Squad I- L'Fuma d'l'Velve; Meaning the "The Family of the Blade" These are Xiro's Elite Guards. They also act as his Edge Children in the event of formal occasions. Their uniforms differ slightly from the other groups, The males wear Red, the Females wear Gold.
Squad II- The Athiyk Ktonos Peacekeepers. These are the Elite "Spirit Killers" of the Squad. They act to keep the peace in the Haven and are equal to a police squad. They are the best Soul Reavers, next to the L'Fuma d'l'Velve for hunting down evil spirits.
Squad III- C.R.O.S. Liaison. A special branch of Reavers that works exclusively with TSH C.R.O.S.
Squad IV- Recon and Intellegence. Scouts, if any information or a person needs to be found, this Squad will get it done.
Squad V- Physical Combat. Fighters these Soul Reavers will be on the front line. They are the ones that take the most damage, they protect the gate to the Haven both on Earth, as well as the one in the Haven.
Squad VI- Reinforcements. This squad backs-ups Squad V, when they begin to fall, this squad helps protect the Haven.
Squad VII- Recruitment and Training. This squad goes out and invites people with the proper mind-set to be in the Haven. They then train, or extend the knowledge of members of Spirit Haven, if someone needs the help they can always come to this squad for the help.
Squad VIII- Internal Affairs and Prevention of info leaking. This squad is the equivalent of the F.B.I. they are monitoring all forms of communication if they hear anything that sounds like something is being traded they come in and take everything down.
Squad IX- Research and Development. This branch is the group that develops all ways in which the Reavers use to kill Evil Spirits.
Squad X- Wizards. Offensive magick development and teaching other branches how to use it
Squad XI- Clerics. Healing and Defensive Magick.
Squad XII- Druids. Sometimes you will find a person who cannot use arcane powers, they cannot wrest energy from the fabric of the universe and make it do their bidding. Neither can they call upon the Divine to heal or save a dying child. But there is a way. Druids call upon the powers of the Elements to perform the actions of both Wizards or Clerics.
Squad XIII- Bards. This squad will have people that use music to cast their spells.
Squad II- The Athiyk Ktonos Peacekeepers. These are the Elite "Spirit Killers" of the Squad. They act to keep the peace in the Haven and are equal to a police squad. They are the best Soul Reavers, next to the L'Fuma d'l'Velve for hunting down evil spirits.
Squad III- C.R.O.S. Liaison. A special branch of Reavers that works exclusively with TSH C.R.O.S.
Squad IV- Recon and Intellegence. Scouts, if any information or a person needs to be found, this Squad will get it done.
Squad V- Physical Combat. Fighters these Soul Reavers will be on the front line. They are the ones that take the most damage, they protect the gate to the Haven both on Earth, as well as the one in the Haven.
Squad VI- Reinforcements. This squad backs-ups Squad V, when they begin to fall, this squad helps protect the Haven.
Squad VII- Recruitment and Training. This squad goes out and invites people with the proper mind-set to be in the Haven. They then train, or extend the knowledge of members of Spirit Haven, if someone needs the help they can always come to this squad for the help.
Squad VIII- Internal Affairs and Prevention of info leaking. This squad is the equivalent of the F.B.I. they are monitoring all forms of communication if they hear anything that sounds like something is being traded they come in and take everything down.
Squad IX- Research and Development. This branch is the group that develops all ways in which the Reavers use to kill Evil Spirits.
Squad X- Wizards. Offensive magick development and teaching other branches how to use it
Squad XI- Clerics. Healing and Defensive Magick.
Squad XII- Druids. Sometimes you will find a person who cannot use arcane powers, they cannot wrest energy from the fabric of the universe and make it do their bidding. Neither can they call upon the Divine to heal or save a dying child. But there is a way. Druids call upon the powers of the Elements to perform the actions of both Wizards or Clerics.
Squad XIII- Bards. This squad will have people that use music to cast their spells.
