

Name: Onelah [ Oh- nay- lah ]
Age: 17
Sex: Female
Sexual Orientation: Heterosexual
Craft: Smithcraft, Gem-setting
Rank: Apprentice
Muse Song: This is My Road - Saga
Physical Description:
Delicate Onelah looks, for all the world, like a collector's porcelain doll with her clear, blemish free, skin; especially when compared against the stereotype of her craft. Petite and fine boned, her limbs (especially her fingers) are long and slender, and despite her lack of height she gives off the appearance of fine proportions. Luckily, she doesn't have much use for the kind of muscles her fellow smiths are renowned for, so she doesn't feel the burden of being too small or too weak to do what she needs to do. Her hair, however, is a point of pride. Long, thick, and a glossy raven black, Onelah maintains her hair like some girls watch their fingernails. Her favored manner of wearing it while working is usually a severe bun at the back of her head, tied tightly with a white ribbon. Outside of the smithy, she still wears it up, but prefers elaborate up-dos with all sorts of experimental hair clips and ribbons twined throughout. Her eyes are a warm hazel, and are angled slightly to give her an exotic look.
Personality:
Serene and aloof are the best words to describe this particular young woman. She is never seen indulging in the antics of her fellows, or anything other then her work really. As a result, she is often regarded as an enigma, even to those who deal with her on a regular basis. She keeps her thoughts and her feelings closely guarded, leading some to believe the rumor that the gems she fashions have a greater capacity for empathy then she does. That is, however, far from true. Onelah is quite capable of understanding and feeling emotion, she just refuses to let emotions cloud the serenity of her reason. She finds safety in her silent assessment of the world around her, since in keeping her own judgments to herself, she feels safe from the judgments of others. Her intellect and ability to calmly apply logic and common sense to any situation comes across loud and clear to those few people who bother to take note of her, but mostly Onelah is seen as just a 'good girl,' you know, the kind that is seen, but not heard.
Oddly, that last assessment is one that manages to work it's way beneath her skin when she comes across it. Onelah certainly has her own opinions, but she is hesitant to share them outside her own small circle of trusted friends. She is quite fearful of being misunderstood and ridiculed for her ideas, and fails to realize that if she were to socialize a bit more, she'd likely become a bit better at the 'game.' The calm serenity of reason is just as welcome a mantle to those that communicate well as it is to someone like her, who uses it to shield herself from view.
History:
Discovered at an early age to have nimble fingers and a fine eye for detail, Onelah was apprenticed to the local Smith Hall in Ista Hold by her fisherfolk family, who (coincidentally) had already had three of their older children apprenticed with the Istan smithy. Transplants that they were, Onelah's family is still in that awkward transition phase. Both of her parents were raised in Ista, but her grandparents originally hailed from further north. The youngest girl, though not the youngest child, Onelah certainly missed her family terribly through that tough separation period, but she rallied soon enough once she began to learn the basics of jewelry making when she was 13. Her family was rather proud of their four smithcrafting children, and figured their retirement from fishing and the investment in the future just about set.
Eventually following her primary mentor to Ista Weyr when that exalted personage received several commissions and decided to deliver them by hand, Onelah's first look at the 'lush life of the Weyrs' came as something of a shock when she was 17. She hadn't been expecting the overcrowding, nor the flagrant disrespect some showed her master. (Little did she know that the doughty old man was earning each and every dirty look, since he was something of a womanizer.) Needless to say, she was looking forward to heading home when she was informally asked if she would be interested in staying for a little while... just for the next clutch. Initially saying 'no,' she soon rethought that plan once her master started receiving more commissions, and she as pressed into jewelry repair and other odd-jobs to offset the costs of staying in the Weyr long enough for her master to complete his new projects. The brownrider, a young wingrider with a grumpy dragon, stopped by once more to see if she may have changed her mind on the behest of his brown... and to his surprise (and likely hers as well) she agreed.
Pets: None
Other/Talents: Is exceptionally good at paying attention to detail, though is not quite as good in the creativity department as current fashion and competition dictates.
Will this character be a candidate? Yes

