blades' can vary in size from the size of one's hand, to the size of the user itself. Tends to have a kick when used, usually pushing the user back. This attack is also very fast.

#73. Sōren Sōkatsui - Essentially a doubled version of #33, this spell fires two shots of blue fire with greater potency than the single-shot variety.

#81. Tengoku no Kurasshu - The user extends their arm towards the opponent and calls out the incantation. A bright white orb forms in the users hand. They will then close their palm around the orb as it is absorbed by their skin, leaving their hand glowing. For the effects of the Hadō to take place they must punch them with the glowing hand. After doing so the light transfers to the opponents body and grows to cover their entire body. The initial spot hit will feel as if it is being crushed and that feeling spreads with the light, though no real physical damage is being done the pain grows as the Hadō's light spreads and depending on the opponents level depends on how much of their body being covered would incapacitate them.

#88. Hiryugekizokushintenraiho - Fires a gigantic electricity blast of spiritual energy resulting in an truly enormous explosion.

#90. Kurohitsugi - Forms a box of black energy around a target, which is then pierced by dozens of energy "spears", lacerating the one inside from head to toe. Its appearance and function is reminiscent of a common magician's trick, as well as certain torture devices used during the Spanish Inquisition

#95. Sebunsutaasutoraiku - After the incantation is finished Seven orbs appear around the user, one corresponding to each elements color. Fire = Red, Ice = Blue, Lightning = Yellow, Wind = Green, Earth = Brown, Light = White, Dark = Black. Each orb can be launched at the opponent separately, or all at once. Each orb explodes at the force of a Cero with an effect corresponding to their element. [Fire burns, Ice freezes, Lightning Shocks, Wind pushed back, Earth throws boulders, Light Blinds, and Darkness also blinds.]

#96 Rudra - This Hado invokes the power and wrath of the Hindu Rudra, better known as Shiva. Rudra, the god of destruction, gives the user the ability to command and destroy. Once the incantation is spoken the user sprouts a second set of arms. With all four arms the castor is able to wrap the opponent in a visible glob of Reishi. This Reishi, commanded by the castor, compresses upon the target. When a target becomes fully enveloped in the Reishi the user can control their movements and fling them across the battlefield. Essentially the user of Rudra can now manipulate Reishi in an endless fashion. They can create explosions and implosions and manipulate an opponent like a marionette. Lastly, the user gains a third eye that allows them to see spiritual energy with complete clarity as if it were all they saw.

Chiyudou:

Diagnostic
#3. Naimenteki Joukei (Inner Sight) - A low level spell that allows Shinigami to check for internal bleeding by just hovering their hands over a body. Think small yearly checkup or physical exam.

#6. Naimenteki Bakuro (Inner Revelation) - More advanced then Joukei. This spell detects pain, bleeding, and infection. However it takes more drain out of the user. Think examination for breaks, fractures, or muscle tears.

#9. Naimenteki Hakke (Inner Divination) - The most developed spell of the set. This takes time and preparation to do. The Shinigami must have a scroll of paper ready. With one hand he will hover over the body, the other will print out a "scan" of their body. Incredibly skilled practitioners can even see future complications in the patients body along with the maladies already there. Think emergency scans for serious injuries.

Transportation
#12. KyariSenshi (Carry Soldier) - The User creates a sort of stretcher out of floating white ribbons which wrap around the patient. It is useful for taking the injured out of battle in a pinch. The fabric is ultra durable and absorbs kido based attacks.

#17. Yobou Kapuseru (Preventive Capsules) - By coating a patient or target in the reiatsu a thick glass like capsule is formed around them that puts them into a hibernation. The reiatsu then freezes the individual and preserves them should time be an obstacle.

Treatment
#5. Kai Kizu (Cut wound) - This kidou is used to heal cuts. Does absolutely nothing for internal. The more experienced the user, the faster this technique works.

#7. Seichuu no Netsu (Control of temperature) - This is mainly used for controlling the body temperature. It can be used to bring it up, or down.

#16. Nenshou Tenti (Burning God) - This kidou creates a flow of reiatsu that first soothes the burn and then repairs them.

#17. Gyouko Tenti (Freezing God) - This kidou creates a flow of Reiatsu that first soothes the frost bite and then repairs it.

#23. Samasu (To Awaken) - This Kido channels a shock through the heart or brain with a small burst of Reiatsu. It is generally used to awaken someone from a coma but increasing the Reiatsu can give it more punch and possibly revive a stopped heart.

#27. Chinseizai (Pain killer) - A type of anaesthetic can be either general or local. By using this Chiyudou on a specified target one can turn off the pain receptors in their body for a short or exceptionaly long time depending on the amount of Reiatsu deposited into the body

#33. Myouyaku (Miracle Cure) - This kido normally follows up Shinryou, above. The Reitsu sinks into an area infected by a poison, and generates powerful enzymes that help the body attack and dissolve harmful bacterias. After the job is done, the enzymes will be filtered and removed by the body.

#45. kiyasume kireme (Soothing Break) - This kido sinks Reitsu into a fractured or broken bone. It is relatively slow and increasingly painful as the bones are slowly reset into place.

#48. kuttsukeru (To Attach) - This Kido is used to re-attach limbs, that have been separated from the body. This must be perfomed within a short period of time from the limb being severed, if not than there is no repairing it.

#62. Fantomu Unten (Phantom Operation) - Reiatsu soaks into the body and phases through the skin. It is coined, "Phantom operation" by those who use it, as it allows one to bypass the layer of skin, blood, and sometimes even muscle, to get to the damaged area. It can be used for various reasons but requires lots of Reiatsu and concentration.

#94. Zenchi (Complete Recovery) - This is by far the most difficult and envied healing technique. It deals with the spinal cord, and nerves system. After a long and grueling Reitsu treatment, which soothes and creates new nerve cells, a patient can be healed from almost any kind of paralysis or physically debilitating affliction.

Other:

Shunpo - (Mastered) A movement technique that allows the user to move faster than the eye can follow.

Utsusemi - (Mastered) It allows for a movement at great speed leaving an afterimage behind. The agility and speed of Hohō can be enhanced and improved through mastery of it, concentration, and training. The foremost practitioners of this technique are those assigned to the Onmitsukidō.

Senka - (Mastered) a special shunpo technique where one moves to their opponents back. Directly attacking and sealing one's "Saketsu" and "Hakusui" in one strike. The movement is so fast that an opponent may not be able to tell whether he was attacked from the front or the back and even an outside observer may find it impossible to tell what the movements are.

Hanki - (Mastered) This technique is an ability Yoruichi used during Shunkō, which nullifies an opponent's Kidō by hitting it with a Kidō of perfectly opposite speed and energy. The ability can even neutralize an opponent's movements.
PostPosted: Sat Oct 31, 2009 10:05 pm


Accepted.

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V3RB0T3N

Man-Hungry Ladykiller

11,865 Points
  • First step to fame 200
  • Peoplewatcher 100
  • Flatterer 200
PostPosted: Tue Nov 24, 2009 1:25 pm


Hi-ringu Riba-su:


Bodeishokku (Body Shock) - This attack simply provides a tazer like shock to an opponent that causes their muscles to tense all at once. This immobilizes them long enough for the Gyakuni Hira to seize an oppening in order to take advantage of their temporarily immobilized opponent. Note that the user must make physical contact with the target.

Gasu Warai (Laughing Gas) - Gyakuni Hira have the ability to create a noxious gas that causes involuntary laughter. This is often used to steal away the breath and concentration of any opponent though it only lasts 15 minutes max (2 posts). Once an individual breathes in the fumes their diaphragm convulses with excite and often the afflicted can fracture their ribs or cause serious damage to their core.

Nusumareta Buresu (Stolen Breath) - In this technique, Reiatsu is concentrated visibly around the hands of the Gyakuni Hira. Any contact with an opponent's chest or stomach will be enough to cause their lungs to collapse. This attack is limited soley to the collapse of the lungs. While the attack is almost 99% successful, the collapse of the lungs can be repaired but only by one with above average Reiatsu control.

Kansen Tonikku (Infection Tonic) - Just as the ancient medicine men used to use "poison to counteract poison", such poisons by themselves would eventually lead to death. The practitioner makes a pouring motion from his lesser hand into his dominant hand. A disc reminiscent of a Petri dish forms in air above the hands, and can be thrown at an enemy. On contact with an object, the disc disperses into an aerosol. Any openings in the flesh (Cuts, eyes, breathing it in), will infect the enemy. Depending on the area affected, skin can inflame, eyes can dry out, lungs can become scratchy and burning. The bacteria released will eventually die off depending on the victim's Spiritual strength. Also, another hit from the spell will reverse the effects.

Oputikaru ken (Optical Sting) - Holding two fingers, pointing and thumb, together. A highly condensed reiatusu forms between the fingers, forming a sharp acupuncture pin. The pin can be thrown if needed or even hidden in objects because it had hold its form for a couple of good hours. If this pin pierces the skin, a poison is released that travels to the eyes and causes blindness or immense pain when said eyes transfer information to the brain. The more color, brightness, or strain the eyes go through... the more piercing the spell becomes. It has been even recorded to make eyes bleed if the victim "sees" too much. Rare cases have been reported to inverse colors or jolt the nerves which actually provide sight to the blind.

Kisei Rei (Parasitic Spirit) - Reishi can be a very versatile substance and in this case its like the purest of poisons. the Gyakuni Hira using this technique has the ability to inject a Parasitic form of Reishi into the bloodstream of their opponent. By doing so they cause severe pain and agony. This pure Parasitic Reishi eats away at the Reiatsu and Reiryoku of the target draining them of their strength everytime they tap into their spiritual energies.

Medikkusu no Tsurugi (Medics Sword) - By effectively charging Reiatsu into their hand a Gyakuni Hira can utilize their Reiryoku to become sharper than diamond. Using their hand in a chopping, cutting, slicing or sawing motion the user is able to create deep lacerations into the meat of their opponent. Once the incision is made Reiatsu of the targe slowly seeps out into the surrounding enviroment. The more their tap into their energies, the more that oozes out.

Ryuusan (Sulfuric Acid) - The most corrosive acid known to man. A Gyakuni Hira can create a liquid from their Reiryoku that they can sling like a goop from their hand at a target. The liquid burns through any imaginable substance. Organic material howerver suffers severe burns, their skin melting rather than instantly dissolving or igniting. Unlike its highly organic corrosive counterpart Hydrofluoric acid, Sulfuric acid is more affective against inorganice compounds.

Chuusuushinkeikei Shokku (Central Nervous Shock) - This attack turns the Reiryoku of the Gyakuni Hira into a strong electrical stream. Firing it from the their fingertips the user is able to send the current through the targets body which then travels up their neck into the base of their skull where the central nervous system is then disrupted. The brain cannot work like this, thus all communication between the brain and body are confused, causing a person to move their arm when they should be moving their leg, and generally debilitating them. Only a remarkably and unusually strong being should be able to overcome this.
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