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Posted: Mon Aug 03, 2009 11:42 am
I'm doing this because every guild that was worth something has tips on how to RP and make a good wrestling show and what not. It also helps to kind of understand things. So in this thread I'll list the do's and don'ts of Sports Entertainment. Feel free to ask questions
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Posted: Mon Aug 03, 2009 12:00 pm
The Good
1.) Taking a fall- Really what it is, is allowing yourself to lose to an opponent. This can happen to maybe try and start a rivalry, to help that superstar get more popular. Because maybe you were attacked backstage. Any variety of reasons and variables can go into Taking a fall but first and foremost if you do so, it's for the benefit usually of someone other then yourself.
2.) Build too a climax- This means rise and fall, there are exceptions to these rules but think to the WWE or even TNA. The best matches go back and forth. As evenly matched wrestlers get momentum one way or the othe.
Now the exceptions to two are A.) The opponent wants to play underdog B.) You have a cruiser weight going against a ultra heavyweight. Honestly the smaller guy can do almost nothing without weapons.
3.) Picking your spots- Everyone has feuds and some weeks you don't fight that superstar. So pick your spot to interfere. Like you could come down at the start but if that's the case go to the announcers both and watch. You never want to attack during the slow part of a match but rather the climax, (if the ref's down) or right after.
4.) Have Fun!- Really the best way to do this stuff is too have fun. Keep in mind there are others wanting to have fun so just fight and play how you'd like to be treated in return and generally you'll be on the right path.
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Posted: Mon Aug 03, 2009 12:33 pm
The Bad
1.) God Mode- This is easily the most common type of bad wrestling because it's very easy to do. And I'm going to list all them to make it easier to follow.
A.) Getting up from anything- Meaning you get hit in the head with a chair, get throne into metal, take a finisher to the face. And bound right back up is a bad. The match doesn't have to end but it definitely won't be in your favor after that.
B.) Counter everything- Let's be realistic here. You're not going to counter everything your opponent throws at you. It's cheap and unfair, you really have to let them get a few hits in.
C.) Auto Hits- Like you can't counter everything you do on everything you do need to give them the opportunity to counter it. Every attack you use should always have a Attempts too, tries too, or goes for, or something too that extent before it.
2.) Getting Carried away with a feud- Everyone get's into feuds and makes enemies. But you have to be able to restrain yourself. Attacking someone every waking second is ridiculous, a few chair shots can cost someone a match much less ambushing them multiple times in a night will take from them any chance of defeating their opponents. You really need to be fair, because no one wants to post in a guild where they can't breathe without their enemy there to plaster their face with a chair or something.
3.) Attention Hogging- For example, say The Rock has a promo, he's calling out Triple H. That is all who needs to be involved, you have no reason (unless you're a GM or something) to get involved in that. It's for them, it's their time in the spot light. If you want to make a feud it's better to pick a spot where it's more justified. Maybe you cost one of them their match. Maybe you ambush both afterwards to send a message. But wait your turn.
Darksoul1991 addition
4.) Pupetmastering This is wear you control your opponent characters moves. This just ruins matches completely and make you look like a newbie that can't win matches on there own. The only exception to this if it is caused by a auto-hit due to inactivity. Stay with your own character and don't mess with other peoples.
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