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Catching/Battling/Evolving/Contest Information

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President Von Schweetz rolled 1 10-sided dice: 8 Total: 8 (1-10)

President Von Schweetz
Crew

Sparkly Citizen

PostPosted: Sun Sep 13, 2009 8:09 pm


Battling System

Each pokemon starts out with ten 'hitpoints' (yeah, awesome, I know) at the beginning of each battle.
What this MEANS, is that the pokemon -in theory- can be hit ten times before it is KO'd.

The first pokemon to be called on is the first pokemon to attack; giving it the opening advatage- whether the attack hits and whether it inflicts a certain amount of damage is determined through the dice rolling system.

As I have demonstrated above, each person will roll one die when it is there turn to attack. If the dice lands on even, the attack is a miss. If the dice lands on odd, the attack is a hit.
The battle continues until either one trainer gives up, it is interrupted, or one pokemon runs out of its 10 HP.

---

Damage System

One normal hit= 1 HP lost

One missed hit= 0 HP lost

One unaffective hit= 1 HP lost

One hit of a pokemon 2x the other's level= 2 HP lost
One hit of a pokemon 3x the other's level= 3 HP lost
One hit of a pokemon 4x -or above- the other's level= 4 HP lost

Water against rock= 2 HP lost
Fire against grass= 2 HP lost
Electricity against water= 2 HP lost
Electricity against flying= 2 HP lost
Ghost against psychic= 2 HP lost

(You guys get the drift?)

PostPosted: Wed Sep 16, 2009 7:34 pm


Catching System

To catch/encounter a wild pokemon, one must first post in the 'wild pokemon area' (route, ocean, forest, field, etc.) at least three times.
When the pokemon is encountered, the trainer has the option of either fleeing at once, causing the pokemon to faint, or battling then capturing the said pokemon.
The dice method will be used once more for this.
If the rolled dice number is even, the pokemon is caught.
If the rolled dice number is odd, the pokemon escapes and flees.
You will then have to post two more times (in the area) before you can run into another pokemon.

Each area where pokemon may be encountered/captured is marked with colors (on the 'map' page) for the main types found there, and a set amount of levels that the native pokemon can be found at.

Colors

red= fire
blue= water
yellow= electric
dark red= dragon
brown= ground/fighting
gray= rock
orange= flying
violet= normal
purple= psychic
green= grass
olive= bug
cyan= steel
dark blue= ghost

President Von Schweetz
Crew

Sparkly Citizen


President Von Schweetz
Crew

Sparkly Citizen

PostPosted: Sun Sep 27, 2009 6:32 pm


Evolving


-After (what I consider to be) a reasonable number of battles, you may pm me and ask if your pokemon may evolve IF it is a pokemon that evolves via leveling up over time.

-For those who need to be traded to evolve, they can simply evolve without being traded after a certain amount of time.

-For those who need to be traded with an item to evolve, then they need simply touch that item.

-For those who need only touch an item/stone to evolve, they need only touch that item/stone.
PostPosted: Sun Sep 27, 2009 6:40 pm


Contests


The first part of all contests will be based on a one-post description from each of the contestants of what the pokemon does; and the judge will 'rate it' mentally on that. The second will be following the battle format- and whoever wins the battle wins that round of the contest.

(See the 'battling' section for more info on this.)

President Von Schweetz
Crew

Sparkly Citizen


Akimaroo

PostPosted: Thu Oct 01, 2009 4:01 pm


??? u say in one but u have to roll die??
PostPosted: Sun Oct 04, 2009 11:14 am


You have to roll die- yes.

President Von Schweetz
Crew

Sparkly Citizen

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