Description
The final hit is an attack skill that is most effective in melee combat which brings down the enemy with crazed force that pushes the body's strength to the limits. You can defeat the enemy by instantaneously moving in the speed of a sword in the air, which allows you to keep swinging your sword even when you are under attack by the enemy as long as you are holding the sword in both hands. If you are holding a weapon in just one hand, you will be able to blow away your enemy with a single swing in the air.
Details
General
Human-only skill.
While the skill is active, the user will be able to teleport around freely within range and conduct an endless attack.
The user may only teleport by targeting, not by clicking freely as in Final Shot. Therefore, they may only teleport within hitting range of monsters.
You cannot use potions or items while the skill is active.
However, if the user has drunk an Elixir prior to the use of Final Hit, the Elixir's effects will still be valid.
The user cannot move while preparing the skill.
The user cannot be knocked-down, only stunned, when using this skill.
Weapons
It is possible to change weapons, as well as un-equip them, while the skill is active.
If the user is Dual Wielding, the opponent will not be knocked back.
If the user is using a single weapon (or is bare handed), the opponent will be knocked down with each blow.
Having a Ranged Weapon, such as a Bow equipped will render the teleportation feature unusable.
Use and attacking with final hit
You may not teleport toward the monster immediately if it is knocked down (thus, there is a high chance of being hit once if the monster tries to use normal attack after it gets knocked down). The teleport speed is determined by your weapon speed.
Heavy Stander will reset your Final Hit animation (without delay) and thus you will be able to teleport towards the monster even when it is knocked down.
However, the opponent may be able to hit the user back, depending on the opponent's Delay Reduction and the attack speed of the user's equipped weapons.
Auto-Attack Mode will not control Final Hit. The user must manually attack while Final Hit is active.
Defense will stun the Final Hit user as usual.
The skill icon will start to flash when there are only 10 seconds remaining before the skill's duration expires.
Getting attacked and early cancellation of the skill
Receiving any normal attacks while the skill is active will not slow down the user. However, the damage received is unaltered.
If the user does not retaliate, the attacker may continuously attack.
Any attacks that normally stun the user will not stun until after the third consecutive hit. After the third hit the user will be continually stunned if hit consecutively, but the skill will not cancel and they cannot be knocked back by the stunning attacks.
Going into a deadly status will cause Final Hit to cancel. Dieing will obviously cause cancellation of skill.
Any knockback (such as a 2-charge Lightning Bolt) attack will automatically translate into an attack that stuns the Final Hit user.
You will be unable to teleport when you are stunned.
Attack skills that will automatically knock the user down, such as Single-Wield Final Hit, Firebolt, Windmill, Smash, Magnum Shot, and Counterattack will stop the skill.
This also includes Stomp and Self-Destruct (and other explosions), unless the user has Explosion Resistance or Stomp Resistance (Special equipment and Magical Music effect.) and any attack that hits the user into deadly because the user will be knocked down.
~ The Third GaiaOnline Mabinogi Fantasy Life Guild ~
Mabinogian Territory!
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