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Miscreant74
Captain

Manly Raider

18,940 Points
  • Invisibility 100
  • Mark Twain 100
  • Hotblooded Hero 50
PostPosted: Thu May 07, 2009 2:19 am


Please no chatting on this thread. This is a RPG game.
If you have already read this do so again. I found I need to change a few things.

This is the first level of play in my string of RPG threads. First those who don't know you can roll dice using the post action function. It will list results above your new post. You have to complete this RPG session to move up to Level two. This game is based on dungeon crawl style with a few modifications. The basic system is you state and action and roll 1D20 (20 sided dice) Which will tell you how well you did. Each Level will have new modifications but right now well stick to the basics. You will want a note pad to help keep track of how and what you are doing. This is a long term RPG and None will be killed at first level but some monsters or opponents may take your things if you reach 0 hit points and the items can only be replaced by taking a monsters. At the beginning of second LV play an outfitters shop will be open to resupply you character.

I'm sorry I forgot to say on the d20 roll a roll of 1to5 you are hit and a roll of 16 to 20 you hit your enemy.

#1 What are you?
This is the roll you will fill in the adventure. at second level each Type will chose which of two paths they will follow. So 6 types will be available.

Thief
You start with sneak skill {This gives you a +1 to strike or dodge from behind the first combat roll or can be use to avoid combat all together. If used this way you can use the cut purse skill and you may go undetected if you don't miss} and cut purse skill{Using a 20 sided on a roll of 1 to5 your have been discovered and have to fight. 6 to 15 failed and 16 to 20 success This is a non-combat roll and can not be done while fighting}roll once on random find table. This still counts as a encounter even if you enemy never knows you where there.

Your only equipment is your weapon{ a Dagger(damage;dmg, one 6 sided) or a club (dmg one 4 sided +2)}chose one and a finger Blade(Dmg1 HP and+1 to cut purse strings {ie. 15 to 20 success}
You have 15 hit points to start.
If you reach 0 you must seek out a healer.
You start with 10 gold.

Bush Sage
Starting skills
Parley CR or NC { Talk way out of fight or used to trade. If talking way out of fight a roll of 16 to 20 on 20 sided is needed. On a roll of 1 to 5 you or attacked, no more talk. On a role of 6 to 15 parley continues. If used to trade you need a 14 or higher on a 20 sided and it costs 2 gold Roll on random find table } only bush sage can do this at level one.
Bandage NC{ can be used on self or others. Heals 1 to 6 HP (roll 6 sided)Use a 20 sided and a roll of 15 to 20 heals a roll of 1 to 3 does an extra point of dmg}
Equipment
staff(dmg 6 sided) Journal/book( +1 to Bandage ie; Roll of 14 or better)
4 Goblin Pellets ( heals two 4sideds)
you have 10 HP and 20 gold to start

Fighter
Scout +2 on first attack( 20 sided 14 or higher)
Make weapon ( 20 sided 17 or higher)you must have 2 junk
Weapon Sword ( dmg 8 sided)
You have 18 hp and 15 gold.

Fists do a 4 sided
when wondering around you come across a ?
roll 6 sided to see the reaction to you the creature has.
1 to 3 combative ( use CR only)
4 & 5 friendly Use NC)
6 falls in love and follows you has a random find item to give to you. keep track of how many followers you have in level 2 they will come in to play.

Combat Roll (CR) and Non-Combat(NC).
CR is fighting and some skills can be used while in combat( not many at first level)
NC can only be used when not fighting (most first level skills)

trading with NPC cost 5 gold unless you have parley skill.
Next step roll 4 sided to see which creature you face.
1 goblin has 6 hp and does 6 sided with it dagger. If traded with has 4 sided in goblin pellets or junk. Takes all the characters weapons and any gems & junk if they win.

2 wild dog has 8 hp and does 4 sided in dmg (4 sided junk)

3 Human 10 hp and does 6 sided dmg has dagger. If traded with roll on random find table. Takes all the characters gold if they win.

4 Non-human 12 hp does 4 sided+2 dmg has club. If traded with roll on random find table. Takes weapons if they win

all players can run away but they get no encounter points. They may also be hit in the back. roll 20 sided and on 8 to 20 they get away with out being back stabbed. on 1 to 7 they take 3 dmg before getting away.

When defeated you can Keep their weapons and get one roll on random find table

If you are defeated you must find a healer it costs 5 gold per visit. if you have no gold you must give up an item or weapon or random find to pay.

Random find table( use a 10 sided)
1: dagger (Dmg 6 sided)
2: junk 4 sided
3: Goblin Pellets use 6 sided for # found { Heals (2 to 8HP use two 4 sideds)}
4: junk 6 sided
5: Hair pin (+1 to parley)
6: Bone whistle ( repels goblins on a roll of 13 to 20 on a 20 sided)
7: Gem worth 5 to 100 gold Use five 20 sided.
8: +1 club hits on 15 to 20( Dmg 4 sided+2)
9: Staff (Dmg 6 sided)
10: ring of armor ( you are only hit on 1 to 4 )

You must have 10 encounters to advance to second level but you can have more. An encounter is meeting an creature and rolling on the outcome. even acquiring a follower counts. The only time it doesn't count is if you run away. Keep track of items, gold, and any followers you acquire on the way because they carry over to level 2. you can seek non-combat help from the posters above or below you like a healing ( bandage or Goblin pellet but not in helping with the fight.

How to start first choose what you are the then roll for encounter reaction then what it is you are encountering. State what your are doing then roll for that action. Keep track of your HP the Monsters hp in this form

Your name/HP monster type/HP
Miscreant74/10 Wild dogs/8

I will post an example latter. also watch for me to randomly pop in and offer a deal to a player. I'll do this only once a day but not every day and the one offered the deal only has 30 minutes or so to respond. This is not for gaia stuff just for in the role playing game stuff.

I'm working on the back round story and will post it this weekend.
PostPosted: Mon May 11, 2009 8:56 pm


The world is Airth
The time is unknown
The place is the caves of youth

You have never seen the sun or open sky. No young folk in 200 generations have been allowed to travel the surface. To do so before the age of 16 is to be changed into the Wild Kith mutants. These strange folk have great powers but at the cost of their sanity. Your people where once one race but the Great Fall has change the old People into the Hundred People race. It is your time to make your way to the surface as a right of passage. Only a few make it and fewer still return. Great power awaits, you the young travelers, but also slavery, torment and death. Rumors of great cities and treasures as well as monsters and madmen abound be the camp fires of the people but they answer none of the youthful questions asked. You must pass 3 gates to reach the surface and once there survive 1 year before you can return. At the end of the year you will become one of Hundred People Groups right now you are just a larval humanoid of no particular race.

Miscreant74
Captain

Manly Raider

18,940 Points
  • Invisibility 100
  • Mark Twain 100
  • Hotblooded Hero 50
Miscreant74 rolled 1 6-sided dice: 1 Total: 1 (1-6)

Miscreant74
Captain

Manly Raider

18,940 Points
  • Invisibility 100
  • Mark Twain 100
  • Hotblooded Hero 50
PostPosted: Fri May 22, 2009 7:57 pm


Ok hears how to do it


I chose this but you don't have to display this every time
Bush Sage
Starting skills
Parley CR or NC { Talk way out of fight or used to trade. If talking way out of fight a roll of 16 to 20 on 20 sided is needed. On a roll of 1 to 5 you or attacked, no more talk. On a role of 6 to 15 parley continues. If used to trade you need a 14 or higher on a 20 sided and it costs 2 gold Roll on random find table } only bush sage can do this at level one.
Bandage NC{ can be used on self or others. Heals 1 to 6 HP (roll 6 sided)Use a 20 sided and a roll of 15 to 20 heals a roll of 1 to 3 does an extra point of dmg}
Equipment
staff(dmg 6 sided) Journal/book( +1 to Bandage ie; Roll of 14 or better)
4 Goblin Pellets ( heals two 4sideds)
you have 10 HP and 20 gold to start
Miscreant74 rolled 1 4-sided dice: 4 Total: 4 (1-4)
PostPosted: Fri May 22, 2009 8:06 pm


In my last post the dice roll came up combative(1) so we fight or I can use my parlay skill to talk my way out of a fight. I chose to fight. this dice roll will decide what I'm fighting. Remember the results are displayed above the post.

Miscreant74
Captain

Manly Raider

18,940 Points
  • Invisibility 100
  • Mark Twain 100
  • Hotblooded Hero 50
Miscreant74 rolled 1 20-sided dice: 3 Total: 3 (1-20)

Miscreant74
Captain

Manly Raider

18,940 Points
  • Invisibility 100
  • Mark Twain 100
  • Hotblooded Hero 50
PostPosted: Fri May 22, 2009 8:15 pm


Here is my enemy

4 Non-human 12 hp does 4 sided+2 dmg has club. If traded with roll on random find table. Takes weapons if they win
( you can deside the type of non human at this level but latter levels different
types may show up with specific abilities. this is your chance to ham it up.Be as descriptive as you want to be )

this is how you should keep track of damage

Miscreant74/10 Non-human/12
this time I roll a 20sided to see who gets hit.
Miscreant74 rolled 1 4-sided dice: 2 Total: 2 (1-4)
PostPosted: Fri May 22, 2009 8:21 pm


Miscreant74
Here is my enemy

4 Non-human 12 hp does 4 sided+2 dmg has club. If traded with roll on random find table. Takes weapons if they win
( you can deside the type of non human at this level but latter levels different
types may show up with specific abilities. this is your chance to ham it up.Be as descriptive as you want to be )

this is how you should keep track of damage

Miscreant74/10 Non-human/12
this time I roll a 20sided to see who gets hit.

the roll came up a 3 so I got nailed. this next roll is for the damage

Miscreant74
Captain

Manly Raider

18,940 Points
  • Invisibility 100
  • Mark Twain 100
  • Hotblooded Hero 50
Miscreant74 rolled 1 20-sided dice: 3 Total: 3 (1-20)

Miscreant74
Captain

Manly Raider

18,940 Points
  • Invisibility 100
  • Mark Twain 100
  • Hotblooded Hero 50
PostPosted: Fri May 22, 2009 8:31 pm


The roll came up 2 and clubs do 1D4+2 so i take 4 damage

Miscreant74/6hp Non-human/12hp

combat continues so I roll a D20 again
Miscreant74 rolled 1 4-sided dice: 1 Total: 1 (1-4)
PostPosted: Fri May 22, 2009 8:36 pm


Crap I'm getting beat down! the roll was 3 again.
1d4+2 for damage, again!!

Miscreant74
Captain

Manly Raider

18,940 Points
  • Invisibility 100
  • Mark Twain 100
  • Hotblooded Hero 50
Miscreant74 rolled 2 4-sided dice: 2, 4 Total: 6 (2-8)

Miscreant74
Captain

Manly Raider

18,940 Points
  • Invisibility 100
  • Mark Twain 100
  • Hotblooded Hero 50
PostPosted: Fri May 22, 2009 8:43 pm


good he only hit for 1 but I have to add in the +2 so =3
Miscreant74/3hp Non-human/12hp

now I'm hurt but Bush sages have goblin pellets so I pop one however doing this means I can not hit him next roll but he still gets a chance to hit me. before I roll the next attack I roll to see how much the pellet heals. so I roll 2D4
Miscreant74 rolled 1 20-sided dice: 1 Total: 1 (1-20)
PostPosted: Fri May 22, 2009 8:50 pm


I rolled 6 so i add this to my HP

Miscreant74/9hp Non-human/12hp
now he gets a chance to hit me but even if i roll a 20 I do not hit him because i used my attack to eat a pellet.

Miscreant74
Captain

Manly Raider

18,940 Points
  • Invisibility 100
  • Mark Twain 100
  • Hotblooded Hero 50
Miscreant74 rolled 1 4-sided dice: 4 Total: 4 (1-4)

Miscreant74
Captain

Manly Raider

18,940 Points
  • Invisibility 100
  • Mark Twain 100
  • Hotblooded Hero 50
PostPosted: Fri May 22, 2009 8:58 pm


I'm hit again! I rolled a 1!!

I'm desperate so I for go my next add attack and eat the rest of my pellets in one bite. (Yes you can do this, for this fight boost your HPs. you simply add the total rolled to your HPs IE... 3 pellets will give you 6D4 until the end of this fight. at it's end you return to your normal hp.) the problem is I will be out of pellets and bandage skill doesn't boost hp only pellets do. the only way to get pellets is to trade or find them. Good luck on that.
Miscreant74 rolled 6 4-sided dice: 4, 2, 1, 2, 2, 4 Total: 15 (6-24)
PostPosted: Fri May 22, 2009 9:02 pm


He hit me for 6 total
Miscreant74/3hp Non-human/12hp
next i roll for my pellets

Miscreant74
Captain

Manly Raider

18,940 Points
  • Invisibility 100
  • Mark Twain 100
  • Hotblooded Hero 50
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Role Playing for fun

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