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Seven Krauss

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Krauss

PostPosted: Sun Oct 04, 2009 2:53 pm


Name: Seven Krauss

Hero/Villain Name: Agent Krauss

Age: 4

Height: 6' 2"

Weight: 912 lb (1824 lb when fully materialized)

Appearance:
User Image

Seven is of average build and somewhat above-average height. Although he weighs quite a bit, this is due to the enhanced density of his body. From even first glance, it is obvious he is not made of flesh and blood, but of a deep green crystal. Upon any close enough inspection, one would find that the crystal, itself is living and even soft to the touch, as flesh, though hardens against sudden pressure, protecting him from attacks. Light bounces off his crystalline figure, giving him a glassy shine, as well as creating a very light glow around any point upon which pressure is applied to his body.

His apparel, under normal circumstances, is comprised of leather sandals and green silk robes, provided by the ASEA. They demanded he be clothed, in spite of his hatred of clothing, and came to this compromise. He utterly refuses to wear anything else unless absolutely necessary. When he speaks, his voice sounds very mechanical, though he enunciates incredibly well, making it very easy to understand, but annoying at lengths. He talks with a subtle german accent, adopted from Victor, the scientist who created him.

Power Source: Alien

History:
Seven was born in a test tube, created by a scientist named Victor Krauss. The scientist had been creating weapons for an unknown benefactor for some time with the plans of overthrowing the governments of Grace. His plans were thwarted before coming to fruition, however, thanks to the efforts of the ASEA. Many of his experiments were destroyed, however, his seventh creation was found to be sentient, thinking for itself. It was decided that this being should be treated as a potential convict, rather than a weapon and was given the option to surrender to the will of the ASEA to avoid destruction.

At that moment, Seven's life outside of his tube began. He knew nothing of the world or these strange people other than the fact that they could be his ticket out of the hell in which he was trapped. What few years of life he had known, he was trapped here and had been subjected to agonizing experiments and unspeakable acts. This was his chance to put an end to it and find the answers to many questions floating around in his mind. Having no name of his own, he took the number from his test tube as well as his creator's own name as his own. This was so that his name would serve as a reminder of the pain he felt and will never allow anyone to endure ever again. Thus, Seven Krauss was registered as a super with the ASEA and even signed on to help their efforts to keep order on Grace.

After some research Seven discovered he was a member of a race that had visited Grace quite some time ago. One of the visitors had been taken captive and cloned by Victor for experiments. Victor found that the living crystal of their bodies was capable of becoming much stronger and holding a great deal of power. Various techniques to promote growth in the crystal, splitting the cells in Seven's body at extreme rates were used. Due to his genetic make-up, Seven survived the process, though his body did not grow, the very molecular structure adapted, becoming an incredibly dense alloy.

This led to Seven developing multiple special talents to aid him in his duties as an ASEA agent. He now trains to become an even greater asset to the agency and to remove all injustice from Grace. Currently, Seven is like a child. He knows almost nothing of the world and even less about how to deal with people, having spent all his life so far in almost complete isolation, though he continues to try and overcome these disadvantages and hopes to someday be able to walk through society and be amongst it's citizens as one of them, instead of an outsider. Because of this, he has a fanatical devotion to the efforts of the ASEA to eradicate the threats to Grace from the Supers who refuse to register and hide their abilities. He believes fully that he will only be able to walk amongst normal people when the threat of supers has been removed from Grace and taken completely under control.
PostPosted: Sun Oct 04, 2009 3:12 pm


PL: 1
PP: 0/23
Super Group: ASEA

Attributes
-Stat Name: Total (without enhanced) / modifier-
Strength: 14 (2) / +2 (-4)
Dexterity: 10 (10) / +0
Constitution: 16 (16) / +3
Intelligence: 4 (4) / -3
Wisdom: 20 (20) / +5
Charisma: 4 (4) / -3

Trade Offs
-1 Defence, +1 Toughness

Saving Throws
-Save Name: (Base + Ability + Misc) = Total-
Toughness: (0+3+3) = +6 (+3 Impervious)
Fortitude: (0+3+0) = +3
Reflex: (0+0+0) = +0
Will: (0+5+0) = +5

Combat
-Name: Total (defense bonus + misc + size) / Flat Footed-
Defense: 10 (0+0+0) / 10
-Name: Total (Dex mod + Power + misc) / Flat Footed-
Initiative: 0 (0+0+0) / 0
-Name: Melee/Ranged (Specific if feat)-
Attack: 0/0

Luck Points: 1

Feats:
Ambidexterity, Improved Grab, Improved Grapple

Skills:
-Name: Total = Skill Rank + Ability Mod + Misc-
Acrobatics (Dex): 0 = 0 + 0 + 0
Bluff (Cha): -3 = 0 - 3 + 0
Climb (Str): -4 = 0 - 4 + 0
Computers (Int): - = 0 - 3 + 0
Concentration (Wis): 5 = 0 + 5 + 0
Craft (Int): - = 0 - 3 + 0
Diplomacy (Cha): -3 = 0 - 3 + 0
Disable Device (Int): - = 0 - 3 + 0
Disguise (Cha): -3 = 0 - 3 + 0
Drive (Dex): - = 0 + 0 + 0
Escape Artist (Dex): 0 = 0 + 0 + 0
Gather Information (Cha): -3 = 0 - 3 + 0
Handle Animal (Cha): -3 = 0 - 3 + 0
Intimidate (Cha): -3 = 0 - 3 + 0
Investigate (Int): - = 0 - 3 + 0
Knowledge (Int): - = 0 - 3 + 0
Language (-): - = 0 + 0 + 0
Medicine (Wis): 5 = 0 + 5 + 0
Notice (Wis): 5 = 0 + 5 + 0
Perform (Cha): - = 0 - 3+ 0
Pilot (Dex): - = 0 + 0 + 0
Profession (Wis): - = 0 + 5 + 0
Ride (Dex): - = 0 + 0 + 0
Search (Int): -3 = 0 - 3 + 0
Sense Motive (Wis): 5 = 0 + 5 + 0
Slight of Hand (Dex): - = 0 + 0 + 0
Stealth (Dex): 0 = 0 + 0 + 0
Survival (Wis): 5 = 0 + 5 + 0
Swim (Str): -4 = 0 - 4 + 0

Krauss


Krauss

PostPosted: Sun Oct 04, 2009 3:19 pm


POWERS



Light Absorbtion
-Rank: 2
-Cost: 1pp per rank (2pp)
-Build: Immunity (suffocation)
-Action: None (Passive)
-Range: Personal
-Saving Throw: N/A
-Duration: Continuous
-Description:
Seven's body thrives on light for energy, removing the need for him to breathe.
------------------------------------------------------------------------------------

Crystal Body
-Rank: 6
-Cost: 1pp per Rank + 1pp (7pp)
-Build: Density + Innate(PF) - Distracting - Permanent
-Action: None (Passive)
-Range: Personal
-Saving Throw: N/A
-Duration: Continuous
-Description:
Seven's body is comprised of a hyper-dense alloy made of living crystal. This provides him with a number of advantages in combat, but he hasn't quite learned how to control his weight and can be a bit clumsy in battle.
When active seven gains +12 strength (not applied to str skills) and +3 toughness with Impervious as well as 2 ranks of immovable and super strength.
------------------------------------------------------------------------------------
Molecular shifting
Rank: 6
Cost: 1pp per rank +1 (7pp)
Build: Array + Alternate Power(+1)(PF)

-----Setting1-----
De-Materialize (Molecular shifting)
-Rank: 3
-Cost: 1pp per Rank + 2 (5pp)
-Build: Teleport + Control Velocity(PF) + Turnabout(PF) - Short ranged
-Action: Movement
-Range: Personal
-Saving Throw: Reflex(Harmless)
-Duration: Instant
-Description:
As Seven has trained his body, he's learned to dematerialize a portion of it, counteracting some of his incredible weight. On top of that, by pushing his body farther, he's learned to completely break down the crystals in his body into energy for only a moment, allowing him to traverse great distances almost instantly.

-----Setting2-----
Compact (Molecular shifting)
-Rank: 3
-Cost: 2pp per Rank (6pp)
-Build: Density - Distracting
-Action: Free(Active)
-Range: Personal
-Saving Throw: None
-Duration: Sustained
-Description:
When not breaking down part of his body, he may lose his ability to de-materialize, however, his strength is at its fullest. The change is still difficult for him, however, and he is still learning to fully control it.
------------------------------------------------------------------------------------

Particle Emission
-Rank: 1
-Cost: 1pp/Rank (1pp)
-Build: Damage + Penetrating - Limited (Living beings) + Linked (Energy Disruption and Energy Drain)
-Action: Standard
-Range: Touch
-Saving Throw: Toughness(DC:16)
-Duration: Instant
-Description:
By touching an opponent, Seven can emit streams of small particles into their skin, which travel through their systems and attempt to degrade their physical state by cutting them up from the inside. Steams of green particles leak off of his body onto the victims, creeping over their bodies as the crystals make their way inside. The attack uses the target's own circulatory system to spread the crystals and fails against anything without one, such as machines and other inanimate objects.

---LINK---

Energy Disruption
-Rank: 1
-Cost: 3pp per Rank (3pp)
-Build: Dazzle (All senses) - Ranged + Linked (Particle Emission + Energy Drain)
-Action: Standard
-Range: Touch
-Saving Throw: Reflex/Fortitude(DC:11/DC:11)
-Duration: Instant (lasting)
-Description:
Upon injecting crystals into a victim's body, Seven releases a stream of energy which uses them as a medium to travel into their body and disrupt their senses for a limited time. Although the process is quite swift, Seven needs to keep the stream of crystals in tact long enough to send the energy through, which gives a swift enemy time to break the chain. The energy transfer is programmed into Seven's mind, causing him to subconsciously perform it upon emitting the crystals and as of yet, he sees little reason to change that.

---LINK---

Energy Drain
-Rank: 2
-Cost: 1pp/Rank (2pp)
-Build: Drain (constitution) + Linked (Particle Emission + Energy Disruption)
-Action: Standard
-Range: Touch
-Saving Throw: Fortitude(DC:11)
-Duration: Instant
-Description:
The crystals released by Seven's touch not only cut up their victims but drain the very life force from them, weakening their bodies to make it easier for further attacks to wound them.
------------------------------------------------------------------------------------
Regeneration
-Rank: 3
-Cost: 1pp per Rank (3pp)
-Build: Regeneration (Recovery Rate - Bruised 1, Injured 2)
-Action: None (Passive)
-Range: Personal
-Saving Throw: Fortitude (Harmless)
-Duration: Permanent
-Description: As it is damaged, Seven's body slowly shifts pieces of crystal around, sealing cuts and removing bruises. This results in much faster healing than normal beings.
------------------------------------------------------------------------------------
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