RP name: Lee Yamoto

Age: 17

Starting Town: Serpantine


Starting Pokemon: Chimchar lvl 5 (M)


Background: Lee's father owned a local martial arts studio in town, so he was always around that kind of fighting. He was given his chimchar as a gift for finally receiving his black belt at the age of 10. He and chimchar stayed at the gym helping his father keep the gym going through some economic struggles. Finally the dojo is stable and he can start his journey, although he doesnt know where it will take him (gonna end up prolly attempting to be a fighting type gym leader)

Trainer Sprite: User Image

Money: Current Money 5223¥

Items:
2x Pokeball
1x Pokedex
1x Pokenav
1x Hyper Potion
1x Antidote
1x Sandswim Potion

Pokenav Contacts

Luhan Arthfael

Current Pokemon

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Chimchar lvl 7 (M)

Special Ability: Blaze (When HP is below 1/3rd, Fire’s power increases to 1.5 times. )

Hold Item: None

Move List

Scratch
Leer
Ember

TM/HM Moves




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Eevee lvl 5 (F)

Special Ability: Run Away: Except for trainer battles, can always run from battle. Cannot run during Mean Look or Block or when the opponent is trapping with the Arena Trap, Magnet Pull, or Shadow Tag ability.

Hold Item: None

Move List

Tackle: Charges the foe with a full- body tackle.
Tail Whip: Wags the tail to lower the foe's DEFENSE.
Helping Hand: Boosts the power of the recipient's moves.

TM/HM moves





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Machop lvl 5 (M)

Special Ability: Guts: Attack raises to 1.5 times when induced with a status (BURN, PARALYZE, SLEEP, POISON, FREEZE). BURN’s effect of lowering Attack is not applied.

Hold Item: None

Move List
Low Kick: A kick that inflicts more damage on heavier foes.
Leer: Frightens the foe with a leer to lower DEFENSE.

TM/HM Moves




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Mankey lvl 5 (M)

Special Ability: Anger Point: Increases Attack to maximum level upon taking a critical hit.

Hold Item: None

Move List
Covet Cutely begs to obtain an item held by the foe.
Scratch Scratches the foe with sharp claws.
Low kick A kick that inflicts more damage on heavier foes.
Leer Frightens the foe with a leer to lower DEFENSE.
Focus Energy Focuses power to raise the critical-hit ratio.

TM/HM Moves