Enchantments
Enchantments are magical abilities that can be put into your items when they are being forged, or reforged. Items can only have 2 enchantments on them at a time.
Weapon EnchantmentsFlaming(On fire.)
Burning(Glowing hot.)
Freezing
Life Drain
Magical Sharpness
Lightning
Poison
Magic Bonus(Can only be put into a staff/wand. It helps you to focus your magical abilities to create stronger spells, and to have your energy last longer. Magic Bonus does not help Ring Spells)
Armor EnchantmentsMagic Protection(Protection from Magic)
Magical Durability(Magically durable/will not break)
Fire Protection
Water Breathing
Invisibility(Invisibly Enchanted armor is not completely Invisible, you can see the edges of the user's clothes as light reflect on them.)
Magic Strength
Magic SpeedRing EnchantmentsEnchanted Rings are a very valued commodity, because unlike normal spells, those that are Enchanted into Rings do not take energy away from the user, and can be used so long as the Ring is intact and still Enchanted. The only draw backs are that a ring can only hold a maximum of 2 spells per ring (you can only wear two rings at a time) and also Ring Spells can never reach the same level of power as those that have been conjured by an individual.
TelekinesisHealing
Lightning
Fire Magic
Earth Magic
Magic Shield
Water Magic
Wind Magic
Ice Magic
Illusion Magic
SummoningNecromancyMagic Strength
Magic Speed
Magic Skin
ScryingTransformation(In ring form you can only turn into 1 kind of Animal)
Blood DrainLife DrainTeleportationPets, Creatures, and Summons
When making your character you are also permitted to have pets. There is no limit on the amount of pets you have. All pets can attack your enemies to varying degrees of success. Some pets have special abilities, and they will be listed below. Finally, some pets require you to know Necromancy, or Bestial Speak for you to own/control.
CreaturesTechnically you can have any normal animal as a pet. Whether it be a kitten or a dog or a tiger. Also here are some magical creatures that we would allow you to interact with, some are however too strong to be controlled.
Phoenix(Phoenixes can set themselves on fire magically, and not be destroyed. They can fly)
Undead HorsePegasus(They can fly and carry a rider)
UnicornZombie Dragon(These are very difficult to resurrect with Necromancy. Zombie Dragons can spray acid breath onto enemies. They can fly and carry a rider)
Giant Eagle(They can fly and carry a rider)
Undead Wolf(An Undead wolf's bite is infectious, and can cause death if untreated)
Giant Spider(Bite is very poisonous)
Griffin(They can fly and carry a rider)
Wyvern(Looks like a dragon, except it has no forward arms, only wings and hind feet. They can only breath fire, and they are unintelligent creatures. They can fly and carry a rider... if you can control one)
MinotaurHarpy(They can fly)
Hydra(The can regenerate from wounds, and if one of their heads is removed then two more will grow in it's place. The only way to kill them is to remove all of the beast's heads, which is done by cauterizing the wounds.)
Basilisk(Their bite is highly venomous.)
Chimera (They have the body of a Lion, the wings of an Eagle, and the tail of a Snake as well as the heads of a Lion, Eagle, and Snake. The Snake's head's bites are highly venomous. They can fly and carry a rider.)
Summoning Creatures
This is a list of various creatures you can summon. The stronger you are magically the more powerful creatures you can summon. For example a Novice Mage cannot summon a Balrog. Also if you drain your magic too much the creatures you summon may stop obeying you, and if they are darker creatures they may even turn on you.
Balrog: Balrog's are very large and fearsome creatures. They are made of volcanic rock that heats up into lava the more angry they get. They have massive wings as well, and are able to create weapons of fire for their use. They can only be summoned by those who are Evil.
Fury: Similar to a Werewolf in form, but instead of a wold Furies are a cat. Furies are very strong and fast predator, these creatures are known for their ferocity. They have razor sharp claws which are poisonous. Furies can only be summoned by Evil people.
Shrike: Shrikes resemble Vultures, but instead Shrikes are much larger and are completely black. Shrikes are large enough to lift people.
Ghost Sword:Ghost Swords are a magical sword made of energy that float through the air and attack enemies. The color of them is determined by the mage who summoned it. Although Ghost Swords are magical they behave just like normal blades and can be blocked just as easily.
Fairy: Fairies are often times mischievous creatures, but never mean serious harm. They can fly, and can glow, although they can stop glowing to hide better. Fairies can range in size from those as small as a hand to as large as a child.
Imp: Like Fairies, Imps are mischievous creatures as well, but these creatures do mean to harm people. They are also quite small, usually the size of a small child. They are very bony creatures, and are usually color black or gray with some red here and there. They have small claws at the ends of their fingers which they can use to either attack people directly, or to cut ropes and cause mayhem.
Seraphim: Seraphim are mighty Angelic creatures. They are as tall as a Balrog, and they have 6 marvelous Angelic wings, and they are always glowing beautifully. The usually wield a shining long sword. Although Seraphim resemble Angels, they never talk, and only fight to protect those that summoned them, and then leave again. Seraphim can only be summoned by good people.
Elementals: Elementals are creatures that are made up of whatever element they are. For example a Fire Elemental would be a creature that is just fire. They have basic magical abilities and can move around by some sort of magical means.
Zodiacs: Creatures that are from or represent various Star Constellations. They can be very powerful (if you are familiar with Final Fantasy 12 Espers then that is what I am thinking of)
Familiars: Familiars look like any normal animal, but have a magical ability that they can use. They only can have one magical ability. Familiars can never be killed, instead they just return to the spirit realm. Once you summon a Familiar you can only summon that one Familiar and no other, also no one else can summon your Familiar till you die. Familiars can talk with their masters telepathically.
Colossi: The most feared of all summonings. For centuries they were thought to simply be a myth, but in reality they do exist. A Colossi is a giant creature usually about 500 feet tall. They can look like anything from humanoids, to animal like, to even bird like. They are various shades of dark gray and black, the reason being is that they are made up of powerful shadow magics long since forgotten. The Colossi are relics from the war against Skorne, but they were so powerful that none of them were ever permanently killed, instead the shadows that formed them simply disperse for a time till they come together again to reform the Colossi. Summoning a Colossi is so rare that some consider it impossible. All recorded encounters with these creatures come from when a Colossi had escaped the realm in which it resides. How this happens is not quite clear, but it seems that after centuries of rest they grow strong enough to summon themselves. No Colossi has ever been defeated in recorded history so the best way to defeat them is to wait till the summoning tires from being in the mortal world and returns to whence it came. (If you wish to summon a Colossi you must PM me first with who/why/when/where because summoning one of these is not easy; thus you should expect consequences to your character who summons it)