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Posted: Fri Aug 28, 2009 12:46 pm
These rules I have asked to be constructed are to be followed without question. Any rule breakers will be reprimanded.
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Posted: Mon Aug 31, 2009 1:20 pm
Rules of the RP:
1. Follow Gaia's ToS rules and guidelines. If anyone is found breaking one of these you will be warned and asked to fix your action if it can be. A second violation will result in the contacting of a MOD.
2. No Godmodding, this should be clear to anyone reading but just to specify. No controlling of other peoples characters that causes them to either fail in a task or do something they would not do. A small bit of puppetering is allowed in this guild but only after consulting the person you will be manipulating. Small puppetering act are like moving a character onto a ship, having them move slightly to either get out of your way or hand you something. Combat manipulations must be talked about among the ones battling before anything is done. Again small acts that do not require the person directly attacking or being attacked can be done, as long as the other person is aware of it. In short if you're not sure they will get mad PM them and ask them.
3. In all your RP posts you need to post where you are before your post. This can be as simple as stating what planet you are on or what star system you are in. Even better would be the planet/system and specific area you are in.
Example:
Jedi Temple/ Master Wullf's Chambers
Master Wullf sat meditating about the force.
~~~~~~~~~~~~~
This will help make sure everyone knows where people are if they need to find them or ad some extra detail to their posts about needing to go somewhere.
4. The rank you are in the guild is generally the rank you are in the RP. However if an individual ranks up in the guild it does not automatically transfer to their RP character. Think about the action before you suddenly turn your Padawan into a knight in the middle of a scene. In most cases your advancement in the guild will be known to whoever is your master and will make sure your promotion in the guild coincides with your promotion in the RP.
5. (most important) Have fun and be respectful to all other members of the guild. Treat others as you would want yourself to be treated.
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The Lone Wolf Jedi Vice Captain
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Posted: Fri Oct 23, 2009 7:51 am
Ok, I thought I'd add this, You cannot take out, or kill, anyone of higher rank, ex: a knight cannot kill a master, even if it's an NPC
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Posted: Wed Oct 28, 2009 4:32 pm
The Lone Wolf Jedi Ok, I thought I'd add this, You cannot take out, or kill, anyone of higher rank, ex: a knight cannot kill a master, even if it's an NPC I can understand that being the case for padawans, but not for knights. especially since knights killing their masters is the whole bases for rank progression in the sith in many cases. padawans cant kill higher rank, but after that, you can kill someone of at most 1 rank higher then you. in other words, a knight could kill a master or lord, but not a grand master or dark lord
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Posted: Sat Nov 21, 2009 5:04 pm
Honestly, If you can RP well enough, you should be able to kill anybody. When I say you can "RP well enough" I mean you have reasons for your advantage such as this for example 1.Padawan sets trap for Grand Master 2.Padawan recently defected to the Dark side without the jedi's knowledge, allowing him to gain information about secret arts that he rp'ed through. 3.Grand Master is injured in a duel with a sith lord, leaving him weak. 4.Padawan deceives Grand Master into believing he is still on their side. 5.Padawan stabs Grand Master in back and up to through the heart, killing the Grand Master.
Dont you people be hiding behind your ranks, > surprised
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Posted: Sat Feb 27, 2010 8:03 pm
Ima re add on this on the killing part. Honestly, you can basically kill whoever you want. Anything can happen, a title is just a name. I could be the greatest Jedi Grand Master ever, change to the Dark Side and start as an initiate and STILL kill the Dark Lord. I title is just a a certain person's POV of another.
Idk just random input
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