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Posted: Fri Sep 04, 2009 7:18 pm
[This is not the game. Merely a topic to clarify how you all want the game run. Please post suggestions here.]
With Ohai-Tei-Chan's permission, I will lead the first Resi Evil scenario by posting purely as narration with no roles myself. With the exception of canons and bio-mobs should you all wish to create originals.
First question: Would you all like the canon characters to be available as roles or would you rather canons be played according to the storyline by the scenario leader?
Second question: Would you all like the option of "villain" roles or would you rather leave that to the scenario writer?
I apologize if this is confusing. It's classic role-playing game stuff. I'm afraid I grew up by the D&D Dungeon Master concept.
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Posted: Fri Sep 04, 2009 7:26 pm
I see... All these ideas seem interesting... Especially the Christmas sandwich one. Anywho; 1. So what you're saying for the first choice is that we CAN be Chris, Claire, Leon, etc. but we can have our own characters, right? 2. The option of a villain role seems pretty cool. To be able to work for the bad peoples seems interesting.
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Posted: Fri Sep 04, 2009 7:53 pm
Takazi Kishimoto I see... All these ideas seem interesting... Especially the Christmas sandwich one. Anywho; 1. So what you're saying for the first choice is that we CAN be Chris, Claire, Leon, etc. but we can have our own characters, right? 2. The option of a villain role seems pretty cool. To be able to work for the bad peoples seems interesting. 1: Yeah, it's really if you want the option to play as canons. Otherwise, they'll probably only play minor cameo roles. 2. I would think having villain roles optional to players would be interesting. Would even the score a bit more. But I know some people would rather sit back and let the Dungeon Master Scenario Writer do all the legwork. However, with a writer pulling the strings, it would make things entertaining for both sides.
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Posted: Fri Sep 04, 2009 8:06 pm
1. Would we be using the lineup of characters that are alive or are we going to break every wall known to man and bring people back? 2. Should we leave it to the people to decide? Two votes don't really make much. Lol
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Posted: Fri Sep 04, 2009 10:22 pm
Takazi Kishimoto 1. Would we be using the lineup of characters that are alive or are we going to break every wall known to man and bring people back? 2. Should we leave it to the people to decide? Two votes don't really make much. Lol 1. Hm... that's a tough one. As I thought Wesker and Ada were dead and look where that went! 2. Indeed. I'm not counting my vote anyway, I just wanted it to show me the results when I come to the topic.
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Posted: Sat Sep 05, 2009 8:25 am
1. Indeed... Though in Umbrella Chronicles, it explains how Wesker escaped the mansion before it blew up and how Ada escaped the city before it got nuked.
2. I see.
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Posted: Sat Sep 05, 2009 8:51 am
-floats in- Well....I think.... 1. We should allow the option of somebody playing the enemy. However, if after a while, nobody wants to choose that role, then we should leave it to the scenario master. 2. So basically, make things open just in case. But overall, I think we should have a scenario master. Perhaps make an overall list of canon characters we want to play as?
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Posted: Sat Sep 05, 2009 8:56 am
1. Good point... 2. I agree. As for the list of characters: http://biohaze.com/charactergraph.htmlJust look for a character that isn't dead or Tofu. Being Tofu would just be silly. Lol. If anyone needs an actual list I can make it.
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Posted: Fri Sep 11, 2009 4:29 pm
LEOOONNN somebody be leon!! >w< Ada also seems awesome ouo I wanted to cosplay as her, but like...the freakin' thing was like $400 oAo
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Posted: Fri Sep 11, 2009 4:33 pm
I call my own character who knows Leon. XD That is, if I can use him.
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Posted: Fri Sep 11, 2009 10:20 pm
I've seen my brother working on the battle and stat system for this. It looks nice.
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Posted: Tue Sep 15, 2009 2:02 am
As you can see, I've begun setting up for the trial game. (Please excuse the alignment issues with the manual banners and the text... I didn't think those through and I was too lazy to redo them. Also, the spelling of Manual... I'll uh... fix that later.)
I should be ready for your characters by the end of this week or so. Begin thinking about your character's background and such. For the trial, players will not be allowed to play as canons or villains. This is to see how the battle and stat system will work. We will discuss each character's personal stats this weekend or upon submission.
Once I get the manual filled out, I would appreciate suggestions or critiques on the mechanics of it all so this can work smoothly.
The biggest issues I'm having are ammo loss, action speed, and battle with allies present. There will be dice rolling involved for damage and accuracy and all that complex mess. The game is mostly RPG and the battle element isn't THAT important, but I don't want it to be completely awkward either. It's just something different than most forum role-plays I've seen.
I'm trying to keep with the Resi Evil game feel by implementing the finding and use of items, documents, maps, etc. There will be puzzles too! My maps may be crude, but remember, I'm no pro.
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Posted: Tue Sep 15, 2009 12:17 pm
It sounds great. And there will be puzzles? And Tyrants? And Zombies? AND HERBS?!?!? Lol
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Posted: Tue Sep 15, 2009 9:17 pm
Takazi Kishimoto It sounds great. And there will be puzzles? And Tyrants? And Zombies? AND HERBS?!?!? Lol Yes! There will be herbs too!
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Posted: Wed Sep 16, 2009 3:49 am
Yay! Herbs cure everything! Lol
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