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Royal Taorito
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PostPosted: Wed Aug 05, 2009 1:56 pm


In alphabetical order, this is a list of spells and their abilities.
 
PostPosted: Wed Aug 05, 2009 2:39 pm


A


Accio (Summoning Charm)
Pronunciation: AK-see-o
Hand Movement: Direct the wand on the thing that has to be summoned or name the thing that has to be summoned

This charm summons an object to the caster, potentially over a significant distance. It can be used in two ways: by casting the charm, and then naming the object desired ("Accio Firebolt"), or by pointing the wand at the desired object during or immediately following the incantation to "pull" it toward the user. In either case, the caster must concentrate upon the object they wish to summon in order for the charm to succeed. The caster doesn't necessarily need to know the location if they say the name of the object to be summoned. The summoning charm is limited only to items and small animals, as it has been shown incapable to summon people. And it is still possible for items to be enchanted so as to be impossible to summon, like Horcruxes and Harry's Cloak of Invisibility.

Age-Line Spell
Creates a line that is impassable by people below a set age. The Age-Line is impassable even by users of age-potions. Thus, it functions on either calendar or mental age, not physical age.

Aguamenti
Pronunciation: AH-gwa-MEN-tee

Produces a jet of water from the tip of a wand. Taught to Sixth Years in Charms class.

Alerte Ascendare
Pronunciation: A-LEHRT-tey ah-SEN-deh-rey

Shoots an object or creature to the air.

Alohomora
Pronunciation: al-lu-ha-MOR-ah

Used to open and unlock doors. It is not effective on doors bewitched to resist this spell. The spell can also unseal doors upon which the Colloportus spell has been cast.

Anapneo
Pronunciation: ah-NAP-nee-oh

Clears the target's airway, if blocked.

Anti-Cheating Spell
Cast on parchment to prevent the writer from cheating while writing answers.

Anti-Disapparition Jinx
Used to prevent Disapparition in an area for a time. Presumably can be used to prevent an enemy from entering a defended area, or used to trap an enemy in an area.

Antonin Dolohov's Curse
Causes severe internal injury; potentially lethal. The exact effects are unknown, but because of its danger, it is probably a Dark curse. This curse is less effective when used nonverbally, but it still causes significant harm, at least when used by an accomplished caster.

Aparecium
Pronunciation: AH-par-EE-see-um

This spell makes invisible ink, and perhaps invisible items in general, appear. See also Specialis Revelio.

Apparition/Disapparition
Causes the user to magically teleport from one place to another. It is imprecise over long distances. A license is needed to perform on one's own at the age of 17. If done incorrectly, the user can splinch themselves, causing a part of their body to be separated and left behind. No incantation, Hand Movement: Turn on the spot while remembering the 3 Ds, which stand for destination, determination and deliberation.

Aqua Eructo
Aqua Eructo is a spell used to create a jet of clear water, and then control it.

Arania Exumai
Pronunciation: ah-rahn-ee-a eks-su-may

The Spider-killing Curse is a spell used to kill or, at least, blast back Acromantulas or other large spider species.

Aresto Momentum
Pronunciation: ah-REST-oh mo-MEN-tum

Used to slow down an object or being that is moving.

Ascendio
Pronunciation: Ah-SEN-DI-oh

Lifts the caster high into the air.

Avada Kedavra (Killing Curse)
Pronunciation: ah-VAH-dah keh-DAV-rah

Causes a bright green flash and a rushing noise; the curse causes instant death to the victim. There is no known counter-curse or blocking spell (with the exception of the curse striking another spell midflight, negating both), although the caster can be interrupted, the victim can dodge the green jet, hide behind solid objects (which burst into flame when hit by it), or, if the casting wizard is not sufficiently competent, the curse may be completely ineffective. It is 1 of the 3 Unforgivable Curses; the use of this spell on another human being gives you a one-way ticket to Azkaban.

Avifors
Pronunciation: Avy-fors

Turns inanimate objects into birds.

Avis
Pronunciation: AY-vis

A flock of birds comes out of the wand. When coupled with Oppugno, it can be used offensively.


B


Babbling Curse
The Babbling Curse is not fully understood but it is presumed to cause a person to babble whenever they try to speak.

Bat-Bogey Hex
Grotesquely enlarges the target's bogies, gives them wings, and sets them attacking the target.

Baubillious
Pronunciation: baw-BILL-ee-us

Creates a bright bolt of white light from the tip of the wand. Used to decorate the Hogwarts Christmas Tree.

Bedazzling Hex
Similar to a Disillusionment Charm, it can be used to conceal a person or an object. Is used to make invisiblity cloaks, although those cloaks aren't true cloaks of invisibility. It is not sure what the difference is between a disillusionment charm and a bedazzling hex. A disillusionment charm, would appear to simply make the target blend in very well with the surroundings whereas the bedazzling hex, given its name might possible mess directly with the eyes of anyone looking at the cloak wearer, so they would not appear to be there. Both the word bedazzling (bedazzle means cleverly outwit.) and the hex part of the name suggest this.

Bluebell Flames
Creates a quantity of blue flame which can be directed to a specific place such as into a glass jar. Bluebell flames are waterproof and only heat/burn the intended target.

Bombarda (Blasting Charm)
Pronunciation: bom-bar-dah

Causes a small explosion.

Bubble-Head Charm
Puts a large bubble of air around the head of the user. Used as a magical equivalent of a breathing set.


C


Carpe Retractum
Pronunciation: car-pay ruh-track-tum

Produces a magical rope attached to the caster's wand that pulls objects towards the spell caster.

Caterwauling Charm
Anyone entering the perimeter of a Caterwauling Charm sets off a high-pitched shriek. Could be another form of the Intruder Charm.

Cave Inimicum
Pronunciation::Kah-vay ih-nih-mih-kum

Causes the target to become able to change color to match their background, effectively hiding them without making them invisible. When Disillusioned, the target feels something cold and wet trickling down their back. Likewise, when the charm is lifted, the target feels something hot trickling down their back.

Cheering Charm
Pronunciation:: chee-e-ro

Causes the person upon whom the spell was cast to become happy and contented, though heavy-handedness with the spell may cause the person to break into an uncontrollable laughing fit.

Cistem Aperio
Pronunciation:: SIS-tem uh-PE-ree-o

It opens a chest.

Colloportus
Pronunciation: cul-loh-POR-tus

This spell will magically lock a door, preventing it from being opened by Muggle means. Can be opened with Alohomora.

Colour-Change Charm

Changes an object's colour.

Confringo (Blasting Curse)
Pronunciation: con-FRIN-goh

Causes anything that the spell comes into contact with to explode into flames. This spell seems to use heat as the source for the explosion. Noting this, and due to the description of how the side-car exploded, it seems that the Blasting Curse is essentially a magical bomb, while the similar curse Expulso merely blows objects apart without using heat.

Confundo (Confundus Charm)
Pronunciation: con-FUN-doh

Causes the victim to become confused and befuddled.

Conjunctivitus Curse
Pronunciation:: Rup-ti-SPECK-tis

A curse that causes great pain to the victim's eyes.

Crucio (Cruciatus Curse)
Pronunciation: KROO-shea-oh

Inflicts intense pain on the recipient of the curse. The pain is described as hot knives being driven into you. This curse is affected by the caster's emotions. It is one of the unforgivable curses.
 

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PostPosted: Wed Aug 05, 2009 3:01 pm


D


Daydream Charm
Pronunciation: Expecto Fantasium

Gives the spell caster a highly-realistic 30-minute daydream. Side effects include mild drooling and a vacant expression.

Defodio (Gouging Spell)
Pronunciation: deh-FOH-dee-oh

This spell causes deep gouges to appear in the object targeted by the spell.

Deletrius
Pronunciation: deh-LEE-tree-us

An erasure spell. It erases images and magical "after-effects".

Densaugeo
Pronunciation: den-sah-OO-jee-oh

This hex makes the victim's teeth grow rapidly.

Depulso
Pronunciation: De-pul-soh

The Banishing Charm. Used to send the target to a certain location. Learned in the Fourth Year.

Descendo
Pronunciation: deh-SEN-doh

Causes any targeted object to move downwards.

Deprimo
Pronunciation: DEE-prih-moh.

This spell places immense downward pressure upon its target, which may result in the violent fracturing of said target.

Diffindo (Severing Charm)
Pronunciation: dih-FIN-doh

Tears the target or a specific area on the target.

Diminuendo
Pronunciation: dim-in-YEW-en-DOUGH

Forces objects to shrink.

Dissendium
Pronunciation: dis-EN-dee-um

Causes the statue of the humpbacked witch (Gunhilda Of Gorsemore) hiding the secret passage to Honeydukes to open up.

Draconifors

Turns statues of dragons into real dragons.

Ducklifors

Transfigures target creature into a duck. A more reasonable incantation would be Zointrao Versavertamum (from zoo (animal-related), intra (within) and oo (egg), plus Versaverte, the transfiguration spell.

Duro
Pronunciation: DOO-roh

This spell is said to turn its target to stone.


E


Ear to kumquat changing charm

Changes the victim's ears to kumquats

Engorgio (Engorgement Charm)
Pronunciation: en-GOR-jee-oh

Causes objects to swell in size. There is a difference between engorging something and enlarging it. engorgement refers to swelling up, while simple enlargement refers to a scaled (proportionate) increase in size: take note that the pronunciation shares a root with engorgement.

Entrail-Expelling Curse
Presumably causes the entrails (i.e. intestines) to be ejected from the body.

Episkey
Pronunciation: eh-PIS-key

Used to heal relatively minor injuries.

Erecto
Pronunciation: ee-RECK-toh

Used to erect a tent or other structure.

Evanesco (Vanishing Spell)
Pronunciation: ev-an-ES-koh

Makes something vanish.

Everte Statum
Pronunciation: ee-VER-tay STAH-tum.

Has the same properties of the Hurling Hex. The use of the Latin word 'Everte' backs this up as it basically means 'to throw out'.

Expecto Patronum (Patronus Charm)
Pronunciation: ecks-PEK-toh pah-TRO-num

The Patronus Charm is a defensive spell used to conjure an incarnation of the Witch's or Wizard's innermost positive emotions to act as a protector. It can also be used to send messages. All Patronuses take the form something important to the caster, usually some animal special to them. The form of one's Patronus can change when the caster has undergone a period of heightened emotion, such as severe stress or love.

Expelliarmus (Disarming Spell)
Pronunciation: ex-pel-ee-AR-mus

This spell is used to disarm another wizard, typically by causing the victim's wand to fly out of reach. It can also throw the target backwards when enough power is put into it.

Expulso
Pronunciation: ecks-PUL-soh

A very powerful curse which causes a large explosion. Similar to the Blasting Curse, which also causes its target to explode, though the Blasting Curse seems to use heat (like a bomb) while Expulso seems to cause an explosion using pressure as opposed to heat.


F


Featherweight Charm

Makes something lightweight.

Fera Verto
Pronunciation: Fair-uh-VAIR-toh

Turn animals to water goblets.

Ferula
Pronunciation: feh-ROO-lah

Creates a bandage and a splint.

Fidelius Charm
Pronunciation: fih-DAY-lee-us

This complex charm enables secret information to be hidden within the soul of the recipient, known as a Secret-Keeper. The information is then irretrievable until and unless the Secret-Keeper chooses to reveal it; not even those who have the Secret revealed to them can reveal it to others. If a Secret-Keeper dies, each individual who knew of the secret in turn becomes Secret-Keeper. Those who have been informed of the secret by the Secret-Keeper are unable to tell the secret to those who are unaware of it. Those who do know the secret can apparently discuss it with impunity.

Fiendfyre
Pronunciation: Feend-fire

Fiendfyre is seemingly unstoppable cursed fire whose flames take the shape of fantastic creatures that appear to stalk those caught in its path. It can also destroy Horcruxes. The caster must be able to control Fiendfyre, or it can spread indefinitely. The fire cannot be extinguished by water or fire-stopping charms, and the spell's flames may have some independent consciousness. It is likely that Fiendfyre is too difficult or impossible for most to control.

Finite (Incantatem) (Counter-Spell)
Pronunciation: fi-NEE-tay (in-can-TAH-tem)

Negates spells or the effects of spells.

Flagrante Curse

Causes any object affected to burn human skin when touched.

Flagrate
Pronunciation: fluh-GRAH-tay

With this spell, the caster's wand can leave fiery marks.

Flame-Freezing Charm

Causes fire to become harmless to those caught in it, creating only a gentle, tickling sensation instead of burns.

Flipendo
Pronunciation: FLIP-pen-do

The Knock-Back Jinx, used to push the target. If used repeatedly, it may bring down weaker enemies.

Flying Spell

Apparently the spell cast on broomsticks to make them fly.

Furnunculus
Pronunciation: fer-NUN-kyoo-lus

Causes the target to become covered in painful boils.
 
PostPosted: Wed Aug 05, 2009 3:43 pm


G


Geminio
Pronunciation: jeh-MIH-nee-oh

Creates a duplicate of any object cast upon.

Gemino Curse

Whenever an object affected by this curse is touched, it duplicates itself into many useless copies to hide the original.

Glacius
Pronunciation: GLAY-shuss

A spell with great range, can freeze things to ice and can be melted by Incendio.

Glisseo
Pronunciation: GLISS-ee-oh

Causes the steps on a stairway to flatten and form a ramp, slide, or chute.

Gripping Charm

Used to help someone grip something with more effectiveness. This charm is placed upon Quaffles to help Chasers carry the Quaffle whilst simultaneously holding their brooms.


H


Harmonia Nectare Passus
Pronunciation: Harm-oh-nee-a Nek-te-reh Pass-us

Causes the object/person in a vanishing cabinet to pass in its twin/other vanishing cabinet.

Healing Spell (Vulnera Sannelto)

Spell used to heal deep gashes. Its incantation is described as being song-like.

Herbivicus
Pronouciation: HER-bee-vee-kus

Makes flowers and plants bloom in an instant, has some similar affects from Orchideous.

Homenum Revelio
Pronunciation: HOM-eh-num reh-VEH-lee-oh

Reveals human presence in the vicinity of the caster. It can be used non-verbally by experienced magic users.

Homorphus Charm

Causes an Animagus or transfigured object to assume its normal shape.

Horcrux Curse

This spell allows a part of a wizard's soul to pass into an object, thereby making the object a Horcrux. One has to commit murder and take advantage of the soul's "splitting apart" by this supreme act of evil in order to be able to perform this spell, and it is probably very complex. Use of this spell to separate the soul will make the remaining portion of the soul very fragile, and can only be reversed by "remorse" of the wrongs the creator had made; however, the pain caused by attempting to reverse the creation of a Horcrux can destroy the individual.

Hot-Air Charm

Causes wand to emit hot air.

Hover Charm

An object is levitated off the ground and moved according to the caster.

Hurling Hex

Causes brooms to vibrate violently in the air and try to buck their rider off.


I


Immobulus (Freezing Charm)
Pronunciation: eem-o-bue-les

Renders target immobile.

Impedimenta (Impediment Jinx, Impediment Curse)
Pronunciation: im-ped-ih-MEN-tah

This hex is capable of tripping, freezing, binding, knocking back and generally impeding the target's progress towards the caster. The extent to which the spell's specific action can be controlled by the caster is unclear.

Imperio (Imperius Curse)
Pronunciation: im-PEER-ee-oh

One of the three "Unforgivable Curses". Places the subject in a dream-like state, in which he or she is utterly subject to the will of the caster. However, those who are strong willed may learn to resist it.

Imperturbable Charm

Makes objects such as doors impenetrable (by everything, including sounds and objects).

Impervius (Impervius Charm)
Pronunciation: im-PUR-vee-us

This spell makes something repel (literally, become impervious to) substances and outside forces including water.

Inanimatus Conjurus
Pronunciation: in-an-ih-MAH-tus CON-jur-us

Most likely used to conjure an inanimate object.

Incarcerous
Pronunciation: in-CAR-ser-us

Ties someone or something up with ropes.

Incendio
Pronunciation: in-SEN-dee-oh

Produces fire.

Inflatus
Pronunciation: in-FLAY-tus

Inflates objects (living or dead).

Informous
Pronunciation: in-FOR-m-es

Informous is a spell that is used to complete one's Folio Bruti. A page with a brief description (including weaknesses and strengths) of the charmed creature is added to the caster's Folio Bruti.

Intruder Charm

Detects intruders and sounds an alarm.
 

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PostPosted: Wed Aug 05, 2009 4:10 pm


J


Jelly-Legs Jinx

A jinx that renders its victim's legs temporarily useless, leaving them to wobble around helplessly until the effect wears off or the counter-jinx is performed.

Jelly-Brain Jinx

Presumably affects the target's mental processes.

Jelly-Fingers Curse

Causes the target's fingers to become almost jelly-like to make it uneasy for the victim to grasp objects.


L


Lacarnum Inflamarae
Pronunciation: la-CAR-num in-fla-MA-ray

It sends a ball of fire from the wand

Langlock
Pronunciation: LANG-lock

Glues the subject's tongue to the roof of their mouth.

Leek Jinx

Makes leeks sprout out of the target's ears.

Legilimens (Legilimency Spell)
Pronunciation: Le-JIL-ih-mens

Allows the caster to delve into the mind of the victim, allowing the caster to see the memories, thoughts, and emotions of the victim. Few can master it.

Levicorpus
Pronunciation: levi-COR-pus

The victim is dangled upside-down by their ankles, sometimes accompanied by a flash of light (this may be a variant of the spell).

Liberacorpus
Pronunciation: LIB-er-ah-cor-pus

Counteracts Levicorpus. It is not clear why Levicorpus has a specific counter-spell, and is not neutralized by simply using Finite Incantatem.

Locomotor (name of object)
Pronunciation: LOH-koh-moh-tor

The spell is always used with the name of a target, at which the wand is pointed (e.g. "Locomotor Trunk!"). The spell causes the named object to rise in the air and move around at the will of the caster.

Locomotor Mortis (Leg-Locker Curse)
Pronunciation: LOH-koh-moh-tor MOR-tis

Locks the legs together, preventing the victim from moving the legs in any fashion.

Lumos
Pronunciation: LOO-mos

Creates a narrow beam of light that shines from the wand's tip, like a torch. Opposite incantation, Nox, puts the light out.

Lumos Solem
Pronunciation: LOO-mos SO-lem

Creates a powerful ray of light as bright as the sun. It is possible that the quality of the light is on the warmer solar end of the spectrum; Considering the known uses that the spell has been put to, it isn't that much of a stretch to presume that the spell is used to conjure Sunlight.


M


Meteolojinx Recanto (Atmospheric Charm)
Pronunciation: mee-tee-OH-loh-jinks reh-CAN-toh.

Presumably causes weather effects caused by jinxes to cease.

Mobiliarbus
Pronunciation: MO-bil-ee AR-bus

Levitates and moves an object.

Mobilicorpus
Pronunciation: MO-bil-ee-COR-pus

Levitates and moves bodies.

Morsmordre (Dark Mark)
Pronunciation: morz-MOR-duh

Conjures the Dark Mark.

Muffliato
Pronunciation: muf-lee-AH-to

This spell fills peoples' ears with an unidentifiable buzzing to keep them from hearing nearby conversations.


N


Nox
Pronunciation: Nocks

Turns off the light produced by Lumos.
 
PostPosted: Wed Aug 05, 2009 4:37 pm


O


Obliteration Charm

Removes footprints.

Obliviate (Memory Charm)
Pronunciation: oh-BLI-vee-ate

Used to hide a memory of a particular event.

Obscuro
Pronunciation: ob-SKYOOR-oh

Causes a blindfold to appear over the victim's eyes, obstructing their view of their surroundings.

Oppugno
Pronunciation: oh-PUG-noh

Apparently causes animals or beings of lesser intelligence to attack.

Orchideous
Pronunciation: or-KID-ee-us

Makes a bouquet of flowers appear out of the caster's wand.


P


Pack
Pronunciation: pak

Packs a trunk, or perhaps any luggage.

Partis Temporus
Pronuncation: par-tís temp-oar-us

Creates a temporary gap through protective magical barriers.

Periculum
Pronunciation: pur-ick-you-lum

Creates red sparks/flares to shoot from the users wand

Permanent Sticking Charm

Makes objects permanently stay in place. It is never said whether the charm prevents the object from being removed by cutting away the section of wall. The incantation could be gluten sempra, meaning glue forever, or adher sempra, which means stick forever.

Petrificus Totalus (Full Body-Bind Curse)
Pronunciation: pe-TRI-fi-cus to-TAH-lus

Used to temporarily bind the victim's body in a position much like that of a soldier at attention; the victim will usually fall to the ground.

Piertotum Locomotor
Pronunciation: pee-ayr-TOH-tum loh-koh-MOH-tor

Spell used to animate statues and suits of armour to do the caster's bidding.

Placement Charm

A charm which temporarily places an object upon a desired target.

Point Me (Four-Point Spell)

Causes the caster's wand to act as a compass, and point North.

Portus
Pronunciation: POR-tus

Turns an object into a portkey.

Prior Incantato
Pronunciation: pri-OR in-can-TAH-toh

Causes the echo (a shadow or image) of the last spell cast by a wand to emanate from it. The nature of the "echo" depends on the original spell. The echo of a conjuring spell, for example, is the object conjured; the echo of the Cruciatus Curse is the screaming of the victim; the echo of an Avada Kedavra curse is the image of its victim. Apparently the spell is cumulative, with the user able to go further back and see spells that the wand performed after the latest spell.

Protean Charm

Causes copies of an object to be remotely affected by changes made to the original.

Protego (Shield Charm)
Pronunciation: pro-TAY-goh

The Shield Charm causes minor to moderate jinxes, curses, and hexes to rebound upon the attacker. The original description of this spell states that it rebounds minor jinxes to the caster. However, it is shown in the books that it can also be used to reflect or lessen the effects of more powerful spells, depending on the skill of the caster.

Protego Horribilis
Pronunciation: pro-TAY-goh horr-uh-BIHL-ihs

A powerful shield charm against dark magic.

Protego Totalum
Pronunciation: pro-TAY-goh prah-TEH-go toh-TAH-lum

Casts a sheild charm over a small area that will not let anything pass through.


Q


Quietus
Pronunciation: KWIY-uh-tus

Makes a magically magnified voice return to normal. A counter to Sonorus. It is conjectural whether Quietus could be used alone to magically quiet a person's voice, or only counteracts Sonorus.


R


Reducio
Pronunciation: re-DOO-see-oh

Makes an enlarged object smaller. Counter-charm to Engorgio. Whether Reducio could also be used by itself rather than countering Engorgio is unknown. If it could, it would shrink normal sized items into miniature versions of themselves.

Reducto (Reductor Curse)
Pronunciation: re-DUK-toh

Blasts object out of the casters path. If used strongly it can destroy or disintigrate the object.

Refilling Charm

Refills whatever the caster points at with the drink originally in the container.

Relashio
Pronunciation: Re-LASH-ee-oh

A spell used to make the subject release what ever it is holding or binding.

Rennervate
Pronunciation: ree-nur-VAH-tay

Brings someone out of unconsciousness.

Reparo
Pronunciation: reh-PAH-roh

Used to repair objects.

Repello Muggletum (Muggle-Repelling Charm)
Pronunciation: reh-PELL-loh MUG-ul-tum

Keeps Muggles away from wizarding places by causing them to remember important meetings they missed and to cause the Muggles in question to forget what they were doing.

Rictusempra (Throw Charm)
Pronunciation: ric-tuh-SEM-pra

Causes an extreme tickling sensation.

Riddikulus (Boggart-Banishing Spell)
Pronunciation: rih-dih-KYU-lus

A spell used when fighting a Boggart, "Riddikulus" forces the Boggart to take the appearance of an object the caster finds humorous, with the desire that laughter will weaken the Boggart. The effect of the spell seems to rely primarily on the state of mind of the caster. It doesn't actually change the shape of a boggart into something humorous, but rather whatever the caster is concentrating on at the moment of the casting.
 

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PostPosted: Wed Aug 05, 2009 5:04 pm


S


Scourgify (Scouring Charm)
Pronunciation: SKUR-jih-fiy

Used to clean something.

Sectumsempra
Pronunciation: sec-tum-SEMP-rah

A dark spell that creates large, blood-oozing gashes on the subject as if said subject had been "slashed by a sword".The spell can apparently be used against any object, but was not effective when used against Inferi because they could not bleed. The movement of the wand seems to affect how someone is cut.

Serpensortia
Pronunciation: ser-pen-SOR-shah

Conjures a serpent from the spellcaster's wand.

Silencio (Silencing Charm)
Pronunciation: sih-LEN-see-oh

Makes something silent.

Slug Vomiting Curse

A jet of green light strikes the victim, who then vomits slugs for ten minutes. The sizes of the vomited slugs decrease with time.

Sonorus
Pronunciation: soh-NOHR-uhs

Magnifies the spellcaster's voice when one's wand is pointing to the side of the caster's neck. The counter-spell is Quietus.

Specialis Revelio (Scarpin's Revelaspell)
Pronunciation: speh-see-AH-LIS reh-VEL-ee-oh

Apparently causes an object to show its hidden secrets or magical properties.

Spongify (Cushioning Charm)
Pronunciation: spon-gee-fy

Creates an invisible cushioned area. Used primarily in broomstick manufacturing, to provide more comfort to the rider.

Stealth Sensoring Spell

Detects those under magical disguise.

Stinging Hex, Stinging Jinx

Produces a stinging sensation in the victim, resulting in angry red welts and occasionally the severe inflammation of the affected area.

Stupefy (Stunning Spell, Stupefying Charm)
Pronunciation: STOO-puh-fye

Stuns victim. If used too forcefully, it will put the victim in an unconscious state. The physical manifestation of the spell is a beam of red light emanating from the caster's wand. The spell wears off after a short time, and can be countered by Rennervate. Nearly useless on magic-resistant creatures such as dragons, trolls and giants unless more than one Stupefy spell is used at the same time. The force of the spell is additive or perhaps even exponential, and it can cause severe injury if many spells are used on a target that is not normally resistant to its effects.

Supersensory Charm

Presumably causes the caster to have enhanced senses, or to be able to sense things they would not normally sense.

Switching Spell

Causes two objects to be switched for one another.


T


Taboo

A jinx which may be placed upon a word or a name, so that whenever that word is spoken, a magical disturbance is created which alerts the caster of the Taboo to the location of the speaker. Any protective enchantments in effect around the speaker are broken when the Tabooed word is spoken aloud.

Tarantallegra
Pronunciation: tuh-RAHN-tuh-LEHG-rah

Makes victim's legs dance uncontrollably (recalling the tarantella dance).

Tergeo
Pronunciation: TUR-jee-oh

A spell used to siphon matter from a surface, eg. blood, ink, dust, etc.

Tongue-Tying Curse

A curse which prevents certain information from being revealed by the individual upon whom the spell is placed. The curse manifests itself by causing the tongue to temporarily curl backwards upon itself.


U


Unbreakable Vow

Causes a vow taken by a witch or wizard to be inviolable; if they should break it, the consequence is death.

Unbreakable Charm

Makes something unbreakable.

Undetectable Extension Charm

Causes a container's capacity to be increased, without changing the object's appearance on the outside.


V


Ventus
Pronunciation: ven-TUS

A strong blast of wind is shot from the end of the wand, used to push objects out of the way.

Verdimillious
Pronunciation: VERD-dee-mil-lee-us

A spell that shoots green sparks at the end of the wand.

Vipera Evanesca
Pronunciation: VIYP-er-uh ehv-uhn-EHS-kuh

Counter Spell for Serpensortia. Seems not to merely "Vanish", but causes the snake to smolder from head and tail until it is reduced to a pile of ashes.

Vulnera Sanatur
Pronuncation: vul-nur-ah san-ah-tur

Causes wounds and gashes to heal up and any blood to return to the victim.


W


Waddiwasi
Pronunciation: wah-dee-WAH-see

Appears to launch small objects through the air.

Wingardium Leviosa (Levitation Charm)
Pronunciation: win-GAR-dee-um lev-ee-OH-sa

Levitates objects.
 
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