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Posted: Sat May 02, 2009 5:41 pm
Here is the layout, I'm sure you know the rest[size=9][align=center][b]Basic Info[/b] Full Name: Nicknames: Age: Birth date: Gender: Race: Rank: Ninja Type/class:
Favorite Animal(s) : Colour(s) : Number(s) : 2 Elements: Weapons: Strength: Weakness:
[b]Jutsu List:[/b]
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[b]Other:[/b] Summoning: Bloodline: Clan:
[b]Character Description[/b] Looks (Picture): Personality: Background: Village: Family:
[b]Missions Done[/b] S Rank: A Rank: B Rank: C Rank: D Rank:[/align][/size]
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Posted: Sat May 02, 2009 6:44 pm
Basic Info Full Name: Kongio L. Nara Nicknames: "The Shadow Fiend" Age: 18 Birth date: 04/04/1991 Gender: Male Race: Human Rank: Kage Ninja Type/class: Ninjutsu/Stealth/Assassian Favorite Animal(s) : Wolf, Dog Colour(s) : Red,Black,Brown,Purple Number(s) : 21,16,7 2 Elements: Fire and lightningWeapons: Katar, Katana,Windmill Shuriken, Fan(Optional) Strength: Smarts, good-looks, Ninjutsu, Doujutsu Weakness: Pretty Girls, Ramen, brain Blockage Jutsu List: - Henge no Jutsu (Transformation Jutsu) - Bushin no Jutsu (Clone Jutsu) - Kawarimi no Jutsu (Substitution Jutsu) - Nawanuke no Jutsu (Rope Escape Technique) Clan Jutsu: Nara Clan Jutsus: Kage Mane no Jutsu - Shadow Bind Technique Character Use: Nara Shikamaru, Nara Shikato Rank: D Range: Based on chakra control/shadows in the aera Type: Supplementary
The Kage Mane gives the user the ability to control the enemy's movement by connecting his own shadow to the target's shadow. The opponent is then forced to move exactly like the user. To get the opponent in his shadow, the user is able to change his shadows shape and extend it. This technique was originally meant to delay the enemy.
Ninpou Kage Kubi Shibari no jutsu - Shadow Strangulation Technique Character Use: Nara Shikamaru, Nara Shikato Rank: C Range: Based on chakra control Type: Attack, Supplymentary
A technique which uses the Shadow Bind skill and uses the shadow to create shadow like hands which can grasp and choke the enemy to death.
Kagemane Shuriken no Jutsu - Ninja Art: Shadow Knives Character Use: Nara Shikamaru Rank: B Range: Short to mid-range (0-10m) Type: Attack, Supplementary
While teaching himself to use Asuma's trench knives, Shikamaru invented this technique to use against Akatsuki's Hidan and Kakuzu. Using the trench knives ability to absorb the user's chakra, in his case his chakra. With this, Shikamaru can target his opponent's shadow and remotely trap them in the Shadow Imitation Technique. This is extremely advantageous as Shikamaru is no longer restricted to a stationary position while holding down his opponent. This charge is apparently independent of physical contact as he was able to restore it with the Shadow Sewing Technique.
Ninpou Kage Nui - Ninja Art: Shadow Sewing Character Use: Nara Shikamaru, Nara Shikato Rank: B Range: Based on chakra control/shadows in the area Type: Attack
A technique which uses th Shadow Bind skill and uses the shadow to create shadow-like spears which can implae the enemy to death or server injury to the enemy.
Kageyose no Jutsu - Ninja Art: Shadow Endgame Character Use: Nara Shikato Rank: A Range: Short to mid-range (0-10m) Type: Attack, Supplementary
A technique that allows the user to grasp and manipulate objects with the tentacles. This gives the Shadow Endgame Technique a wide variety of uses. There are no hand seals used for this technique, but the hand movements resembles Gaara's sand coffin.
Kokuangyou no Jutsu - Journey into Black Darkness Technique Character Use: First Hokage (Manga), Second Hokage (Anime) Rank: A Range: Close (0m ~ 5m), Mid (5m ~ 10m) Type: Supplementary (Its a genijutsu that can be used by anyone,but can only be utlized completely by the Nara Clan.)
Kokuangyou no Jutsu is a Genjutsu technique which causes the ninja's opponent to be enveloped in total darkness. While in the black void, the ninja will be unable to see any incoming attack or threat
Custom Clan Jutsu: Name of jutsu: Bikou Shunshin no Jutsu (Shadow transportation skill) Rank: B Description: Shadow transportation skill is a skill that allows a high ranking Nara member to disappear into the shadows allowing him or her to travel at the speed of darkness to a destionation of their choosing. Drawbacks: Only can appear in that destionation if a shadowy area is present at the destionation of their choosing. (As long as the shadows are connect like the shadows of trees in a forest.)Star Jutsu: - Kujaku Senpuujin - Peacock Whirlwind Formation - Kujaku Senpuu - Peacock Whirlwind - Kujaku Myouhou - Mysterious Peacock Method - Kujaku Myouhou • Zan - Mysterious Peacock Method • Destroy - Kujaku Myouhou • Kemono - Mysterious Peacock Method • Beast - Chakra no Nawa - Chakra Rope - Chakra no Hoshoku - Chakra PredationFire Jutsu: Katon: Ichi (Fire Release: One) Description: The basic building block of a great many techniques down the line, this is presumably the very same skill that began the study of Katons. Molding their chakra through a simple seal of any choice, the user is able to focus it onto the tip of their index finger in the form of heat. With this, they can cut through things such as glass and rope with some difficulty. However, at this stage, control of one’s chakra is so minimal that this technique can only be used by one finger and essentially has no combat use.
Katon: Shoumeidan no Jutsu (Fire Release: Flare Technique) Description: By molding chakra into ones lungs properly, they are able to exhale a short burst of heat and flame which basically explodes from the mouth. The fire itself actually only lasts for about a second. But its effect is that it illuminates dark places, if only for but a few seconds.
Katon: Shuriken no Jutsu (Fire Release: Shuriken Technique) Description: A relatively basic katon, this one uses chakra to coat a metal shuriken or a kunai with fire. It is done so that the user first throws the shuriken, then exhales from his or her mouth a small flame that ignites the chakra-coated projectile. If the attack succeeds, not only will your opponent be hurt by the shuriken or kunai, but he will also suffer from burns. Note: Only one projectile at a time.
Katon: Fukumen no Jutsu (Fire Release: Veil Technique) Description: A stall technique which really only helps genins in this stage of learning accustom themselves to the less subtle methods of Katons. Performing the necessary seals, the user claps their hand in front of them and a hot white flash erupts from their hands that blind people in the closest vicinities. With this opening, the user is able to make a hasty escape or even move in for a killing blow. The severity of the flash, however, lasts only a moment and causes only spots to appear until an opponent’s sight becomes clear again.
Katon: Tanebi no Jutsu (Fire Release: Cinder Technique) Description: Basic to all Katon users is the ability to set thing things on fire, obviously. This technique allows a person to snap their fingers and ignite a spark anywhere they so wish. A simple cinder and no more, this jutsu is used mostly in pranks and the like.
Katon: Houka Hira no Jutsu (Fire Release: Flaming Palm Technique) Description: A more advanced version of the Katon: Tanebi no Jutsu, this jutsu allows the user to hold the make spark in their hand. They then amplify it with their chakra until it is a small flame. By mimicking the gentle fist style, the push the flame into their opponent, causing clothes to light, or minor burns on the body.
Katon: Ni (Fire Release: Two) Description: This technique makes it so that after a user has molded enough chakra to gather heat into their finger they can now distribute it to both the index and middle finger (one hand), making it a somewhat viable option in combat now. However, jabs and strikes made through this method would simply burn through clothing and wouldn’t cause any substantial thereafter. In terms of raw searing strength, though, it allows the user to cut through even metallic string now.
Katon: Hoteri Ougigata no Jutsu (Fire Release: Flash Fan Technique) Description: A fairly simple jutsu, the user breaths in a fair amount of air while performing the necessary handseals and breaths it out in a short funnel of flame. Literally lasting only a few seconds, it explodes out of the mouth in a v-like wave and is a commonly used technique amongst shinobi who like to build into their attacks. The range of this flame, however, is about 3m and the flame itself isn’t held long enough to deal any real damage. Therefore, it isn’t necessarily a viable offensive option as compared to other jutsus, but it does serve its purposes since only three handseals are needed to perform this technique.
Katon: Bounetsu no Jutsu (Fire Release: Flame-Resistance Technique) Description: This is a passive jutsu that is the first in two steps to protect the user from damaging themselves with their very own Katons. Although not necessarily mandatory to learn the finer points of the tree, it does provide a buffer against self-inflicting injuries. For example the user is able to withstand increasing amounts of heat and can even withstand certain techniques aimed at them. Withstand, however, does not translate into invulnerability as there are general flaws to this jutsu as well.
Katon: Yojin Bunshin no Jutsu (Fire Release: Ember Clone Technique) Description: A basic bunshin wherein the user will call forth through in corporeal form a clone of themselves, crafted from flame. At this level, the clone is quite weak and can only really serve as a distracted more so than a viable combat replacement. However, it does have its uses, which alongside detonating upon destruction or on command, are numerous. Note: The clone only has 1/10 the ability of the original user.
Katon: Hi Shinten no Jutsu (Fire Release: Flame Spread Technique) Description: This jutsu allows the user to extend the flame from their hand to any weapon or item they may be holding. This creates a surrounding layer of flame around the object, but the object is unharmed. This can only extend to a length of 3 feet maximum, or the length of a medium sized sword.
Katon: San (Fire Release: Three) Description: At this stage of learning, users of this technique are expected to be quite adept at controlling the flow of chakra in their body. It is by this that they are now able to both create ample amounts of chakra and distribute to both hands (still only two fingers per hand). The actual heat effect of this technique, though, still hasn’t changed much from Katon: Ni. Also, awkwardly enough, the user is still unable to have the technique travel throughout one whole hand.
Katon Ryuuka no Jutsu (Fire Release: Dragon Fire Technique) Description: A jutsu that sends a stream of fire towards the opponent, originating from the users mouth. In some cases it has been seen to take on the form of a dragon. Capable of being used like a flamethrower, prolonged exposure has been known to transform boulders and cliff side’s into molten piles of magma. Note: Genin can use the technique for up to two posts, Chuunin for three, and Jounin for five. As mentioned before, strength of the flame and prolonged exposure can prove devastating.
Katon: Kyuuka no Jutsu (Fire Release: Flame Sphere Technique) Description: Quite different from the other various other Katons in Leaf’s arsenal, this one instead is a defensive jutsu. Quite easy to learn, it is also performed much differently from other jutsus. Using the body as a heat source, the user molds chakra to amplify it and make it entirely visible. Then the user expands it, using more chakra, and takes on a red, spherical shape. This shield is used as a defense against both ninjutsus and taijutsus. It isn’t very powerful, though, and can only parry at most one technique before deactivating. A drawback to this jutsu, though, is based on the body’s temperature. If the user performs this technique late in a fight they risk fainting due to both a drastic change in body temperature and already stressed body levels. Note: The user must remain still while using this technique.
Katon: Shouidan no Jutsu (Fire Release: Incendiary Technique) Description: Recently developed, this technique is much akin to the Katon Ryuuka no Jutsu in a few ways. Using almost the identical set of seals, the user instead coughs out globs of what looks to be silver-tinged mucous. These flammable, gelatinous balls can be scattered along any area and even on other people and are highly combustible. Anything from the slightest spark can ignite them and set off variable explosions based on the level of the shinobi as well is leave a lasting flame going. Note: Genin gifted enough to perform this jutsu can only create explosions that range from 1m – 2m in radius. Chuunin can set a 4m – 5m radius ablaze. And Jounin are capable of kindling an area of approximately 5m – 10m.
Katon: Hidoko no Jutsu (Fire Release: Bed of Fire Technique) Description: Defensive or offensive, this just is simple enough to have many uses. Heaving a mighty breath, a shinobi will spew an oily substance in front or even around them. It will rush forth like liquid and ignite as soon as the user wills it. The effect is obvious enough, resulting in a carpet of flame in whatever manner the user provided. It could be in a cone laid out in front of them as an opponent is rushing forth, or it could be scattered across a weapon.
Katon: Kita no Jutsu (Fire Release: Aerial Explosion Technique) Description: A different version of the Katon: Hidoko no Jutsu, this jutsu releases a gas into the air. This is an odorless, colorless gas that can be ignited with any spark or flame. This gas will rapidly ignite, causing it to expand and create a strong wind in all directions. The outer gas is shot out, and ignites when it has expanded at a range of around 20 feet. Anyone within the range of this jutsu will be seriously injured and probably suffer at least a first degree burn. It also evaporates all water in the range of this jutsu.
Katon: Shi (Fire Release: Four) Description: Much unchanged from Katon: San, the most noticeable change here is the strength of the heat effect set off by the user’s fingers. Now able to melt through various objects of higher density than glass (not including metals), the only drawback is that this intensity is only attainable through one hand at the moment. One could compare the effect of this technique to being stabbed with a searing hot kunai. Essentially, this is just a much more combat effective version of Katon: Ni. Note: This technique cannot be stacked with Katon: San wherein both hands can be used at the same time with one hand stronger than the other.
Katon: Nenshou Tosshin (Fire Release: Burning Rush) Description: A two-part technique that acts much like the Katon: Kyuuka no Jutsu. With the same seal sequence as the aforementioned jutsu, the dragon, ox and hare are added at the end and the technique changes from defensive to offensive. As the customary sphere surrounding the user appears to fade out, it instead sweeps back and wraps itself around the user in the elemental shape of flames at the arms and shoulders. At this, the user finds themselves temporarily invigorated. Note: This jutsu is both defensive and offensive, both blocking attacks and acting as one itself. The secondary effect here is that the user is able to move at a slightly more increased speed than usual alongside the actual flame effects that obviously harm opponents upon contact.
Katon: Taika no Jutsu (Fire Release: Fireproof Technique) Description: At this point in time, the user has developed a natural resilience to flame and has come to know the pros and cons of their own techniques. With this knowledge in hand, they are able to not only guard themselves against fire and high temperatures but also anything around them. Expelling chakra at a constant rate, it acts a shield or buffer against all forms of heat, completely preventing them from harm. But by freely imparting this chakra onto a person or thing, they are able to pass on that very same shield. There are, however, limitations.
Katon: Myaku Hitofuki no Jutsu (Fire Release: Pulse Blast Technique) Description: An extremely useful jutsu, this one has the effect of flushing out or separating multiple opponents. Hurling a fireball about the size of a basketball, it is meant to be dodged in order to be effective. For at center of this fireball is a gaseous core which, when the spherical attack finally makes contact with something, will explode and this gas will expand rapidly in a loud bang. The bang is simply a precursor though, as instantly afterwards a sharp concussive force will issue out all around the center of the blast. Though the explosion of the attack itself is not very strong, the force it sends out is enough to knock anyone who is within a certain radius of it flying.
Katon: Kaen Hisame no Jutsu (Fire Release: Incinerating Hail Technique) Description: By focusing their chakra into their hands, the user can then lift them skyward and create a salvo of small fireballs that will rain down all around them, incinerating anything they touch. Since the fireballs have no solid state, they can only do damage by burning things. These fireballs are about half the size of one's closed fist.
Katon: Go (Fire Release: Five) Description: This is where the technique evolves into one of the most deadly techniques within the Leaf. This is the stage before Kaseiken, the only move of comparable strength to the Chidori within the Leaf’s arsenal. In this building block, however, the user mimics the hand movement and effect of Chidori, replacing lightning with flame. Here, unlike the techniques leading up to this, flames now spring forth from the user’s entire hand. If the user balls their hand into a fist, however, the flames immediately disperse and the jutsu is cancelled. In this way, only spear-handed attacks can be made and their potency is increased so that most defenses can now be pierced.
Katon Hidora no Jutsu (Fire Release: Hydra Technique) Description: A variant of the Katon Ryuuka no jutsu, this one has the same function, only tripled. Instead of one stream of fire that advances towards the opponent, the user is capable of exhaling three at the same time, although all still vary from each other at only a slight degree (meaning that they can only be used against enemies that stand close to each other and not at different directions). The 3 streams look like 3 snakes, and that's where the jutsu got its name.
Katon: Daitou no Jutsu (Fire Release: Longsword Technique) Description: Similarly performed as compared to the Katon Kyuuka, the user instead focuses all heat around them onto their skin. Then, by molding chakra in the most precise manner they are able to turn their entire arm, the most dominant usually, into a long, flaming sword. It shoots out from the arm and remains there for a few moments, incinerating anything it touches. Comprised of the same sort of heat given off by the Kyuuka, it is basically amplified to the point where it can be used offensively.
Katon: Hibashira no Jutsu (Fire Release: Blazing Column Technique) Description: A Katon with a power exceeding that of Katon Goukakyu, but not nearly as powerful as the Karyuu Endan, this technique can clear entire forests when used correctly. Creating a circular, burning tower by breathing out a large fireball at first (much like Katon Goukakyu) the person who uses this technique is able to guide it with their chakra. The tower, or column, itself ranges from 4-5m in height and possesses a radius of at most 2m. The user guides its path with chakra, but it is very limited. If at all, the user is only capable of leading the flaming tower in a general direction. This tower can last up to 3 minutes (2 posts) before its roaring destruction lets up.
Katon: Neshou Bunshin (Fire Release: Burning Clone) Description: Welling chakra up, the user releases it into the air around them after a series of hand-seals. This creates clones of fire, disguised to look exactly like the user. The clones have the user’s stats. When destroyed, the clones burst into flame, capable of creating first degree burns and lighting clothing/leaves/paper/etc on fire.
Katon: Kudakasei no Jutsu (Fire Release: Shatterforce Technique) Descriptions: Built upon the principles of Katon: Myaku Hitofuki no Jutsu, this technique instead acts as a much more powerful, centralized version. Gathering heat in between both hands the user focuses it until it cannot be condensed further. Manifested as a sphere of raw, glowing energy it is at first held at bay as if only for show. Then, given any cue, the user slams the sphere into the ground, causing it to explode with the power of pure heat behind it. The user is unaffected by this burst of power, but anyone within the radius of the blast suffers some unsettling consequences alongside the devastating concussive force it sends forth. This technique, by sheer strength alone, has even been known to crack boulders. Note: The base radius of this attack is 5 meters. Separate effects of the jutsu are that the intense heat dehydrates any opponents caught within the radius of the blast, drawing them closer to fatigue, blurring their vision and causing mild headaches all the while. Minor, first-degree burns may also result from this technique.
Katon: Karyuu Endan (Fire Release: Fire Dragon Blast) Description: A jutsu that sends a stream of fire towards the opponent in the shape of a large dragon from the users mouth. The intensity of the flame is enough to completely melt stone and the end result of this techniques rampage is an explosion enough to send an entire mountain aquiver.
Katon: Yurika no Jutsu (Fire Release: Fire Lily Technique) Description: Comparable to the Katon Housenka no Jutsu but different still, this technique is obviously kept within only the most seasoned shinobi of the Leaf. Breathing in and expanding their lungs to an almost impossible size, the user breaths out gigantic fireballs (of comparable make and strength of the Katon Goukakyu). A highly draining technique, it more than makes up for the chakra consumption in potency. Entire engagements have both started and ended with this one technique, easily felling multiple enemies in one ferocious attack.
Fuuinka (Fire Sealing) Description: Yet another form of fire mastery, this particular technique was originally developed and mastered by the Sannin Jiraiya. Sometimes seen as the jutsu within a jutsu, this one has properties that only the most talented of shinobi will ever master. Unleashing a scroll usually readied in advance, the user tosses it in front of them and then performs the necessary seals. At once the scroll absorbs almost any incoming Katon and stores it within the scroll for later use or even study. However, much unlike Jiraiya, no other ninja within the Leaf or anywhere else was ever able to bring this technique to his level. Because of that, it has particular limitations that the Sannin himself was not obliged to adhere to.
Katon: Gouka Hataka no Jutsu (Fire Release: Hellfire Clap) Description: A jutsu of catastrophic might, it draws upon the unwieldiness that is flame. Calling forth chakra from their deepest reserves, the user will perform the trademark techniques that signal the beginning of a Katon. Yet rather than ending in the Tora seal, as most would, it instead ends in the Ram seal as the user’s hands clap together loudly. At that moment a wave of destructive fire flies forth around the user, engulfing all around them. Spread about in a circle, this technique also has the nasty side-effect of searing through anything it comes into contact with. If in its path lay a boulder it would be hewn in two, for example. Defensive jutsu are defeated by this technique as well, for its intensity is beyond measure. Note: The diameter of this wave is 15 meters. Defensive jutsu of this stage or any below are instantly nullified by this technique, though the attack itself does not carry through the defense and to the opponent. It only serves to break it in this case, and no more.
Katon: Ketatamashi Makai (Fire Release: Piercing Hellstrike) Description: By using both hands instead of just one, the user can turn a Katon: Housenka no Jutsu into a thin compressed spear of heat and flame. The user then grabs the spear from his mouth and hurdles it towards the opponent, hopefully impaling it through their body. Even if it misses, this spear will cause the opponent to lose their breath because of the heat, and may cause 2nd degree burns and dehydration. This will also evaporate any water it comes within 2 feet of.
Haisekishou (Burning Ash Accumulation) Description: Haisekishou is a Ninjutsu technique utilizing the Fire Element. After forming the needed handseals, Asuma will expel an ash from his mouth. This large cloud begin to envelope his foe and when Asuma clicks his teeth, the cloud will ignite in an explosion.
Moushou Kaseiken (Fierce Flame Fist) Description: A fabled level of mastery, this version of the Kaseiken almost completely revolutionizes the previous. Rather than flames wrapping around a users fist, the fire instead engulfs the user completely and generally makes the user look imposing, even demonic. But these flames are much more than show. Now that the flame that was previously surrounding only the fist is available in such large amounts through the entire body, the destruction of the attack is also multiplied five-fold. However, this is a make or break technique. At this stage of mastery, the explosion itself can be controlled enough so that the user is not harmed, but the amount of chakra it takes to both control and create such force immediately user to fight at his limits.
Katon: Shinhidora no Jutsu (Fire Release: True Hydra Technique) Description: An extremely powerful technique, used only by the most powerful of Leaf-nins, it has been known to destroy entire landscapes in one fell swoop. By somewhat summoning a large, fiery monstrosity in front of them: a Fire Dragon with three heads, the user is able to fire three Katons equal in strength to the Karyuu Endan at three different targets, or all at one.
Katon: Homura Bunshin no Jutsu (Fire Release: Blazing Clone Technique) Description: Fashioned from flame, this clone is much different than its other elemental counterparts. A base and rather expected property of this bunshin is that it’s extremely warm to the touch. Each blow dealt by it could be compared to being hit with a newly fashioned sledgehammer straight from the forge. Second to that would be its innate tendency to explode in a burst of flame when dealt a killing blow, comparable to that of a few exploding notes. However, it’s more unique abilities are thus: Creating a Katon Bunshin is not as simple a matter as it may seem. Unlike most others, this one is crafted straight from a user’s mouth, quite literally breathing life into it. So, in effect, this can be used both as a tool and a form of attack all in one. And still, even, each bunshin is easily equipped with a majority of the user’s own techniques.
Katon: Shunshin no Jutsu (Fire Release: Fire Transport Technique) Description: In a haze of flame the user travels from place to place, quite literally leaving disaster in their wake. Much unlike the varying techniques that most other villages boast, this one not only carries the user from one area to another in an elemental, almost ethereal form, but causes a great deal of devastation as well. Performing the necessary seals, the user suddenly becomes the literal form of fire and moves in that form. Also unlike it’s other counterparts, this technique is very much offensive in that the entire area around an opponent can be set ablaze as well and keep them from escaping.
Katon: Oorashi no Ryu (Fire Release: Raging Storm of the Dragon) Description: An extremely powerful technique that tests the physical limits of the user, it is the mark of a true Katon Master. Using all methods of heat creation and transferal, the user channels chakra all over their body and dramatically bends forward, their back hunched and aimed upward. Then, slamming their crossed arms onto the ground in from of them, firmly planting both palms on the ground, the user erupts in a blazing column of impenetrable flame. What the result is what can only be described as a funnel of pure fire. Designed to be used defensively over all else, the fire as well takes different form as floods of chakra meant to reinforce the technique discolor it. Purple, blue and red all at once, this funnel surrounds the user completely and has obvious effects: anything that makes contact with the user during this technique becomes instantly enflamed, and such force by the chakra launches it back.
Fuuinka Koui (Highest Ranking Fire Sealing) Description: A technique which was once known to be unique solely to Jiraiya, it has been passed down to only the most celebrated of shinobi in Konoha. A marker of their might and cunning, this seal retains almost all the effects of the lesser Fuuinka, but with all limitations removed. It is the strongest form of Fire Sealing, and no technique yet has been able to overcome it.
Katon: Daikonran (Fire Release: Pandemonium) Description: Very few people have seen this technique in action and even less have ever spoken of it. And yet as cliché as that sounds, it is most definitely a truth that cannot be denied. During the course of a battle, the user carefully sets different parts of the battlefield on fire and then sets this very special technique to use. Drawing upon the heat energy from all the surrounding flames, the user transforms them into spheres of purely charged heat through the use of very particular seals. Then, as the seals are completed, the balls begin to surround the opponent. Finally, they close in on the enemy at incredible speeds and the heat is completely absorbed into their bodies… causing them to explode from all the internal pressures and other biological processes which have failed due to the intense rise in temperature. The user can, also, delay this process by mentally dragging each sphere through the air and disabling an opponent’s appendages one by one before finishing them off.
Kouseitan Kawa (Element Skin) Description: A jutsu that allows the user to transform their skin into one of the users elements. The user takes a fourth of their elemental chakra and stores it all over there body. However, this must be the users main element in order to do it.Lightning Jutsu: Yurayura Ranpu no Jutsu (Flickering Light Technique) Description: Charging electrical chakra throughout the Cloud-Nin's entire body the shinobi makes his skin light up giving it a bright glow that can allow him to see it a night. With an additional five control one can control this bright glow to make the light flicker, using it as a code or a signal. An additional five power allows the user to create a flicker so bright it can disable anyone who looks directly at him for a post.
Raikou Bunshin no Jutsu (Lightning Clone Technique) Description: This technique makes a simple clone of the shinobi however unlike the standard bunshin, which is a genjutsu, this bunshin takes an actual physical form through the use of electrically charged chakra. One can easily touch and hold this clone like it was in fact an actual person, however when it is attacked it quickly disperses into smoky, hot air. It is also able to attack using taijutsu, however it's ability to attack is around 1/10 in perspective to the user, in return for this weakness it's attacks deliver shocks of electricity to the opponent's body.
Seiteki Suji no Jutsu (Static Strings Technique) Description: This skill allows the user to create strings of electricity that can either act physically as strings, or as a medium that can send small shocks to an opponent. One of this technique's most useful features is its ability to allow the user to detect outsiders. When the strings are placed around an area, they are often fairly difficult to see, and unnoticed by the quick eye. But when the string is used to detect outsiders, they can adapt a quality that is string-like and electrical at the same time. This quality makes the static strings into a string of electricity, but with such a weak current that it is rarely noticed by Shinobi who accidentally walk through the strings. However, when this happens, the user at once will feel a small shock in their fingers, or where ever else they are keeping the strings intact. But unless the opponent felt the weak current as they walked through the strings, the opponent will usually never know the strings were there. But beyond its ability to detect outsiders, this skill can be used as a normal string when it is needed but none is around, or it can be used to create small shocks to other people. However, the shocks are only a little bit stronger than static electricity, and usually do no damage at all.
Teikou no Kuntou (Electricity Resistance Training) Description: While not necessarily a technique that must be taken, most Cloud-nin are taught this at the Academy. As most know electricity in general is a deadly and somewhat scarce element, generally one could only collect the necessary electricity necessary to perform techniques if they were fighting in the middle of a thunderstorm, or near an electrical source. However current training standards in the academy show how a cloud-nin tends to make electricity through the use of chakra, turning most Cloud-nin in to human capacitors, technically. The process is generally quite painful and requires about 5 months of mental and physical conditioning to resist the charges you activate onto your body. As it is written, this technique is optional. A person who doesn't take this skill will generally feel pain when even performing their own electricity based techniques, also one who tends to take this ability tends to notice that minor shocks generally do not hurt them as badly. Note: This skill is passive.
Heki no Jutsu (Burst Technique) Description: An overall simple move that is generally taught to genin to assist in generating and controlling chakra for the sake of ninjutsu, the shinobi vents electric chakra from his entire body, causing anyone that touches or attacks him to receive minor electrical shocks and burns. The shinobi cannot move while in this state.
Kumo Keba no Jutsu (Cloud Wisp Technique) Description: A scouting technique forming warm air into his hands the Cloud-Nin creates a cloud that is infused with chakra, the entire process takes a post in itself, after forming the cloud the nin loses all form of mental consciousness and the cloud flies away. This little wispling of cloud is now controlled by the nin who has lost consciousness it hears and sees all that is near the cloud. More often times then not the ghosts many foreign shinobi claimed to of seen in The Gate is nothing more then a shinobi using this technique, the wispling looks like a slight misty ball and some could even see the face of the nin form into it giving it a more ghost-like appearance. Destroying it is very easy, physical attacks, ninjutsu almost anything can dispel the technique returning the nin to consciousness, but a horrible weakness this wisp does have is that if one were to use genjutsu on the probe it immediately dispels and the user is afflicted with the genjutsu that was used without even knowing it.
Nagare Isou no Jutsu (Current Transfer Skill) Description: An overall simple yet very effective technique, the Cloud-nin creates a sort of electrical current on his hand, this current can then be transferred onto any weapon he happens to be holding at that moment be it a kunai, senbon, shuriken, or even a sword. The next physical attack he performs is charged with this electrical current, if he blocks a weapon attack with his own weapon the current transfers over shocking the attacker. If by chance the user is not carrying a weapon he can transfer this current into his opponent's weapon shocking him, or can even hit him with this current.
Raiton: Raikou Boruto no Jutsu (Lightning Release: Lightning Bolt Technique) Description: A simple technique in concept and execution, in which the user performs the necessary handseals and then emits a short bolt of lightning from his or her hand. This is a simple bolt, akin to a fireball, as opposed to being a continuous stream. On impact, the target will suffer minor electric shocks.
Raikou Henge no Jutsu (Lightning Transformation Technique) Description: This technique, while being a branch of Henge no Jutsu, allows the user to transform in a way they never dreamed of. When performing this skill, the user transforms into an extremely quick 'strand' of lightning. In this quick state, nothing is done slowly - everything is in a rush for the user. However, this strand of lightning is incapable of changing directions on its own. It can only change directions by bouncing off another object, such as a tree or a boulder, but the user is capable of bouncing off in any angle they wish to. It is not recommended using this technique in a field with little objects to bounce off of. The Henge automatically dissipates when the user makes contact with a living target. Being in a state similar to lightning, the user plunges completely into their target, and ends up in their physical state on the other side of their opponent. In addition to giving the target a painful electrical shock, this skill may or may not paralyze their opponent. Because of the fast speeds associated with this skill, the user will feel dizzy, confused, and often nauseous for some time afterwards. Note: This technique can be used in conjunction with other jutsu, such as the Call of Lightning Technique, or the Lightning Clone Technique, to confuse the opponent. However, no skills can be used in this state.
Raiton: Raikou Jishaku no Jutsu (Lightning Release: Lightning Magnet) Description: This jutsu creates electrical clouds around the area that attract metal, any metal projectiles thrown will be altered because of the clouds. This can be dangerous for both parties.
Raiton: Seiteki Chikara no Jutsu (Lightning Release: Static Force) Description: This jutsu utilizes electricity in order to create static electricity within the hands, this static electricity can have nearbye things float to the users hands or repel things away with their hands.
Raiton: Denshi no Jutsu (Lightning Release: Electron Technique) Description: After the hand seals are completed, a crackling, sparking sphere of yellow electricity appears in the user's hands. The user can than toss this forward, where it will hit the target and electrocute them. Being a lightning Jutsu, it is quite powerful for its rank. However, it swerves as it flies through the air, making it difficult to aim and making it more likely to miss the farther the user is from the target. It is a very basic Jutsu.
Raiton: Yaiba no Jutsu (Lightning Release: Blade Technique) Description: This skill allows the user to charge chakra in the form of electricity in the palm. Then, the chakra eventually works up to the fingers, where a blade of electricity is formed between the index and middle finger. The blade is very thin, and depending on the user's chakra, anywhere from 8 inches to a foot long. It is around 2 to 3 inches wide, and it lacks a hilt. The blade is held between the fingers, but as soon as it is let go, the blade vanishes into thin air. The strength of this blade isn't as strong as a normal blade, as it is nowhere as dense or as heavy. But because the blade is very thin, it is capable of doing some major damage, if used properly. However, this blade can also hurt the user, anywhere except for the fingers where the blade is held.
Dendou Kariyou no Jutsu (Electric Overdose Technique) Description: The user takes one post to channel a large amount of electricity into a limb, making the chakra visible. Upon contact with the opponent, the electricity is shot into him and the target’s weight almost doubles, making it harder for the victim to move.
Kumo Tate no Jutsu (Cloud Shield Technique) Description: After flashing a series of hand seals the shinobi uses chakra to condense the air immediately in front of him into a thick, chakra-embedded barrier made of cloud. These barrier blocks particular weapon attacks that are coming straight ahead, and will also block ninjutsu-based projectiles that are at the same power as the shield.
Raiton: Raikou Hitofuki no Jutsu (Lightning Release: Lightning Blast Technique) Description: An upgraded version of Lightning Bolt, this jutsu works the same way except now it is a continuous blast of electricity. The blast can be ended prematurely by the user. A target hit by this technique will experience quite painful electric shocks, however they are still relatively minor.
Kanri Soushitsu no Jutsu (Control Loss Technique) Description: A rather sophomoric skill in itself forming electricity into the primary hand of the Cloud-Nin the shinobi delivers a full on palm strike to the body, the voltage of this particular technique is considered high enough that the target generally loses control of the bowels and bladder causing a rather distracting mess in their undergarments. Obviously the catch is however that one has to be hit by the palm strike to fall victim to this immature tactic.
Raiton: Raikou Shunshin (Lightning Release: Lightning Instantaneous) Description: When performing this technique, the user does a single seal, (Bird), and the user disappears in a wisp of electricity. The maximum the user can travel is a radius of 1 mile from where they are standing, but they must be able to visualize the area in their head. This technique can be used in escaping combat, and also to travel to some extent. However, when this is used to escape combat, this cannot be used when the user is attacked or is attacking.
Hikuhiku Eda no Jutsu (Twitching Limb Technique) Description: An off-shoot of the Electric Overdose Technique, after the user channels a large amount of electricity in to his hand, making the chakra visible, the user can attack a specific body area of his opponent and fire electricity into it once. Whatever area is struck the muscles immediately begin to constrict and twitch in extreme pain and causes the limb to be unable to move.
Dendou Hari Hirogari no Jutsu (Electric Needle Spread Technique) Description: Generally used as a ranged defensive maneuver when a Cloud-nin wishes to hit multiple targets in front of him. First, he begins to grow electricity-based needles all over the front area of his body. Anyone using a taijutsu on him, between now and when he attacks, from the front side will get a slight sting, attacking from the sides or from the back is still effective however. Once the needles have grown the user then flashes one hand seal and all the electric needles launch themselves in a front spreading maneuver towards anyone in their way. Anyone who is hit by the needles receives a nasty shock and slight numbness to the afflicted part.
Raiton: Raikou Kousen no Jutsu (Lightning Release: Lightning Beam Technique) Description: This is the pinnacle of the single-target ranged lightning jutsu. The attack from Lightning Blast has been upgraded further, making it into a beam twice as wide as before, and much more damaging. Targets hit head-on with this jutsu will experience a fantastic amount of pain and be stunned after the jutsu ends. Also, nearly missing with this jutsu also has some effect. Because of the high amount of voltage, small lightning bolts can arc from the beam to someone standing within two feet of it, causing shocks a little bit more damaging than those of Lightning Bolt technique. This jutsu can be ended prematurely by the user.
Dendou Bakuhatsu no Jutsu (Electric Detonation Technique) Descriptions: Flashing a number of Hand seals the user causes all lightning bunshins that are under his specific control to explode into a burst of electricity, shocking anyone that happens to be near them.
Raiton: Yusuburu Kasugai no Jutsu (Lightning Release: Jolt Clamp) Description: The user turns their chakra into electrical current and grab the opponent, sending a jolt of electricity into the opponent, temporarily paralyze an area of muscle.
Denki Hifu no Jutsu (Electric Skin Technique) Description: making a simple couple of handsigns the user makes sparks travel along their skin to power up lightning type jutsu's for 5 minutes (posts) (7 for jounin)(10 for Kage/sannin) this move also makes it very difficult to make contact with the user for the danger of being severly electricuted
Dendou Hebi no Jutsu (Electric Snake Technique) Description: A capturing technique, after flashing the necessary handseals the shinobi brings electric chakra into his hands, shoves his fingers into the ground, and fires electricity through the ground towards an opponent. The target can generally see this technique coming as small bolts of Lightning dance across the ground towards them, later if they have done nothing to avoid this technique a chain of lightning bursts out of the ground and wraps itself around the ankles of the target. As long as the Cloud-Nin has his hands his fingers buried into ground the target is ensnared. While ensnared the nin is unable to move his legs but is still able to use his arms and hands, however for every minute the user has been ensnared he receives an electric shock.
Shinkou Arashi no Jutsu (Rising Storm Technique) Descriptions: A defensive technique that covers the immediate area of the Cloud nin from a large degree of angles. Collecting electricity through his entire body he immediately pushes all of it into the ground below him, almost instantaneously bolts of lightning begin rising from the ground in a rhythmic fashion covering his front, back, and side, but still allows him to be attacked from above. Most form of projectiles (i.e. shuriken, senbon, kunai) are deflected in the process but strong ninjutsu can drive though this maneuver. Also while one is performing this move he must keep his hands on the ground so he is unable to attack others while performing this move.
Junsei Raikou Kunai no Jutsu (Pure Lightning Kunai Technique Descriptions: As the user flashes a number hand seals the shinobi begins to develop 4 kunai between his fingers that he can throw at his opponent. Many people often see elemental techniques that take the form of throwing weapons as low grade techniques, and as such enemy shinobi often scoff when they see this technique occurr. However this technique is not the same as any traditional element technique. The kunai that are developed are made of pure, concentrated lightning, heated to the point that with the amount of power that they are thrown it it could go through most forms of metal and still do some damage.
Rensa Raikou no Jutsu (Chain Lightning Technique) Description: A useful technique generally used in an attempt to take out a group of enemies by surprise. Forming electricity into both hands the Cloud Nin launches a continuous stream of Lightning at one opponent, if the technique hits one person it immediately launches itself at the next non-friendly person in range. The lightning chain specifically targets water that is found in the body, so bunshins are generally left untouched unless it's a Water Bunshin. The original number of targets this jutsu can initially hit is three.
Dendou Kaitengi no Jutsu (Electric Gyroscope Technique) Description: This technique offers the user both offensive and defensive capabilities, presenting some interesting strategic options. The user forms the necessary handseals and, by focusing his chakra, creates a pair of rings of electricity around himself, that spin about like a gyroscope, maintaining a constant electric field throughout its radius, which is half a meter from the user. If anything from outside attempts to enter this radius, the rings will shoot a blast of electricity potent enough to knock back a person and completely deflect any projectile. The shield will effectively block any taijutsu weaker attacks, and any weaker ninjutsu attacks. An attacker using a strong taijutsu will be able to enter the radius of the gyroscope, but will still suffer an electric shock as he enters. The user is able to move around while the shield is active, however at a slightly slower speed.
Yobigoe no Raikou no Jutsu (Call of Lightning Technique) Description: A dangerous technique not only in the sense of it's power but also by it the fact of its inability to be controlled. Forming the necessary hand seals the shinobi begins to collect mist in his immediate area much like Kirigakure no Jutsu, however it begins to rise and form into a thunderstorm cloud instead of laying dormant like mist does. Now powered by chakra the cloud will begin to strike random nin with lightning, the power of this lighting has the ability to cause massive third-degree burns, majorly constricted breathing, and possible fibrillation. This technique lasts for 10 minutes.
Kyuutai Tate no Jutsu (Sphere Shield Technique) Description: Circulating electrically charged chakra around the entire area of the body the user is now able to push this chakra out of their body forming a personal-range electric sphere of defense that covers all angles and even overhead. Anyone who is attempting to break the shield with a taijutsu attack will be given a shock capable of leaving a third degree-burn and pushed back, any type of thrown weapon is immediately blocked as well. The shield can also deflect most ninjutsu attacks. The downside of this is that the user is unable to move while the shield is active.
Dendou Enmu no Jutsu (Electric Fog Technique) Description: A two part technique that can cover a large amount of area or hit one person specificaly, first performing a few hand seals the shinobi blankets the area in a natural, cloudy fog ending his first post. The fog in itself is not very thick, one could essentially see through it and very much fight as if they were not in fog at all. However once this fog has been summoned the Cloud-Nin, now on his next post, is able to fire at one target or a number of targets indirectly by sending an electrical current through the droplets of condensed water that composes this fog esentially creating a series of small, but powerful, electrical shocks and as such vaporizing the fog. These shocks esentially can cause physical debilitation and at worse unconciousness. Note: The first part of this technique can be essentially avoided if fog exists in the immediate vicinity or Kirigakure no Jutsu (by way of ninjutusu) has been used. However by performing this technique by such methods will cause the essential water vapors to disappear. If done by method of Kirigakure no Jutsu, the technique still occurrs and the mist is still very debilitating but it is unable to maintain the charge for the jutsu to be used via the Kirigakure again, and as such, fog must be created for the user to perform the jutsu again.
Sai Sen no Jutsu (Rewire Technique) Description: Making physical contact with an enemy shinobi the Cloud-Nin shoves Static Strings into his opponent and himself, by hotwiring the electrical impulses of the target's brain he disables the target and assumes control of the opponent's body. While in this state the shinobi can only control the target body and has little control over his own body which will remain standing in place. Major problems with this technique is that by severing the strings you break the connection between the target and the Cloud-nin, also the maximum range the controlled body can move from the original body is 50 feet, otherwise the strings will break.
Raiton: Jiten Rakou Dangan (Lightning Release: Spinning Lightning Shot) Description: Bring forth lightning that is compressed into a ball that sends forth shots of lightning, that spin through the air that has slight drill qualities, allowing the shot to partially get into the opponents body, giving them a powerful shock to the system, that can render the closest organ it attacks paralyzed for a few moments.
Inbikiri Ekido no Jutsu (Lightning Rage Technique) Description: After making the necessary handseals the user slap the ground (as many times as one wants) for everytime they slap the ground a blast wave of lightning radiates outwards 50ft. (75ft. for anbu)(100ft. for Kage/sannin)
Inbikiri Seeji no Jutsu (Lightning Sage Technique) Description: The user must be completely still for a minute (1 post) as user concentrates on sending electricity through their own muscles thus stimulating themselves to become stronger, faster and more flexible.
Hando no Semeku (Hands of Torture) Descriptions: Considered by most to be more of a torture technique then an actual attack the user can lay his hands on his opponent and send several thousands of volts of electricity into the target. Depending how many times a Cloud-Nin has hit the opponent with this will depend on what happens. One time of being hit by this technique causes minor burns, chest constrictions, blurred vision, and overall pain. An additional time of being hit by this any other time during the battle will cause on-site second-degree burns, partial blindness, and an inability to breathe. A third case of exposure will cause a third degree burn on the spot that the hands touched and will cause major orificial hemorrhaging cause by internal bleeding, and unconsciousness. The fourth exposure causes death, and pretty much leaves the area smelling like burnt flesh.
Kouten no Saiketsu (Heaven's Judgement) Description: A technique that causes overall destruction and chaos, performing a number of seals a large spinning tube of lightning launches itself out of the user's body and speeds away in the direction that the Cloud-Nin was facing. Going at a particularly high speed this tube begins to tear up all peices of land it touch and bores large holes through anything that has the horrible chance of being in front of it and then explodes in a huge burst of electricity essentially electrocuting anyone within close proximity of the explosion.
Shina no Kourin (The Descent of Shina) Description: A technique used generally to remove a huge group of nins or to breach a heavily guarded section of wall. After fully charging all chakra and then doing nothing but hand seals the Cloud-Nin is able to open the skies from above and as such a sphere of clouds about 14 feet in height and 14 feet in circumference slowly descends from the sky. It then slowly descends to touch the ground, and once it does everything in a 90 foot radius of where the ball dropped is attacked by huge bolts of lightning causing large amounts of property damage and what not.
Raiden no Moui (Raiden's Fury) Description: A technique often used for the sake of demolitions purposes, the user flashes a number of seals and finally ends the series with an odd looking seal that auspiciously looks like the seal that the Yamanaka use for their own techniques. The user of this technique now must keep his eyes set on one specific object that he can see through this seal for the next two minutes, if he moves or does anything else but aim during this period the technique is cancelled. After this, the skies suddenly open up, and a huge beam of white lightning strikes where the user was aiming, decimating the target and causing powerful shockwaves to affect the area 500 feet from the point of impact, most likely decimating anything with a foundation. One can generally tell that this technique is occurring by the fact that the skies turn black, thunder begins sounding, and it starts to rain during the time of preparation as well as a sudden increase of heat.
Sigh of the Yellow Dragon Description: Often considered to be Nagai Jyushin's trademark technique the few who have ever seen it have gazed in awe at the complete output of chakra one would have to use in order to perform such a move as this. Placing but one single hand on the opponent the shinobi delivers a huge debilitating shock to his target forcing him to his knees, the shinobi then generates a excessively huge amount of electirc chakra that the target's body turns to ash and crumbles away. Some who have claimed to of seen the move in action say that a human sized flying snake can be seen wrapped around Nagai and then flies high into the sky, never to be seen again. However to this day the school teacher claims he knows no such move.
Shina's Touch Description: A move believed to be forever lost in legend, but technically possible had one the ability to manipulate enough electrical chakra to do so. Concentrating enough chakra to just the hand one could place it on the opponent's chest and regulate the heart to beat slower then the human body needs to survive. At first the target doesn't even notice that such a technique has even happened and continues moving like it's nothing, however after a little while the target begins to falter about and then collapses as he feels his entire body coarsing with pain and exhaustion unable to get back up. 2 minutes later the victim falls into a coma and then dies afterwards. Although it has never been performed since the days Shina herself was alive one claims all one needs to do to survive such a slow and painful death is to have Hekirikite no Jutsu performed on the victim, re-regulating the heart to it's proper setting.
Limelight Description: This jutsu is depicted as the strongest of all Lightning jutsu in existence. The incredible destructive power of this jutsu can reduce an entire Hidden Village and everyone within the area to nothing but ash. Shien has referred to it as a way of Smiting, similar to what Gods themselves do to the unworthy, sometimes seireitou also refers to this as well. This jutsu requires 4 highly-skilled ninja to use it to stand in a cardinal formation.The area in which to be affected by this jutsu depends on how far the formation is spread out. The formation can stretch as far as an entire castle. The extremely large amount of chakra used will drain the users of almost all their chakra.
Raiton: Rairyu Rendan no Jutsu (Lightning Release: Lightning Dragon Attack) Description: Sends a create dragon to smash into the opponent, sending forth an incredible shock through the opponents body. That can leave their entire body temporarily paralyzed.
Raiton: Ryouken (Lightning Hound) Description: By manipulating lightning chakra into the dominante hand, the user make the lightning expand to can create the form of a hound. to attack his opponent from a distance. The lightning dog will still be connected to the user’s hand through a bolt of lightning. The user then manipulates the technique to attack the chosen target. Being a Lightning Release, it requires a lot of chakra from the user to maintain for a period of time and thus a risk to use with a low chakra supply. This was first used against Pain when Kakashi tested this jutsu out to see if he could repel both Ninjutsu and Taijutsu.
Kouseitan Kawa (Element Skin) Description: A jutsu that allows the user to transform their skin into one of the users elements. The user takes a fourth of their elemental chakra and stores it all over there body. However, this must be the useres main element inorder to do it.Other: Summoning: Wolf Pack Bloodline: Nara Clan: Nara(Clan Leader) Character Description Looks (Picture):  Personality: Happy, Out-going, happy-go-lucky, loving Background: Kongio was relatively a quiet and wondering boy, but when he got older and learned how to use his clan jutsu he became happier and loving. Kongio was always the smartest of his Ninja Academy and everybody was very jealous of him because of that. Kongio may have been good-looking and loving but he is staying single for a bit until he can find the right girl for him. And also Kongio became Jounin when he was just 14 years old and became Hoshikage at age 16. Ever since then everyone looked up to Kongio as a role model. Village: Hoshgakura Family: Unknown Missions Done S Rank: 100 A Rank:198 B Rank: 243 C Rank:354 D Rank:523
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Posted: Mon May 25, 2009 1:21 pm
Basic InfoFull Name: Kelly Uchiha Nicknames: Kels Age: 18 Birth date: 10/08 Gender: Female Race: Human Rank: Sannin Ninja Type/class: Medical Ninja Favorite Animal(s) : Dragon Colour(s) : Black. Pink Number(s) : 7 2 Elements: Fire and Lightning Weapons: Scythe  Strength: Ninjutsu, Taijutsu, close to long range combat, medical jutsu Weakness: Genjutsu, giant opponents Jutsu List:FIRE STYLE JUTSU: -Katon Hidora no Jutsu (Fire Release: Hydra Technique) -Katon: Daitou no Jutsu (Fire Release: Longsword Technique) -Katon: Karyuu Endan (Fire Release: Fire Dragon Blast) -Katon: Yurika no Jutsu (Fire Release: Fire Lily Technique) -Moushou Kaseiken (Fierce Flame Fist) -Katon: Shinhidora no Jutsu (Fire Release: True Hydra Technique) -Katon: Homura Bunshin no Jutsu (Fire Release: Blazing Clone Technique) -Katon: Shunshin no Jutsu (Fire Release: Fire Transport Technique) -Katon: Oorashi no Ryu (Fire Release: Raging Storm of the Dragon) -Fuuinka Koui (Highest Ranking Fire Sealing) -Katon: Daikonran (Fire Release: Pandemonium) LIGHTNING STYLE JUTSU: -Teikou no Kuntou (Electricity Resistance Training) -Nagare Isou no Jutsu (Current Transfer Skill) -Raiton: Yaiba no Jutsu (Lightning Release: Blade Technique) -Dendou Kariyou no Jutsu (Electric Overdose Technique) -Raiton: Raikou Hitofuki no Jutsu (Lightning Release: Lightning Blast Technique) -Raiton: Raikou Shunshin (Lightning Release: Lightning Instantaneous) -Hikuhiku Eda no Jutsu (Twitching Limb Technique) -Raiton: Raikou Kousen no Jutsu (Lightning Release: Lightning Beam Technique) -Dendou Hebi no Jutsu (Electric Snake Technique) -Junsei Raikou Kunai no Jutsu (Pure Lightning Kunai Technique) -Sai Sen no Jutsu (Rewire Technique) -Hando no Semeku (Hands of Torture) -Kouten no Saiketsu (Heaven's Judgement) -Shina no Kourin (The Descent of Shina) -Raiden no Moui (Raiden's Fury) -Sigh of the Yellow Dragon -Shina's Touch -Chidori Nagashi (Thousand Birds Current) MEDICAL JUTSU: -Shindan (Diagnosis) -Kiyomaru (Cleanse) -Shiatsu (Massage) -Teikouryoku (Power of Resistance) -Tekishutsu (Extraction) -Gantai no Jutsu (Bandage Skill) -Sansokyoukyuu (Oxygen Supply) -Keksuki Gyouko (Blood Coagulation) -Jokyo Dokubutsu (Poison Removal) -Ondochousetsu (Temperature Control) -Summon Medical Tools -Kigusuri Souzou (Medicine Creation) -Chishio Tensou no Jutsu (Blood Transfusion Skill) -Chakra Enjintou (Chakra Scalpel) -Zesshi Nensan (Fanged Tongue Acid) -Souzou Dokubutsu (Poison Creation) -Hone Chiyu no jutsu (Bone Healer Skill) -Hekirekite no Jutsu (Thunder Hands Technique) -Satsugaite no Jutsu (Killing Hands Technique) -Chuusuusei Shikeikiden (Central Nervous System Electrical Shock) -Chiyute No Jutsu: Ichidanto (Healing Hands Technique: Major) -Ninja Kigusuri Souzou (Ninja Medicine Creation) -Saisei no Saibou (Cell Regeneration) -Biransei no Jutsu (Poison Gas Technique) -Shinzou no Suiryoku no Jutsu (Heart thrust skill) -Shinreitejutsu (Psychic Surgery) -Saisei (Regeneration) -Shinkeitsuu (Neuralgia) -Circle of Enlightenment Hijutsu (Secret medical jutsu) -Souzousaisei (Genesis Rebirth) CLAN JUTSU: -Amaterasu - Goddess of the Sun (Heavenly Illumination) Technique -Tsukuyomi - God of the Moon (Moon Reader) Technique -Susanoo - God of the Sea and Storms -Mangekyou "Implosion" Technique (Unnamed) -Bunshin Bakuha - Shadow Clone Explosion -Goukakyuu no Jutsu - Great Fireball Technique -Housenka no Jutsu - Mythical Fire Phoenix Technique -Magen • Kyouten Chiten - Demonic Illusion • Mirror Heaven and Earth Change -Ryuuka no Jutsu - Dragon Fire Technique -Sharingan Soufuusha Sannotachi - Sharingan Windmill Triple Blade -Utakata - Ephemeral STAR JUTSU: - Kujaku Senpuujin - Peacock Whirlwind Formation - Kujaku Senpuu - Peacock Whirlwind - Kujaku Myouhou - Mysterious Peacock Method - Kujaku Myouhou • Zan - Mysterious Peacock Method • Destroy - Kujaku Myouhou • Kemono - Mysterious Peacock Method • Beast - Chakra no Nawa - Chakra Rope - Chakra no Hoshoku - Chakra Predation Other:Summoning: Dragon The rules of the summoning is that you can only summon the dragon that matches your element. The original summoner may summon all of the dragons but the elements that don't match the original summoner, will prove to be a weakness compared to the right matching. The original summoner can have a personal dragon wrapped around his/her body and have a sword similar to the Kusanagi blade from the snake summoning, but different in a way. Earth Dragon - Koudo  Koudo has the power to control Earth itself. This Dragon is the largest one of all the other Dragons. People say that Koudo had a city on a back, that explain the ruins on its back. It's also can't fly because how big it is. Its also the slowest, but it has great strength. It's strongest move is "Gaia Blast" its a green energy blast from its mouth that is strong as rock. It can also fusion it power with its summoner, the summoner will get a rock armor. Koudo is the only one that aged old. Ice Dragon - Aisu  Aisu has the power to create and control Ice and make crystals. Aisu is the smallest of all the dragon. With one blow he can make anything frozen. Aisu is the son of Mizu The Water Dragon. It's strongest move is "Crystal Dust" Aisu blows a type of sandstorm with crystal and ice that would cut the enemy into pieces (not really just cut them a lot). It fusion its own power with its summoner, the summoner will get ice blades on his/her arms. Aisu doesn't like to talk very much unless he has to. Wind Dragon - Uindo  Uindo has the power to control wind. Uindo has no wings but can make itself fly by using the wind. With one swipe of its tail it can make tornado. Uindo best move is "Spinning Hurricane" Uindo starts to spin a huge tornado and then huge wind blades surround the tornado cutting even metal. When fusion with the summoner, wind makes a type of wind blade on the summoner feet making him/her move faster and fly also it can be used as a weapon. Uindo is very playful but still listen Lighting Dragon - Tenka  Tenka has the power to control and make lighting. Tenka has yellow armor around his whole body when physically touched it can send up to 1,000 volts to the person who touching him(only the summoner can touch him with out being shocked). With one roar Tenka can break a thunderbolt in half. Tenka strongest move is "Lighting Mirage" billion of lighting bolts comes out Tenka mouth wrapping around the enemy shocking them, until they pass out. Tenka rarely shows emotion but he is one of the most loyalist. When fuse with the summoner lighting surrounds the summoner legs making them able to move as fast as lighting. Water Dragon - Mizu  Mizu has the power to control and make water. Mizu doesn't have any feet or wings, only has fins so she can swim. Mizu is only female dragon. With one splash from her fins can make a large tsunami. Her best move is "Water Vortex Prison" Mizu makes water tornado's trapping her enemy. Mizu is a very calmest one of all the dragons but can show a very nasty side if you piss her off enough. When fuse with the summoner puts a water whip around both arms and can also use them as weapons. Fire Dragon - Kaji  Kaji has the power to control and make fire. Kaji can a whole forest blaze in flames with one little blow of fire. Kaji is the second largest dragon. Kaji strongest move is "Blazing Lava" Kaji spitting out lava out of his mouth and also making rows of Fire. Kaji is very short temper and doesn't like to listen to pointless things, and loves to fight. When fuse with the summoner making fire around the summoner chest and making the summoner able to control fire from his/her chest plate. Shadow(Dark) Dragon - Kumori  Kumori can use the power of the shadows. Kumori is cover in pure muscle. Kumori can turn into a shadow. His claws are as strong as pure steel. Kumori strongest move is "Evil Eye" if the enemy looks into his eyes will be shown his/her darkness nightmare. When fuse with the summoner a shadow surrounds his/her right arm making a shadow claw that can cut through anything and it makes a strong armor. Kumori has a very dark mind but still wise as Ranpu maybe more wiser. He can only be summon by one person. Kumori is the strongest out all the dragons Candordra:  He can only be summoned to do a quick attack on the enemy. Using Candodra will only help for about 5 minutes since he does explode at the enemy and sheds off his burning scales. He flies to do aerial bombardment but the summoner is in danger of being hit as well since Candordra doesn't like to stay away from its summoner. He has blue scales but his scales have a reddish outline around his scales. Bloodline: Pin Wheel Mangekyou Sharingan  Clan: Uchiha Character DescriptionLooks (Picture):  Personality: Flirtatious Background: Soon Village: Star Family: None Missions DoneS Rank: A Rank: B Rank: C Rank: D Rank:
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Posted: Fri Dec 04, 2009 11:50 pm
Basic Info Full name: Megumi Kakahara Nickname: Mimi Age: fifteen Gender: female Rank: Chunnin Ninja type/class: spy Favorites Animals: cheetah Colors: black, blue and purple numbers: 7 and 9 2 elements: Wind and water Weapons: Masume ( very long sword) Jutsu list: Katon: Yurika no Jutsu Junsei Raikou kunai no Jutsu Susanoo Kujaku Senpuujin Kujaku Myouhou Zan Other: Summoning:Water dragon wind dragon Character Description: Looks (picture)  Personality: Depressed Background: Orphan Village: Star Family:None S rank: 50 A rank:1 B rank: 3 C Rank:4 D Rank:8
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