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Orok

PostPosted: Wed May 27, 2009 5:17 pm


History

The Baraque is the darkest part of town in every way. Tall buildings, cramped alleyways and darkness in the streets where dark souls ply their trade.
If you couldn't make it in the other parts of Conalin City, The Baraque is where you would end up.
While corrupt watchmen, decadent nobles, scheming merchants, and desolate urchins go about their daily business, four guilds operate in the shadows, each with their own agenda and its area of expertise.

The Thieves (Theft), The Butchers (Protection) , Les Voleurs (Breaking and entering), and The Salts (Assassination).

An uneasy peace exists between the guilds which was enacted after the last guild war ran rampant through the streets, and forced the leaders of each guild to meet and talk before they attracted the attention of the Conalin Guard.
The meetings were arranged on neutral ground by The Baraque High-men. This was not out of charity, as the corrupt High-men feared that intervention by the high Conalin Guard might ruin their lucrative business of bribes and smuggling.

But the recent disappearances of random high ranking members from each of the guilds has put a huge strain on the peace, and even The Baraque High-men are starting to become increasingly paranoid. A new war is in the making and its just a matter of time before the first dagger falls...


(This takes place in the medieval era. No guns.)
PostPosted: Wed May 27, 2009 5:26 pm


The Guilds.

The Thieves:
Specialize in theft of items. An agent of the thieves would usually steal all that they could sell to a fence, or make use of.

The Butchers:
If you need protection from loan sharks, or any other form of scum, these are the people you go to. They don't charge much, but they get far more customers than some of the other guilds.

Les Voleurs:
They play a hard game. They take on contracts for people who need to recover items from people. They are much like the thieves, but their contracts are high risk and high payout. They get in, recover the item, and get out.

The Salts:
Assassination is their game. Almost always for profit. They are a shady bunch.



The Rules:

Follow the Terms of Service.

My word is LAW. I hold the right to remove you from the game for any reason.

Humans only.

Literacy is very much preferred.

PM me your profile for approval. If I deem it too overpowered, I'll say no and you can change it and resubmit.

Likewise, no godmodding. You can and WILL fail on occasion.

Follow these, and all will be well.

Orok


Orok

PostPosted: Wed May 27, 2009 5:31 pm


Profile Skeleton:

[b]Gaian Name:[/b]
[b]Character name:[/b]
[b]Age:[/b]
[b]Appearance:[/b]
[b]Weaponry:[/b]
[b]Guild:[/b]
[b]Biography:[/b]
[b]Other:[/b]


Try to choose weapons that go with your guild. They can all fight, but an agent of The Thieves wouldn't use a claymore.
PostPosted: Wed May 27, 2009 5:32 pm


Accepted Profiles:

Gaian Name: Orok
Character name: Jack Holland
Age: 31
Appearance: User Image - Blocked by "Display Image" Settings. Click to show.
Weaponry: Shortsword, daggers, and a hatchet.
Guild: The Salts
Biography: No current member know the true history of their leader, Jack. But it is rumored that he was born into the guild and trained from birth to be the ultimate assassin. Although most senior agents admit that he is a good assassin, he's better at coordinating and tactics than anything else. Jack is rumored to have stalked a target for 6 days without the target or his guard knowing of his presence, it is also said that Jack once assassinated the Captain of the Conalin Guard, but again, no one has confirmed this. Currently, Jack runs the show, designating assignments to senior agents and running close tabs on the other guilds to make sure they're upholding the alliance. He is known to practice combat with the leader of The Butchers, but it is again, unconfirmed.
Other: Guildmaster of The Salts, his reputation proceeds him greatly, and he is generally quiet when it comes to himself.


Gaian Name: IamSTRANGE
Character name: Laela "Kitty" Garvagh
Age: 19
Appearance:
User Image
Weaponry: Katana, knives, and claws on her hands and fee that she also uses for climbing.
Guild: The Salts
Biography: Laela was born in a gutter and abandoned by her mother, but soon her cries called a Salt over who had just finished a job. The assassin couldn't leave the poor defenseless child there so he brought her back to the guild, leaving her fate up to the guild master. She became the child of the guild, having no parents, and having many. Every agent took turns taking care of her, and teaching her when she was older. Due to the training at an early age, she also became the youngest senior agent at the age of 18. Her fighting style is a mix of all of the different styles of her 'family' and thus it's almost unpredictable, although a good assassin never has a face to face fight.
Laela prefers her solitude, and only comes into the city for jobs, preferring to stay in a small shack on a farm nearby. Due to this she almost always gets the jobs that require travel of some sort, and she has seen much of the countryside around Conalin.
Other: Extremely proficient at climbing walls and can move almost silently. She has managed to sneak up on every member of the guild except for Jack.


Gaian Name: MacTavishW3
Character name: Danny "Diffy" Cardiff
Age: 20
Appearance: Danny is tall and lanky with messy brown hair, blue eyes and a deceptively warm face. He wears a long black overcoat, brown tunic and pants, and sturdy walking boots.
Weaponry: Danny carries a pair of long daggers and a smaller folding knife.
Guild: The Thieves.
Biography: Danny Cardiff, nicknamed "Diffy" by his comrades, has been a theif his whole life. His mother was a member of a thieves' guild in the slums of London and died giving birth to her. Living as a thief Danny survived through developing his skills and his wits. Using his friendly face to eliminate suspicion, Danny would walk past unsuspecting individuals in public places and swiftly slit the pockets of their coats with his folding knife, catching the valuables as they fell. Danny made a good living for most of his life with the guild, until a few days after his sixteenth birthday. The London Guard were cracking down on crime in the slums and most of his guild was killed . Leaving London, Danny eventually found himself living in Conalin. His talent earned him the respect of the Thieves guild and he was soon inducted. Danny can smell another Guild war brewing and while he's not happy about it, he'll certainly be prepared.
Other: When it comes to fighting, Danny lives by the maxim "He who fights and runs away lives to fight another day!" He will stand and fight when the situation calls for it, but he doesn't see any sense in fighting hopeless battles.



Gaian name: Devilish Kylie
Character name: Gwyn
Age: 23
Appearance: User Image - Blocked by "Display Image" Settings. Click to show. [IGNORE THE LONGBOW]
User Image - Blocked by "Display Image" Settings. Click to show.
Weaponry: Carries short, thin throwing daggers on her person beneath her clothes, strapped to the front of her thighs under her tunic, her upper arms, and in the lining of her boots, easily accessible but well hidden. Openly she wields a two-handed axe, which she can use with surprising speed.
Guild: The Butchers.
Biography: Gwyn has lived in Conalin all her life, raised in the South Quarter by her family of six. She is the youngest daughter of Will and Jocelyn Katchen - her father works at the docks, while her mother has a small shop for cloths, linens, and sewing supplies. Though her siblings settled into other such trades, Gwyn could not be content with "simple, honest work" - she saw too much crime in the Baraque, and many of her parents' friends had been killed over the years from being involved in guild affairs. The guild system disgusted her, but The Butchers had attracted her attention - they didn't charge much for their services, and they were to protect people. Being an impudent sort of girl, she full out declared to her parents' that she was going to enroll when she was thirteen or so. Though they at first tried to persuade otherwise, they soon gave in. Gwyn had always been too strong-willed for them.
Other: Has been a full member of the Butcher's guild now for about seven years, though has found out that not all the people she's assigned to guard are the most benign, but it's a small thorn about her job. She still holds deep contempt for the other guilds, but is very content with her life. However, like everyone else, she has noticed that there is unrest between the guilds.

Orok


Orok

PostPosted: Wed May 27, 2009 5:33 pm


The Story Thus Far:

As the story goes, I will try to keep this updated to fill in those who may join later.


- Jack, the leader of The Salts, sends one of his lead men (Connors) to investigate a disappearance site, and the other (McKinley) to The Thieves to find out if any of them have gone missing. He sends his best friend (Bradley) after McKinley; something's fishy.
- Laela, a senior agent of The Salts ponders the seemingly impending war
- Danny Cardiff, an agent of The Thieves, makes off with a noble's purse, but also notices someone jumping from rooftop to rooftop in The Thieves' territory. He makes to notify the Guildmaster of The Thieves.
- Gwyn, an agent of The Butchers, after completing her job went back to The Butchers' guild house to comfort a friend who's father has gone missing. She is now on her way home early in the morning.
- Jack finds out that the recent disappearances were not caused by The Thieves and that the Guildmaster of Les Voleurs (Cooper) needs to talk. He also sent a messenger to have Laela pursue The Wardens.
- Laela receives the message and makes her way to the city.
- Danny Cardiff attends a Thieves guild meeting and is assigned along with another agent to question The Salts about their motives.
- Gwyn heads home for the night and enters her home safely.
-Jack heads back to the guild hall and goes to sleep while trying to figure out what is going on. Bradley exits to speak to the Thieves (Diffy and Rathburn)
- Danny explains his presence slightly
- Bradley, Jack's friend and second in command, welcomes the two thieves for the night and shows them to their room. He asks why they are here.
PostPosted: Wed May 27, 2009 9:10 pm




Jack rolled out the map on the table and displayed it to his enforcing agents. The map was of The Baraque, and it had several O's marked on it, and two X's. He looked over it quickly, let go of it and stood up. The map started to roll back up, so Jack drew a dagger and stabbed it into the corner of the map with a loud "Thud".

"The circles are where our people who have gone missing last reported from. The X's are the last known whereabouts of The Butcher's men who've gone missing."

"There're a lot more than last time." Connors replied.

"Damn right! I want you to go to Old District and find out who's really in control there. Last I heard, The Thieves held it tighter than a cat held a mouse." He paused and ran his hand through his hair. "McKinley, you're going to The Thieves house district and you're going to tell me if they've lost anyone."

McKinley replied. "What for, sir? You could defend this place if anyone attacked."

"That's irrelevant. I need to KNOW if they're the cause of all this, or if they're missing people too!" He realized he was yelling and stopped to calm down. "You know I hate those stupid rumors. Dismissed, get it done and come back. I don't want you taken too."

The Enforcing Agents left swiftly after receiving their assignment papers, and Jack sat down. Stupid Rumors. You survive a squad of Butcher agents in one war and they say you can hack your way through the gates of heaven. He yanked the dagger out of the wooden table and put it back in his jacket. Standing up and walking towards the window abruptly, he gazed out of it to the streets below. He saw many beggars, as well as people doing their dirty dealings. Connors walked out into the square, disappearing into the crowd. McKinley took the roof exit and saw the man land a big leap onto the adjacent building. He'll kill himself one day.

Jack turned around to see that Bradley had come into the room. He was standing with his arms behind his back. Jack motioned for Bradley to sit down and scrawled out an assignment.
"Follow McKinley, take the street and don't let him see you. If he gets into The Thieves house too easily, kill him. Quietly. He's too cocky, but if he ends up killing himself with his stupid acrobatics, you take his assignment."



Here's the map. Gives you an idea of where the Guild Houses are and the different territories.
User Image

Orok


IamSTRANGE
Captain

PostPosted: Thu May 28, 2009 8:35 pm


"We are each our own devil,"


Laela laid on the roof of her shack, which, although it's shanty appearance, was rather sturdy. She looked up at the stars and started day dreaming about her last job. It had been perfect. Not a drop of blood on her, and no evidence left behind, except her calling card; three cats tails across their chest. "Aye, 'twas perfact dat one." She sighs to herself as a shooting star blazes its way across the night sky.

"I wondar whats happenin' 'tween the guilds lately." She had gotten into the habit of talking to herself when out here, well, she was also talking to the cows who were nearby in their pastures. "Last I was in town there seemed a right bit about of tension 'tween them."
A dairy cow let out a long low moo before continuing to chew on the grass in front of her.
"I jus 'ope it doesn't become another bloody waar. We dun need tha." Another star raced across the sky. "Is a lucky night for summun t'night."



"And we make this world our hell."
PostPosted: Fri May 29, 2009 9:01 am


It was quiet in the Old District. Night had settled and thieves patrolled the darkness, peddling their ill-gotten wares and preying on any they could. A hooded nobleman, disguised to hide the shady nature of his dealings was talking with a thin, brown haired man in a black overcoat.
"Nicked that off some bloke jus' t'day," there was a hint of pride in the young man's voice as he showed the nobleman an ornate ring of gold, capped by a dazzling sapphire. "Foreign I'd say 'e was, by 'is accent 'n' all. Wa'n' on 'is finger, so I'd wager there's gonna be one un'appy bride sometime in the near future."
"Indeed," said the nobleman, caring more for the beauty and value of the ring than the theif's story, "I'll give you five gold pieces for it."
"Five?" the thief scoffed, "Tha's worth ten at least, gov."
"Seven," the nobleman countered.
"Look, gov'nah," the theif sighed with a grin, "You're obviously not used to dealing in these parts, else ye'd've brought a Butcher or three with ya. If you 'ad, I might be convinced to lower my prices. As it stands, I've got more friends 'ere than you, bu' you seem like a nice bloke and I don't want to cause a fuss. Ten gold pieces and you can be on your way back to your manor, eh?"
The nobleman chewed his lip. He knew he should never have come, but he'd heard that the thieves were the people to go to for the finest plunder. This ring was indeed more beautiful than any he'd seen in the legitimate shops.
"Very well," the nobleman said, reluctantly taking ten gold pieces from his purse and placing them in the theif's hands. The young man smiled and placed the ring in the nobleman's hand.
"Nice doin' business with ya, gov'nah." the theif said, clapping the nobleman on the shoulder. The nobleman turned away and began to walk out of the Old District. He'd barely gotten ten steps down the walk when he realized that he could no longer feel the weight of his purse. Looking down to his right side the nobleman saw that the string attaching the small purse to his belt had been cut. Cursing, he turned to confront the theif, but the young man had vanished. Rather than risk his life in a chase through the alleys and gutters of the shady town, the nobleman swallowed his pride and quickly left the Old District.

Danny Cardiff couldn't help but snicker to himself as he vanished into the Old District's maze of alleyways. He stopped to review the contents of the nobleman's purse. A few more pieces of gold, a number of sliver coins and a small quantity of bronze as well.
"Not a bad trade for that ring," he chuckled to himself. As he stuffed the purse into one of his overcoat's many pockets, he noticed a shape suddenly jump across the chasam between the roofs above him. Danny slunk into the shadows.
Now that's a Salt, if ever was one, he thought, Wonder what 'e's doin' 'ere. Danny decided against following the Salt No sense tryin' to spy on 'im only to 'ave me 'ead lopped off. The Guild brass'll want to know 'e's 'ere though. Without further delay Danny vanished into the night, making for the Guild's leadership headquarters.

MacTavishW3


Devilish Kylie

PostPosted: Fri Jun 05, 2009 5:44 pm


Though it had been dark for an hour or so, Gwyn was just leaving the Butchers' guildhouse. She'd spent the day with a new client who had needed to go down to the docks to pick up a package, but had feared any who saw him and tried to steal his goods. That was his story, in any case. It was not part of the job to pry, and Gwyn was not paid to ask questions. She suspected that his "goods" were not come by honestly, but smuggling was fairly common here, and judging by the size of his delivery, it was nothing particularly spectacular or heinous. Her charge was a scrawny breed of merchant scum that was also seen often in Conalin. He'd been a nervous sort, constantly fidgeting as they travelled through the city, and since he had given her no name, she referred to him as 'Twitch' in her mind. She often nicknamed her clients regardless, and was even quite fond of some of them, by now familiar with their different quirks.

She had guided Twitch back to his home in the Stonemarket just as night had fallen, but instead of going home, had returned to the guildhouse to check all was well. Several of their high-ranking members had disappeared in the past few months, so while tensions and suspicion between the guilds steadily climbed, within the guild the members drew comfort and support from one another. One of her friends' fathers was one of the missing men, so Gwyn and three other Butchers had dug out their reserve of whiskey and stayed up with the grieving young man. It was only when the air in the streets hung deadly quiet that Gwyn and the others left for home.

Her senses buzzed ever so slightly from the alcohol, just enough to keep her belly warm. The extra hours had made it so she wasn't as tipsy as before - Gwyn hated not being in control, and rarely drank as it was, especially in times like these. The silver and blue emblem of the Butchers blazed on her plain greenish-gray tunic, and she wore loose-fitting breeches of the same hue. Her boots were a no-nonsense brown, and thumped quietly on the stone path as she made her way towards her small living in the west corner of the Old District. Her brown hair was pulled back into her working style, a simple, short braid that just fell past her neck, bound tightly to her scalp. You learned quickly in her line of work that longer hair was a vanity that could get you killed, as it offered an easy place for an attacker to grab. On her belt was a plain brown trick-purse - pickpockets were abundant in this part of the city - which only held a few coppers. Her real purse was concealed beneath her uniform, and it held her wages earned that day, a tidy sum. Hooked into her belt as well was her trusty two-handed axe. Though she could use it skillfully, it was more for work and warning. If she were attacked while on her own despite the fact that she carried it, perhaps because an assailant thought to catch her off-guard before she could use it, she had half a dozen throwing daggers concealed on her person to employ first. Her face, though not overly unattractive, was set in a bland expression every Butcher learned. It was meant to keep her face as hard to remember as possible, in case any enemies of her clients decided to make her an enemy as well.

The night was calm, as it was just past three or so - the crime rate was highest in the late evening and early morning, but by this time, most criminals were holed up in their drinking dens or had retired for the night.

Most of them. Gwyn's steady brown eyes still scanned the street sharply, and her ears listened for any noise in the inky darkness.
PostPosted: Fri Jun 05, 2009 7:38 pm




Jack worked out a few more of the assignments, and looked at his pocket watch. Connors had come back a while ago after finding very little from the Thieves. "They're in control of Old Quarter" my a**... If they're in control, why don't they know anything? He re-pocketed his watch and stood up. Bradley wasn't back yet, and neither was McKinley. Pacing was something Jack did often when he was considering factors and events, and he paced for quite a while before a knock came at the door.

"Enter." Jack throatily gave his permission. The door opened slowly, and McKinley entered.

"The Thieves only let me in after a good while, and made me wait some more for God only knows why."

"Stow it and tell me what you found." He wasn't in the mood for small talk, or nonsense.

"Yes sir. They said that four of their enforcing agents have gone missing, as well as two agents, but they think that the agents were taken by the guard for operating outside of the Baraque."

"Well that leaves them out, who could possibly be doing this? If you see Bradley, send him in."

McKinley left swiftly, presumably to get home after the long day of reconnaissance. Jack continued to pace, he would have to see Cooper about this. He knew that if Cooper was missing anyone, then it would have to be The Wardens. The door opened, and Bradley walked in.

"I would've sent word ahead, but I happened upon something curious while McKinley was in the guild that I had to see. There was a rather high class looking young lady who happened to mention that her last name was Holland. I asked her if she had any family, and she said that she had an older brother. I know you don't have any family, I've known you since we were kids. What's all this about?"

"So Cooper needs to talk too, this isn't good." He trailed off and continued pacing. He looked up and noticed Bradley was still there. "Cooper - that young lady - is the guildmaster of Les Voleurs. And with that, I have to leave."

Jack turned briskly and exited the room, and subsequently the guild hall. On his way out, he told an agent who was still in the hall to deliver an assignment to Laela. Jack wrote the assignment on a piece of parchment, it said:
"Laela, you have an assignment you would like, lot's of sneaking and lots of traveling. You need to find out the Warden's daily routines and where they meet with one another, or other guild members. Relay this information back to me through Bradley or Connors. Don't be seen, and don't kill unless given a verbal order by me."

Jack made his way to the square and found Cooper. They conversed heavily before coming to the consensus that neither of their guilds were kidnapping people. Cooper bid Jack farewell after they agreed on this and they split to be off on their own devices. As much as he hated his reputation, Jack really did enjoy the fear it instilled in others; he didn't have to fear being kidnapped.


Orok


IamSTRANGE
Captain

PostPosted: Mon Jun 08, 2009 1:25 pm


"We are each our own devil,"


Laela had drifted off into a light slumber by the time the agent of the Salts arrived at her farm. He didn't notice her slight frame on the roof of her home and thus knocked lightly on the door, hoping that she was awake, for she known for beating people who disturbed her. Laela dropped off the roof on the other side of the building, dashing around to behind the agent without him every noticing her presence. It wasn't until she had placed a knife between his legs that he realized someone else was there.
"Missive from the Guildmaster." The agent said, his voice a couple octaves higher due to the fear of his genitalia. Laela held her hand out for it, only removing the blade once she had it in her possession.
"Alrigh' ye can goo." She said walking past him into her house.

Locking the door behind her Laela started a fire on the hearth before sitting at the table to read the orders. The table was one of four pieces of furniture in the entire home that consisted of two rooms. The main room had her bed, the table and a chair and a shelving unit that held all of the nick knacks she had collected over the years. The other room was where her washbasin and toilet were.
"Daarn, no keeling." Laela frowned at the parchment. "Though thare is a righ' amoont of dangar. Followin them wardans is jus askin ta get caught." She rolled the parchment back up and shoved it into a pouch. "I spose it'll do. I've been bored ou here for a bit."

Collecting her weapons and some other gear she might need Laela headed out of her hut, making sure the door was locked behind her, not that it would hold out a determined Voleur, the booby traps set behind the door might though. Swinging her long black cloak around her body she settled the hood on her head, sure it drew attention to herself, but it also concealed her weapons and face. She took off at a loping run towards the city, best to start right away.

I wondar why I'm followin tha wardans? Does Jack fink tha they're behind the disapparances?



"And we make this world our hell."
PostPosted: Wed Jun 10, 2009 1:08 pm


Even after the Salt had left, the higher ups of the thieves sat in the meeting hall of O'Connell, the husky Irish Guildmaster, discussing the events that were happening. Danny sat with them. Though only a mid-level agent, he had provided them with the information and he'd long proved his reliablity to all arms of the guild.
"I don' loik this one bit," grumbled Wheeler, one of the guild's top agents, "I stiw don' trust 'em. Fo' oll we know it's the bloody Salts what 'er be'oind the disappearances."
"And wha' exactlah dae ye thank the Salts woul' gain by stirrin' up anotharr guald warr?" grumbled a burly, red-haired Scottish named Rathburn, leader of the thieves' Enforcement Agents "Tha make tharr bus'ness by no' drawin' too much attent'in' tae themselves. Anotharr warr woul' onlah bring the Guarrd doon on us. Wouldn' sui' anyone's purrposes."
"Maybe they're bein' paid boi the 'igh-men." Wheeler suggested.
"Beggin' ya pardon," Danny raised his hand, "Bu' the 'igh-men'll ge' nawt outta that either. They prob'ly want the guard to keep they're noses outta the Braque more'n we do."
"Roit then, Diffy," Wheeler cocked an eyebrow, "'o do you fink is responsible?"
"Bollocks if I know for sure," Danny shrugged, "'o ever it is clea'ly wants to mix up some trouble ou' this way. If I 'ad to guess, I'd say it was the guard, p'raps."
"What makes ye say tha'?" asked the blond haired O'Connell, leaning forward on his desk.
"There's got to be some what doesn't like what the guild's 'ave runnin' down 'ere," Danny sat up straighter, "Wha' few noblemen who's actually 'alf decent I'd wager. Prob'ly don' wanna get their 'ands dir'y so they figures they'll make the guilds all suspicious of the others and sit back while we're busy killin' each other." The higher level agents were all staring at Danny intently. Again, the young man shrugged, "Jus' an 'unch."
"Aye," mumbled O'Connell, "An' a very good hunch fer tha'. Well, we're no' gonna make any rash decisions until we've found ou' more. I've no doubt the other guilds are itchin' to sort this ou' as much as we are, an' it looks like the Salts're leadin' that charge right now. Diffy, I want ye and Rathburn to go to the Stone Market and try and talk the Salts into teamin' on this one."
"Me, sir?" Danny asked.
"Ye're as good an agent as we've got," O'Connell nodded, "It's yer hunch, besides. If it works, ye'll have earned yer top status."
"Right-o, sir," Danny nodded, "We'll 'ead out tonigh' I s'ppose?"
"Aye," said O'Connell, "An' make sher ye mind yer manners, take this..." he took a pin bearing his family crest from his tunic and handed it to them, "Should help ye git into the Stone Market without the Salts usin' ye fer target practice. Get goin' now!"

MacTavishW3


Devilish Kylie

PostPosted: Thu Jun 11, 2009 5:56 pm


The route to Gwyn's home was straightforward enough, but another rule for Butchers was drilled into their skulls even before they took on regular duties - never develop patterns. Taking the same way to a dwelling was a sure way to end up outside your house with your neck slit. Plenty of enemies would attack at random, but the dangerous ones, the clever ones, would follow a Butcher home to see how he or she got in and out of the house, what dark corners they passed, where they were most relaxed. For her part, Gwyn had been grabbed by unfriendly hands twice as a young Butcher, barely two years in as a fully-fledged guard, because she forgot this important rule. Only her lightning reflexes and a chance passerby Butcher had kept her from being nothing more than another burial badge on the wall of deceased the Butchers kept. Each story was tacked next to the corrosponding badge, all of them constant, brutal reminders of the consequences of laziness. Few Butchers survived once, and even fewer were alive after a second encounter. Her folly when she was eighteen had turned Gwyn into a meticulously careful Butcher.

Tonight she took the shortest route, as it was late and she had been taking out-of-the-way routes for the past week or so. Her home was situated between the Butchers' and Thieves' guildhouses, just barely tucked into the limits of the Old Quarter. Gwyn reached it roughly a half hour after she had left the guildhouse, and warily eyed her quiet street as her boots softly thumped down onto the cobblestones. She hadn't used the front door of her house for awhile either, and deemed it safe enough, even though she had to turn her back to unlock it. As one hand pretended to fumble noisily with her key, her other lightly touched the handle of one of her thigh-knives, which was just hidden by the hem of her tunic. Her posture was slouched, a Butcher worn out from the strains of the day, ready to relax into her home, but Gwyn's muscles were tense, her ears pricked. It was in this same position she'd been attacked one of the two times as a teenager. She would never again be able to let her guard down until she was safe inside her house.
PostPosted: Thu Jun 11, 2009 8:14 pm




The night grew ever darker as Jack head back to his room in the guild, he walked at a slightly faster pace so he would seem more anxious and thus more normal. Most people weren't out this late. The guild was empty with the exception of guards and night shift messengers who were lounging about. Jack saw one of the guards sleeping at his post and whacked him on the shoulder to wake her up. "Never again" He said forcefully.

His room was on the main floor, without windows. He crossed the threshold and closed the door behind him. Jack's wife Catherine was already fast asleep, and he did his best to be silent. He stripped and laid down beside her, thinking of what was going on and about how this could be fixed without some sort of war. Slowly dozing off, he continued to ponder as Catherine embraced him.

"I love you Cat. I'm sorry I've been out so late."
"Sleep honey. I understand, it wasn't so long ago that I was the Captain of the Guard."

--------------------------------------------------------------------------------

Bradley was on guard, and met the two Thieves agents who asked for entry. Bradley walked out, flanked by two of the other guards and asked the two agents.

"What brings two Thieves up this way so late in the night?"


Orok


MacTavishW3

PostPosted: Thu Jun 11, 2009 8:50 pm


"Evenin' Gov'," Danny smiled his usual pleasend smile at the Salt that came to greet them, "Jus' wonderin' if your guildmaster'd be interested in a little 'eart to 'eart regardin' the strange disapperances what 'ave been goin' on lately." Danny held up O'Connell's crest, "This li'le mission comes right from the top, Gov', we wan' an end to this bollocks as much as you do. Bu', it's gettin' a li'le late, so if your boss don' wanna ge' outta bed a' this hour, we'll understand. An' if tha's the case, we wouldn' mind 'avin' a place to snooze for wha's lef' 'o the night."
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Real life role plays

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