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Posted: Wed Jun 24, 2009 9:31 am
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Posted: Wed Jun 24, 2009 9:41 am
[1] Absolutely no God-modding! This includes giving yourself extra health, making your opponent miss, feigning superiority over the leaders of the clans, and saying you "killed" another player. All of these, depending on the level of offensiveness, can get you banned from the guild!
[2] When fighting in the Roleplay, do not make up your own rules! Either follow the fighting system set up above, or solve the dispute with words.
[3] Cursing is allowed, but is not to be used excessively! The same applies to use of blood and gore in descriptions of battle.
[4] In the roleplay, your leader's word is law. But, if the leader of your clan is being excessively pushy or is being too controlling, report them to one of our mods.
[5] You CAN have more than one character! So if you're torn, you can always make two; one in each clan. And you can even battle yourself if your clans start a war. Or if you just WANT to have another character or two, that's fine too. But, if for some reason we get excessive members in the Roleplay, you might have to sacrifice one of them to make room. But only if you have more than two.
[6] Romance is definitely allowed. As long as we don't have any detailed sex scenes, it's even bordering encouraged. PG-13, please!
[7] You can only kill another character if the respective roleplayer wishes to leave the roleplay, or is getting rid of the character for a new one. Passphrase part one: It's (required in character profile, to prove that you've read about the battle system and the rules of the roleplay; three parts to passphrase)
[8] Large-scale battles between clans must take place in the battlegrounds, and small-scale fights can be within the clan, or in the battlefields as well.
[9] In battle, don't post two attacks in a row. You must wait for your opponent to react before you can attack them again. Unless you have two characters in different clans, because then you could be your own opponent.
[10] It would be preferred if each character uses a different text format. It is not required, but it helps to distinguish one character from another. Differences include text color, bold/itallics, and size of text.
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Posted: Wed Jun 24, 2009 11:08 am
ShadowbaneDark, mysterious, unpredictable clan. They tend to do whatever benefits them, no matter who else is hurt, friend or foe. If being your ally is beneficial at the moment, they side with you. If not; get out of their way.ScoriaA very violent, war-loving, almost barbaric clan. They love war, whether it be for a good or a bad cause. Arguments within the clan are usually settled by a fight. And fights do not discriminate between men, women, and children, even in times of battle.ZephyrA mysterious, elegant, yet fun-loving clan. The centaurs in this clan would be happy to avoid war, but don't avoid it when it's necessary. Most of them are skilled fighters. They are generally wary of strangers, but love to have a good time with other members of the clan.RegaliaSuperior, condescending, regal clan. They try to convert the other clans to their ways, but are generally unsuccessful. They have many luxuries that the other clans don't, and they are proud of the fact. They often meet with other clans, to try and convert them by some means or to win them over with their regal charm.MyrrhA forest-friendly, kind, medicinal clan. The Myrrh hate war. They love celebrations, and are very respectful towards the forest. They are also very musical, and try to keep peace with the other clans.
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Posted: Wed Aug 12, 2009 8:14 am
Fights will be conducted with the dice-roll option on the post. You will roll 1 die with the numbers 1-20, and in the post, depict your attack with whatever gusto you like, leaving out how it hits. The number is subtracted from the target's total health.The next person in the fight, having seen the number on the die, will depict how badly they were hurt from the attack. They can then retaliate with another attack, rolling another die, or they can flee. It then proceeds to the next person, etc.
Everyone starts with a total of 50 health. With every battle you win, you will get one health added to your total. Whatever the number is on the die of the person attacking you, you much subtract that from your total health for the battle, until you either pass out (have 0 health) or flee. If you pass out in a large battle, you cannot participate in any more fights until the battle is over. If you flee, you must subtract 1 from your total health. In every post, you must include your current health.
Example:
Person A total health:50 Person A rolls a 12. Person A: Bob charged with his spear ahead of him, aiming for Jill's middle.
Person B total health:38 Person B rolls a 9. Person B: Jill felt Bob's spear give her a relatively deep wound on her flank, though she managed to dodge most of the attack. Jill counters with a swift jab with her dagger at Bob's chest.
A health: 41 A rolls 3. A: Bob was nicked by Jill's blade. But he managed to get another jab at her with his spear.
B health: 35 B doesn't roll. B: Bob's attempt was badly aimed, and Jill barely gets hurt. But she is still losing the battle, so she flees. Jills total health-----50--->49 Bob's total health--50--->51 Bob wins
Since no one passed out, they may both move on to battle another. At the beginning of each battle, both sides always start with full health, whatever that may be. A battle is totally ended when either one of the leaders surrenders, or when there is no one standing on one side of the field. Feel free to ask questions about the Battle system...I know it can be a bit confusing! Passphrase part two: only
About Your Characters Please PM me or the guild mule (The Spirit of the Zealous) your characters using this form. I will then put them in the "Character Profiles" under the clan of your choice. There is currently a five character limit.
Username: Name of character: Pic (preferably tektek): Clan (see above): Personality description: Other: Passphrase:
Don't worry about keeping up with your health: we'll do that for you, putting it on your character profile for all to see. We'll keep up with your battle statistics as well: wins/losses, times fled, etc.
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Posted: Wed Aug 12, 2009 9:37 pm
The clan areas are generally places only for the members of the clan. If you are not in the clan, and you enter the village or clan area uninvited, you risk beginning a war upon your discovery, depending on the relations between your clans.
There are two main areas inside the clans; the village and the woods.
If you are a member of a non-allied clan and your character enters the property of another clan, you must roll one 100-sided die with every post inside that other clan, unless in the battlefield.
If in the woods: You are discovered by the next person who posts (or just some NPCs who happen to be at your location) if the number is from 90 to 100.
If in the Village: You are discovered by the next poster if you roll anything 70 or higher.
If inside a villager's house: You are discovered if you roll anything from 40 to 100.
If inside a leader's house: You will be discovered if the number is greater than or equal to 20.
There are benefits for infiltrating an enemy. You could find something worth revealing. Also: if you manage to successfully infiltrate a villager or leader's home three times, you will earn a grace where the next discovery will be avoided, but after you use the grace, your chances will be halved until you return to your clan.
But if you are discovered, you risk angering the leader and starting a war. So it is advised to consult your leader before attempting to infiltrate.
Infiltrations are void in allied clans.
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Posted: Wed Aug 12, 2009 9:39 pm
 The clan leaders are to be respected as mods. Because, essentially, that's what they are. The run the affairs of the clan, as well as report misdoings.
Be Warned: The leader of each clan may start a war for whatever reason they wish, be it for betrayal or for a grudge. So if I was you, I would try not to make them mad. Passphrase part three: Forever
Becoming a clan leader: To become a clan leader, you must have been a very active member in the guild. You should then PM me, the guild mule, or a crew member, let them know that you want to be a clan leader, and tell them why you should qualify. However, if there is already a leader in the clan you wish to lead, a different process must occur. Several things can promote you into their place. A) They are willing to give up the position B) You are more active or qualified than the current leader. C)If both are equally qualified: I will post a poll for the members of the clan to vote. The winner of the poll with be made the leader of the clan.
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Posted: Tue Aug 18, 2009 3:54 pm
 If anyone knows where we can get a better map made, PLEASE let me know!
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