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Posted: Wed May 06, 2009 9:36 pm
White Plume Mountain
Search ye far or search ye near,
You’ll find no trace of the three
Unless you follow instructions clear,
For the weapons abide with me.
North past forest, farm, and furrow
You must go to reach the feathered mound.
Then down away from the sun you’ll burrow—
Forget life, forget light, forget sound.
To rescue Wave, you must do battle
With the Beast in the Boiling Bubble.
Crost cavern vast, where chain-links rattle
Lies Whelm, past waterspouts double.
Blackrazor yet remains to be won
Underneath inverted ziggurat.
That garnered, think not that you’re done,
For now you’ll find you are caught.
I care not, former owners brave,
What heroes you seek to hire.
Though mighty, each shall be my slave
Or vanish into the fire.
-K
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Posted: Wed May 06, 2009 10:00 pm
Welcome, one and all, to my first hand at running a D&D campaign on Gaia. No joke. Here are some things you'll need to know.
History
White Plume Mountain is an old Advanced Dungeons & Dragons module, written by Lawrence Schnick and published by TSR in 1979. It was a well received module that became popular, and a sequel was produced in 1999 (by Wizards of the Coast) called Return to White Plume Mountain. In 2005, the module had been updated to 3.5 rules and added some elements from supplements like Stormwrack and Weapons of Legacy. White Plume Mountain was put into PDF format and is freely distributed on the Dungeons and Dragons official website.
Plot Hook
White Plume Mountain has always been a place of superstitious awe to the neighboring villagers. People travel many miles to gaze upon this natural wonder, though few are willing to approach it closely, since it is reputed to be the haunt of various demons and devils. The occasional disappearance of those who stray too close to it reinforces this belief. Thirteen hundred years ago, the wizard Keraptis was searching for a suitable haven in which he could indulge his eccentricities without fear of interference. He visited White Plume Mountain, going closer than most dared to, and discovered the system of old lava-tubes that riddled the cone and the underlying strata. With a little alteration, he thought, this place would be perfect for his purposes. The area already had a bad reputation, and he could think of a few ways to make it worse. So taking with him his fanatically loyal company of renegade gnomes, he disappeared below White Plume Mountain and vanished from the knowledge of men. Today, the once-feared name of Keraptis is little known even to learned scholars. Several weeks ago, three highly valued magic weapons with the cryptic names Wave, Whelm, and Blackrazor disappeared from the vaults of their owners in the midst of the city of Greyhawk. Rewards were posted, servants were hanged, and even the sanctuary of the Thieves’ Guild was violated in the frantic search for the priceless arms, but not a single clue turned up until the weapons’ former owners (all wealthy collectors) each received a copy of a strange note (see first post).
As a character, you have been tasked by one of three rich collectors to retrieve a weapon from a volcano called White Plume Mountain. Your mission is to go into White Plume Mountain, find the collector's missing weapon, defeat its guardian and escape the volcano to safety. However, you may also retrieve the other two weapons as well. But beware! Many challenges await you! Be you prepared for the task at hand?
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Posted: Thu May 07, 2009 6:45 am
Rules:-If you miss three sessions, you will be considered inactive. -We will be using 3.5 rules, so please read accordingly. Character Creation:-Characters will start at level 7. -Roll ability scores as presented in Player's Handbook 3.5 page 7, with the inclusion of the following: [color=Blue]House Ruling:[/color][color=white] Rolling Ability Scores: -If you roll a natural 1, you may re-roll the die and keep the better result). -Core races/classes only. -Starting budget: 2,500 gp. You may have magic items, but only within your budget and cannot have a magical enhancement over "+1". -Submit your character in a PM to me with the subject " Character Sheet". Once I give you the OK, you can post your character in the Character Sheets sub-forum. -Maximum of 4 players at start, but will change if more people are interested.
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Posted: Thu May 07, 2009 2:05 pm
[color=Green]Active Players:[/color][color=white] [color=Red]Inactive Players:[/color][color=white]
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Posted: Thu May 07, 2009 2:22 pm
I dub this thread, officially open! 3nodding
Current Update: 9/21/2009
-I plan on running a 4th edition game sometime after this one, I'm mixed between running this or a Ravenloft campaign.
-I've been gathering gold and I'm interested in making World of Warcraft Roleplaying Game Guild. If you're interested, PM me and let me know.
-I regret to inform that the positions of player characters is now closed. But it will be open to availability if needed. If for some reason I do not update this part of the thread, please read the thread title.
-Our gamedays have now been moved to Mondays. Plan accordingly, and PM me or post OOC if you're not going to make it.
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Posted: Thu May 07, 2009 6:57 pm
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Posted: Mon May 11, 2009 1:39 am
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Posted: Wed May 13, 2009 7:23 pm
((Alright, and now we'll need two more. 3nodding ))
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Posted: Thu May 14, 2009 7:55 pm
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Posted: Fri May 15, 2009 2:16 pm
(I am one of the people.)
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Posted: Thu May 28, 2009 5:57 pm
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Posted: Mon Jun 01, 2009 8:41 am
((We have a 3rd, but they need to finish their character and I'll post them. 3nodding ))
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Posted: Tue Jun 02, 2009 7:27 pm
((Alright! And now our fourth should be close to finishing up their character. So...what day and time is good for anyone?))
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Posted: Wed Jun 03, 2009 12:01 am
[[Good all days excluding Sunday and Monday.]]
[[This may change.]]
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Posted: Wed Jun 03, 2009 1:34 pm
((My school year is ending soon, so basically any day besides Fridays at this point, though weekends are still preferable.))
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