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kinetic-cataclysm

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PostPosted: Wed Oct 21, 2009 2:09 pm


These are the Guild rules when you are roleplaying in this guild. All of these rules are considered basic etiquette when roleplaying in Barton Town, the official forum for roleplaying on Gaia Online. Following these rules would put you at a semi-literate level, which is the level of literacy we encourage in roleplays within this guild.

Examples have been provided because we accept those with minimal roleplaying experience. If you already know what I'm talking about, you are more than welcome to gloss over the information.


}-General Rules-{

[1] Always write in third person. This is an academic style of writing and the one usually specified by other roleplayers. When you write in first or second person many other writers will look down on you as illiterate. Not a good thing.

For those who don't remember:

  • 1st: "I went to the kitchen to make some tea."

  • 2nd: "You should have brought sugar."

  • 3rd: "He must not like it black." *This is the one you need to use*


As a side note, because you are using third person you don't need to use asterisks (*) when describing actions your character is making. Just say what they are doing instead.

Yes-Kimiko walked out of the dark building and blinked as the bright sunlight hit her eyes before continuing to her car.

No-*Kimiko walked to her car from the building*

[2] No chatspeak, meaning no writing 'u' for 'you' and abbreviating phrases like 'brb' or 'gtg' when speaking. Also, remember to capitalize things like 'I' and the beginning letter of your sentences to add to your literacy.

Yes-Nikki jumped into the air, screaming, "We did it Kimiko, we won!"

No-wats going on nikki said. she looked at kimiko and said why r u crying?

A good thing to do if you have a lot of issues with spelling and/or grammar is to open up a window in Microsoft Word or another word processor program with an automatic spell check. That way the computer can catch most spelling errors for you, along with most punctuation errors. Some browsers such as Firefox have this feature too, and on Internet Explorer you can download a spell check feature to your tool bar.

[3] Show when you are in OOC! OOC stands for Out Of Character, when you, the person behind the screen, are talking to your fellow guild members. The most common ways to do this are to put (()) {{}} or [[]] around the words that are being said by you, and not your characters.

Ex:
kinetic-cataclysm
((Hey guys, this is my last post for a few days. Sorry.)) *OOC*

Kamiko looked over at Rei and blushed, embarrassed... *Actual Roleplaying*


[4] No godmoding or powerplaying. Godmoding means making a character that is invincible and without a weakness. Powerplaying refers to taking control of someone else's character. Also be sure your character isn't a Mary Sue or Gary-Stu.

The best policy for avoiding godmoding is the +1-1 policy. For every strength you give your character there is a weakness to balance it out. For example, my character Garin in our own Academy rp is very rich. Great, right? But, he's also very stuck-up and so most people hate his guts. Not so good. For every good thing there is a bad to balance him out.

However, sometimes the +1 -1 policy just doesn't apply. You can never give your character any powers that would obliterate (destroy) the world and/or everyone else in a few seconds. You can never make your character move so fast that they easily dodge whatever is aimed at them. And never give your character hidden powers that you don't mention in your profile but will miraculously pop up in the roleplay and give you the upper hand over any situation.

Powerplaying, on the other hand can be easier to avoid and yet harder in some situations. For the most part, it should easy enough to follow: I can move my character Garin, but I can't make Alcide4Were's character Kamina move around too. That's rude, and many roleplayers will ignore you and even kick you out of their roleplay if you take control of their character without permission.

When in the midst of a battle however this can become more difficult. How do you say you hit your enemy without controlling him/her? Look at the Rules for Battle a few posts down for our rules on this.


[5] Post more than just one sentence. For more experienced roleplayers this is easy, but for those just starting out this can be as daunting as writing a novel. But just so you know, "one-liners" are the bane of roleplayers. Because roleplaying depends upon the interactions of the characters to progress, just one sentence that says you are walking down a hallway gives other writers nothing to work with. You have to include an action, some dialogue, maybe even a little thinking to develop your character. Use descriptions; paint the world around you so that we can see what you do in your head.

Before you know it, you'll have typed up a whole paragraph! But if you just don't want to type that much then in general I would advise at least three sentences, and make sure these sentences are typed up nicely. There are really no limits as far as post length goes, but for semi-literate roleplays like the ones in this guild I try to cut it back to four-five paragraphs, or about thirty sentences, tops.

[6] Follow Gaia's TOS (Terms of Service). I should have put this as number one, but hopefully you're still reading. Gaia has basic prohibitions when roleplaying, some of these conditions being:

  • Cybering- anything that is sexually explicit or rated "R"
  • Abusive comments towards other users- this means play nice kiddies.
  • Anything explicitly violent- going into detail about intestines spilling onto floors and such.
  • Spamming or trolling- random nonsense that has nothing to do with Gaia, the roleplay, or the guild.


Pretty much keep it at about a "PG-13" rating and below as you never know who is reading or participating in these roleplays. A more detailed account of accepted Gaia content can be found here.

[7] Don't timeskip without warning! If everyone else is saying that they are wandering around the school during the afternoon on a Tuesday, don't go and say you're going to class on Wednesday morning. It shows that you are not paying attention to what is going on.

Instead, go find somebody who is lonely after school on that Tuesday afternoon and talk to them! Interactions make the roleplay!

And that's it! These are some basic starting points to make sure that you and those around you have fun roleplaying and look semi-literate doing it.


~KC

Edited 1-30-10: Changed wording in #6.
Edited 2-20-10: Changed Poll.
Edited 2-26-10: Added examples to #2.
Edited 4-19-10: Changed coloring so it was more appealing.
Edited 5-1-10: Added a few things to various rules.
Edited 6-18-10: Changed coloring again because it hurts my eyes.
Edited 2-3-11: Changed coloring, added mention of new Battle Rules.
PostPosted: Wed Dec 09, 2009 8:13 pm


«Profiles«


Before you can start posting in one of the guild roleplays, you have to create a profile for the character you wish to roleplay as. A profile is just a form that tells us basic, and sometimes detailed, information about your character. Most of the time it's where the creation of your character begins, and where you think up most of the information. The most simplistic version goes like this:

Name:
Age:
Race:
History:
Appearance:


Of course, information changes depending on the roleplay. In our dating roleplay Lights Out, the profile asks for the sexual orientation of your character so that other roleplayers can know whether or not they are compatible with your character. Our mafia roleplay In This Family doesn’t care about your orientation because the main focus is not on romance. Instead it asks questions about your allegiance to either of the families you can fight for.

When filling out a profile, keep the following things in mind:

1. Can I roleplay this character?

2. How much of him/ her is based off of my own personality traits?

3. How realistic is this character?

4. Does this character fit with the setting of the roleplay I want to join?

If the answers to these questions are not good, try to play around with your character a bit.

Remember, you don’t want to have a character you can’t understand, and so cannot roleplay. You have to be able to think, ‘Well, I know _____ hates spiders, so when he sees that tarantula pet he’s going to scream like a little girl.’ You can’t just have him cry at a spider one moment, then pet it the next because he’s suddenly overcome his fear. You end up with a bipolar character who is happy one minute, and then furious or bawling the next. Try to have a good idea of their basic personality and stick with it.

And speaking of personality, don’t make the character your carbon copy. Roleplaying is about being someone else, not creating a mouthpiece with a different face. On the other hand, don’t make them your complete opposite. You won’t be able to really write them if they are too different from you. It goes back to the ‘understanding your character’ paragraph stated above. It all comes down to the overstated but somehow still useful word balance. If you're a clutzy kind of writer, then, well, sorry.

But moving forward. When talking about balance in personality, it not always about their emotions. It can also be about their actions and basic nature. Yes, your character may be a werewolf/ human/ elf/ dragon/ vampire hybrid with uber powers beyond the norm. Fine, whatever floats your boat. But really, do they have to be a moralistic, angst-machine all the time? Too often people create characters that only see black or white. They are either pure as the driven snow, or the most nefariously evil creature that has walked the planet, and should be the main character for the sequel to Do They Serve Beer in Hell?. If the character is a child then it’s reasonable to assume that they can’t think of things logically all the time, and often make decisions based purely off of their emotions. But making every single character 15 to 17 years old with a tragic past and always preaching about equality, and acceptance, and love?

Tear yourself away from the equations of what makes an original character (but not really) and try to come up with someone who everyone looks at and goes ‘Wow, ____ is different.’ (But not because ____ is a vampire/ dragon/ elf/ nymph with the ability to shoot rainbows out of her eyes. Not that kind of different)

While we’re on the subject of original characters. Something that is continually an issue for profiles is the History/Background/ Biography section. Many roleplayers tend to give vague, clichéd histories for their characters. Several people make the mistake of thinking that having a happy childhood is a thing to avoid. So, you end up with ten people in the roleplay who have all had tragic childhoods full of death, neglect, and pain.

… Really?

Not everyone can have a sob story, so spice it up a little bit. You remember that original, awesome character you’re going to make? Give them an awesome, original past! And remember, awesome doesn’t always have to be completely and utterly different from the norm. In a world where everyone around you is an orphan with no one to turn to and so angsts about loneliness all day as they sit alone in the corner because they are shy and so everyone thinks they are a mean a**-- have the kid who had two loving parents, was middle-class, and lives a relatively normal life. Compared to the other roleplayers, your characters is different and original! Doesn’t the irony taste delicious?

But what if the roleplay is about zombies and war and no one cares about who your parents were? *gasp* You mean, the story doesn’t match with the roleplay?

Well then, rip that story out immediately! If the plot of the roleplay is about ninjas, make sure your character isn’t an emo kid born in New York. It tells the roleplayers around you that you have no idea what’s going on in the roleplay, and don‘t care enough to read what‘s going on before trying to jump in. Or you’re just an idiot. Either way, no brownie points for you.

And just to bring this back to a semblance of usefulness, make sure that whatever history you do come up with is at least a paragraph (that means five sentences) long. Don’t be cutting corners with some lame excuse of amnesia, you lazy writer.

So, now that you read this through and made a profile… what do you do with it now?

Well, for each roleplay in the guild, we have a cute little thing called a profile thread. It has the name of the roleplay, and next to it in parenthesis ‘profile thread’. Looks kind of like this:

In This Family ((Profile Thread))

When you have the profile all typed up in a word processor like Microsoft Word (to minimize typos and punctuation errors) copy it and paste it into a New Reply in the profile thread that goes along with the roleplay you want to join.

And then voila! You can go ahead and start posting in the roleplay.


Disclaimer: Not all of the opinions expressed in this post are KC being bitter and frustrated. Just sarcastic and exasperated. Believe it or not, there is a difference.

kinetic-cataclysm

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Kaput Cards

PostPosted: Thu Jun 24, 2010 10:27 am


>>Resources<<


These are just some links to areas around Gaia and sites outside of it that may or may not be some use to you. I use a few of them myself often for reference when roleplaying, and hope you guys might take some use from them too if my own explanation left you wanting for more or you need a guide that is phrased differently.

  • Kilarra's Roleplaying Guide: This Guide is a collection of tips and tricks from various Gaia roleplayers, and covers various weapons, basic coding, creating a character, and finding what roleplays are suited for you. It's useful to beginners and experienced alike, and I recommend it as a first place to go if you have a question about something related to roleplaying.

  • 500+ Colors: This site has a bit more variety in colors than the one found on Gaia, and I use it myself when color coding most of my posts on Gaia. You're welcome to go find your own site that has even more colors, but I just thought I'd throw out my own preference.

  • Roleplay Academy: As I'm sure you can gather from its name, this site is dedicated entirely to the teaching and discussion of roleplaying techniques. While some of it can be a bit advanced for casual roleplaying here on Gaia, it is definitely worth a look. The sheer number of topics made me feel like a newbie to roleplaying all over again.

  • Flynn MacCallister's Roleplaying Guide Made by a crew member of the helpful Gains over at NSTG, this guide is pretty comprehensive, touching on both simple and intermediate tips on roleplaying. Nice outlining and color-coding makes it easy to read and understand.

  • How NOT to RoleplayA humorous, satirical thread created by roleplayers. It is also a great list of things for the beginning and even intermediate roleplayer to keep in mind not to do when roleplaying. Or at least, what bothers many other other roleplayers.

  • 100 Most Often Mispelled Misspelled Words in English They even have sentences with each word to help you remember the correct way to spell it.


I'll be adding more as I find them, so keep an eye out for updates if this helps you out.
PostPosted: Thu Feb 03, 2011 3:35 pm


++Battle Rules++


Because so many of our guild roleplays feature combat of some variety, it’s been decided to introduce a new way of handling battles that will, hopefully, allow all the fun of describing fights without worrying about deciding to take a hit or not, and who wins.

The best way to show this, I think, is by example.

Person A
Thea snarled at Dei, teeth bared and hackles raised as she glared at him. How dare he challenge her right to serve as a guardian, just because she was a werewolf? His use of his status as Kayla's brother to screw her over had gone too far this time, and she would not be sent back to the Alienage because of it.

With a enraged growl she lunged forward, jaw wide open to grab at the man's leg.


Now, as you can see, Person A has had their character instigate a combat situation with Person B, whose character is Dei. Because Person A started the fight, they are the first to roll.

You see, whether or not a person strikes a hit is dependent on what number a person rolls. This is done by going to Post Action under the text box, and selecting "Roll Dice." Then, under Select Dice, choose "20 sided."

When Person A posts, a bar will appear above their post, that says Action! Person A rolled 1 20 sided dice: 12 Total: 12 (1-20)

Because Person A rolled an even number, that means that Thea's attack connected.

Thus, when Person B posts, it will look a little something like this:

Person B
Dei smirked at the transformed werewolf across the room from him, certain that this time, Thea would be unable to do anything to stop him from sending her back to that pit where she deserved to live along with the rest of her cursed kind. Apparently, she had other ideas, and his eyes widened as she actually snarled at him and ran towards him.

Dei shrieked in pain as her teeth closed around his leg, the flesh easily punctured by the force being applied by her strong jaws. He grabbed the first thing that came to hand, a bronze candlestick, and brought it down with all his strength to try and whack her in the head hard enough to disorient her and get her to let go.


Now Person B mimics what Person A did, rolling a dice. When he posts, a similar bar will appear above his head, saying Action! Person B rolled 1 20 sided dice: 3 Total: 3 (1-20)

Uh oh. Looks like because Person B rolled an odd number, Dei's attack missed.

That means Person A has a decision to make. They can either say the attack missed completely, or just did not strike the intended target. Because they are locked in close combat, it would be more sensible to say that the candlestick merely hit Thea's shoulder, but that is up to Person A.

When the battle has gone on for a while (each person has had the chance to attack at least two times), and both combatants wish to end the encounter, count up who landed more hits. Whoever did the most damage is the winner. Describe the outcome accordingly.

That covers the basic elements of the new combat system. Any questions or concerns can be messaged in a PM to Kaput Cards.

Kaput Cards


Kaput Cards

PostPosted: Tue Feb 08, 2011 11:02 am


--Creating a Roleplay--


Because we're technically a roleplay guild, we need more than one or two roleplays in order to keep our description applicable. To that end, we encourage members to create their own roleplays here for guild members to participate in.

In order to post the roleplay, we only ask you run the idea by either Alcide4were or Kaput Cards before posting, and have your information organized like so:

Background
What is the story behind the roleplay, or the the premise if you will?

Plot
The main point of the story, what the characters should be working towards during the roleplay.


Profile
There's a basic form under the "Profiles" section, but you can also tailor the information to what is relevant to your roleplay.

Rules
Guild and Gaia ToS rules are automatically applicable to all roleplays, but are there any specific rules you want? I.e., sizing of font, pretty coding, amount of romance, etc.

Alcide especially is always happy to have a new roleplay, so don't think we're picky. We just want to see what we're working with before you have it up.

When your roleplay has been approved, start a normal type thread for the profiles, with the roleplay name and ((Profile Thread)) next to it. Like so:

In This Family ((Profile Thread))

The roleplay itself should be a sticky thread, with brackets next to the roleplay title with it's basic type and it's status (Under Construction, U/C; Open, or Dead). Like so:

In This Family [Mafia Roleplay, Open]

That's it! As always, questions and/or concerns can be PM'd to Kaput Cards.
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