POWERS
Protection-
Rank: 2
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Cost: 2pp per rank +1 (5pp)
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Build: Protection + Impervious(PF)
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Action: None(Passive)
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Range: Personal
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Saving Throw: None
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Duration: Permanent
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Description:(Add your own description and perhaps even name for this power).
This power is something like a tough hide, or perhaps a psychic shielding that grants a bonus to your toughness saves.
Any hit against this power that has a total damage bonus less than it's rank is immediately stopped and no save need be made thanks to the Impervious extra.
(Read the "protection" power for more information on how it works).
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Super Strength-
Rank: 3
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Cost: 2pp per rank +1 (7pp)
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Build: Super Strength + Groundstrike(PF)
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Action: None(Passive)
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Range: Personal
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Saving Throw: None/Reflex(GroundStrike)(DC: 11)
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Duration: Continuous
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Description:(Add your own description and perhaps even name for this power)
This power grants a brute incredible strength. Note it doesn't effect how hard you can punch, for that consider getting enhanced strength or just increasing your normal strength score (perhaps even using a damage power for a strike of sorts). Rather this applies to sustained uses of strength increasing the brutes str by +15 (5per rank) when determining carrying capacity it also grants a +3 bonus (1per rank) when applying str checks for "sustained applications of strength" such as resisting a push etc. Note however this +3 bonus is limited by PL (so only +1 until the hero ranks up)
The Brute may strike the ground as well creating a tremor that radiates 10ft (Str bonusx10 feet/ limited by PL). Any in the radius make a check to avoid a trip attack with the dc lowered by -1 per 10ft between themselves and the brute. Targets can make a ref save 10+ str bonus (limited by pl) to half the dc to avoid the trip attack.
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Leaping-
Rank: 2
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Cost: 1pp per rank (2pp)
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Build: Leaping
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Action: Move (Active)
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Range: Personal
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Saving Throw: None
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Duration: Instant
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Description:(Add your own description and perhaps even name for this power)
Leaping grants your brute x5 his/her normal jumping distances.
The Brute can make a 60ft running long jump, a standing long jump 1/2 that distance (30ft), and a high vertical jump one quarter that distance (15ft).
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Copy/Paste Code:[align=center][size=11][u][b]POWERS[/b][/u][/align]
[b]Protection[/b]
-[u]Rank:[/u] 2
-[u]Cost:[/u] 2pp per rank +1 (5pp)
-[u]Build:[/u] Protection + Impervious(PF)
-[u]Action:[/u] None(Passive)
-[u]Range:[/u] Personal
-[u]Saving Throw:[/u] None
-[u]Duration:[/u] Permanent
-[u]Description:[/u]
(Add your own description and perhaps even name for this power).
This power is something like a tough hide, or perhaps a psychic shielding that grants a bonus to your toughness saves.
Any hit against this power that has a total damage bonus less than it's rank is immediately stopped and no save need be made thanks to the Impervious extra.
(Read the "protection" power for more information on how it works).
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[b]Super Strength[/b]
-[u]Rank:[/u] 3
-[u]Cost:[/u] 2pp per rank +1 (7pp)
-[u]Build:[/u] Super Strength + Groundstrike(PF)
-[u]Action:[/u] None(Passive)
-[u]Range:[/u] Personal
-[u]Saving Throw:[/u] None/Reflex(GroundStrike)(DC: 11)
-[u]Duration:[/u] Continuous
-[u]Description:[/u]
(Add your own description and perhaps even name for this power)
This power grants a brute incredible strength. Note it doesn't effect how hard you can punch, for that consider getting enhanced strength or just increasing your normal strength score (perhaps even using a damage power for a strike of sorts). Rather this applies to sustained uses of strength increasing the brutes str by +15 (5per rank) when determining carrying capacity it also grants a +3 bonus (1per rank) when applying str checks for "sustained applications of strength" such as resisting a push etc. Note however this +3 bonus is limited by PL (so only +1 until the hero ranks up)
The Brute may strike the ground as well creating a tremor that radiates 10ft (Str bonusx10 feet/ limited by PL). Any in the radius make a check to avoid a trip attack with the dc lowered by -1 per 10ft between themselves and the brute. Targets can make a ref save 10+ str bonus (limited by pl) to half the dc to avoid the trip attack.
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[b]Leaping[/b]
-[u]Rank:[/u] 2
-[u]Cost:[/u] 1pp per rank (2pp)
-[u]Build:[/u] Leaping
-[u]Action:[/u] Move (Active)
-[u]Range:[/u] Personal
-[u]Saving Throw:[/u] None
-[u]Duration:[/u] Instant
-[u]Description:[/u]
(Add your own description and perhaps even name for this power)
Leaping grants your brute x5 his/her normal jumping distances.
The Brute can make a 60ft running long jump, a standing long jump 1/2 that distance (30ft), and a high vertical jump one quarter that distance (15ft).
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