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Kidou, Hougudo and Quincy Arts list

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ezzelinn
Vice Captain

PostPosted: Tue Jun 30, 2009 11:00 pm


Here are the lists of all known kidou and kidou-related spells. Kidou are used by shinigami only, Hougudo are used by Espada or Vizards, and Quincy Arts are obviously used by Quincy. Kidou that your character knows are picked from this list, so include their numbers in your profile. Only Captain of Squad 5 (Squad 5's mastery lies in kidou) and (in case that is not the same person) the Kidou Corps Leader may master all of the kidou.  
PostPosted: Tue Jun 30, 2009 11:04 pm


Kidou list


Bakudo:

1. Restrain (塞, sai?) -Locks a target's arms in place behind their back.

4. Crawling Rope (這縄, hainawa?) -An energy rope entangles a target's arms.

8. Repulse (斥, seki)
-Creates a round shield that seems to temporarily paralyze and repel whatever strikes it

9. Strike (撃, geki?) -Engulfs a target in red light, completely paralyzing them.
Incantation: Disintegrate, you black dog of Rondanini! Look upon yourself with horror and then claw out your own throat!

12. Fushibi: -A net formed from an attachment point on the caster, can be small or large depending ong the reiatsu force behind it.

26. Curving Light (曲光, kyakko) -Hides the target from sight, presumably by bending light.

30. Beak-Stab Triple Beam (嘴突三閃, Shitotsu Sansen)
- Shoots three beams of light that pin the target to one place on a surface, slamming into his/her body in three places in a shape of a perfect triangle.

37. Suspending Star (吊星, tsuriboshi) -Creates a star-shaped cushion of Spiritual Energy, which anchors it to nearby objects with "ropes" of spirit particles. It can stop falling objects, acting like a safety net.

39. Arc Shield (円閘扇, enkosen?) -Summons a shield of energy to block opponents' attacks.

58. Summoning of the Tracking Sparrows (摑趾追雀, kakushitsuijaku?) -Tracks and locates any spiritual force the user focuses on. To activate it, the user must draw a circle on the ground, cut into four parts with a specific character in each. The incantation animates the circle, causing various numbers to appear within until the specific set is found. The number set seems to be a variation on longitude and latitude.
Incantation: Heart of the south, eye of the north, finger of the west, foot of the east, arrive with the wind and depart with the rain.

61. Six Rods Prison of Light (六杖光牢, rikujōkōrō?) -Summons six thin, but wide, beams of light that slam into a target's midsection, holding them in place. Referred to as "Six Rod Light Restraint" in the English manga and "Six Bars of Light" in some of the games.
Incantation: Carriage of thunder. Bridge of a spinning wheel. With light, divide this into six.

62. Hundred Stepped Rails (百歩欄干, hyapporankan?) -A rod formed of energy is thrown towards the target before it disintegrates into numerous short rods which are used to pin the target to the surroundings and render them immobile.

63. Winding Binding Chain (鎖条鎖縛, sajō sabaku?) -The target is wrapped from the neck down in a thick chain.

73. Tozansho: -Forms and upside down pyramidal barrier. Has yet to be defined as to what exactly it can keep out.

75. Quintet of 1 kan Iron Pillars (五柱鉄貫, gochūtekkan?) -Summons five incredibly tall and thick pillars to pin a target to the ground.
Incantation: Walls of iron sand, a priestly pagoda, glowing ironclad fireflies. Standing upright, silent to the end.

77. Heavenly Rickshaws in Silken Air (天挺空羅, tenteikūra?) -Transmits messages to anyone within a specific area. In addition to reciting the spell, the user must draw specific markings on their arms, which are animated by the spell to convey the messages.
Incantation: Black and white net. Twenty-two bridges, sixty-six crowns and belts. Footprints, distant thunder, sharp peak, engulfing land, hidden in the night, sea of clouds, blue line. Form a circle and fly through the heavens.

81. Splitting Void (斷空, dankū?) -Creates an energy barrier in the form of a rectangular wall. According to Byakuya, it is capable of stopping destructive spells up to #89.

99, Part 1. Restrict (禁, kin?) -Binds the arms of a target with spiritual fabric and iron shafts.

99, Part 2. Great Seal (卍禁, bankin?) -This spell's effects are divided into three "songs":
First Song: Halting Fabric (初曲・止繃, shokyoku: shiryū?) covers a target from head to toe with a binding cloth.
Second Song: Hundred Linked Bolts (弐曲・百連閂, nikyoku: hyakurensan?) stabs the target with numerous thick needles.
Final Song: Great Seal of 10,000 Forbiddings (終曲・卍禁太封, shūkyoku: bankin taihō?) smashes the target with an immense boulder.

Hadou:


1. Thrust (衝, shō?) -Pushes the target away from the caster.

4. White Lightning (白雷, byakurai?)
-Fires a concentrated bolt of white lightning from the caster's forefinger.

11. Tsuzuri Raiden: -Imbues and object with an electrical current. The technique was used by Hisagi Shuuhei, by allowing the kidou to travel up the chain of his zanpakutou, Shinikaze.

31. Shot of Red Fire (赤火砲, shakkahō?, Red Flame Cannon in the English dub) -Fires a ball of red fire at a target.
Incantation: Ye Lord! Mask of blood and flesh, all creation, flutter of wings, ye who bears the name of Man! Inferno and pandemonium, The sea barrier surges, March on to the south!

33. Blue Fire, Crash Down (蒼火墜, sōkatsui?, Pale Fire Crash in the English dub)
-Fires a column of blue fire at a target in a similar manner to 31, but over a wider area and with more power.
Incantation: Ye Lord! Mask of flesh and bone, all creation, flutter of wings, ye who bears the name of Man! Truth and temperance, Upon this sinless wall of dreams unleash but slightly the wrath of your claws! In the English dub, it is read as "Ruler, the mask of blood and flesh, all things in the universe that fly, that which names all! In the name of truth and temperance, dig your claws into the wall of sinless dreams!

54. Abolishing Flames (廃炎, haien?) -Fires a blast of purple fire that will incinerate a target completely when it makes contact.

58. Orchid Sky (闐嵐, tenran) - A widening tornado-like blast is fired towards the target.

63. Thunder Roar Cannon (雷吼炮, raikōhō?) -Fires a massive wave of yellow lightning at a target.
Incantation: Sprinkled on the bones of the beast! Sharp tower, red crystal, steel ring. Move and become the wind, stop and become the calm. The sound of warring spears fills the empty castle!

73. Twin Lotus Blue Fire, Crash Down (双蓮蒼火墜, sōren sōkatsui?) -Essentially a doubled version of #33, this spell fires two shots of blue fire with greater potency than the single-shot variety.
Incantation: Mask of blood and flesh, all creation, flutter of wings, ye who bears the name of Man! On the wall of blue flame, inscribe a twin lotus. In the abyss of conflagration, wait at the far heavens.

88. Flying Dragon Striking, Heaven-Shaking, Lightning Cannon (飛竜撃賊震天雷砲, hiryūgekizokushintenraihō?) -Fires a massive blast of spiritual energy in a fashion similar to a laser.

90. Black Coffin (黒棺, kurohitsugi?)
-Forms a box of black energy around a target, which is then pierced by dozens of energy "spears", lacerating the one inside from head to toe. Aizen notes that the spell only reached a third of its destructive potential the one time he uses it, indicating that the spell would be far more damaging at full power. Its appearance and function is reminiscent of a common magician's trick, as well as certain torture devices used during the Spanish Inquisition.

Other:

These spells are not explicitly stated to be in one category or the other.

Ambush Flare (伏火, fushibi) — Momo Hinamori uses this spell in conjunction with Shot of Red Fire. Rangiku Matsumoto states that it is number 12, but does not specify whether it is a Destructive or a Binding Spell.
White Crawl (白伏, hakufuku?) — Although not seen actually using it, Momo Hinamori apparently uses this spell while imprisoned to knock out a guard and destroy everything within a certain radius of herself. The anime suggests that it is a binding spell, but doesn't number it.
Mirror Door (鏡門, kyōmon?) — Tōshirō Hitsugaya used this to seal Momo Hinamori's hospital room. It creates a glass-like barrier which is difficult to break from the outside, but quite simple to break from the inside.
Reverse Demon (反鬼, hanki sosai?) — This technique nullifies an opponent's kidō by hitting them with a perfectly opposite surge of energy. Yoruichi uses this against Soifon's shunkō.
Stone Wave (石波, seppa?) — Ganju's signature technique turns whatever it is aimed at into sand. It has a variety of uses, ranging from cushioning a fall to creating quick escape routes.
Temporal Stasis (時間停止, jikanteishi?) — A forbidden spell used by Tessai along with kūkanten'i. The actual effect of the spell isn't elaborated on.
Spatial Displacement (空間転位, kūkanten'i?) — A forbidden spell used by Tessai with jikanteishi to teleport a specified portion of space from one point to another, transporting even other active kidō spells.

ezzelinn
Vice Captain


ezzelinn
Vice Captain

PostPosted: Tue Jun 30, 2009 11:09 pm


This is a list of spells equivalent somewhat to the Shinigami Kidou. Espada are able to use all of them. As for Arrancar, your character must be of level to be able to perform all of them. Keep in mind that the higher the number of the spell, the more power and ability it takes.
[[This information was taken from another bleach guild.]]


Hougudo


Hougyoku Magicks were formed as a set of alternate spells; created through the mixing of Shinigami and hollow powers by Aizen. The result is a new group of variable-use spells that come naturally to the two true hybrid races, Vizard and Arrancar. These two races can learn the spells as if they were normal Kidou.

-------------------------------


Hougudo #1: Fumificus
Type: Support
Element: N/A
Range: 25 feet in a sphere
Description: The first of the Hougudo spells is a support spell. Upon completion of the chant, the user throws out their hands. A large amount of smoke then billows forth, covering the area in a dense smokescreen. As it is effective on the user as well, this is primarily suggested as a distraction before escape. As an incredibly low-level spell, this smoke is neither particularly hazardous nor likely to stay around for long, and even a small blast can clear it away.
Incantation: Smoke and smog, blow forth and blind my enemies. Hougudo #1: Fumificus!


Hougudo #7: Exuro
Type: Offense
Element: Fire
Range: 30 feet
Description: Hougudo #7 is a low level power, considered more of a practice technique than anything else. The spell summons a small blaze in the palm of the user's hand; which is then thrown at an opponent.
Incantation: Ever-burning fire of purification, Lord of Destruction and Sign of Rebirth, gather in my hand and strike my enemy! Hougudo #7: Exuro!


Hougudo #17: Dios Tukos
Type: Offensive
Element: Lightning
Range: 20 feet out, up to 50 feet below
Description: A more serious spell than the single-digit jokes, Dios Tukos is a heavy hit that is most popular after a series of physical strikes on the enemy, becoming a finishing blow. Usually chanted while fighting, not standing still, at the end of the incantation the user throws their arm down and shoots a large, powerful blast of lightning at their foe. Recommended for use in mid-air combat.
Incantation: Come forth from the void, O Thunder, and cut down my enemy! Hougudo #17: Dios Tukos!


Name: Hougudo #21: Ventī Vertentis
Type: Defensive
Element: Wind
Range: Twelve feet around self (closer is untouched).
Description: A moderately powerful defensive spell that creates a vortex of winds around the user designed to protect them for ten seconds or so while they take a short breather and gather their energy. Its power could make it a higher level spell, but due to the short duration, it has been considered a lower-level spell than it might otherwise be.
Incantation: O turning storm of spring, bestow your aerial protection upon us! Hougudo #21: Ventī Vertentis!


Name: Hougudo #27: Nebula Hypnōtica
Type: Support
Element: N/A
Range: 30 feet around caster
Description: Sleep-inducing Fog is a Hougudo spell that does exactly what it sounds like it should. Upon completion of the chant, a fog is unleashed that has the potential to put others in the area to sleep. However, if the target(s) is higher in rank, level, or whatever is equivalent, they can shake off the effects. Otherwise, they will be subject to falling asleep for either their next Gaian post or the next hit on them. Can be used on a single target or small group of targets once every four posts
Incantation: Atmosphere and Water become a Fog. Bring a dreamless sleep upon thy foe! Hougudo #27: Nebula Hypnōtica!


Name: Hougudo #41: Gelmorsus Adhaero
Type: Offensive
Element: Ice
Range: 60 feet
Description: Gelmorsus Adhaero, the Frostbite Cleaver is a moderately powerful ice-type spell, spoken easily and moderately powerful. Upon completion of the incantation, the user clasps their hands together and extends their index and middle fingers, to form a vaguely gun-like shape. They will then slash somehow, the direction is usually irrelevant, sending out a crescent-moon shaped blast of ice along the diagonal chosen, the size depending on how large of an arc the user made. The "outside" of the moon is the leading edge. Generally recommended for targets slower than you who are more likely to be hit.
Incantation: Crux of the Frost King, shoot to join and ally against hostility. Form a falcon of ice to strike thy foe. Hougudo #41:Gelmorsus Adhaero!


Name: Hougudo #45: Crystallizātiō Tellustris
Type: Offensive
Element: Earth
Range: 75 feet
Description: This spell can only be used while on or above solid ground. Ice, water, lava, etc. doesn't work. Crystallizātiō Tellustris is a neat spell that will raise seven stalagmites from the ground with no warning in a one hundred foot radius around the caster. This would not be an issue except for the fact that these stalagmites come up one at a time, directly under the target, forcing them to do some fancy footwork in order to avoid getting impaled. Most acrobatic people can handle this spell fairly well, though if used in succession, or by two people on one target, it could be quite a headache.
Incantation: The madness of earth, forge to break out itself in this cry. Seven spikes, rise from the ground! Hougudo #45: Crystallizātiō Tellustris!


Hougudo #68: Atrum Vesica
Type: Offensive
Element: Dark
Range: 50 feet
Description: Atrum Vesica is an offensive Hougudo spell that summons 4 dagger-like formations of dark energy around a target. These daggers will then stab inwards toward the target at 1.25x the user's SP.
Incantation: The governor of underworld, lend unto me your power! Hougudo #68: Atrum Vesica!


Hougudo #84: Prodigiosus Renovatio
Type: Healing
Element: Light
Range: Self or Target by Touch
Description: One of the most powerful healing spells, Prodigiosus Renovatio is a spell that can completely heal a target, changing the wounds to nothing and getting rid of all potions, poisons, and other effects that might be in the system. It does, however, take 25-50 percent of the user's energy to cast. Most generally used when a fight is over to prevent death. It can only be used once while actually in a battle, if it's to be used again the person must get out of the battle.
Incantation: Holy Ones, hear my cry to raise and rejuvenate my friend. Blessed Ones, once more create a miracle before my eyes! Hougudo #84: Prodigiosus Renovatio!


Hougudo #87: Jovis Tempestās Fulguriēns
Type: Offensive
Element: Electricity/Wind
Range: 100 feet
Description: One of the more irritatingly powerful Hougudo, Jovis Tempestās Fulguriēns is a mighty spell that unleashes a torrential blast of electric and wind power at the opponent. It is most likely to blast apart even a group of targets, as its dual-elemental nature also gifts it the power to move at twice the caster's speed.
Incantation: Come, spirits of air and lightning, Oh southern storm which blows with torrents! Bolts of lightning to cut through the night, spring forth and strike my enemy! Hougudo #87: Jovis Tempestās Fulguriēns!
PostPosted: Tue Jun 30, 2009 11:11 pm


Quincy Arts list


Hirenkyaku: (飛廉脚; lit. "flying screen step/god step", "flying bamboo-blind leg" in the Viz translation):
Analogous to the Shinigami flash steps or the Arrancar sonido, the Quincy Hirenkyaku allows the user to move quickly over short distances; according to Uryū Ishida it is faster than flash steps, though Mayuri Kurotsuchi's superior speed suggests that this is just a generalization. To perform the technique, the user gathers spiritual particles under their feet and rides them to the desired location. Like the air-walking skill displayed by most Arrancar and Shinigami, it can also be used to hover or fly for long distances. Mayuri compliments Uryū on being able to use this technique at such a young age, suggesting that it is difficult to master.

Ransōtengai: (乱装天傀; lit. "heavenly wild puppet suit", "disheveled paradise puppet" in the Viz translation) — Ransōtengai is a high level technique that allows the user to control their body parts using strings of spirit energy controlled by their brain. By using this technique, the user can control their body as one would a puppet, allowing them to move freely despite paralysis, broken limbs, or any other force that would impede normal movement. It was originally created to allow old Quincy to fight effectively, and is rare enough that Mayuri had never encountered a Quincy (out of the 2661 that he examined or studied) who could use it before Uryū.

_______________________________________________________________________

(All arts below require the use of the "silver tubes" or "gintou")

Heizen: (聖噬, haizen; German for "heat")
This technique creates a transparent, rectangular beam of energy from silver tubes which slices through the opponent. It is activated by the command "Feel the wrath of battle and accept this sacred chalice - Sacred Bite!"

Gritz: (五架縛, gurittsu)
This technique forms a man-sized pentacle symbol which envelops its target. It is activated by the command "A silver rod strikes the five-fingered stone bed - Quintuple Restraining Frames!"

Volcore: (緑杯, vorukōru; German for "cloud")
This technique uses a silver tube to create a large blast. While it may not be intended for use as such, Uryū uses it to cushion the impact of a fall. It is activated by the command "Tilt the goblet to the west - Emerald Grail!" (盃よ西方に傾け)

Sprenger: (破芒陣, supurengeru; German for "explosion")
This technique uses five Seele Schneiders to create a pentagram-shaped seal, which when activated causes a massive explosion within its borders. The Seele Schneiders function as accumulators, gathering the necessary amount of spirit particles to create the explosion. The liquid inside a silver tube acts as the trigger. The preparations for the technique combined with the charging time for the Seele Schneiders make its use in battle impractical unless the user has a partner that can stall to buy time.

ezzelinn
Vice Captain

Reply
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