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The Brute

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Dark Bunny Lord
Captain

PostPosted: Mon Oct 12, 2009 5:09 pm


The Brute
The brute is your average large burly super hero/villain such as the Juggernaught, Blob, Rhino, etc. These characters are about one thing and one thing only, taking hits and shrugging them off like feathers.
These monstrous people tend to be incredibly strong as well, able to lift cars and toss them through the air like shreds of paper. While you may not be able to do this at PL1, advance the characters given abilities and you'll find yourself lifting even buildings in no time.

Strengths
The Brute is tougher than any other arc-type. They trade off being able to avoid being hit in order to simply shrug off most hits with a high toughness save. They're also incredibly strong, capable of lifting cars or even entire buildings when they raise in PL!
If you give your Brute regeneration once he gains more pp it can become a nigh unstoppable monstrosity.

Weaknesses
Brutes are slow, they rely on their leaping to really get to enemies however they're not nearly as quick as the speedster. They're also fairly easy to strike, and when faced with a mental character they oft fall to their knee's in uselessness, they should ALWAYS treat a mind controller or mental attacker as a top priority threat when in combat if they want to last more than a few rounds.
PostPosted: Mon Oct 12, 2009 6:46 pm


PL: 1
PP: 0/20
Super Group:

Attributes
-Stat Name: Total (without enhanced) / modifier-
Strength: 14 (14) / +2
Dexterity: 6 (6) / -2
Constitution: 10 (10) / +0
Intelligence: 6 (6) / -2
Wisdom: 8 (8 ) / -1
Charisma: 8 (8 ) / -1

(Trade Offs: -1 Defense/+1 Toughness)

Saving Throws
-Save Name: (Base + Ability + Misc) = Total-
Toughness: (0+0+2) = +2
Fortitude: (4+0+0) = +4
Reflex: (3-2+0) = +1
Will: (2-1+0) = +1

Combat
-Name: Total (defense bonus + misc + size) / Flat Footed-
Defense: 10 (0+0+0) / 10
-Name: Total (Dex mod + Power + misc) / Flat Footed-
Initiative: -2 (-2+0+0) / -2
-Name: Melee/Ranged (Specific if feat)-
Attack: 1/0

Luck Points: 1

Feats:
Diehard
Endurance
Attack Specialization (Melee+1)

Skills:
-Name: Total = Skill Rank + Ability Mod + Misc-
Acrobatics (Dex): 0 = 0 - 2 + 0
Bluff (Cha): 0 = 0 - 1 + 0
Climb (Str): 5 = 3 + 2 + 0
Computers (Int): 0 = 0 - 2 + 0
Concentration (Wis): 0 = 0 - 1 + 0
Craft (Int): - = 0 - 2 + 0
Diplomacy (Cha): 0 = 0 - 1 + 0
Disable Device (Int): - = 0 - 2 + 0
Disguise (Cha): 0 = 0 - 1 + 0
Drive (Dex): - = 0 - 2 + 0
Escape Artist (Dex): 0 = 0 - 2 + 0
Gather Information (Cha): 0 = 0 - 1 + 0
Handle Animal (Cha): 0 = 0 - 1 + 0
Intimidate (Cha): 4 = 5 - 1 + 0
Investigate (Int): - 0 = 0 - 2 + 0
Knowledge (Int): - = 0 - 2 + 0
Language (-): - = 0 + 0 + 0
Medicine (Wis): 0 = 0 - 1 + 0
Notice (Wis): 0 = 0 - 1 + 0
Perform (Cha): - = 0 - 1 + 0
Pilot (Dex): - = 0 - 2 + 0
Profession (Wis): - = 0 - 1 + 0
Ride (Dex): - = 0 - 2 + 0
Search (Int): 0 = 0 - 2 + 0
Sense Motive (Wis): 0 = 0 - 1 + 0
Slight of Hand (Dex): - = 0 - 2 + 0
Stealth (Dex): 0 = 0 - 2 + 0
Survival (Wis): 0 = 0 - 1 + 0
Swim (Str): 0 = 0 + 2 + 0


Copy Paste Code:
[align=center][b]PL:[/b] 1
[b]PP:[/b] 0/20
[b]Super Group:[/b]

[b]Attributes[/b]
[size=11]-[i]Stat Name: Total (without enhanced) / modifier[/i]-[/size]
[u][i]Strength:[/i][/u] 14 (14) / +2
[u][i]Dexterity:[/i][/u] 6 (6) / -2
[u][i]Constitution:[/i][/u] 10 (10) / +0
[u][i]Intelligence:[/i][/u] 6 (6) / -2
[u][i]Wisdom:[/i][/u] 8 (8 ) / -1
[u][i]Charisma:[/i][/u] 8 (8 ) / -1

[b][i](Trade Offs: -1 Defense/+1 Toughness)[/i][/b]

[b]Saving Throws[/b]
[size=11]-[i]Save Name: (Base + Ability + Misc) = Total[/i]-[/size]
[u][i]Toughness:[/i][/u] (0+0+2) = +2
[u][i]Fortitude:[/i][/u] (4+0+0) = +4
[u][i]Reflex:[/i][/u] (3-2+0) = +1
[u][i]Will:[/i][/u] (2-1+0) = +1

[b]Combat[/b]
[size=11]-[i]Name: Total (defense bonus + misc + size) / Flat Footed[/i]-[/size]
[u][i]Defense:[/i][/u] 10 (0+0+0) / 10
[size=11]-[i]Name: Total (Dex mod + Power + misc) / Flat Footed[/i]-[/size]
[u][i]Initiative:[/i][/u] -2 (-2+0+0) / -2
[size=11]-[i]Name: Melee/Ranged (Specific if feat)[/i]-[/size]
[u][i]Attack:[/i][/u] 1/0

[b]Luck Points:[/b] 1

[b]Feats:[/b]
Diehard
Endurance

[b]Skills:[/b]
[i]-Name: Total = Skill Rank + Ability Mod + Misc-[/i]
Acrobatics (Dex): 0 = 0 - 2 + 0
Bluff (Cha): 0 = 0 - 1 + 0
Climb (Str): 5 = 3 + 2 + 0
Computers (Int): 0 = 0 - 2 + 0
Concentration (Wis): 0 = 0 - 1 + 0
Craft (Int): - = 0 - 2 + 0
Diplomacy (Cha): 0 = 0 - 1 + 0
Disable Device (Int): - = 0 - 2 + 0
Disguise (Cha): 0 = 0 - 1 + 0
Drive (Dex): - = 0 - 2 + 0
Escape Artist (Dex): 0 = 0 - 2 + 0
Gather Information (Cha): 0 = 0 - 1 + 0
Handle Animal (Cha): 0 = 0 - 1 + 0
Intimidate (Cha): 4 = 5 - 1 + 0
Investigate (Int): - 0 = 0 - 2 + 0
Knowledge (Int): - = 0 - 2 + 0
Language (-): - = 0 + 0 + 0
Medicine (Wis): 0 = 0 - 1 + 0
Notice (Wis): 0 = 0 - 1 + 0
Perform (Cha): - = 0 - 1 + 0
Pilot (Dex): - = 0 - 2 + 0
Profession (Wis): - = 0 - 1 + 0
Ride (Dex): - = 0 - 2 + 0
Search (Int): 0 = 0 - 2 + 0
Sense Motive (Wis): 0 = 0 - 1 + 0
Slight of Hand (Dex): - = 0 - 2 + 0
Stealth (Dex): 0 = 0 - 2 + 0
Survival (Wis): 0 = 0 - 1 + 0
Swim (Str): 0 = 0 + 2 + 0
[/align]

Dark Bunny Lord
Captain


Dark Bunny Lord
Captain

PostPosted: Mon Oct 12, 2009 6:55 pm


POWERS


Protection
-Rank: 2
-Cost: 2pp per rank +1 (5pp)
-Build: Protection + Impervious(PF)
-Action: None(Passive)
-Range: Personal
-Saving Throw: None
-Duration: Permanent
-Description:
(Add your own description and perhaps even name for this power).
This power is something like a tough hide, or perhaps a psychic shielding that grants a bonus to your toughness saves.
Any hit against this power that has a total damage bonus less than it's rank is immediately stopped and no save need be made thanks to the Impervious extra.
(Read the "protection" power for more information on how it works).
------------------------------------------------------------------------------------
Super Strength
-Rank: 3
-Cost: 2pp per rank +1 (7pp)
-Build: Super Strength + Groundstrike(PF)
-Action: None(Passive)
-Range: Personal
-Saving Throw: None/Reflex(GroundStrike)(DC: 11)
-Duration: Continuous
-Description:
(Add your own description and perhaps even name for this power)
This power grants a brute incredible strength. Note it doesn't effect how hard you can punch, for that consider getting enhanced strength or just increasing your normal strength score (perhaps even using a damage power for a strike of sorts). Rather this applies to sustained uses of strength increasing the brutes str by +15 (5per rank) when determining carrying capacity it also grants a +3 bonus (1per rank) when applying str checks for "sustained applications of strength" such as resisting a push etc. Note however this +3 bonus is limited by PL (so only +1 until the hero ranks up)

The Brute may strike the ground as well creating a tremor that radiates 10ft (Str bonusx10 feet/ limited by PL). Any in the radius make a check to avoid a trip attack with the dc lowered by -1 per 10ft between themselves and the brute. Targets can make a ref save 10+ str bonus (limited by pl) to half the dc to avoid the trip attack.
------------------------------------------------------------------------------------
Leaping
-Rank: 2
-Cost: 1pp per rank (2pp)
-Build: Leaping
-Action: Move (Active)
-Range: Personal
-Saving Throw: None
-Duration: Instant
-Description:
(Add your own description and perhaps even name for this power)
Leaping grants your brute x5 his/her normal jumping distances.
The Brute can make a 60ft running long jump, a standing long jump 1/2 that distance (30ft), and a high vertical jump one quarter that distance (15ft).
------------------------------------------------------------------------------------


Copy/Paste Code:
[align=center][size=11][u][b]POWERS[/b][/u][/align]

[b]Protection[/b]
-[u]Rank:[/u] 2
-[u]Cost:[/u] 2pp per rank +1 (5pp)
-[u]Build:[/u] Protection + Impervious(PF)
-[u]Action:[/u] None(Passive)
-[u]Range:[/u] Personal
-[u]Saving Throw:[/u] None
-[u]Duration:[/u] Permanent
-[u]Description:[/u]
(Add your own description and perhaps even name for this power).
This power is something like a tough hide, or perhaps a psychic shielding that grants a bonus to your toughness saves.
Any hit against this power that has a total damage bonus less than it's rank is immediately stopped and no save need be made thanks to the Impervious extra.
(Read the "protection" power for more information on how it works).
------------------------------------------------------------------------------------
[b]Super Strength[/b]
-[u]Rank:[/u] 3
-[u]Cost:[/u] 2pp per rank +1 (7pp)
-[u]Build:[/u] Super Strength + Groundstrike(PF)
-[u]Action:[/u] None(Passive)
-[u]Range:[/u] Personal
-[u]Saving Throw:[/u] None/Reflex(GroundStrike)(DC: 11)
-[u]Duration:[/u] Continuous
-[u]Description:[/u]
(Add your own description and perhaps even name for this power)
This power grants a brute incredible strength. Note it doesn't effect how hard you can punch, for that consider getting enhanced strength or just increasing your normal strength score (perhaps even using a damage power for a strike of sorts). Rather this applies to sustained uses of strength increasing the brutes str by +15 (5per rank) when determining carrying capacity it also grants a +3 bonus (1per rank) when applying str checks for "sustained applications of strength" such as resisting a push etc. Note however this +3 bonus is limited by PL (so only +1 until the hero ranks up)

The Brute may strike the ground as well creating a tremor that radiates 10ft (Str bonusx10 feet/ limited by PL). Any in the radius make a check to avoid a trip attack with the dc lowered by -1 per 10ft between themselves and the brute. Targets can make a ref save 10+ str bonus (limited by pl) to half the dc to avoid the trip attack.
------------------------------------------------------------------------------------
[b]Leaping[/b]
-[u]Rank:[/u] 2
-[u]Cost:[/u] 1pp per rank (2pp)
-[u]Build:[/u] Leaping
-[u]Action:[/u] Move (Active)
-[u]Range:[/u] Personal
-[u]Saving Throw:[/u] None
-[u]Duration:[/u] Instant
-[u]Description:[/u]
(Add your own description and perhaps even name for this power)
Leaping grants your brute x5 his/her normal jumping distances.
The Brute can make a 60ft running long jump, a standing long jump 1/2 that distance (30ft), and a high vertical jump one quarter that distance (15ft).
------------------------------------------------------------------------------------
[/size]
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