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Bound Birdie Vice Captain
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Posted: Wed Sep 16, 2009 8:02 pm
YAY! The game has begun! This is also the thread that all your rolling will be in but please keep off topic banter in the ooc thread. (I don't mind a bit of ooc in parentheses in the game but nothing completely off topic)
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Posted: Wed Sep 16, 2009 8:04 pm
First and foremost game mechanics. I have no real rules for free game time save one. If you are rolling for any kind of check put you bonus right at the top of the post to I can let you know if you succeeded right away... or as soon as I can considering it will be all post by post.
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Bound Birdie Vice Captain
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Bound Birdie Vice Captain
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Posted: Wed Sep 16, 2009 8:05 pm
Now for encounters I have a skeleton just to make everything easier on me >.< (and hopefully everyone else as well). If you don't use the free action, move etc you don't have to include that part of the skeleton,(needless to say mine is extra long to give you an example of everything) And if you do something that give a bonus to others Please put in a bright color. So we can find it again easily enough >.< Also you don't have to put in a description for anything just whatever you feel comfortable rping with. But I know there are those of you that love your rping >.<
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Bound Birdie rolled 1 20-sided dice:
16
Total: 16 (1-20)
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Posted: Wed Sep 16, 2009 8:08 pm
(roll your to hit and place your "to hit" and any other current bonuses that should be taken in to account) +21 Vs. Fort.
(Then place the description of your turn, any witty sayings or over dramatized in enactments go here >.< Or if your not creative just your spells description) *Queen Navah surveys the battle field. Things were not looking so good. She scurries to relay a command to a Lt. and he dashes away to carry out her orders. Then she almost whispers something that cannot be heard over the roar of battle but then! A spirit of a robed figure swings its scythe to harvest the enemy’s life, using that energy to heal herself and your soldiers*
(Free: Place anything that you do that counts as a free action here. Make sure to list anything important to game mechanics) Navah's orders to the battalion is to maintain control of the back wall and to make sure that the force from behind is swiftly dealt with.
(Minor: Place your Minor actions here. This includes anything with the Minor action.) Power (Daily ✦ Healing): Symbol of Life. Until the end of your turn, any character healed by one of your encounter powers or daily powers regains an additional 3d6 hit points.
(Move: Please use these to state where your characters are, where they are going and how they get there, i.e shift, before or after attack, charge etc) She shifts from X - 25 to W - 27 to get a better range on her attack
(Standard: Place your Standard action here, like your attack or healing surge) Raging Storm Spirit Daily ✦ Healing, Implement, Necrotic, Primal Ranged 10 Target: One creature (28 - P) Hit: 3d6 + Wisdom modifier necrotic damage, and the target gains vulnerable 5 to all damage (save ends). Miss: Half damage, and the target gains vulnerable 2 to all damage (save ends). Effect: You and each ally within 10 squares of you regain 5 hit points.
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Bound Birdie Vice Captain
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Bound Birdie rolled 6 6-sided dice:
4, 1, 2, 4, 5, 4
Total: 20 (6-36)
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Bound Birdie Vice Captain
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Posted: Wed Sep 16, 2009 8:13 pm
I'll let you know if you hit or not.. unless it obvious whee Damage post should go along the lines of... (okay you've HIT, roll damage and put any bonuses at the top!) Myself and each ally within 10 squares of you Regains an additional 5 +3d6 hit points. (first 3 6) Hit: 3d6 (last 3) + 10 necrotic damage, and the target gains vulnerable 5 to all damage (save ends).
(if I had missed I still would roll 3d6, but obviously most of the time if you miss this post isn't necessary) 1/2 damage on a miss! but I do not to get to the healing sad +10 then cut in half over all and 2 vulnerability to all damage
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Posted: Wed Sep 16, 2009 8:16 pm
Meet your Recruiter!  Queen Navah! Lorekeeper and Disciple of the World Serpent. She is an Immortal (Deva) Shaman and a wise and protective guardian to her people. She inspired an age of peace after the great wars, which lasted for so long no one even remembered what started it. She means to keep it that way, and has for over 500 hundred years. Her kingdom is small but wealthy and friendly. She resides in the great city of Fortitude! Her knowledge and diplomacy have made this once military fortress a bustling city.
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Bound Birdie Vice Captain
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Bound Birdie Vice Captain
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Posted: Wed Sep 16, 2009 8:19 pm
Foritude This is , once a great war fortress made back in the darker ages, before Navah brought justice and life to the land. It is evident why the fortress was a perfect choice for her great city of peace! The walls have only one entry each (Not only solid heavy wood but a backing of steel bars/chains) and they are placed at opposite of the previous entrance. Also other then the front market, the paths between the inner walls are only about 6 to eight squares so it is quite difficult to get momentum with a battering ram. Also it is very easy to keep a hoard contained w/ cauldrons of hot oil being poured down a corridor, and archers pelting you from above. This makes Fortitude the safest capital city in all the land! Because of the safety of the greatly established city the is quite a thriving economy. Which is fairly necessary to import food. The dry savanna grassland has a difficult time feeding so many, and they rely quite heavily on food transported Arorta. Most quick visitors just stay for a night, sleeping in the tent in the front market place. This is also where most of the larger stores keep a small out post, to get the most from quick stopping in visitors, while keeping there large specialty items in the better protected, more established store in the center of the city.
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Posted: Wed Sep 16, 2009 8:44 pm
Reserved World Map and Far Off Lands!
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Bound Birdie Vice Captain
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Bound Birdie Vice Captain
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Posted: Wed Sep 16, 2009 8:48 pm
Characters, NPC'S and Villains! ______________________________________________________________ Neras Swordsmage and Jester of the court! Gallifrei An adventuring warlock who has come to fortitude to test his skills RathoriusThe gnome with a unknown past... Graveyard (though I doubt I'll have to use it)
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Posted: Wed Sep 16, 2009 9:04 pm
Bard's Tale and Lore (Bard's Tale system stolen directly from Rain Yupa) Action Points - If some says or does something particularly memorable, they may be nominated by other players for an action point. Anyone, even the original author, can request it get quoted in the Bard's Tale section. But it takes 3 people, EXCLUDING the author, to support this and get it put there. If it gets elected, the author can earn a free action point (no more than one per adventure). I reserve the right to veto if I think players are trying to abuse this rule.
None Yet!
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Bound Birdie Vice Captain
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Bound Birdie Vice Captain
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Posted: Wed Sep 16, 2009 9:06 pm
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Posted: Wed Sep 16, 2009 9:11 pm
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Bound Birdie Vice Captain
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Bound Birdie Vice Captain
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Posted: Wed Sep 16, 2009 9:20 pm
The beginning of the tale: ___________________________________________________________________
It is the annual spring festival and fortitude is bursting at the seems. The few but hearty springs rains have brought forth an unusual amount of bounty this year so the feast at the opening ceremony was overly generous. You can still see the evidence of this on some of the hungover expressions. The other "more experienced" participants are selling there share of the bounty the last good year has brought them. The market place is full of buyers and sellers hollering to each other over tables of fresh early season fruits and veggies, pork,steak and chicken from the ranches southward and fish brought from Arota. Venture further into the shops and you would see fine craft and rare exported items. However this is not the busiest place in the city today. Every seat is filled at the arena and many are standing on the stairs and in huddled in the back. The traditional games that will last the entire week started early this morning and have already proven to be entertaining. At this particular moment you see a goblin barbarian hoping about and scoring blows on a slow, frustrated dragonborn cleric....
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Posted: Wed Sep 16, 2009 9:34 pm
As you continue watching the the goblin wielding a spear parries the thunderous blows of a dragonborn knocking the much larger weapon to the side taking the cleric with it seizing the opportunity the goblin squeals with victory as he slams the shaft of his spear on top of his opponents head dropping him to the ground rendering him unconscious.
Queen Navah then steps forward so see can be seen by all from her balcony. Laughing and cheering she calls out to the participants of the arena"Good show little one! You have quite the rambunctious spirit don't you? Go to the office and collect your rewards! Orslick will also be awarded 500 gold pieces for participation... when he wakes up. It is time for our next two contestants!" Navah gesture quickly for the parchment with the games line up... "Okay the next two are DAVIN EMBLING and GALLIFREI! Adventures please come forth to center of the arena!" The crowd cheers in anticipation.
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Bound Birdie Vice Captain
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