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Sander Cohen92
Captain

PostPosted: Mon Aug 10, 2009 12:04 pm


Two things:

1) Do not post anything here besides character sheets please and thank you!

2) Characters must start at level 1 all classes, races, and alignments are allowed.


3) Characters can be edited until they gain one or more experience. The second they have made their impression on the world they are what they are I spose.
PostPosted: Sat Dec 19, 2009 10:01 am


RP: Ebongate Castle

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Description Section:
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Character Name: Grau "Darkmane" Rooghrah
Race: Human
Alignment: True Neutral
Deity: Obad-Hai
Size: Small
Age: 20
Gender: Male
Height: 3'6"
Weight: 165 lb.
Eyes: Yellow
Hair: Black
Skin: Black
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Languages Section
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-Kinnish
-Sylvan
-((not Common; wildkin are too far removed from civilized society, and I wanna play a character with a language barrier, anyhow))
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Class and Level Section
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Main Class and Level: Barbarian 2
Secondary Class and Level:
Tertiary Class and level:
EXP: 1000/3000
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Ability Scores Section
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Strength: 16/+3
Dexterity: 18/+4
Constitution: 11/+0
Intelligence: 10/+0
Wisdom: 8/-1
Charisma: 16/+3
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Stats Section
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HP: 15 (1d12)
AC: 22 (10 + 1 size + 5 armor + 2 shield +4 DEX)
Damage Reduction: 0
Speed: 30 ft. (20 for small creatures + 10 from Barbarian)
Touch Armor Class: 15
Flat-Footed Armor Class: 22 (from Uncanny Dodge)
Initiative: +4
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Saving Throws Section
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Fortitude: +2
Reflex: +4
Will: -1
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Feats Section
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-Endurance
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Special Abilities Section
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-Rage (1/day) (+4 strength, +4 constitution, +2 will save, -2 AC, can't use certain skills/feats, fatigued when finished = -2 strength, -2 dexterity, no running/charging; lasts for 3+improved CON rounds)
-Fast movement: +10 speed
-Illiteracy... 2 skill points have been spent to eliminate this.
-Uncanny Dodge: retain DEX bonus to AC if flat-footed or struck by invisible attacker
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Spells Section
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Spell Save: wet toast
Domain/Specialty School: (If you don't have one, put none)
Level 0:
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Level 1:
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Level 2:
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Level 3:
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Level 4:
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Level 5:
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Level 6:
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Level 7:
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Level 8:
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Level 9:
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Spells Per Day Section
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Level 0: Spells Known || Spell Save DC || Spells Per Day || Bonus Spells (0 for level 0 spells)
Level 1:
Level 2:
Level 3
Level 4:
Level 5:
Level 6:
Level 7:
Level 8:
Level 9:
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Skills Section
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Appraise (INT) 0 = 0 + 0 + 0
Balance (DEX) 5 = 4 + 2 - 1
Bluff (CHR) 3 = 3 + 0 + 0
Climb (STR) 3 = 3 + 0 + 0
Concentration (CON) 0 = 0 + 0 + 0
Craft (Leatherworking) (INT) 4 = 0 + 4 + 0
Decipher Script (INT) ---
Diplomacy (CHR) 3 = 3 + 0 + 0
Disable Device (DEX) ---
Disguise (CHR) 3 = 3 + 0 + 0
Escape Artist (DEX) 3 = 4 + 0 - 1
Forgery (INT) 0 = 0 + 0 + 0
Gather Information (CHR) 3 = 3 + 0 + 0
Handle Animal (CHR) 8 = 3 + 4 + 1
Heal (WIS) -1 = -1 + 0 + 0
Hide (DEX) 7 = 4 + 0 + 3 - 1
Intimidate (CHR) 3 = 3 + 0 + 0
Jump (STR) 2 = 3 + 0 - 1
Knowledge (all) (INT) ---
Listen (WIS) 5 = -1 + 4 + 2
Move Silently (DEX) 3 = 4 + 0 - 1
Open Lock (DEX) ---
Perform (CHR) 3 = 3 + 0 + 0
Profession (WIS) ---
Ride (DEX) 4 = 4 + 0 + 0
Search (INT) 0 = 0 + 0 + 0
Sense Motive (WIS) -1 = -1 + 0 + 0
Sleight of Hand (DEX) ---
Speak Languages (N/A) (4)
Spellcraft (INT) ---
Spot (WIS) 1 = -1 + 0 + 2
Survival (WIS) 3 = -1 + 4 + 0
Swim (STR) 1 = 3 + 0 - 2
Tumble (DEX) ---
Use Magic Device (CHR) ---
Use Rope (DEX) 4 = 4 + 0 + 0
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Combat/Weapons Section
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Base Attack Bonus:+1
Grapple:+0 (+1 base attack bonus, +3 STR, -4 base attack bonus)
Weapon (Slot 1): Flail
-Attack Bonus (if any): +4
-Damage: 1d6 +4
-Critical: x2
-Range:
-Type: One-handed martial bludgeoning
-Weight: 2.5 lb.
-Other Notes: +2 to disarm/avoid disarming self; can make trip attacks

Weapon (Slot 2): Claw (two present)
-Attack Bonus: +4
-Damage: 1d3
-Critical: x2
-Range:
-Type: Natural primary slashing
-Weight:
-Other Notes:

Weapon (Slot 3): Bite
-Attack Bonus: +4
-Damage: 1d4
-Critical: x2
-Range:
-Type: Natural secondary piercing
-Weight:
-Other Notes:

Weapon (Slot 4):
-Attack Bonus (if any)
-Damage
-Critical
-Range
-Type
-Weight
-Other Notes

Ammunition (Type 1):
Ammunition (Type 2):
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Defense/Armor Section
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Spell Resistance: 0
Arcane Spell Failure Total: 10%
Armor/Protective Item: Chain Shirt +1
-Type: Light Armor
-AC Bonus: +5
-Max Dex: +4
-Check Penalty: -1
-Spell Failure: 20%
-Speed: 20 ft.
-Weight: 12.5 lb.
-Special Properties: magical/masterwork

Shield/Protective Item: Darkwood Shield
-AC Bonus: +2
-Weight: 2.5 lb.
-Check Penalty: -0
-Spell Failure: 0%
-Special Properties: Darkwood (is lighter and doesn't interfere much)

Protective Item (Slot 1):
-AC Bonus
-Weight
-Special Properties

Protective Item (Slot 2):
-AC Bonus
-Weight
-Special Properties
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Possessions Section
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Possessions:
-Artisan's Tools (leatherworking
-Bell
-Explorer's Vestments
-Fishhook
-Meat chunks (x2)
-Sack
-Soap (1 lb.)
-Waterskin
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Current Load: 25 lb.

Light Load: 57 lb. or fewer
Medium Load: 58-105 lb.
Heavy Load: 106-162 lb.
Lifts Over Head (Equals Max Load): 162 lb.
Lift off Ground (2x Max Load): 324 lb.
Push or Drag (3x Max Load):486 lb.
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Wealth Section
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CP:
SP:7
GP:8
PP:96

Property owned:
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Mercenaries/Servants/Workers Hired:
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Maia Hart

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  • Tooth Fairy 100
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Non-Linear Campaigns

 
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