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Posted: Fri Jul 03, 2009 9:49 pm
"In the early 21st century humanity reached the breaking point; food riots, fuel riots, disease, poverty. Just to name a few. Humanity's greed had driven it to war with itself, there were some who stood against "The Man" and there were some who joined the powers. Peace came after a decision to abandon fossil-fuels, but not everyone followed this, America refused to drop it's Oil-market. it's been nearly two-hundred years since those events, the apocaylpse came and went but all it did was start the next bloody chapter of human life, another Great War.
And war... War never changes..." - Ronald Pearlman Story: Year 2015, Monday, July 7th: Earth's resources begin to run dry. The UN calls an emergency meeting to discuss what to do about the fuel crisis. Year 2015, Thursday, July 9th: The decision is unanimous; the world switches to Micro-fusion powercells, small energy cells, and Fission Batteries. Year 2016, Saturday, November 19th: Poor third world countries are unable to procure the new technology and continues to use Fossil-Fuels. The more Rich areas of the countries use the newer powercells. Year 2016, Friday, December 24th "The Bloody eve":South African Government military invades and destroys several small villages, leaving no survivors. The obvious goal was to take the fossil fuels left behind, this causes the UN to intervene, Three-hundred-seventy-five UN soldiers are killed. Year 2019, Sunday, May 31st: Almost all of Europe(The UK, Germany, Norway, Finland, Sweden, France, and Italy) unites and becomes the European Union and moves into Africa, slaughtering the Government militaries and securing Africa's peace. The Russian and Asian countries perform a similar unity and become the Pan Asian Coalition. Europe finally enters a period of stability. Year 2023, Wednesday, October 6th: The UN disbands after the sudden formation of the three main unions, The EU, the PAC, and The United American Regime. The UAR takes advantage of this and invades Canada for it's rich natural resources. Year 2054, Tuesday, August 7th: Canada's pleas for help finally reach the ears of the PAC and the EU. The PAC opts to send help in the form of a highly-publicized "Invasion Of Alaska". Year 2055, Thursday, December 25th "The National Dismantlement War": The PAC begins a twenty year campaign to liberate Canada from the UAR, as an unknown virus spreads across North America, killing millions. Year 2055, Monday, January 1st "The Reformed Canadian Union": Canada Reforms under the UAR's rule and begins a long bloody campaign to fight back, developing some of the most advanced technology available and forming "The Deep-Eyes Search and Destroy Unit", Which utilize new nano-technology and cybernetic implants. Year 2057, Sunday, April 26th: Canada pushes back the UAR and seals off it's borders, and becoming an isolationist power. The PAC pulls out and heads back to Asian shores, the world once again enters a period of stability. Year 2077, Monday, October 23rd "The day humanity died": Outraged, the UAR launches an ICBM toward the nations of the PAC. The PAC naturally retaliates in kind. The whole world is plunged into a twelve-minute Nuclear war. All nations are destroyed, millions die, and thousands more become irradiated and mutate. More to come Profile Skeleton: [align=left][b][color=(Pick a colour and put it here)]The one behind the mask:[/color][/b][/align] (User Name) [align=left][b][color=(Pick a colour and put it here)]My name is:[/color][/b][/align] (your character name) [align=left][b][color=(Pick a colour and put it here)]But I often go by:[/color][/b][/align] (Your alias and/or nicknames) [align=left][b][color=(Pick a colour and put it here)]I've been around:[/color][/b][/align] (Character Age) [align=left][b][color=(Pick a colour and put it here)]The face you see:[/color][/b][/align] (Character appearance) [align=left][b][color=(Pick a colour and put it here)]You think you've had it rough?:[/color][/b][/align] (Character Fluff[BACKGROUND]) [align=left][b][color=(Pick a colour and put it here)]This is what I do in life:[/color][/b][/align] (character build) [align=left][b][color=(Pick a colour and put it here)]My best friend(s):[/color][/b][/align] (Carried weapons) [align=left][b][color=(Pick a colour and put it here)]The one thing I can do better than you:[/color][/b][/align] (special abilities, NOT MAGICAL I.E. Enhanced precision: increases accuracy with a gun.) [align=left][b][color=(Pick a colour and put it here)]I was always taught to pick my friends carefully:[/color][/b][/align] (Faction Affiliation) [align=left][b][color=(Pick a colour and put it here)]Did I leave something out?:[/color][/b][/align] (Other)
More to come Unique Rules: 1: People can, and will die. If it happens it happens. Just take it low and slow. 2: Never Bring a knife to a gun-fight, always carry both though. 3: If you can pick it up, and swing it, it can be used as a weapon. 4: Information is a commodity, Commodities cost money. Be prepared to lose a lot of money. 5: Everything, even loyalty has a price. 6: Refer to Any other RP for more rules. It is generally accepted that everyone starts in The Capital Wasteland, just for convenience Races: Human, Ghoul, Neo-Insectoid Sentience, and... well... I(and whatever few people I choose to assist me) might make exceptions based on how YOU can make your character work in a wasteland. NOTE: A character can be as outlandish as you can imagine, just as long as it makes sense.Character Build(Class, and/or jobs): Wastelander, Mercenary, Ex-Military, and more, feel free to make your own. Just... make it work yeah?(Can't have bloody "Neko-Vampire-Maid" things running around a wasteland with hyper-futuristic plasma gun things, right?). Factions: Deep-Eyes Search and Destroy unit, Enclave, Shogo Metal Armored Division, Botherhood of the shadow, Sisters of the light, Former Chinese Red Army, Hotel Moscow, The Neo-Insectoid Sentience, Slavers, Orqua Brigade, and more to come. Profiles are to be labled with the subject "Future Imperfect" And will be PM'd to me or any of the Moderators if I don't answer back within ten minutes. Moderators: 1: Celebration Gun 2: Lesuva 3: Open
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Posted: Sat Jul 04, 2009 11:06 pm
Factions section. (Deep-Eyes Soldiers Aiming)RCU infantry/ Deep-Eyes Search and Destroy unit: After the National Dismantlement War The Commonwealth(Canada) sealed itself off from the rest of the world. So far they are the only nation that has been able to move forward technologically since the war. In their sheltered existence the Canadians began work on some of the most advanced weapons systems in the world. The Nocturne Rifle(Pictured) is the perfect example of their technological advancement, Using a complex system of magnetic rails and liquid plasma accelerant The Nocturne fires a 12 gauge Armor-piercing slug which tears through armor and flesh alike. Deep-Eyes units also employ a condensed plasma blade for use in melee combat(Not pictured), which cuts through almost any material substance. The armor, on the other hand, is barely stronger than standard issue USMF(United States Marine Force) combat armor. The main advantage the Deep-Eyes have is their unique helmet, which has a built in re-breather, water purifier, and night vision and targeting system, which links to the wearers central nervous-system and increases reflexes. The Armor itself is made of bullet-proof polymer and carbon weave, making the armor light, protective, and maneuverable. Deep-Eyes commander James Talbot uses a customized Nocturne which he lovingly refers to as "Lil' Capper". It's unknown how he chose the name, or even why, but the facts remain clear, the Capper is a faster firing, much more powerful variant with a much larger magazine capacity(50 rounds over the standard's 30). Talbot also uses a heavier, more bulked up variant of the armor which is classified as Light-Power-Armor. Neo UAR Military "Enclave" Enclave insignia(Picture Coming soon): The Enclave is a militaristic organization directly descended from the pre-War United States government that claims to still have authority over the ravaged country. It is composed mostly of the descendants of government officials and military officers with ties to powerful corporations who retreated to a Poseidon Energy oil rig when the Great War started. They generally consider most people born outside the Enclave to be mutants fit only for eradication. The Enclave takes pride in being one of the last bastions of pure strain humanity left, aside from the unopened Vaults. Because of the effects of radiation and the Forced Evolutionary Virus on the people of the Wasteland, members of the Enclave generally do not consider them to be human any more, even if they look no less human than they do. They, as well as other mutated creatures, like super mutants and ghouls, are considered to be sub-humans that are at best to be used as slaves, and at worst eradicated so that "true humanity" could take their place as the real nation of America. The Enclave's government and armed forces structures mirror that of the pre-War United States government and the U.S. Army. The government is headed by the President, and according to some speeches made on Enclave Radio there is still some form of Congress. The Enclave's scientists continue to do research on armor (e.g. the Advanced Power Armor) and weapons after the War and thus have even better equipment than the Brotherhood of Steel, who only have U.S. Military standard issue left over from when the Great War broke out. The Enclave also has access to one of the last supplies of fossil fuel in the world and the advanced Vertibird helicopters. One of the few old world organizations to survive the Great War, the Enclave was once the shadow government of the United States. Members of the Enclave both embraced the idea of a nuclear war and knew that the common man could not survive it. They believed that as long as the "important people" of the United States survived, they could regroup quickly and wipe out communism once and for all. Though not technically part of the Enclave, many powerful corporations benefited from the Enclave's actions and their research facilities were protected during the "firestorm" of 2077. In 2073, as the global race to exploit the handful of remaining natural resources reached its fevered peak, the United States managed to stake a claim on the world's last known supply of crude oil, buried thousands of feet beneath the Pacific Ocean. Poseidon Oil, a major U.S. energy concern, was contracted to build an oil rig and extract the oil. Before long, the oil ran dry and it was abandoned by Poseidon. Come 2077, with total nuclear war rapidly arriving at America's doorstep, the President of the United States and a number of other United States government officials left their posts to take refuge in a number of secret locations around the world. Among them was the Poseidon oil rig. Here, the President himself set up a secret base from which the USA could continue to exist and wage war on China, with the eventual goal of retaking the continental United States. Former PAC army/Hotel Moscow( PAC/Hotel Moscow grunt): After the bombs fell the former PAC military began to rebuild Moscow, which is now the largest settlement on the globe. The new name came from their current "Base of operations" The Hotel Moscow. They utilize old Russian technology merged with new PAC technology. Commander Nikolai "Sledgehammer" Sledjionovich leads the Hotel's elite soldiers into combat using FA-36 "Krylov" battle rifles, a weapon which fires a .30 caliber case-less slug at roughly 600 RpS(Rounds per Second). Hotel Moscow soldiers typically wear brown long coats, heavy insulated trousers with a special cooling system for desert use, and a special gas-mask/helmet with a traditional Soviet Soldiers steel-top(Helmet). Orqua Brigade: Regular infantrymanThe Orqua Brigade is a splinter faction of Former Enclave soldiers who left for one reason or another. Led by Maxamilian Thermidor the Orqua Brigade is one of few technologically advanced Post-War factions. The Orqua Brigade uses armor that borrows design influence from the Deep-eyes combat armor, being made of light-weight polymers, and carbon-fiber. Their main goal is to provide assistance to the Brotherhood of Steel and just to generally be a thorn in the side of the Enclave. They utilize weapons that are technologically inferiror to the RCU they're still more advanced than the Brotherhood of Steel's weapons. Their primary weapon is the PPk-003/65 "Bandersnatch" 5.56mm assault rifle which fires hollow-point, Micro-Explosive incendiary rounds. ((Still writing)) The Neo-Insectoid Sentience ( Soldier type): Mutated insects that became self-aware in the years following the National dismantlement war. Typically fragile but incredibly fast and intelligent, Neo-Insectoids prefer to talk their way out of fighting, but if conflict is unavoidable even a worker can erupt in a devastating flurry of scything talons capable of cutting through standard issue power-armor. Neo-Insectoids are incredibly intelligent, good talkers, and surprisingly welcome in most post-war cities, often as scholars and librarians. They have an insatiable thirst for knowledge and will go out of their way to retrieve even the smallest scrap of a pre-war book. They follow a rigid caste system and have an unshakable respect for law. Workers are the most common, often treated as pre-war Mid-Class desk-job workers. The next step up is the military, considered law enforcement and the like, they often train less intelligent mutated insects to function as watch-dogs, with larger ones being armored and kept like Elephants. The next step up from that is the scholars, keepers of old texts and often called upon as doctors. The final rank is Priest, the most revered of the Neo-Insectoids, they shun violence and direct the species as a whole. Made up of city-states across the world Neo-Insectoids are respected as scavengers and mercenaries as well. Some believe the Neo-Insectoids to be "More Human than a regular Human.". Most surprising though is the ready acceptance of their society. A Neo-Insectoid worker stands at roughly 7 feet tall at the shoulder, is of wide build, and typically has four arms. Soldiers stand at 8 feet, six inches at the tip of the "Snout", they are of slimmer build(to move faster), and only have two arms, their most defining feature is their hands which have three fingers and two opposable thumbs, one at the top of the hand, and one at the bottom. Scholars and priests typically round out at roughly 5 feet in height and have three arms, each with a Human shaped hand. Neo-Insectoids, despite their natural strength and agility, are surprisingly gentle when handling books, weapons, or another life-form, be it hostile or other wise. A Neo-Insectoid will always try to approach every situation from a neutral standpoint before deciding what to do. Neo-Insectoid society is different from regular insects in that they do not have a queen, but are instead paired with compatible matches by priests. A Neo-Insectoid is considered an adult by the age of two and a half, roughly ten human years. Neo-Insectoids communicate with each other in a series of audible clicks, hand gestures, and antennae movements, however, due to their nature of collecting books, which they then commit to recordable media(Usually holo-tapes or other digital media), they are fluent in practically every language. Do note though that they do not actually move their mouths when speaking, they are capable of creating sound inside their bodies and then emitting it as they would their rasping clicks. The Neo-Insectoid mouth has no teeth but instead two distinct sets of bony ridges made of the same material as their carapace, a set of sharpened ridges on the mandible and maxilla, and a set of blunt "Molars" behind. Their diet is primarily meat but they can subsist on what little plant matter they can find, namely tough, hardy desert plants that store water, this is considered a delicacy among their species despite the bitter, acidic taste to humans. Neo-Insectoid blood is acidic in nature slowly burning through soft organic substances, and burning slower through metals and dirt, It's also incredibly alcoholic(The purpose is to purify any cut naturally), thus it's valuable as liquor to raiders, slavers, and adventerous bartenders looking for something new to serve, it is best served warm. Neo-Insectoids frequently trade scraps of technology to the Brotherhood, the Outcasts, and the Tarn for scraps of books and other "Valuable" assets, as they view technology secondary to food and books. Some Neo-Insectoids chop together suits of Power-armor to use as additions to their natural armor. It takes three suits of Power-Armor to make a single set for a Neo-Insectoid, mostly for the Pauldrons(Shoulder pieces) as helmets, thigh-plates, and gauntlets with the last plate used as back covering. The under-suit is not used and traded back for more books or food. Neo-Insectoid Chitin is often used as improvised armor for it's natural resilience to energy, and solid shell weapons. - The Tarn - A race of artificial intelligence/ artificial persons. Made entirely from scrap pieces of metal they find and re-smelt, then mold to make either repairs to themselves, or whole new Tarn. The first Tarn ,Was a construction formed by the russian government. His name was 111-0 Code name "Tarn" . He was a construct designed to find other, dismantled constructs and rebuild them anew, using scavenged materials. The First construct he remade did not know what it was, He told it it was a part of him. A Tarn. and showed it how to scavenge and rebuild. Thus thereafter each successive rebuild construct was given the Identity of a Tarn. The Tarn can only become Tarn by being constructed by Other Tarn. Constructs made outside of Tarn society can not be considered Tarn and are looked at with a degree of distrust. They function as scavengers outside of most civilizations, though they have been know to reveal themselves to trade and buy or sell scraps they find in the wastes. The survivor colonies often refer to them as "Jackals" due to their scavenger nature. The Tarn are hunter / gatherer constructs, Some are full mechanical, others are humans, or other species that have been mechanically enhanced and now ally themselves with the Tarn. The tarn are not pristine, nor are any of them above killing. They are out to find new materials, and if deemed a threat YOU could be those materials. They will scavenge any incomplete construct, meaning if a car or tank etc is missing one or more parts, they view it as free game for scrap parts. There are two equal Classes of tarn, The "Jackals" and the "Seekers". A Jackal's job is too act as a long range scout, and scavenger for the Tarn. They Find and process materials on the spot, and bring the finished byproducts back to the sanctuary to be used in making New Tarn, or repairing injured Tarn. A Seeker's Job is to protect its Jackal at any cost. As the Jackals are mostly outfitted with long range weaponry, it is a Seeker's task to protect his Jackal should anything come within his firing, and in most cases Blade range. The seekers and Jackals operate as a team due to Neural links that allow them to communicate instantly. As such their efficiency, and leathal potential is extremely high. When approaching a Tarn it is wise to make a gift of Scraps. If a gift is offered, The Tarn in question will likely not view you as hostile, and the likelihood of them choosing you as a potential scrap pile much lower.
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Posted: Mon Jul 06, 2009 3:27 pm
Technology(Examples and Templates for custom and premade weapons): RCU: PASL-12 Plasma Accelerated Slug Launcher AKA "Nocturne": Reference imageA 12-Gauge rail-gun that uses a plasma Accelerant to fire a massive Armor-Piercing slug. Used by the Deep-Eyes soldiers which is the fully automatic Military Variant. All current generation Nocturne are custom built by the user as part of the final initiation into their order. CPB-001(Condensed Plasma Blade): The unit uses a one-foot long hilt that projects a "Blade" Of condensed super-heated plasma which is magnetically contained. [think Light Saber from Starwars!] RCU "Coyote" Reflex power-armor: Reference ImageThe "Coyote" Reflex armor interfaces with neural implants to make the wearer faster, stronger, and more accurate in combat. Only a limited number were ever produced and very few still remain. The Armor is coloured similar to forest camouflage green, which shifts and blend into it's surroundings, though the reliability as camouflage is spotty, at best. There are only 500 in known existence, all of Which are operated by the Deep-Eyes unit as Spec-Ops soldiers, which use a heavily modified Nocturne which is almost indistinguishable as such, which fires smaller rounds from a 250-round drum magazine mounted under the body of the weapon. PAC: FA-36 "Krylov" Battle Rifle: A .30 caliber caseless rifle, the Krylov is a short, but powerful assault rifle. It's main problem however is the hollow Graphite stock, causing immense recoil from the weapon. The Krylov is modular and can be modified to use a wide variety of add-ons, including small rocket launchers, shot-guns, and grenade launchers. The Krylov is a rare, but popular weapon which can most often be found being used by Mercenary companies. It is not uncommon to find crates of the weapons left behind in the old factories. EU: G41 "Lambert" Battle Carbine: The G41 battle carbine fires a caseless 10mm round at 700 rps from a side loaded 30 round magazine. It is best used in semi-automatic as it's accuracy decreases significantly in fully automatic. It is surprisingly effective against power-armor, and combat armor. More to come
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Posted: Mon Jul 06, 2009 3:29 pm
Important NPC's The Capital Wasteland NPC's; Three Dog Protector Henry Casdin(Leader of the Brotherhood of Steel Outcasts) Owyn Lyons(Leader of the Wasteland Brotherhood of Steel) Sarah Lyons(Leader of "The Lyons Pride", an elite Brotherhood unit) Harkness/A3-21 Devorak/A2-19 Ran'dayel "Rand" Alt'Thor(A Neo-Insectoid) Allistar Tenpenny Mister Crowley "Dukov" "Dave" More to come RCU; Thomas "Tommy" Largo James Talbot Johnathan "Abrams" Abraham Victor "Shakes" Lusoff Keji "Kage" Ikagi More to come Accepted Profiles: The one behind the mask: Alexandria Vance My name is: Lu'Egreddo Quint'th But I often go by: Quinn I've been around: 18, 90 human years The face you see: QuinnYou think you've had it rough?: Quinn left his colony when their local priest told him to "Go out and see the world". Quinn is optimistic and outgoing, but delights in indulging his baser instincts in combat. Quinn stands at roughly eight foot, three inches tall and weighs nearly three-hundred-and-fifty pounds. He carries a piece of his eggshell on a leather cord in his carapace. Quinn is skilled in the use of most human weapons, including laser weapons. Heavy weapons are not among his proficiencies and he struggles when using heavier weapons like the mini-gun, and missile launcher. Quinn is a skilled climber, and a good runner, with a top ground speed of 75 K/pH. Quinn's body is marked with an ever changing array of what appear to be symetrical Ink-Blots shifting a few inches beneath the top layer of his carapace, some suspect it is to distract his enemies when in truth, It's Quinn's blood moving through his body, it simply wells up at certain spots in his Carapace. This is what I do in life: Mercenary My best friend(s): His own two hands and anything he can wrap them around. Quinn also carries a modified Nocturne, which he calls "Nocturnus", it is semi-automatic and carries 24 shots per magazine but has a much higher firepower rating. The one thing I can do better than you: Exo-Skeleton: Quinn's natural exo-skeleton is comparable to standard issue Power-armor. Multi-Jointed: Being descended of insects Quinn is multi-jointed, meaning he can realign his arms and legs to sprint on his hands and feet, increasing his climbing and running ability. Razor-Claws: Quinn's naturally sharpened claws are stronger, and sharper than normal, rendering most forms of armor useless. Limited gliding: Quinn has small almost under-developed wings but they strong enough to allow him to glide for short periods of time. I was always taught to pick my friends carefully: Mercenary, Quinn works for whoever pays the most. Did I leave something out?: Quinn is typically cold and hard, but once he is familiar with the group he is in, he will fight to the death to defend his friends.  The one behind the mask: Celebartion Gun My name is: Serafina Jordan But I often go by: Seraph/Angel [depending on the person] I've been around: 23 The face you see: SeraphYou think you've had it rough?: Seraph was born in the Wasteland, away from civilisation. Growing up as a nomad, her social skills didn't develop until a later stage, and she is untrusting of outsiders. It wasn't until she was 16 that her father [who had raised her since her mother passed when she was 4] died that she finally entered the larger communities scattered around. That was when she realised she was acutely different from others around her. Growing up, she had assumed it was normal to drink the blood of your enemy after you had slain it, just like eating it's meet after ward. She did not realize that prior to the wars that created this Wasteland there was a name for her kind, a name lost in time - vampire. She kept this secret, letting it help her overcome battles that another girl her age would not. She grew, and became strong. Seraph stands at 5"8', with long dark hair that is usually caked with sweat, blood, or a mixture of the two. Skilled with most weapons, however, she prefers handguns and knives compared to long-range weaponry. This is what I do in life: Wastelander [sometimes a Mercenary for hire if the whim takes her] My best friend(s): Seraph carries many assorted knives and guns. As she spent years wandering the Wastelands she has become a scavenger, and therefore takes a lot of weapons from those she kills, she is quite partial to the Nocturne plasma gun. Due to her blood-tasting, she sometimes goes through periods of physical strength in where she absorbs the strength of those whose blood she drank. When these occasions occur, she tends to use herself as a weapon. The one thing I can do better than you: Energy and Strength Increase: Due to her unique tendency to drink blood, she gets sudden bursts of energy and strength, like a caffeine hit, which wear away over time. Enhanced Reflexes: She has exceptional quick reflexes which help her move, dodge and pull the trigger of her gun faster than most. These have helped in many a sticky situation. I was always taught to pick my friends carefully: Though she has made acquaintances among Factions, she remains a loner due to her poor social skills and growing up in the Wasteland. Did I leave something out?: Somewhat arrogant and narcissistic, there are few who know her very well. Fearing loss, she shies away from affection. Respect is a thing she admires, and once earned, she will do anything for that person. The one behind the mask: Lesuva My name is: Class 3 Seeker 497-2 code name "Truth" But I often go by: "Truth" I've been around: 4.25 years The face you see: [
You think you've had it rough?: Truth was Created after a grouple of " Jackal " Tarn found a service bunker laden with Stores of titanium alloys ,and high grade weapons and analysis tech. These stores belonged to the North American military Prior to the war, the facility was a high grade assassin droid creation plant. "Truth" Was built on site, from the highest grade parts available, he is the first in a new line of Seekers know as Class 3. The Class three are the strongest, fastest, and most efficient seekers to date. As such they are each assigned two "Jackal" Tarn to protect at a time. Increasing efficiency. "Truth" was in the Badlands with his Jackals when the three entered a building due to a signal from a class 2 seeker. Upon entering a room they found the seeker and his Jackal. Destroyed. A rampant machine had attacked and killed them both. That same machine attacked and killed both of Truth's Jackals, Truth destroyed the machine and knocked it through a wall, upon checking to be sure it was destroyed, Truth found the dead body of a human, both of its eyes were missing and it was mangled rather badly. He used his extensive knowledge of human anatomy, along with cyborg construction to built the human's back to a working state, using the parts from his own Jackals, as well as the class 2 seeker and it's Jackal companion. Upon awakening the now cyborg caught a glimpse of himself in a broken mirror. He named himself "Crow". Crow now travels with Truth as Truth's New jackal. This is what I do in life: Act as a seeker, or a "body guard" to Jackal Tarn as they scavenge in the badlands. My best friend(s): Single shoulder mounted MAC (Magnetic Accelerator cannon) Gun, this is capable of launching tungsten carbide hollow point projectile rounds at twice the speed of sound. These can be replaced by other materials as well Has a Side mounted Plasma edge Katana. a standard issue Tarn long blade. It is capable of cutting through 15 inches of titanium A battle Plating. Has a set Of retractable Wrist blades, each wrist has two mounted blades, capable of the same cutting ability of his katana. Has Multiple "Smart disks", a trowing weapon that once locked on to a target, can track them for up too 3 miles. The edges of this disk are capable of cutting the same as his katana. Carrys two fiber mesh nets used for capturing live subjects. These can be thrown, and are weighted to ensnare the target. His final armament is a Electro magnetic pulse generator hidden in his chest near his nuclear core. His body as well as that of all Tarn is immune to the effects of EMP, but it can be effective to disable enemy electronics
The one thing I can do better than you: Has several hidden compartments used to store bits and pieces of salvageable technology.
He Can cloak himself in a similar regard to that of the cloaking technology shown in the predator films. Making his body a glimmer much like a mirage of his environment. When activated this also cloaks his Jackals.
Has full knowledge of Human, and most other organic speices still existent on the earth, to help in case of emergency, or in the worst cases, most efficiently end an organic's life. He also carries small stores of medical equipment to assist injured humanoids.
He has full knowledge of all Tarn constructs that were in existence as of his last upgrade. He can fully repair himself, and his or any other Jackals with any scrap parts he may find. This process takes time and is easier when there are no imminent threats about.
His vision spectrum is able to switch between many different filters, some such are , Uv light, electromagnet, heat, xray, and sound spectrum.
" Truth " Is capable of mimicking any sound patterns his sensors pick up. Though he has no actual mouth, it is projected from speakers within his head or chest. I was always taught to pick my friends carefully: Tarn , and only Tarn. Did I leave something out?: Personality:Calm , Gathered, and extremely efficient. will do anything to protect his Jackal. The one behind the mask: Clewis89 My name is: Class 3 Jackal 534-1 code name "Crow" But I often go by: Crow I've been around: 19 before death, .5 years old after reconstruction. The face you see:
 You think you've had it rough?: At the day of his 19th birthday, Cody went into the badlands to try and find scraps, or weapons he could use or sell for a bit of cash, Like he often did. After traveling the badlands for a few hours, findings a could worn and used guns, and some parts, he found his way to an abandoned building with odd sounds coming from upstairs. He made his way up to the room only to be smote in the side of the head but some sort of machine. The machine questioned him for hours, torturing him all the while. Eventually tearing out his eyes. Eventually the Machine grew bored and dealt him a fatal blow to the chest. it left him for dead on the floor. Cody heard the sounds of something entering and heard a short scuffle with shots fired before the machine came back. Losing all hope Cody let himself slip to the void. It is unknown how long he was dead, but he awoke to see a Tarn known as "Truth". Truth had rebuilt his body and made him a Tarn cyborg. His left arm had been Replaced with a heavy repeating rail gun, his left eye was still missing, and the right part of his face had been replaced with metal plating, His right eye replaced with a class 5 optical sensor, giving him a 360 degree view of his surroundings. After thanking Truth for what he Had done Announced him as a Tarn, and as Truth's new Jackal. Truth assigned him the serial number 534-1 and asked him what he would like to be called. Cody looked in the mirror and saw his ravaged face, it was dark, and miserable, hurt, and he knew his name. He looked to Truth and almost under his breath muttered one word... " Crow" This is what I do in life: Crow is a Jackal, his function is to scavenge new materials to use to create new Tarn, or repair living ones. My best friend(s): Arm mounted SEV flat point beam rifle. This arm mounted cannon is linked to his optical sensor and can target something up to two miles away with near perfect accuracy. It causes a hole about the same size as a silver dollar. Can penetrate 4 feet of solid concrete. He has a shoulder mounted Plasma caster that is linked to his optical lens anything his ye can see, his plasma caster can swivel and target. He carries a back mounted plasma katana, capable of cutting clean through up to 9 inches of solid titanium A battle plating. He has a pair of wrist mounted Plasma knives with the same capabilities as his katana.
The one thing I can do better than you: Can see 360 degrees around himself. Can communicate wirelessly with Truth through a neural link. Has extensive knowledge of all things mechanical, to both dismantle and repair anything he comes across. Capable of carrying Extremely heavy loads, of scrap, or whatever else is necessary. Has extensive knowledge of demolitions ordinance, can act as an entire bomb squad alone. And is capable of building many types of explosives from scavenged materials.
I was always taught to pick my friends carefully: Tarn, very weary of non Tarn machines after his encounter with the machine who killed him. Did I leave something out?: Personality: Cautious, and very loyal to Truth. The two Function almost at a supernatural level of efficiency.
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Posted: Mon Jul 06, 2009 7:19 pm
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Posted: Thu Jul 09, 2009 4:55 pm
Dust spun and whorled in an almost ethereal, care-free dance as an Enclave Eye-Bot lazily drifted past, spewing an un-ending stream of propaganda "And what about the Brotherhood of Steel? Those Power-armored boy-scouts with access to some antiquated technology!" it spewed as Quinn shook his head "War never changes indeed..." he muttered and put a 12-gauge slug through the machine. He chuckled lightly as it dropped to the ground, sputtering loudly before finally dying. Quinn slung his rifle over his shoulder and turned back to the cave entrance, surveying the inside carefully before finally opening what remained of the wooden door and stepping inside. He whistled lightly as he stepped into the cave, his chitinous feet and bulk clicking loudly across the stone floor. In the distance he spotted a large door- a Vault door, marked with a large "108" on the door. He marked the Vault on his makeshift map and stuffed it back into his satchel, laden with several useless bits of scrap technology, including a few sensor modules, a fission battery, some spare parts for a "Mister-Gutsy", a scrap plasma pistol, and a Brotherhood of Steel Holo-Tag. Quinn shook his head and opted not to open the door, remembering his last excursion into a vault, and shivered "no, not this time..." he said and turned his back on the massive door. He shielded his eyes from the burning sun and sighed, as he turned on his radio and began fiddling with the dial. Sighing after hearing the same constant stream of static and random crap he always heard he stuffed it back into his satchel. Quinn jumped off the ledge and began walking back to the truck-trailer he had hidden most of his other "Treasure" in and quickly ducked behind a rock when he saw a group of Raiders picking through his loot. He pulled his rifle off of his shoulder and attached the scope he had found earlier, and sighted down the barrel. One of the raiders made a mocking impression of a Brotherhood outcast as he pranced around in the scrap suit of armor Quinn had found. No sooner had the man started laughing than a 12-gauge slug tore through his head and splattered errant gray-matter and blood across the dirt and wall of the trailer. The loud crack would surely attract more, or worse, but for the time being Quinn didn't care to much and sighted on to the other "Ashes to ashes friend. Nothing personal mind you." he muttered and depressed the trigger. Another loud crack pierced the dusk as the plasma accelerated round bore down on it's mark and tore off the raiders arm. Finally realizing where the attack was coming from the raiders regrouped and began firing at Quinn, 10mm bullets and 5.56mm rounds hitting the rock he was behind and ricocheting at odd angles into the sky. The third raider dashed back into the cover of the trailer and re-emerged with the missile launcher Quinn had acquired from the same outcast corpse he retrieved the armor from. Cursing loudly Quinn sighted down the scope of the weapon and fired a shot at the raider with the missile launcher, and missed. He cursed loudly again, and slammed a fresh magazine into his rifle and clicked happily as the weapon synced to the magazine and beeped in acknowledgement. He popped out from behind his cover and dashed to another, closer rock, shooting haphazardly at the raiders as he ran, missing most of the shots he hit one square in the chest and caused the woman to fall backward and yell in pain. Quinn ducked behind his newer, larger rock and pulled his radio out of his satchel again and thumbed the "Broadcast" switch "To anyone who is listening, My residence has been found by a raider gang and is now under attack, most are dead, but I'm certain that more are coming, I can pay anyone who helps me!" he shouted and prayed that someone Quinn shouted and peered over the rock, firing blindly as he attempted to target the raiders as they milled about, more coming over the hills, no doubt attracted to the sound of the fighting.
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Posted: Thu Jul 09, 2009 5:40 pm
Death, Is only the beginning... Two sets of small rows of dust clouds could be seen, headed strait for the band of raiders. Almost as though tow people were running close together. But there was nothing there. Just two glimmers, like a mirage. The pads of dust suddenly stopped. The raiders had turned to see what was causing the heavy footed sounds behind them, but nothing was there. Just some tracks. One of the raiders opened his mouth to say something. But a flat red beam tore through his jaw, splitting it cleans off. The man had just enough time to scream before a second beam tore trough his head. The Beams seemed to have come from no where. Another scream sounded and one of the raiders, a man with a backpack hit the ground. He struggled to stand but something kept him down. A metallic scrape was heard followed by the top half of the raider's head slipping off. His gray matter slipping out onto the floor. The last two men opened fire opened fire over the dead man's back. one round made contact, causing the cloaked figure to shimmer for a moment before disappearing behind a nearby pillar. One of the men Dropped from a 12 gauge slug to the chest, the final man tried to run, He got about a hundred meters before a metal disk tore strait through his right knee, cutting his leg off from the knee down. Before his stump even hit the ground a flat beam tore though his chest.
Once they were satisfied all the raiders were dead, the two Tarn uncloaked themselves. The one who had hid behind the pillar typed something into the pad on his wrist and the metal disk he had thrown zipped back to his hand. He Clipped it to his belt. He called out to the Insectoid he had received the call from. " You can come out now, claim your kills, but the equipment in the backpack is ours, they stole if from one of our safe houses. We also have first rights to salvage from any kills we took. "
He looked at his right shoulder, it was bleeding a black oily substance. He whistled to his companion and pointed at his arm. " Crow, I took a hit. "
Convert now ,or fall forever...
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Posted: Thu Jul 09, 2009 6:14 pm
Dropping down from a nearby building, and running over to truth, he quickly pulled out a lighter and started a small fire on the tip of a tree branch. After waiting for a moment he blew the fire out and quickly put the smoldering tip to the bullet wound and waited for the wound to seal. After pulling away the smoldering tip and checking over the wound to make sure it was completely sealed he walked over to the headless raider and took the backpack. Opening it to make sure all the materials were in it. After sorting through it for a couple of minutes he turned to truth and nodded quickly then resumed scavenging the dead bodies for materials
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Posted: Thu Jul 09, 2009 6:27 pm
Quinn's head poked out from behind the rock, shaking visibly "Bullshit!" he shouted and stood up, walking slowly to the struggling Raiders that were still alive, and put a round in their heads. He stopped over the one who missing his leg and picked him up by the neck "you can have whats in the pack, but most of this is mine" he added and gestured to the suit of armor and the Missile Launcher as the man in his hand struggled, biting the chitin cover Quinn's hands and banging uselessly on his arm. Quinn walked slowly toward the Tarn and held out his satchel "I'm not stupid though, take whatever you see fit, it's just weighing me down at this point, and I'm sure Casdin won't miss the plasma pistol, or the scrap parts." he said and pushed the power-armor with his foot "but I've a deal with The Outcasts, I'm taking the armor back to them." he added and dropped the bag. He turned his back on the Cyborg, his antennae bobbing up and down slightly, and dragged the struggling raider back into the trailer, dropping the man on the floor of the trailer. Quinn tied the blubbering man's wrists together and wrapped his hand around the man's shoulder, and leaned in close to his ear "now, what is a group of raiders doing out near Canterbury? Looking for that Vault, perhaps?" he asked and the raider shook his head "******** you bug! I ain't sayin' s**t!" he shouted and Quinn shook his head, and compressed the mans shoulder, causing him to yell loudly. Quinn stepped out of the trailer, wiping blood off of his hands approached the Tarn again "There's a Vault near here, all sorts of interesting technology for you there." he said and pointed up the hill "I can take you there on one condition, you keep me covered while I search for books, and I'll keep you covered while you look for tech. Deal?" he asked his head whipped around as the raider screamed again. Quinn shook his head "Deathclaws roam this area, they'll be sure to find him. Shall we?" he said and gestured toward the hill.
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Posted: Thu Jul 09, 2009 6:41 pm
Death, Is only the beginning... Truth Looked to Crow who Nodded. " Works for us, Keep the armor, wouldn't be of any use to us anyways. As for the others, we'll take any munitions we find, but were not out for their armor or foodstuffs. If you need either you may take them." Truth nodded to Crow as he finished loading the equipment in his pack and slung it on his shoulder. Truth turned back to The insectoid. " Yes that sounds like a fair deal we think. I am Seeker 497-2 Code name Truth, This is my Jackal, 534-1 Code name Crow. You have not yet given your name. For efficiency purposes this would be information would be wise to share in case of another fire fight, or in the event were are separated. "
Convert now ,or fall forever...
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Posted: Thu Jul 09, 2009 7:09 pm
Quinn nodded slightly as he picked up the armor and stuffed it into his pack "Just call me Quinn." he said and cocked his thumb over his shoulder "we should be on our way then, strange things come out at night..." he muttered and stood up straighter and began walking slowly. He stopped and looked over his shoulder "coming?" he asked and tilted his head to the left.
((It's short but to the point. It's late and I need to be going to bed soon anyway.))
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Posted: Thu Jul 09, 2009 7:23 pm
Death, Is only the beginning... Truth Nodded and looked at Crow, Crow nodded back to him. Truth tapped a few keys on his arms. He and Crow shimmered and disappeared.
" We'll be right behind you, lead the way."
Convert now ,or fall forever...
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Posted: Fri Jul 10, 2009 10:06 pm
((Sorry for the late-a** reply, The s**t hit the fan and I had to take care of some personal matters))
Quinn nodded and began walking up the hill "you ever see a vault before? Vault-Tec did some pretty messed up s**t to the people in these places." he said and chuckled lightly "I only managed to get into one myself, but the door was already open, I think it was... 106... something like that, the place was already picked clean when I got there but the gas. Messed up hallucinations..." he added and pointed to the slat-door "there it is." he said and pushed the door in, stepping into the cave. Quinn whistled low and began rummaging through his bag, looking for a holo-disk. He chirpped quietly and tossed the disk to the Tarn "I found that journal out in the wasteland, recorded by a Brotherhood paladin. Poor b*****d, got ripped up by a Deathclaw..." he said, and approached the console, pressing random buttons. Quinn shook his head and turned back to the Tarn "perhaps... you'd have better luck with this?" he asked and stepped back, gesturing to the console.
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Posted: Tue Jul 14, 2009 8:00 pm
Death, Is only the beginning... Truth walked to the console and uncloaked. Placing his palm flat upon the keypad, his eye shut, his optical lens whirred and clicked twisting clockwise , then counterclockwise, just to spin the other direction again.
A series of mechanical click could be heard within his head, followed by a low pitch whistle that stopped sharply. He cocked his head to the side and the mechanical pins could be heard unlatching. Within the door. It stayed shut though. He sighed, and straitened his head.
" I had a feeling this might happen. The door is also mag locked.Well have to either burn the locks out, or pull the door towards us. Id prefer the latter as it would be much less time consuming. "
He reached behind himself and opened a small hatch near his spin. He pulled out two flat Pads, handing them to Quinn. He placed his own hands on the flat of the vault door and they stuck.
" Electro magnetic pads, place them on the wall turn them on and pull. Hopefully this will work. Crow, watch the door, shoot at anything that comes through. "
Convert now ,or fall forever...
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Posted: Tue Jul 14, 2009 8:30 pm
after taking a couple steps to his side to get a clear shot at the door crow nodded to truth and ready'ed his gun watching carefully for any motion that might be seen
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