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Enshrouding Darkness ~a World of Darkness Story~

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ferenik

7,300 Points
  • Tycoon 200
  • Profitable 100
  • Money Never Sleeps 200
PostPosted: Sun Jun 21, 2009 7:34 pm


Table of Contents+Overview


1.TOC+Overview+Rules
2.RAces
3.Cabals,Cells,packs,etc
4.Current Story
5.Places of Interest

Overview

Your eyes are open. in some shape or form you have been awakened to shadows that stalk the night, the monsters that hunt the weak and the true shady underbelly of the established government.

Vampires,Werewolves,Ghosts,Magi, and the Humans who stand to oppose them. They all see the reality of the world, and manipulate it, the rest are the prey, the innocent, and the sleepers towards how the world really is.

Welcome to Ottawa, Capital of Canada and the powerhouse of supernatural activity since it is the source of power and control.


Rules:
1. Play nice, no puppeting, no god moding
2.Respect the natural order: Laws still exist, murder is not legal. Neither is brandishing weapons or dealing drugs.
3. Vampires don't die from a stake to the heart, it hurts them, and it pisses them off, but it won't stop them. Decapitation or Fire. Also Sunlight (Since it was a curse placed upon them)
4. Werewolves need at least ten minutes to shift into hybrid and another to switch to full Gauru (Werewolf form)
5. Anyone who gets the Storyteller or Narrator or Enforcer roll will have some power over the certain aspects, listen to them please.
6. Post your profile as follows

Name: (Character)
Age: (Keep it reasonable no 1000 year old vampires)
Alliance: (Vampire,Werewolf,Hunter,Magi,Human)
Brief Description: (Pictures okay, but written bio's show your writing abilities)
Bio: (How they became what they are)
Virtue: (charity,faith,fortitude,hope,justice,prudence,temperance)Choose one
Vice: (Envy,Lust,Pride,Greed,Gluttony,Wrath,Sloth) Choose one
Flaws: (Your flavour: Addictions, Handicaps, Fears,etc) Not necessary just for extra character building.


7.No overpowering weapons: Unless you can reasonably explain a sensible way of getting your hands on one, no one should have C4, RPG's, .50 caliber rifles or rare or military weapons. Storytellers+Narrators may override weapon choices.




Storytellers: Ultimate Control, any arguments are to be passed by them
1.Ferenik
2.
3.

Narrators: Arguments may be passed through them, same powers as Storytellers but cannot change the essence of the story (main plot points or killing of main villains or NPC support characters)
1.
2.
3.

Enforcers:Basic control over game, mostly to settle disputes over weapons/powers
1.
2.
3.
4.
5.
PostPosted: Sun Jun 21, 2009 7:34 pm


Races

Power Struggle Map:

User Image


Green: Hunters

Brown: Werewolves

Red: Vampires

Blue: Mages

Black: Neutral "Warring Grounds"

ferenik

7,300 Points
  • Tycoon 200
  • Profitable 100
  • Money Never Sleeps 200

ferenik

7,300 Points
  • Tycoon 200
  • Profitable 100
  • Money Never Sleeps 200
PostPosted: Sun Jun 21, 2009 7:35 pm


The word is thick on the wire, Werewolves are back in town. Not since the days of the Founding fathers of Confederation have the Werewolves attempted to have a foothold in Ottawa. The Magi are preparing, silver plated weapons and munitions are in high demand. Vampires are quiet as usual, they have no fear of the mangy beasts and continue their power hold over Parliament and the local Police. Hunters are polishing their blades, and cleaning their guns. It's Hunting season.
PostPosted: Sun Jun 21, 2009 7:36 pm


Places of Interest

Downtown [neutral]:
Rideau Mall
Byward Market
Parliament Buildings
Spark Street Boardwalk

West Ottawa[Vampires]:
Bayshore Mall
Algonquin College
War Museum

South Ottawa [Magi]:
Carleton University
Ottawa University
South keys Shopping Strip
Heron Gate Mall
Train Station
Airport

East Ottawa/Gatineau[Hunter]:
St Laurent Mall
Industrial Sector
Les Promenades (Promenade Mall)
Gatineau Marina
Carrefour High School
Gatineau Parc

ferenik

7,300 Points
  • Tycoon 200
  • Profitable 100
  • Money Never Sleeps 200

ferenik

7,300 Points
  • Tycoon 200
  • Profitable 100
  • Money Never Sleeps 200
PostPosted: Sun Jun 21, 2009 7:37 pm


Name: Alex "Ferenik" Remmy
Age: 79 (appears to be 27)
Alliance: Mage (Moros, Guardians of the Veil)
Brief Description: A handsome young man, immaculate presentation of self, always wearing a nice pressed suit or casual khaki and plain t-shirts. He stands at 6' with brown-auburn almost bronze hair. Neat thin framed glasses rest on his nose with steel Grey eyes peering from them seeming to pierce straight to someones soul.
Bio: After being shot six times in the chest by an aggravated mugger Alex laid in the cold abyss of death floating towards an island with a large lighthouse calling out to him. Lazily he dragged himself, every movement utter agony the wounds in his chest pulsating hollowly. He carved his true name into the side of the building as the voice in his head whispered to him and awoke. A vagrant leaned over him, smiling wisely. " Close one there wasn't it." He stated helping Alex to his feet. The wounds closed and healed, no scars.

The man gave him the name Alex, and taught him everything he knew about the Rift and Atlantis and began the course of his lineage. Moros was embraced quickly, the closeness to death made Alex wish to learn how to control it and use it to his advantage. He excelled and was hand picked by the Guardians of the veil, after the initiation process he started rising the ranks. Now a free agent with them he sits on the Mage council of Ottawa and occasionally tries to make some form of effort in the daily going ons in the City.
Virtue:Fortitude
Vice: Pride
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