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Posted: Sat Sep 26, 2009 6:37 pm
There are six acts one needs to follow to be a Mandalorian, known as Resol'Nare (Six Actions). They consisted of: wearing armor, speaking Mando'a, defending themselves and families, raising children as Mandalorians, helping the clan succeed and sustain itself, and when called to arms by the Mandalore, rally to his cause
The Resol'Nare was the most sacred law that all Mandalorians were expected to follow.
Ba'jur, beskar'gam,
Ara'nov, aliit,
Mando'a bal Mand'alor—
An vencuyan mhi.
Translated:
Education and armor,
Self-defense, our tribe,
Our language, our leader—
All help us survive.
As a Mandalorian you have a duty to clan and family, You are a soldier of an elite breed. Act, and fight with honor.
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Posted: Tue Sep 29, 2009 6:42 pm
As a Mandalorian you are immune to Jedi and sith mind abilities.
Clan Krei'ger Clan overview: -The Krei'ger have a long tradition of supplying many gunnery officers to the Mandalorian Navy and many artillery officers for the Mandalorian Army. Many Krei'ger also serve in Military Intelligence, and can be quite valuable assets to the organization. There are few Krei'ger willing to serve in the Taraq'Qualim or the Taraq'Kau, because it is believed that most of the members of those ranks are witless brutes. - They revile in death and killing. Many of their rituals involved the consumption of fresh meat and drinking blood. - Krei'ger are very adept at running machinery, and also tend to be quite strong - The Krei'ger practice a martial art known as Krei'gersk'unst. The object of this style is to forge the body into a living weapon. Rather than attempt to parry a blow, Krei'gersk'unst teaches that you allow the blow to strike the point of your elbow, thereby causing the attacker great pain in that limb, allowing the Krei'ger to follow up. In addition to this, the style teaches stealth and infiltration techniques - They prefer to fight their duels in hand-to-hand combat rather than with weapons, for none but clan D'ael'mor can attempt to match their prowess. It also teaches the Krei'ger to function under conditions that would appear impossible; it is not unkown for a Krei'ger warrior to survive by will alone, when another Mandalorian would have succumb to their wounds or to exhaustion long before them. - Clan Krei'ger is very traditional, but by no means hidebound. The Krei'ger are quite capable of innovation and believe that the only dishonor is cowardice or treason; cowards and traitors are disowned by the clan, and are actively purged from the gene pool, to prevent further pollution thereof. Clan History: Clan Krei'ger was founded by H'al'kath who led his small band of followers to the equatorial region of Mandalore. They numbered approximately 200, and were mainly descendants of former army and naval personnel, who had volunteered to come on the colony ship. In order to survive the bloody wars which racked Mandalore for many years, the Krei'ger were forced to become warriors, devoting themselves to battle and war. Out of this came a warrior society, the personal guard of the patriarch. The head of the society founded Family Ver'urt'eil'ung, his deputy founded Family Tod, and the chief non-commisioned officer founded Famliy Ver'nicht'ung. Each family is given a symbol by the Elders, and the ornateness and color of this tattoo depends upon ones rank within the family, which is determined from birth, and the rank of the family within the clan, which nearly never changes. The tattoo covers almost the entire body, with the exception of the palms, the soles of the feet, the genitals, and the throat and head. The symbols of the Clan Triad are as follows; Family Tod has a displayed Eagle, Family Ver'urt'eil'ung has an Oriental-style Dragon, and Family Ver'nicht'ung has a Viper.
Clan Voss Clan Overview: - The Mandalorians of the Clan Voss's physical conditioning training is among the harshes of any of the clans, members must have a high Strength or Stamina. - A note in the social behaviour of the Clan Voss. Though very close and tight-knit among their clan, they are extremely competitive. Especially due to the fact that a Large number of its members have earned some of the most honourable positions among the Mandalorian Army and Navy Marines. - In order to be determine whether or not the Lye’Krin blood runs in your veins contact the Clan Leader who will visit the great Voss memory banks and family records deep in the mountains as well as examining personal skills to find out whether you are a living descendant of the great Lye’Krin.
Clan History: The clan Voss for the past century has been almost nothing but a mining clan. They reside in the northern most agricultural regions of Mandalore. They have been very little use in the past Mandalorian battles and wars, serving as auxiliary ground forces and logistical personal. The Voss as miners have over the generations developed a peak of physical conditioning, as well as the resilience needed to survive in the harsh agriculture of their homeland. The clan Voss prides themselves on being able to maintain such an astounding physical health and have many sparring matches to prove each other’s strength. Only recently has their intelligence began to grow with access to higher technology. Although no members of the Voss clan have stood out in history, they begin to at the present. The Voss also, appear to have some innate and natural ability to create. This is especially prevalent among the ruling classes. This is one of the key features of any descendants of the ruling clans, the ability to create with ease. The ruling family among the Voss clan has yet to change since the time of its establishment. It was established over a century ago by a Mandalorian named Sho'Kar. He claimed himself ruler of the clan and his descendants have followed in his footsteps with little resistance. The ruling family among the Voss clan are not necessarily those of the strongest and most agile warriors, but merely the most intelligent and creative. They have managed to successfully maintain control of the clan since its birth.
Clan Jaik'ran Clan overview: -A clan founded on the far island of Im'pavic, their members are one of the most diverse in appearance simply because by necessity the population is almost entirely half-breeds. --In their16th year they are allowed to prove their ability to care for themselves. To do so, they are given a day's rations, a knife with their birthmark in the carving, and an animal skin. They leave by the dark of the moon, walking into the jungle alone. They must survive only by their hands and their wits, accepting help from no other save those that the totems see fit to send. They must remain in the jungle until the next dark of the moon, when they will either return with a kill for the cook fires, empty handed, or not at all. -The kill, if they bring one back, is not only a sign of their prowess, but a testament that they are capable of caring not only for themselves but for others. If there is an unmated female in the clan at that time, the kill is brought back to her if the male wishes, as an offer of intent to provide for her. -An empty handed hunter, returning from his jungle leave, is no less the man as one that carries his kill, but is not considered capable of providing for more than himself. He is a man and is welcomed into the Clan as befits one of his independence now, but he cannot attempt the courting or capturing of a mate until his 19th year. -The mating ritual of this clan is something rather odd to be involved with, especially if those involved know little about the customs. The male will study their chosen prey for some time, learning their ways and movements, until they feel they know them to their core. When such an understanding is achieved of their chosen prey, they will move in for the catch. It must be done during the new moon and in absolute secrecy. If discovered, the hunt is forfeit and the hunter must leave the prey be for a period of 6 moon cycles before trying again. -If the capture is successful however, the hunter must make all speed with his capture to a secure hideaway where he must keep her for a period of 2 full moon cycles, without discovery. In that time the hunter is responsible for the comfort and safety of his prospective mate. He is required to see to her every need without complaint or anger. Before he can, it must be proven that she is without child when captured and by the end of the first moon cycle, willing to mate with the hunter, before the ritual can proceed. If either is not true then he must return her to where he found her and is forbidden to hunt her again for the period of 13 moon cycles. If she is willing and is not carrying child, then he may take her as his mate after which she will stay with him for a year. At the end of this period, if she is not with child, she is considered a free woman of the Jaik’ran and may be courted by any other male in a normal fashion.
Clan history: Founded during the 500 years war by a group of warriors who did not believe that one city should have dominance over the others. Taking to the treacherous island chain, they set out to make a clan of their own. After 10 years on their new island, a disturbing trend became all too noticeable. While healthy and suited for their new home, their immunities strong to the hazardous environment, all of the children of this clan were male. At first, this was a good sign for clan, all strong warriors, the daughters of the previous years would have their choice of the strongest to sire their children, but it soon became apparent that no one was having female children.
Another 15 years passed and the trend of the years before was becoming a dangerous liability. Suddenly the number of females that would be the mother to this new clan was known to be finite. As the younger generations began to fight over what there were, the elders began to discuss the problem. It was decided that the females were too precious a commodity to risk; the remainder of the females were confined to a compound where they could be safely guarded. Their every need was met to its fullest with each unspoken for female swarmed with suitors, but this was to prove not enough as the curse of their separation from the other clans became apparent. Prizing their skills in the wilderness, their knowledge of stealth and the terrain, a new tradition was established that would result in the survival or decimation of their clan. The unmated males went out into the war that ripped Mandalore, to insure their clan's survival. With the coming of the next dark moon, females of many clans disappeared into the darkness, without a sound being heard. In the coming dawn of that day, many awoke to find mates, daughters and friends missing without a trace of where they could have gone, most blamed the other cities, and the fighting continued unabated. But this was not the only such incident. Only having brought back enough for insuring another generation as the curse held true, a plan had to be designed to continue the clan. Rules were made as well as complex rituals that would prevent their clan ever being found and yet ensure that the capture of mates would be possible.
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