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Posted: Wed Jul 08, 2009 5:50 pm
The Jutsus List of Suna
Hereunder, is the list of the Jutsus available for the Hidden Village of the Sand. It is arranged according to level.
During exams, I will be making questions that refer to this list that limits only to the level you are in.
Custom jutsus are not yet available.
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Posted: Wed Jul 08, 2009 5:51 pm
[Sand Village Exclusive Jutsus Jutsus known only by Sand Shinobis
Suna Offensive Ninjutsu
Academy Students:
Name: Suna Bunshin no Jutsu (Sand Clone Technique) Description: Creates clones out of the sand. Uses small amount of chakra and requires the presence of sand to perform. It is fully functional, meaning it can attack and be attacked but it has the appearance of sand so it's useless to use as a distraction. Due to it’s nature of being formed out of sand this bunshin is more solid than most, meaning things such as explosive tags can be put on them.
Name: Doujou Kirikae (Soil Conversion Technique) Description: After mastering the appropriate stages, the user is able to use sand techniques by converting soil into sand for the duration of the technique. Shinobis of rank Chuunin and above may use techniques only of lower rank together with this technique. (Chuunin = Genin, Jounin = Chuunin, Densetsu = Jounin)
Name: Suna Yadama Ooikakusu (Sand Projectile Coat) Description: Before releasing a projectile such as a kunai or shuriken, the user first coats it with a thin layer of sand. The main purpose of this is to get sand within a wound when the projectile strikes, inflicting extra pain to distract the enemy.
Name: Suna Jishaku (Sand Magnet) Description: As the name of this jutsu implies, this technique allows the user to draw sand towards them. The user simply forms one hand into a seal, and holds their other hand out, attracting the sand towards their outstretched hand. They can attract any sand in the area towards them, providing that they can see it, and that the sand is not currently under another persons control. The amount of sand they can draw towards them is dependant on the user. At low levels only a bare few handfuls of sand can be drawn towards them at one time, while with much higher ranks the user can draw vast amounts of sand, enough for five to ten sand clones.
Genin:
Name: Suna Shuriken (Sand Shuriken Technique) Description: Creates shuriken out of sand. Uses a small amount of chakra and uses sand and hardens it to pose as a shuriken. The sand shuriken may be created from any source of sand and launched to an opponent by the user. Requires extra chakra to "throw" the shuriken if you do not throw it yourself.
Name: Suna Nawa (Sand Rope) Description: Makes a thin rope of sand that the user can propel from his or her sand source towards his or her opponent. The rope wraps around the user and tightens itself firmly. Of course as the sand rope has the same durability as a normal rope, if the rope does not bind the targets hand, then it may be possible for them to cut themselves free.
Name: Suna Same (Sand Shark) Description: Forming the necessary seals, the user channels chakra into the sand beneath them, forming it into a small shark, about the length of the users arm. The shark is capable of swimming beneath the sand at considerable speed, and leaping out at will to bite at an opponent. Given the overall size of the shark, it is not capable of inflicting serious injury unless it is able to latch on and the opponent is unable to remove it. Several sharks can be created with this technique.
Name: Suna Tsume (Sand Claws) Description: Coating their hands and forearms with sand, the user expels chakra to harden and lengthen the sand to create claw like gauntlets on each arm. They make good offensive weapons as they allow the user to make swiping attacks towards an enemy, or try and disarm a weapon wielding foe, while at the same time providing excellent protection for the hands and upper arm against bladed weaponry.
Chuunin:
Name: Suna Taihou (Sand Cannon Technique) Description: Channelling chakra up their throat, the user forms a great deal of chakra in their mouth that they can then expel forcibly from their mouth at a target. The stream of sand is strong enough to knock down an enemy if they catch the brunt of it, and if the target in question is unfortunate enough to be pinned in place by it, serious injury can result due to the pressure, and even glancing strikes can have effects similar to a solid punch.
Name: Suna Shigure (Sand Shower) Description: The user lifts a considerable amount of sand into the air and rains it down upon his enemy. However, the sand will clump together, resulting in each drop being about the size of an average hailstone. If the enemy does not get out of the area affected the bombarding hailstone shaped sand can cause serious bruising and be quite painful.
Name: Sunamuchi (Sand Whip Technique) Description: The user plunges his hand into the sand, then draws out a length of whip made completely out of sand and chakra. It is around the thickness of a child’s arm. This jutsu creates something that is more of a feisty rope than a true, flexible whip. With the whip, the user can attack his opponent from a short distance, either aiming for a blow that stings the enemy with sand particles, or wraps around a part of their body. If successfully caught, the user can send even more chakra through the whip, constricting his victim enough to break a bone or two. However, most taijutsu users of Chuunin level or above can break free if bound. Additionally small spikes can rise out of the sand whip for more damage potential.
Name: Suna Tsue (Sand Staff) Description: A technique handy when the user is left defenseless against an opponent. Performing a series of seals and holding their hand above the ground, large amounts of sand will fly towards the user as if being drawn by a magnet. The sand will clump and stick together in an elongated shape that will take the form of a bo staff. It can be used in the exact same fashion as that of a normal staff, that is to deliver and defend attacks to or from the enemy, though due to it’s nature it can only take so much punishment before crumbling. Additionally the user can cause the entire length of the staff to be covered in sand spikes which can rip and tear skin if a direct hit is given.
Name: Sunagakure (Hidden Sand) (personal favorite) Description: The user must be around a lot of sand to do this. By pulling the users body into the sand slowly the user is able to move around underneath the sand undetected and able to breath. Additionally this same jutsu may be used to move beneath normal earth, but the user will not be able to move as fast as if they were underground.
Name: Suna Shunshin (Sand Instantaneous Body Skill) Description: An ability which allows the user to transport from one area to another in a gust of sand. The user has to have been to the area before, and be able to sense the location with his own chakra before being able to transport himself there. This means that the distance is limited to about one mile. Not to be used for combat purposes. This jutsu can only be used to escape combat, and may not be used if the shinobi is attacking or has been attacked.
Name: Suna Tsuka (Sand Mound) Description: Forming a single seal, the user changes their body into a pool of sand which is quite small in mass, smaller than the user originally was. While in this form, the user may move, albeit very slowly, as such it is not a good technique for a heated battle. The user may maintain this form for a considerable length of time, though any direct attacks at the sand puddle will result in the jutsu dispelling, and the user potentially suffering injuries as a result.
Name: Suna Futoiude (Great Arm of Sand) Description: A huge arm forms from the sand, and tries to grab the enemy with it's large clawed hand. This jutsu usually forms an intro to Sabaku Kyuu, but can also be used as a shield or powerful punch. The arm can be guided, and stretch easily beyond 50 feet in length.
Jounin:
Name: Suna Shoryu (Sand Dragon) Description: Creates a dragon from the swirling of sand fired from the user's mouth or surrounding sand, hardened by chakra. The dragon can shoot small blasts of sand from its mouth. The dragon has large wings to give them flight, though they can move around on all four legs as well. It's like a lizard of sorts and it may use the Sand Cannon jutsu as long as it is standing on sand. The dragon can be dispelled at any time the user wishes.
Name: Gakidou Sabaku (Hungry Desert) Description: Basically quicksand, it will slowly draw the opponent into the sand under the ground. Takes a considerable amount of time to pull them under, around five minutes to pull the full body underneath. It may take another five minutes until they suffocate. This jutsu is mostly used to immobilize the target, since it takes a lot of chakra to continue to pull the opponent under. This jutsu starts by pulling all the sand around the opponents feet and then slowly begins swirling, pulling them gradually into the sand. It is large enough to easily consume up to 3 people, and due to its nature as quicksand, movements such as attempting to jump or wade out of it will only serve to force those caught in it down further. The only sure way to escape is via the user of an anchor attached to something not caught in the sand, such as a kunai with a string tied to it embedded in a tree. As such this can be quite a dangerous jutsu in the right hands.
Name: Chiisai Bunshin Yamada (Small Clone Projectiles) Description: Stamping their foot down into the sand, the user causes a barrage of small sand projectiles to blast forward, each projectile about twice the size of a fist, and packing a power equivalent to a regular punch as well. One on its own obviously isn’t that harmful, but this technique creates over thirty at once, as such people unable to defend themselves may receive a great deal of damage before the technique ends, however, the barrage of sand projectiles is just the beginning. Upon striking, the sand from each of the projectiles quickly forms itself into what amounts to a miniature sand clone. Though they of course are not as physically strong as the user, they can still be quite dangerous, especially as they all carry the same equipment as the user possessed, albeit in miniaturized form, causing items the user carried such as explosion notes, to have effects similar to explosive pouches. These clones are typically used for surprise attacks, either by inflicting further damage on an injured opponent, or penetrating whatever defenses the target used to defend themselves from the barrage and leaving them open for further attack.
Name: Sabaku Kyuu (Desert Coffin) Description: A jutsu first seen when used by Gaara of the Sand. Chakra controls sand so that it surrounds the opponent or parts of his body, capturing them completely in sand. Only the face is spared to allow breathing. When the opponent is captured, they may be lifted into the air and may even be attached to something. Breaking out of this is incredibly difficult, even for taijutsu specialists, pure avoidance is best when faced with this jutsu.
Name: Kyoubou Suna Arashi (Raging Sandstorm) Description: By drawing out all the sand in the vicinity in a huge wind the user forces all the sand toward their opponent causing an extremely lethal storm of slashing sand particles. Not only can this jutsu erode skin and strip large amounts of flesh all over the opponent’s body, the sand will remain in the wounds, heightening the stinging pain and making it hard to clean the wounds afterwards.
Name: Sabaku Sousou (Desert Funeral) Description: A follow up technique after the Sabaku Kyuu. This technique is usually a kill technique that uses the sand trapping the person to either utterly crush them, or rip them apart.
Name: Sabaku Bakuhatsu (Desert Explosion), Description: After charging a fist with chakra, the user slams his knuckles into the sand, sending what looks like a shockwave of sand at his enemy. In reality, he is delaying the force of the punch and making it travel beneath the desert at his opponent. Once the force has reached the desired place, the ninja can make it explode. Even if the hit does not connect, the flying streams of sand in the air afterwards can make for a good distraction for a different attack. The range of the blast is comparable to that of an exploding note.
Name: Suna Arashi Bunshin (Sandstorm Clone) Description: A special sand clone on par with the famed kage bunshin technique from leaf, in which the user draws elements from both the sand beneath them and the wind in the air with chakra to form a clone of themselves. The sand keeps the bunshin solid while the absorbed wind creates a chakra circulatory system, which allows these bunshins to attack and use jutsus. Essentially they have the same power and durability as a normal kage bunshin clone and can be defeated in the same way.
Kage/Densetsu:
Name: Ryuusa Bakuryuu (Quicksand Avalanche) Description: By grinding the rock and minerals underground into more sand, the user can create a gigantic wave of sand that completely consumes the opponent. Due to the nature of this skill, if the user is standing amid a desert the wave can grow to massive heights from the crushed rock and minerals mixing with the already present sand.
Name: Sabaku Taisou (Desert Imperial Funeral) Description: After the opponent is literally buried in sand or is caught in quicksand, the user may use this. He gives up half of his chakra to bring over 80% of the sand in the present area towards the victim and it all compacts over and around him. This jutsu is basically an instant death. It solidifies the sand into relative rock, suffocates the victim and crushes his body completely.
Name: Sabaku Kousenchitai no Jutsu (Desert Warzone), Description: Much like the Sabaku Bakuhatsu (Desert Explosion), the user punches the ground and sends a wave of chakra through it, resulting in an explosion of sand at a location desired by the user. Where this technique differs is what occurs after the explosion. Instead of the technique simply ending, the wave of chakra sent beneath the ground instead forks, causing two more explosions with even greater intensity than the previous one, and each of those fork once again, resulting in four more even larger explosions, for a total of seven explosions.
Name: Sabaku Kyodaikaibutsu Nezame (Desert Behemoth Awakening) Description: Sand and destruction have never met together in a jutsu quite like this. After performing a very long line of hand seals, the user offers a blood sacrifice by biting his thumb (or other method), then slams both palms on the ground. An enormous beast rises from the sand, looking like the top half of a human being that is slowly melting sand off its body. The face is two eye holes, an indentation for a nose, and a large, gaping mouth that continually moans. Its size and power is not to be underestimated; it is just a little smaller than Gama Bunta, and one swipe from its thick arms can send a man flying hundreds of yards away. If not that, the behemoth will simply drag itself over to an opponent, then collapse on top of him, effectively crushing him under its weight. Absolutely grotesque to look at, it is even more frightening to fight. Even worse, it has no sense of allegiance to its summoner, and will eagerly wreck havoc upon enemies and allies alike until it falls apart, around three posts. Small wonder the Kazekage has made this technique highly forbidden.... This jutsu MUST be done in a desert.
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Posted: Wed Jul 08, 2009 5:52 pm
Suna Defensive Ninjutsu
Academy Students:
Name: Suna Bunshin no Jutsu (Sand Clone Technique) Description: Creates clones out of the sand. Uses small amount of chakra and requires the presence of sand to perform. It is fully functional, meaning it can attack and be attacked but it has the appearance of sand so it's useless to use as a distraction. Due to it’s nature of being formed out of sand this bunshin is more solid than most, meaning things such as explosive tags can be put on them.
Name: Muki Suna Kaishin (Inorganic Sand Conversion) Description: By placing their hand against a solid object, the user of this technique can convert it to sand. Generally only inorganic objects may be converted, but at a higher rank, the user may also convert minor organic objects such as plants and tree's as well, though people and animals are obviously out of the question. The main purpose of this technique is to allow the user to completely destroy an object; once it has been turned into sand it cannot be returned to it’s normal state. The size of the object that may be transformed is dependant upon the user. While with low levels only fairly small objects could be converted to sand with any reasonable degree of speed, anything around the size of the users fist essentially, but at higher levels entire walls could be transformed to sand in an instant. Additionally, the hardness of the material being converted affects the time needed to convert it, as such while simple stones could be converted extremely quickly, metal would require a longer period of contact, making it typically unsuitable for use on weapons except in special circumstances.
Name: Suna Tegakari Fukikesu (Sand Track Eraser) Description: A simple but effective technique for those who are fleeing through the desert. Channelling chakra to their feet, this allows the user to generate small bursts of sand with every step. By leaving behind these small bits of sand, the user of this technique is able to erase their tracks. The sand wipes away any trace of a footprint left on any object and then becomes impossible to distinguish from normal sand and soil in the area. Other signs of passing, such as breaking twigs and disturbing plants will remain unchanged. This technique is also not effective at stopping anyone tracking by smell. While very little control is required at the lowest level to perform this technique, those with greater levels of control can exploit this technique for other means. Eventually the user is able to not only erase their own footprints, but also create false ones in their place, which could be used to mislead an enemy as to the users location. The shinobi may also learn to create multiple sets of prints, misleading the enemy to thinking there are many shinobi ahead.
Name: Suna Kojinmari no Jutsu (Sand Compaction Technique) Description: This technique was created when the lack of an abundance of sand being available was recognized as a severe hindrance to invading sand shinobi. While gourds of sand could be used to allow the user to take sand with them, the amounts contained within a normal gourd were insufficient for higher-level techniques. This technique does not eliminate the need for gourds, but rather it complements it. By using chakra to forcefully pack sand together, the user can hold a vast amount more sand inside a normal gourd, allowing them to double its regular capacity. Additionally, as the sand is kept held in place by the users chakra, the sand does not add any extra weight to the gourd, at least so long as the user remains under control. The amount of chakra required for this technique is typically negligible, though beginner users may still find it tiring after awhile.
Genin:
Name: Daisan no Me (The Third Eye) Description: A Ninjutsu technique where the ninja uses sand to create an eye through which they can clearly see without fear of being seen. Perfect for spying or collecting information, or targeting an opponent while guarding himself with a wall-defense.
Name: Suna no Yoroi (Sand Armour) Description: The user creates a thin, although durable, armour of sand around the their body by making the sand stick to their skin and clothes and then hardening it. How long the user can remain with the Sand Armour depends on their chakra strength. The strength also depends on the user's abilities, and can eventually be as strong as steel.
Name: Suna Hogo Sochi no Jutsu (Sand Shield) Description: Extending their arm in a specific direction, the user forces sand in the area into a circular shield that hovers just in front of their palm. The shield may be moved so long as the user keeps their palm flat, making it a useful defensive jutsu, though the moment the users hand starts to close, the shield will collapse. However, at a higher rank, the shield may be frozen in place, allowing the user to use their hands to form seals for other jutsu’s.
Name: Suna Ouchi (Sand Pit) Description: With this technique a user creates a circle of soft sand with them in the center. The user remains above the sand by having two solid masses of it just beneath the feet. Anyone who steps in to the circle will sink almost immediately up to their waist, making it difficult to move around freely. The user of this technique then has the option to make the sand pull people under completely, hold them in place, or simply do another technique. Victim’s arms will typically remain above the sand and they are far from helpless. If the user moves from where they stand, the sand will return to its normal state, or alternately the user may force it to return to normal whenever they wish.
Name: Tsuitou Suna (Tracking Sand) Description: Perhaps one of the most subtle and difficult forms of tracking ever conceived, tracking sand allows the user to follow anyone who has even a small amount of the sand on them. The sand is not sticky or particularly noticeable in any way but a doujutsu that can see chakra emissions might be able to spot the sand with close examination. The only trick to this technique is somehow getting some of the sand on the person or persons you want to track. The sand can be intermingled with another technique or it can simply be left on the ground, leafs, and branches to brush off on passers by. Even if the sand is stuck inside something, like a pocket or shoe, if it is submerged in water it becomes useless. The length the charge on the sand remains for is dependent on their abilities.
Chuunin:
Name: Suna no Kyuutai (Sand Sphere) Description: The user slams his hands down on the ground, bringing up a large amount of sand around him that will form a thick, powerful sphere around him, protecting him from all incoming attacks for a short remainder of time. This sphere will withstand almost any attack. While inside the sand sphere, the user is unable to perform any technique that requires the use of their hands and unless they use daisan no me, are not able to see outside of the sphere.
Name: Suna no Uzu (Sand Swirl) Description: This technique is actually a highly advanced version of the sand shield. The user creates what appears to be a whirlwind of sand around them but in truth no wind is actually involved in this technique, it is simply sand swirling around the user in a funnel shape. The sand somewhat obscures the user but if something tries to penetrate the funnel it becomes thicker at that point for a few moments. The effect of this technique is that not only are the grains of sand moving rapidly, they have been sharpened with chakra to cut like tiny knives. Flesh, cloth, or wood is ripped apart while stone and metal objects are pulled with the sand for a moment before being spat back out, worse for the wear.
Name: Panku Suna no Yoroi (Bursting Sand Armour) Description: This is an improved version of the sand armour. Instead of simply blocking damage from affecting the users body the armour now actually ‘fights back’. When a blow against the armour is struck instead of simply cracking the armour bursts outward sending sharp shards of concentrated sand directly back at the attacker. The user has no control over how the shards fly but it is extremely difficult and dangerous to attack a person using this skill unless done from a distance.
Name: Suna Wana (Sand Trap) Description: This jutsu is a useful addition to most sand defensive jutsu’s, such as the sand shield. By allowing certain portions of the sand to collapse when an attack nears, and then quickly rebuilding itself as the attack enters through the collapsed area, the attacking person may be trapped, or have their weapons trapped. This jutsu can be controlled by the user to determine what is let through, so if the user does not wish for something to be trapped in the defensive jutsu, such as a kunai with an explosion note attached, they can prevent the jutsu from allowing it through.
Name: Suna no Hangeki Kyuutai (Sand Sphere Counter) Description: This technique was intended to make up for the purely defensive nature of the sand sphere technique. The sand sphere will automatically react to any people that are deemed to be enemies by projecting large spikes of sand from the sphere itself. These spikes move very fast, requiring great reflexes to dodge completely.
Name: Suna no Guuzou (Sand Idol) Description: The user of this technique creates one or more idols from the very hardest minerals available in the area. These idols, while immobile, are practically impossible to break through even with some of the most powerful of techniques, however as they stand quite tall and not terribly wide, they must be used carefully to provide sufficient protection from certain techniques. Idols serve as nothing more than physical barriers and are not at all dangerous to those trying to force their way through them.
Name: Washizukami Suna (Grabbing Sand) Description: Much like sand trap technique, this technique is used as an addition to defensive techniques such as the sand sphere. When an opponent comes within range, arms of sand will reach out and attempt to grab them and attempt to drag them back towards the source of the sand arms, pinning them in place. Alternately, it can be useful against projectiles by having the sand arms grab them and throw them back where they came from.
Name: Taiten Suna (Sliding Sand) Description: This technique creates a circle of sand around the user that’s soft and moves constantly in random patterns. The sand makes it impossible to stand or move around with constantly stumbling and falling. The circle is typically 6 meters in diameter.
Jounin:
Name: Otoshiana no Hara (Field Of Traps) Description: Performing five short seals, the user channels their chakra into the ground beneath them, and drastically changes its structure. The changes are not at all apparent just by looking at the ground around the user, but if one were to look below the sand, they would see that countless holes have been formed in the sand all around the user. These holes are each big enough for one person to fit inside, and they typically number one hundred in number. Anyone stepping upon the top of one of these holes will find the top collapsing immediately, making it almost impossible to avoid falling into. Once inside one of the holes the hole will close up at the top and then start to elongate, with the sand that forms the walls of the hole constantly rolling in such a way that find purchase upon the walls to climb up is simply impossible, even with the assistance of chakra, and simple jutsu such as doton’s to move beneath the earth are repelled by the wall as well. If the user does find a way out, or they are lucky enough to avoid falling in the first time, they will still need to be very careful of all the traps that remain, however, one weakness of this technique is that the traps are very pressure sensitive, as such a solid impact with something such as a kunai can set them off, as such, more intelligent opponents may be able to find a way to set off the traps prematurely. Additionally the traps will not work on the user of this technique, or any people they view as allies.
Name: Shuukaku no Te (Hand Of Shuukaku) Description: A useful technique that requires great control. After performing the necessary seals, the user raises their hand upwards, and from beneath them rises a large hand of sand, easily able to support them with enough room for several more people. This hand of sand allows the user to move upwards, higher into the sky on top of the hand, making it useful for users who rely on ranged attacks, or simply for those who wish to escape. The arm can stretch a considerable distance, and despite continuously extending from the ground, the hand cannot be brought down simply by attacking the base, as it is less densely packed than one might expect, and as such does not absorb attacks to the same degree.
Name: Suna Jiraika (Sand Mine) Description: By using this technique a shinobi is able to bury circular shaped mounds of sand in the ground and have them explode automatically when stepped on. The mines must remain within five feet of the user or else they will become harmless. When the mine explodes it sends thousands of sharp grains of sand upward in a cone shape, causing varying degrees of injury. This technique takes a few moments to prepare and so the mines cannot be done quickly enough to stop a charging opponent.
Name: Suna Toufuku (Sand Slip) Description: By using this technique a shinobi is able to slide any direction across the ground at will for a distance of up to 10 feet. The technique can only be used on sand or soft soil but it allows the shinobi to move in a blur without moving even a single muscle, making it impossible to judge based on body movement where they will move. Any sort of movement is allowed, from straight lines to curves or zigzags, but the maximum distance remains 10 feet.
Name: Bakusai Kabe no Suna (Blasting Sand Wall) Description: The user begins the technique by slamming their hands down on the ground, forcing a wall of sand to rise up to shield them from attacks. This sand wall appears little different from other sand defensive jutsus, but its purpose is quite different. Whenever this sand wall receives an attack, it will absorb the attack completely and then immediately send a blast of sand of equal shape and force back at the attacker. For instance if the target created a concentrated stream of fire (such as in Katon Ryuuka), the wall would retaliate with a concentrated stream of sand, while if a kunai with an explosion note attached was thrown at the wall, the wall would send out a thin line of sand moving as quickly as the kunai would towards the attacker, and then after a short distance it would expand drastically, mirroring the explosion of the explosion note. After retaliating the sand wall will reform properly, unless of course the jutsu the attacker used was too powerful for the wall, in which case the wall will crumble, but only after it retaliates.
Name: Kiseiseibutsu Suna (Parasite Sand) Description: When a sand technique is used to defend, often times some of the sand will end up on the attacker. Particularly clever sand users have learned to infuse their sand ahead of time with special properties that make attacking them dangerous. These chakra infused grains of sand will actually begin to burrow their way through clothing and skin within moments after an attack. While each individual grain is not particularly painful or damaging the combined effect of several thousand grains of sand can be extremely painful. If the sand is particularly concentrated in one area this technique can even result in a serious injury.
Name: Ijou Suna no Kabe (Greater Sand Wall) Description: Rather than simply creating a wall of sufficient size to provide protection for the users body alone as the sand shield does, this technique instead creates a monumental sand wall, stretching in excess of twenty meter’s high, with an equivalent width. This provides a great deal of protection for anyone near the user, especially as the wall consists of extremely densely packed sand which is several meter’s thick, and as such is almost impenetrable. Additionally, once the wall has been created the user does not need to expend any additional chakra to maintain it, as the structure of the wall is such that it will remain standing for quite some time, potentially years after it was created provided it is not subjected to sufficiently damaging attacks.
Name: Suna no Mayu (Sand Cocoon) Description: When all is lost, this technique provides one final chance. The user of this technique wraps their whole body up in a cocoon of sand that puts them in a sort of state of suspended animation for up to 24 hours. So long as the user of this technique has enough chakra and strength to use it, it will preserve their life for as long as the cocoon is intact. It doesn’t heal them, or return any chakra to them; it simply keeps them alive and prevents any further damage from things like blood loss, poison, or disease. The user will need to find a safe, quiet place before this technique is used. It is possible to use this technique on others but they must either be completely unconscious or completely willing, or alternately be held by a technique such as the sand coffin technique. A sand cocoon is extremely heavy and burdensome to move.
Kage/Densetsu:
Name: Suna no Fukuhon (Sand Copy) Description: With this technique a user actually creates a duplicate that is in everyway identical to them. There is no way to tell them apart. The reason for this is because the user has literally split themselves in to two parts and used sand to reconstruct half of their body. The advantage of this technique is that the user has essentially become two people under the control of one mind but the downside is that if either one is harmed then the damage occurs to both bodies. Another downside to this technique is that it divides the chakra between the two bodies evenly and as a result each body only has half the normal amount of chakra. Once too much damage is received, two halves of the user will merge again.
Name: Suna no Kusari (Sands of Decay) Description: A more advanced version of the parasite sand and far more dangerous. When the sands of decay touch something, they begin to eat it away like an acid. The chemical reactions in living organisms slow down this process but non-organic objects are quickly eaten away. The sand does not simply eat away at what it touches but actually continues to spread slowly along whatever it is currently devouring. Submersion in water will stop this spread immediately.
Name: Shuukaku no Me (Eye of Shuukaku) Description: Drawing in a vast amount of sand into a desired location, the sand forms into what appears to be an enormous eye embedded in the sand. This eye keeps a constant watch on the battlefield, and most importantly on its creator. At any time when the eye observes an attack taking place against its creator it will summon forth a wall of sand to protect the user. The size and density of the wall summoned is dependant upon how well the eye can see its creator, and the attack in question. In essence this means that the further from the eye the user gets, the less capable of defending them the eye will become. However, as the eye is embedded in the sand itself, if the user can find higher ground from which the eye can better see them, then they will obviously be afforded better protection, and obviously the opposite applies if they’re on lower ground. The eye despite its construction is also not invulnerable, and strong attacks may destroy it, though the sand eye will also defend itself automatically, making its destruction incredibly difficult.
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Posted: Wed Jul 08, 2009 5:55 pm
Suna Genjutsu
Academy Students:
Name: Suna Arashi no Shinto (Deadly Sand Storm) Description: A simple jutsu, but an effective one in the right hands. Originally created as a technique for pranks, the user forces the target of the technique to see and feel a small focused sandstorm. The sandstorms varies in severity based on the users intelligence, and the sandstorm can even carry with it additional objects to cause the target concern such as scorpions or small weapons.
Name: Hada no Kamereon (Chameleon Skin) Description: Forming chakra in the area around them, the user creates a basic genjutsu that’s purpose is to help blend their body in with whatever surroundings are available. The illusion is not perfect however and higher ranked shinobi are far more adept in seeing through the genjutsu.
Name: Suna Arashi no Odokemono (Trickster’s Sand Storm) Description: This jutsu causes the opponent to believe that a sandstorm is kicking up, blinding his vision, irritating his eyes, getting into his nose and mouth. Mostly used for distractions, as the enemy will catch on to the genjutsu fairly quickly most of the time. Simply rubbing their eye's will usually end the genjutsu, though it is still quite useful if one can take use of the temporary blindness the target may suffer.
Name: Ussou Kabe (Impenetrable Wall) Description: An unusual genjutsu, but a useful one in the right hands. When an opponent is advancing directly towards the user, the user forms a single seal and then stretches their hand outwards in the direction of their attacker. When done correctly, the attacker will see a wall appear before them. The actual appearance of the wall varies and is dependent upon the users intelligence, with greater levels of intelligence making the wall more formidable, ranging from a simple wooden fence at the lowest levels, to solid stone walls bound with strong steel girders with large steel spikes covering it. Any foolhardy or perhaps knowledgeable enough to attempt to force their way through it will either pass through unharmed, or feel as if they did in fact strike a solid object (including the great pain one could suffer if striking one of the more formidable walls the user may create).
Genin:
Name: Saboten Uchinuku Meimu (Cactus Punch Illusion) Description: An illusion that makes the target believe that the user’s exposed skin are covered with hundreds of pointed spines, like a cactus. When the user punches the target, their brain is fooled into thinking that the spines are digging into the opponent’s flesh, stimulating the pain receptors more than usual. In reality, the punch is still the same strength. Additionally the opposite is true if the enemy tries to strike the opponent.
Name: Suna no Akushumi (Taste of Sand) Description: Performing a few seals the user performs a genjutsu in which the user will imagine their mouth filled with sand. While not a particularly deadly jutsu the taste of the sand is quite disgusting and will usually cause the victim to stop what they are doing to spit the imaginary sand out. The sand will however remain until the jutsu ends regardless of what the target does to spit out the sand.
Name: Kaze no Totsunyuu (Rushing Winds) Description: Crafting a genjutsu around their opponent, the enemy will immediately notice the wind kicking up and beginning to blow violently against them, intensifying to such a degree that vision and mobility become severely hampered. Directions such as up or down become increasingly difficult to separate and even after the genjutsu ends the enemy is often left feeling extremely disoriented and nauseous.
Name: Mougo Shibaku no Jutsu (False Strike Technique) Description: This technique is a fairly simple one, but it is very useful in a tight spot. When an attack is nearing, the user of this technique forms a single seal to activate the technique, and then immediately moves to dodge the technique. The attacker instead of seeing the user dodging, will instead see (and if applicable feel) the attack strike their target with the appropriate effect (blood gushing out for example), and with their eye's drawn to the illusion instead of the real user, the user is afforded a short moment in which they are as good as invisible to their opponent in which they can use to either seek better cover, or even quickly counter-attack. While the technique is quite convincing, repeated use is not advised, as once the opponent is aware of the way to technique works, it is quite possible they may be able to counter it.
Chuunin:
Name: Tsumetai Sabaku (Freezing Desert Night) Description: This genjutsu affects the opponent’s eyesight by creating the illusion that it is night time. Everything will appear to be dark and shadowy, making it hard to see. It also makes it feel as though the temperature has dropped dramatically just like it would at night in the desert. The longer this jutsu lasts the colder the target will feel, potentially to such an extent that the target can die, though that rarely ever occurs.
Name: Sasori Muragaru (Scorpion Swarm) Description: A genjutsu that makes the target believe they have dozens of black scorpions crawling all over their body. On their head, face, feet, inside and outside their clothing, everywhere. It makes them freeze out of fear, and if the user decides to make the scorpions ‘sting’, the idea that he has been lethally poisoned can make the opponent actually break out in cold sweat and raise his body temperature to a feverish state.
Name: Inago no Akushumi (Taste of Locusts) Description: Similar to the Taste of Sand technique in which the user imagines their mouth suddenly filled with a swarm of live locusts. The imaginary locusts will try and crawl down the victim’s throat, which makes spitting them out a difficult task. Vomiting often occurs which usually dispels the genjutsu but leaves them open for attack. If no attempts are made to spit out the locusts or vomit them out, this genjutsu lasts for 4 minutes.
Name: Mougo Hagurakasu no Jutsu (False Dodge Technique) Description: This technique is often used subsequent to repeated uses of the false strike technique. Once the user believes their opponent is prepared to counter their false strike technique, this technique is often employed. Requiring only a single seal to begin, the user creates the impression that they have dodged the attack again. Instead however the user has actually remained in place, and have used the time to prepare to either defend themselves or counter-attack. The jutsu due to its simplicity (even simpler in some ways than the false strike technique) can be used in tandem with another technique, allowing the user to do things such as create a wall of sand to defend themselves for example.
Name: Mougo Mukuro no Jutsu (False Body Technique) Description: A very simple but useful jutsu in which the user creates a false version of themselves. This is unlike a regular bunshin no jutsu in both its purpose, and the power of the technique. The false version of the user is created to look like the user has died, the exact cause of death up to the user to determine and tailor to current circumstances. The body will to close inspection, look and even feel extremely real to any that look upon it, leading them to believe that they are indeed dead, and can even be cut apart and it will continue to appear as it if were real.
Name: Gensou Kinko no Suna (Illusionary Sand Prison) Description: Forming a series of seals, the user waits for a moment when they have direct eye contact with the intended target. Once the users and the target establish eye contact, the target’s viewpoint seems to shift, rapidly moving away from themselves and towards the person who used the technique. They will see themselves, with the sand around them reaching upwards to form into bars, creating a square prison around the user with no apparent exit. Once the prison is fully formed the users perspective will snap back to their normal view, and no time will have passed, but the prison they saw will be surrounding them now. If the target attempts to push against the bars, they will feel completely real and they will be unable to push through them no matter how hard they try as their mind affected by the genjutsu will hold them back.
Name: Nanchou no Kaze (Wind Deafness) Description: Performing a few seals the user crafts a genjutsu in which the target will imagine the wind beginning to kick up and blow violently against them. It will intensify to such a degree that they will hear their ears beginning to pop and hurt, finally ending when they will imagine hearing and feeling their eardrums shattering. If they put their hand to their head they will see illusionary blood. Unless kai’ed the user will imagine themselves to be completely deaf for 3 minutes.
Name: Kaze no Tsume (Wind Claws) Description: A simple but potentially effective illusion. First performing a short series of techniques, all around the area will feel as if the winds are rushing powerfully from the user, giving the impression that the user is in fact quite powerful. Then, whenever the user wishes while the technique is still in effect, they may cast their hands in a certain direction towards one of the opponents they face. That opponent will feel as if the wind has formed into claws and is tearing through their flesh, leaving deep cuts. All who remain affected by the genjutsu will see the wounds, though only the intended target will feel the pain of the illusionary injuries.
Jounin:
Name: Kuro Tatsumaki (Black Tornado) Description: The user creates the illusion that the enemy is trapped inside a whirling tornado. This jutsu can cause nosebleeds, headaches, intense stress on the body as it tries to escape the tornado, and depending on the victim’s endurance, vomiting. In worst-case scenarios, the opponent falls unconscious.
Name: Kimitsushitsu Wana no Jutsu (Airtight chamber trap) Description: A genjutsu where the enemy will imagine themselves being trapped between four invisible walls with the space inside them completely devoid of any air. This often results in them blacking out from either holding their breath or suffering from the genjutsu’s effects.
Name: Sakkaku no Meiun (Vision of Doom) Description: A genjutsu that requires the user to lock eyes with the target, in which the effects will not be immediate. However when the opponent attempts take some sort of offensive action against the opponent, they will get a strong impression that their attack will be anticipated and expected by the enemy (the user), leading them to believe that the user is infact prepared to counter their action. While the genjutsu has no other effects, the feeling of doom that accompanies it can be more than enough to force the user to pause, or rethink their actions, giving the user an opportunity to escape or counterattack while the opponent hesitates. This jutsu cannot be kai’d.
Name: Yawatanoyabushirazu no Suna (Sand Maze) Description: After forming a series of seals, the user sends out a pulse of chakra, somewhat similarly to Yamanaka jutsus for switching minds with their target. As such it is possible to dodge the chakra, but as it is fast moving and invisible, one must be prepared for it in order to dodge. Once the blast strikes, the target will immediately see great walls of sand rise up around them, forming into a great maze. Though the walls of the maze are not vastly high, whenever the user attempts to leap above them, the walls will grow, and the maze is without any exit, as it will constantly change in order to keep the target inside. The user unlike the target of the technique will be able to move through the maze however they wish, and as such they may repeatedly ambush the target while still being able to retreat behind the illusionary walls to avoid retaliation.
Name: Nusumitori no Gokan (Theft Of The Senses) Description: One of the more powerful genjutsu available in the sand, primarily due to the length of time its effects may linger for. The user performs a series of seals and targets an enemy. Within moments the target will feel as if a sandstorm is rapidly beginning, though they will not be able to see any sign of it with no measurable effect. However, within a few moments their sense of taste will begin to fade completely. Given time each of their other senses will fade as well in the order of taste, smell, hearing, touch and sight. Each of the senses disappear slowly so one might doubt its usefulness, however the truth becomes apparent once the technique ends. Even after the technique finishes the targets senses will not return, this is because the technique actually inflicts targeted wounds upon the opponents mind, requiring attention from a medical shinobi before the senses will return.
Name: Sabaku Sanketsu (Desert Suffocation) Description: The user makes the enemy believe that an enormous wave of sand has swiftly washed over him, burying him alive beneath it all and is crushing him to death. It immobilizes the target and makes it difficult for him to breathe, much less concentrate. However, no one has yet to actually die of suffocation from this jutsu; the most extreme case resulted in the victim passing out. It requires a lot of sand to be in the area in order for the technique to be convincing.
Name: Kyougenjisatsu (False Suicide Technique) Description: Forming a series of short but complicated seals, the user once they're finished appears to concentrate as if summoning a vast amount of energy. Once the technique actually takes effect, the user will appear to glow for a short moment, before the whole area around them seems to explode. Those close by will feel the power of the blast, and may even suffer slight burns. This technique however, is purely false. In truth no explosion has occurred, and the user will typically use that illusion to cover their escape, often combining it with other techniques such as the false body technique (though in this case it will likely create nothing more than a red stain upon the ground). Though this technique can seem harmful, creating fake burns from the explosion, its purpose is to provide opportunities for escape, or counterattack for the user, and due to how quickly the technique works, kai'ing is impossible, making it a very powerful technique.
Name: Mitsugimono no Suna (Tribute of the Sand) Description: This technique was originally devised be a rather mischievous teacher who wished to impress upon the class the fearsome nature of genjutsu, but once its effectiveness was seen it became a popular sand genjutsu. It simply starts with the user stretching their hand outwards towards the intended target, and slowing closing as if grasping some invisible object. The target at that point will feel a tightening in their body, as if one of their organs were being grabbed (note: the particular organ isn’t specific, but it is typically the heart). If the target looks down at their body at that point, they typically will see several claws of sand embedded in their body near the affected area. With one swift motion the user will then pull, and the target will see and feel clearly one of their organs being torn free from their body, leaving a gaping hole in its place. Naturally this is incredibly painful, but that is the nicest part of the jutsu for the target. Their body will quickly feel the effects resulting from the loss of that particular organ, and in the case of the heart, this will quickly lead to an incredible feeling of weakness such that any movement at all can quickly become impossible, as well as numerous other very harmful effects.
Kage/Dansetsu:
Name: Shinkirou no Yogensha (Prophet’s Mirage) Description: There are actually two parts to this jutsu. The user stares into the opponent’s eyes and makes him think of people dear to him, such as family, friends, even team mates. Then, the user creates an illusional setting, where the desert stretches infinitely and a red moon hangs overhead. In the desert formed by the genjutsu, the victim sees those precious people getting killed in horrible ways, all while the images float and swim out of focus, like objects sometimes do on a very hot day...It generates a feeling of helplessness and despair, and leaves the target open to attack.
Name: Boufura no Ekirei (Plague of Maggots) Description: A highly disgusting but effective genjutsu. Upon performing a few seals, the opponent will feel a slight squirming in their belly as if they’ve been infested by live maggots. After a moment the squirming will turn into sharp pains, as the “maggots” will begin eating their way from inside their body. Sharp pains will turn into agony as the user can feel every tiny mouth ripping and eating the skin tissue and tendons until finally they break through. Hundreds of fat white maggots will spill out of the torn stomach and writhe on the ground, usually resulting in the user collapsing unconscious from pain, shock or horror.
Name: Kaihen no Jutsu (Disintegration Technique) Description: This is easily one of the most fearsome sand techniques, even among the ninjutsu and genjutsu. It begins by simply catching the targets eyes, and then immediately pointing towards one of the targets hands and feet. The target will feel the effects immediately, their hand/foot pointed to tingling and slowly starting to hurt. The target when looking at the affected area will see it crumbling, turning into sand rapidly, the effect seeming to spread from that point to the rest of their body. As the body crumbles, so to does the brains ability to communicate with the affected area. What this means essentially is that once the users hand or foot crumbles, they will loose all control over it, it will be completely useless. This applies to every part of their body, and can in fact be fatal if allowed to spread too far. To give a rough idea of how quickly this technique works, after the first minute half the targets hand will be gone, by the second minute it will have taken off everything up to their wrist, by the third minute one quarter of the arm will be gone and their other hand will begin to disappear, and the by the fourth minute everything up to their elbows will be gone. In two more minutes, both their arms will be completely gone and their feet will have disintegrated, By the ninth minute, half the users body including their chest can be gone, and it is at this point that most die. Even if the technique does not last long enough to kill, it is still an extremely debilitating jutsu.
Name: A Wind Named Amnesia (Kaze no wa na Amnesia) Description: A highly devastating Technique, in which the user performs a complex series of seals. Upon completion, a massive gust of wind will kick up and blow against the enemy, though despite its ferocity it will pass through them with seemingly no effect. The genjutsu is active at this point, though usually the target is unaware of this fact. It takes up to three minutes for the full effects to be shown; in the first minute the target will feel very forgetful and have a hard time focusing on what they are doing, as if they couldn’t remember why they were fighting or such things as that. In the second minute the target will begin losing past memories and experiences, barely able to remember anything about their own personality save for their name. In the third minute, their entire identity is practically erased, turning them into a mindless human with only the basic instincts of survival intact.
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