Light-ID'd classes

The Lightforger is one who has made a pact with the powers of Light. He understands that through his body and his soul, he can conjure powerful energies of light to strike back at his foes.
Abilities:
Level 1
Level 1
Quote:
- CD: 5 Posts - The Lightforger can "commune" with Light and receive hints on where to go, info on Shadow-ID'd enemies, or regenerate his health in any source of light, be it artificial or sunlight, excepting the light he creates. Conversely, when faced with extreme darkness, it is incredibly hard for the Lightforger to sustain health. Catching a Lightforger down a dark alley is a wise move.
- CD: 2 Posts - A basic laser attack with 45% chance to hit. Upon hitting, opponent must roleplay burning damage from the laser (minor), and Shadow-ID'd opponents must roll under 85% or be unable to Shadowpact for 3 Posts.Level 2
Quote:
Flashbomb - CD: 4 Posts - A powerfully blinding bomb of pure light, with a 45% chance to hit. Upon hitting, opponent must roleplay being damaged from the bomb (minor) and must roll under 65% or be blinded for 3 posts.
Laserblast - CD: 5 Posts - A more powerful version of Lightbeam, a double-wide fire of energy, with a 35% chance to hit. Upon hitting, opponent must roleplay burning damage from the laser (major). If this attack is used in close range, then the chance to hit becomes 65%.
Purge Darkness - CD: 4 posts - A specialty attack on those allied with Shadow, light from all sources near the opponent strike at them, attempting to illuminate them of all shadows. Can only be used against Shadowbringer class. An attack that does (major) damage with a 60% chance to hit.
Laserblast - CD: 5 Posts - A more powerful version of Lightbeam, a double-wide fire of energy, with a 35% chance to hit. Upon hitting, opponent must roleplay burning damage from the laser (major). If this attack is used in close range, then the chance to hit becomes 65%.
Purge Darkness - CD: 4 posts - A specialty attack on those allied with Shadow, light from all sources near the opponent strike at them, attempting to illuminate them of all shadows. Can only be used against Shadowbringer class. An attack that does (major) damage with a 60% chance to hit.
Level 3
Quote:
Light Aura - Duration: 5 Posts, CD: 6 Posts - At level 3, the Lightbringer emits an aura of pure brilliant light, naked to the eye until used as a personal source of light in dark areas. The Lightbringer with this ability is never caught off-guard by shadowy areas. Resistance to attacks using shadowy energy increase by 15% while active.
Lucent Barrage - CD: 6 posts - The Lightbringer is adept at using the Lightbeam technique, he combines it into several Lightbeam attacks at once. Five beams attempt to strike the opponent, at 65%, 55%, 45%, 35%, and 25% chance to hit. If 2 hit, (minor) damage is caused. If 4 hit, (major) damage is caused. If all 5 hit, (devastating) damage is caused.
Lucent Barrage - CD: 6 posts - The Lightbringer is adept at using the Lightbeam technique, he combines it into several Lightbeam attacks at once. Five beams attempt to strike the opponent, at 65%, 55%, 45%, 35%, and 25% chance to hit. If 2 hit, (minor) damage is caused. If 4 hit, (major) damage is caused. If all 5 hit, (devastating) damage is caused.
Level 4
Quote:
Beamwalk I - CD: 8 Posts - At level 4, the Lightbringer is adept at manipulating light enough to walk through a beam of light and out of a beam of light 30 feet away. In broad daylight, this ability can be used to beamwalk anywhere in sight within 30 feet.
Beam Transfer - CD: 2 Posts - The Lightbringer is able to transfer healing through light itself, allowing the user to take (minor) damage to heal (minor) damage off another person.
Lock-On - CD: 3 Posts - The Lightbringer is able to focus his energies by concentrating on the light surrounding the target he aims at. The next attack made by the Lightbringer has an additional 15% chance to hit. The cooldown of that attack is increased by 3 posts, however.
Beam Transfer - CD: 2 Posts - The Lightbringer is able to transfer healing through light itself, allowing the user to take (minor) damage to heal (minor) damage off another person.
Lock-On - CD: 3 Posts - The Lightbringer is able to focus his energies by concentrating on the light surrounding the target he aims at. The next attack made by the Lightbringer has an additional 15% chance to hit. The cooldown of that attack is increased by 3 posts, however.
Level 5
Quote:
Beam Saber - Duration: 5 Posts, CD: 6 Posts - The Lightbringer becomes so adept at manipulating Light around himself that he creates an energy weapon of Light itself. The weapon has a 65% chance to hit Shadowbringer classes, and a 55% chance to hit everything else. Upon hitting, opponents must make a roll under 65% or take (major) damage, otherwise the Beam Saber deals (minor) damage.
Shadow-ID'd classes

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