
NAME OF LOCATION - Suhall System
DESCRIPTION -
This planetary system was named for the Class K Planet found within its habitable zone. Suhall is a rocky desert-like planet with severe temperatures and very little water. However, it is easily adaptable to support human life, albeit barely habitable. Much of the planet's surface is covered in rocky deserts, but there are sparse areas of watery oases that produce plant life along their outer areas.
LOCATION - The Suhall System is located in Sector I-17.
PEOPLE -
There are no native people on this planet, however the dry air is breathable and could support a human colony if shelter was made and a source of water could be found.
CLIMATE -
The planet is a roiling rock of reds, oranges, and browns when it comes to terrain features, however moist areas of blue and green signal large underwater pockets welling up to the surface. For the most part, the climate is hot, but survivable. However, the poles are frigidly cold, drier than anywhere else on the planet, and barren of any features that could effectively support life without substantial technological assistance.
RESOURCES -
Sand is generally made of silica. As Suhall has this in abundance, Polysilicate Verterium is present within caves across the planet, however, very little else is present on the planet that would benefit a space-faring civilization.
Suhall's tiny moon, Alexandreta, is a small rocky body rich in Gallicite, making the system good for resources, as well as a feasible colony on its surface.
ASTRONOMICAL DATA -
The system is home to a "Nebula Belt," a ring of gas and dust following a large orbit around the system's star. Oddly enough, this massive area of gas and dust is in approximately the right position for a gas giant planet, however no such planet exists. It is theorized that the system did have a large gas giant planet in the orbit, but it was stuck so hard by an orbiting body of some sort that it completely destroyed the planet, scattering its remains throughout the planet's former orbit. This "Nebula Belt" effects both cloaking and sensors. It makes cloaked ships easier to find ( +1 to cloak detection rolls), but requires that ships recalibrate their sensors to cut through the interference before they can effectively scan anything inside the belt (can't scan for 3 turns).
