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Kisu3
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PostPosted: Tue Jul 07, 2009 5:03 pm


Vampires

Nosferatu

The 'common' vampire, or the one you think of when you hear the word vampire. In other words, the kind of vampire you all know and love.
Of course, common doesn't suit this, the highest race of vampire. They are simply the most populous race of vampire, and also the most powerful as far as supernatural abilities go. The original terror of the night.
Depending on the power of the individual vampire, they can develop powers more extraordinary than any other of the vampire races, including, but not limited to shapeshifting, telepathy and telekinesis, superhuman speed, strength, and sense, hypnosis including mind control and seduction, intangibility (the ability to pass through solid objects such as walls, etc. Note: while the nosferatu may pass through solid objects, objects in motion, such as bullets or fists, may not pass through them), and the ability to defy gravity to a limited degree, like in order to walk up walls or stand on ceilings (Note: the surface you are standing on is still important, i.e. if there is ice on the ceiling you slip and slide like you would if you were on the ground, but you would fall down to the floor, not up).
The nosferatu is vulnerable to the vampire's classic vulnerabilities, sunlight, silver, a stake through the heart, as well as fire. Put enough silver bullets in them or blow out a hole where their heart used to be and vampires of this race will stay dead. Immolation proves fatal as well as full exposure to sunlight.
The strongest of this race have mastery over their form, allowing them to become anything or anyone they want, are immune to sunlight and do not succumb to starvation, even when drained of all their blood.

Vampyr

Vampires with control over the four elements of fire, water, wind, and earth. They are basically a sub-race of Nosferatu that have developed elemental powers rather than supernatural ones through some strange mutation or perhaps evolution.
As their powers grow, Vampyrs are able to command more than one element and eventually have total mastery over all elements, which allows them to conjure the elements for their use so long as they aren't in an empty vacuum, like outer space, as well as use some telepathy and telekinesis, and superhuman speed, strength and senses. They are not as physically strong as other races of vampire however, and can not take control of or even influence the minds of those around them.
Like most vampires, they are vulnerable to sunlight and silver and can be killed by those means as well as piercing or removing their heart through any means. However, they are invulnerable to fire as they are masters of the elements.
The strongest of this race can even control electricity and call upon bolts of lightening to do their dirty work.

Espyr

Exactly what you might think it is, vampires who have developed superior mental abilities and psychic prowess. Kind of like the sibling race to Vampyrs in that they are like Nosferatu, but bearing one type of much stronger powers while being not as strong with their other abilities.
They are the most skilled in hypnosis, telepathy, and telekinesis, but physically the weakest of all vampire races, though they are still much stronger than ordinary humans. In fact, their psychic prowess is so great that the saying 'mind over matter' can't begin to describe what they can do with their minds. Their telekinesis alone more than makes up for their lack of physical strength, being able to move most anything with the slightest effort, no matter how large or heavy. They are also not particularly fast, for a vampire, but they do still have superhuman senses, though their sixth sense or third eye--call it what you will--is all they need.
They are vulnerable to more than most vampires, as they do not regenerate as quickly and the same vulnerabilities still apply, silver, sunlight, and fire, but they can stop bullets like only Neo can, and Jedi mind trick others into not harming or protecting them, even at the cost of the mesmerized person's life. As always, pierce, remove, or destroy the heart to make sure they stay dead.
The strongest of this race can control many mesmerized minions (assonance ftw?), and teleport, though maybe its just a mind altering illusion, as well as create reality warping illusions.

Chiropteran

The most feral race of vampire, and my personal favorite, just because its so beastly, literally. More of a beast than other vampires, they disguise themselves as humans while their true form is that of a monster.
They do not have supernatural abilities other than the ability to disguise themselves in human form and shift between that and their true form at will, the complete transformation takes just seconds, and have almost no psychic powers. They are telepaths, like all vampires, but do not possess telekinetic powers. Still, they are undeniably the physically strongest of all vampire races, especially when they have transformed into their true form. Faster, stronger, and with even greater senses than other vampire races, as well as superior hunter instincts, these are what truly go bump in the night. A fierce monster, and something to be feared. Thank whatever god you pray to that they (usually) live and hunt alone.
They are especially vulnerable to fire, but only complete and utter incineration will kill them for sure, while even silver bullets prove to have little effect on them. For these, you had better step it out to explosive cartridges, or pray they forget the time and burn under the sun's godsend rays.
They are particularly fast healers, and the strongest of this race can constantly alter their chiropteran form in order to make themselves stronger in a ghoulish evolution. Some can even fly, provided they have wings.
Note: Total artistic license is granted with the chiropteran form. Go crazy with it.
PostPosted: Tue Jul 07, 2009 7:16 pm


Human weapons

F.R.E.A.K.

A man-made, and controlled, vampire. It has no thirst for blood, but can still drink it to recover strength and heal wounds quickly, though it will not attack a human. These are meant to go hand-to-hand with lesser vampires and serve as the humans general special infantry.
They are as fast and strong as the average vampire, have heightened senses, and heal quickly as well, but do not possess any supernatural or psychic abilities. Science can only do so much.
These artificial vampires are easily killed by the common vulnerabilities of ordinary vampires, fire, silver, sunlight, and fatal harm to the heart, although they will not starve.
They cannot grow in power, but will fight like the humans, with cause and purpose against all odds.

Regenerator

An 'enhanced' human with superior physical traits including enhanced strength and speed matching that of most vampires, and the ability to heal very quickly, faster than some vampires really. They can take down all but the strongest vampires and are the elite force of the human resistance.
They have the same vulnerabilities as humans, but their healing factor and regeneration prevents death in most cases. Kill them by decapitation if you can and if you can't the only way is to destroy the body entirely. Incineration is a good way to do this, or just start hacking off limbs.
They're still human for the most part, and humans like guns, big guns, but besides that they can use strange and advanced weaponry that takes more skill and strength than the ordinary human can muster to wield. Take on swords or whatever crazy instruments of death you can think up. The weapons specialist of the human resistance.

Crusnik

Experimental human weapon, a vampire that feeds on the blood of vampires. The elite force of the human resistance, single agents and few in number.
They have all the powers of a truly fearsome vampire, able to fight on level ground with even the most powerful vampires, and they can transmute blood into a crystalline weapons as well as manipulate blood (make it move, dance, flow across the room to you, whatever) and absorb it directly through contact (fangs-free).
They are vulnerable to fire, but not silver, and will not burn up in sunlight, but cannot use their powers during the day, when they are just like humans.
They have wings that grow out of their backs, and can fly (but not during the day), and have mastery of one power, such as an element (including electricity) or telekinesis.
Note: Crusnik cannot manipulate or absorb blood that is not exposed to the open air. For example, if there is a guy nearby you cannot draw the blood out of his body the way Magneto drew the iron out of that guard in X-men and you cannot simply put your hand on him and drain him of blood. These powers are to save you the trouble of licking the floors and walls after you slaughter a room full of vamps, or whatever twisted ideas you can come up with.
Oh, and they can only turn their own blood into weapons.

Kisu3
Captain

4,900 Points
  • Peoplewatcher 100
  • Autobiographer 200
  • Full closet 200

Kisu3
Captain

4,900 Points
  • Peoplewatcher 100
  • Autobiographer 200
  • Full closet 200
PostPosted: Wed Jul 08, 2009 7:26 pm


Salvation's Dawn

Karasu

The only weapon truly fit for eradicating vampires from the face of the earth, the cybernetic battle-suit codename: Karas. For nearly two centuries, since the start of the war a top secret private underground weapons facility located in Japan has worked tirelessly on perfecting an ultra-high-tech battle suit designed specifically for this purpose.
This project was codenamed Salvation's Dawn upon completion by the most recent descendant of the very man who started the project more than two hundred years ago. This same person is the current head of the organization, which takes its name from the project, that owns the facility.
The suit itself has a vast array of technologically enhanced weapons as well as sensory and vitals systems meant to put the pilot above and beyond the intended target--vampires. These weapons include a tachi made from aggregated diamond nanorods, making it the sharpest and strongest blade the world has ever known, integrated sensory enhancing technologies to heighten vision, hearing, and reaction speed as well as physical strength and endurance, including on-the-fly interchangeable lenses with four sets of visual perception (thermal, electromagnetic, night vision, and dramatically increased telescopic range of sight).
The suit's most incredible ability, though limited, is its capacity for an instantaneous burst of speed surpassing 60 m/s which allows the pilot to move anywhere within a twelve foot radius, in a straight line, instantly.
Other technologies will be provided by the Salvation's Dawn facility as needed.
There is a contingency plan involved however....
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Darkness over the Earth

 
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