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SkieBorne
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PostPosted: Mon Oct 31, 2005 10:01 pm


Directory
1) Intro
----- -Prologue
----- -General Overview
2) Map & Environs
3) Races
4) Magic & Martial Arts
5) Rules & Important Information
6) Characters
7) News & Updates


Prologue

"Long ago, when the world was young and we were innocent, the spirits smiled upon us. They sheltered us with strong arms and nurtured us with soothing rains. All were one people and peace reigned supreme for centuries. However, strange rumours began to spread, speaking of a dark tide enveloping the land." The old and grey Bard paused, leaning against his Bonded for support as the firelight danced in his still young eyes. The Ilium supported the elder's weight, understanding and concern etched into the fine aquamarine features. "Now, I believe you know which story I speak of. Anyone care to name it?"

The sun had long ago set, giving way to the mysterious stars and glowing full moon. A crisp breeze blew through the outdoor classroom, rustling the Master Bard's robes and chilling a few of the younglings. They looked around, unsure of themselves but one brave pair stood, their chests puffed out in pride. "Yes? Go on." The Bard encouraged.

"Well, sir, ah . . . that is the tale of the Plague and the Prophet. A . . . chro- . . . chroon- . . . chronicle of the country's history." They stood there, pleased and frightened at the same time.

"Very good! The Plague and Prophet recounts the time before the High King. A time when survival was the greatest goal one could achieve. Listen up now . . ." The old Bard's voice became hypnotizing, launching his spell-bound audience into the past with his passionate storytelling. The Ilium quietly broadcast images into the students' minds, bringing to vivid life the incredible story of their ancestors.

The village was a quiet one, close enough to fall under the protective wing of the nearby city but still far enough away to enjoy some privacy. People led happy lives, raising the young, learning to fly and dance, tending the fields, and holding frequent festivals. It was a serene and peaceful life that many would envy.

The smoke and orange glow first alerted the Watch in the early morning. On the horizon, the city was in flames, fallen to some unknown force. Rumour spread like wildfire, many had heard of the suffering that had taken hold of the land and juts as many dismissed them as the grumblings of malcontents.

At first, nothing happened. As a few days rolled by, some lost interest and went about their lives. It was the fourth day after the Morning Sunset that dawned with death at the door. Hordes of terrified people flooded the small village, seeking shelter, stealing. It was chaos. Ilium flew overhead, bearing their Bonded and loved ones away from the mysteriously burning city. Rumours became fact as people succumbed to the horrible contagion. The Madness had arrived, sweeping through the populace killing those not strong enough to cope and changing those who were into mindless killers.

Some escaped the horror and joined the fleeing throng in an effort to flee from the carnage. No one knew what caused the disease or from where it originated, people didn't really care. The plague was the stuff of nightmares. The disease drove the Great Migration before it, consuming those who couldn't keep up and following the people to every land they travelled to. Frustrated, some broke off to form their own groups and seek reprieve in different directions.

During the madness, many humans lost their bonded Ilium, and many Ilium lost their bonded humans. Out of this group of mourning Bondless, many committed suicide rather than continue on, for during the Madness outbreak there didn't seem much to live for. Those that decided to keep going found a white flower, called a trillium, that they put on the graves of everyone who died, especially on their own former Bonded's.

This group made something called the Trillium Pact, and vowed never to bond again, and to only stick with those who are similarly Bondless. Within a few generations, the Illium were clearly different. Their wings became more like hands, which they could use as support for walking, and their tails became longer. Their manes became real fur, and their grief seemed to be expressed in their sharper horns and elbow spikes. Then, in one more generation, they lost their hind legs and became serpentine.

These descendents were unable to bond with humans, and for the first decade or so Ilium who renounced their bonds were inducted in to the Pact. The new trillium were accepted in to Ilium society, simply because they were still dragons, and a few nobles had joined them and still held sway.

The humans, however, did not change in any way. They rejoined human society, but remained the Trillium's friends and taught others to be friendly towards the new dragons as well.

It was apparent that even the classes of Trillium changed when they lost their Bonds. The Sorcerers, former Mages, were unable to command the elements, but found new shadow elements to practice. Surgeons lost healing magic, but showed an intelligence and curiosity that allowed them to study cadavers in order to help the sick and wounded. Former Bards lost the ability to speak at all, which may have been the end of their lives if the new Warblers weren't able to sing in such a way as to tug on people's feelings.

So, their new skills gave Trillium a place in the world, rather than branding them as outcasts. They are equals to Ilium, but just different. They are a minority, because of the dependency on Ilium to join within the first years of the Pact, but it doesn't bother them.

However, despite their being dragons, some religious Ilium may consider the Trillium as tainted for they apparently sold their soul-bonds in order to achieve these new classes. General rumours when the Pact was first made ensured that cross-breeds without actually becoming a Trillium was discouraged. Now, no Ilium take the pact anymore.

The Great Migration lasted for many years, the plague biting at the weary heels of those fleeing. Finally, something changed and the plague seemed to break off. Some said it was the weather, others said the spirits smiled upon them once more. Whatever the case, the Great Migration finally ended and the Ilium were finally able to settle down once more. Few remained who had witnessed the disease firsthand were still alive and an entire generation was brought up with the warnings and legends of the myths.

The main population of Ilium settle in Myst and Fairweather while the other group, now called Trillium, settled mainly around Aurum. The two groups had grown distinct, though their culture and beliefs remained very similar. Despite their similarities, a subtle distrust pervaded the air between Trillium and Ilium. The remnants of feelings of the difference of opinion of the Migration Leaders are likely the reason for multiple groups splitting off in the first place. Peace exists between the two peoples, but crossbreeds are highly discouraged and marriages between an Ilium and Trillium are frowned upon.

"It is here that we begin our story, children. This is the time when the threads of fate unravel and the future unclear." The old man moved closer the fire, smiling a greeting at the newcomers he had captured with his words. A cup of win was proffered and gratefully drank. The Ilium curled up behind him listening to his Bonded's wonderful voice even as he filled the young minds with wondrous images. "Now, where was I?"

"The Wind of Change, my friend." The Ilium's voice a magic all of it's own, a perfect harmony to the man's.

"Ah. Thank-you. Now then . . ."


General Information

-The Great Migration is common knowledge but the plague is not.
-There are 3 main villages that been settled, Myst and Fairweather by the Ilium and Aurum by the Trillium.
-Ilium bond, Trillium do not
-only that small part of the world is known, exploration will add to the map. Please see the description of the known world for information on exploration.
-1 day's flight with good weather = about 80miles // bad weather = about 40miles
-each village has its own ruling body, usually the King and Queens
-the Pillar is a massive mountain that be seen from most anywhere
-a recent increase in population has crowded the 3 villages and exploration is a common draw from workers
-remember: Ilium bond with Humans in a symbiotic way and can communicate telepathically with their Bonded; they must speak verbally to anyone else
-year: 203 PGM (Post Great Migration)
-the world has 2 moons that rise and set at different times during the night
-currency = Rill (singular is Rillia)
-the main types of terrain include plains, tropical forest, mountains and foothills, marshland, wasteland, oceans (for more information, refer to the map)
-Questions? Just ask in the Questions, Comments, and Concerns thread


Important!

When posting, please indicate in the top right hand corner which area you are in.
Ex.

Quote:
Location : -=Myst=-


~In Character Post Here~
PostPosted: Mon Oct 31, 2005 10:10 pm


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SkieBorne
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SkieBorne
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PostPosted: Mon Oct 31, 2005 10:12 pm


1) Intro
2) Map & Environs

3) Races
----- -Humans
----- -Ilium
----- -Trillium
4) Magic & Martial Arts
5) Rules & Important Information
6) Characters
7) News & Updates


Races:

Humans:
This should be pretty self explanatory. No one has any special powers, beyond that learned through their class. For those who belong to the Ilium society, the humans and dragons bond, forming a link between their two souls that is impossible to break. This link allows them to communicate telepathically as well as fell each other?s joy and pain.

Ilium:
The Ilium are dragons. They four legs, but can walk on their hind legs for short periods of time, have wings, and long necks and tails. Many have frills and all have horns. Colours vary greatly and no Ilium has a breath weapon, so no breathing fire please. Every Ilium is scaled, though fur-like manes are not uncommon. The manes tend to soft, elongated scales that give the illusion of fur. Ilium are not cold-blooded, but do enjoy spending time sleeping in the sun.

Growth chart:
Size--------Overall Length-- Standing Height-- Wingspan--- Weight
Y. Hatchling- 4ft -------------------- 1ft --------------------- 6ft ------------- 5lbs
G. Hatchling- 8ft -------------------- 2ft --------------------- 14ft ----------- 40lbs
Juvenile------ 16ft ------------------ 4ft --------------------- 27ft ----------- 320lbs
Adult---------- 32ft ------------------ 7ft --------------------- 42ft ---------- 2500lbs


Trillium:
The Trillium are darker cousins to the Ilium, with elbow-spikes and flared nostrils. The only have four limbs - two forearms and two wings - but they can stand up with their snakelike body and they can still run fairly fast. They all have horns and ears, and their furry mane is real hair. As the Ilium are, so are the Trillium warm-blooded, and have no breath weapons.

Growth chart:
Size--------Overall Length-- Standing Height-- Wingspan--- Weight
Y. Hatchling- 4ft -------------------- 1ft --------------------- 6ft ------------- 5lbs
G. Hatchling- 10ft ------------------- 2ft --------------------- 14ft ----------- 40lbs
Juvenile------ 20ft ------------------ 3ft --------------------- 25ft ----------- 320lbs
Adult---------- 40ft ------------------ 6ft --------------------- 38ft ---------- 2500lbs
PostPosted: Mon Oct 31, 2005 10:16 pm


1) Intro
2) Map & Environs
3) Races

4) Magic & Martial Arts
----- -Schools of Magic + Element Description
----- -Available Schools of Warfare
----- -stuff
----- -stuff
5) Rules & Important Information
6) Characters
7) News & Updates


Magic and Martial Arts

Magic
Schools:
Defence
The School of Defence focuses on spells that protect, block, or dispel. Those affiliated with the elements of Earth, Forest, Metal, or Thunder are most likely to become Defenders.

Elementals
Elementals manipulate the natural elements (inanimate elements) based on their affiliated element. So water would influence ice and mist, fire would influence heat and cold, earth would influence lava and sand, etc. Any element is able to study this school.

Illusion
Illusionists are trained to influence the mind. This is the most difficult and risky school of magic to study. Illusionists plant suggests in their target's mind and manipulate them via that suggestion. Those affiliated with shadow, water, spirit and dark are most likely to study this school.

Morphs
Morphs learn to change their appearance. This school focuses on learning to shift one's body into another form. Morphs cannot change into inanimate objects and can only choose one other type of form. Thos affiliated with forest, water, fire, and wind are most likely to become Morphs.

Summoners
This class focuses on the ability to summon help from the animal world. Summoners learn to call up specific species to aid them. Summoners can learn to call up to 3 different species of animals. Those affiliated with forest, light, and spirit are most likely to become summoners.


Elements:
Fire - greatest influence with fire, immune to flames and heat
Water - greatest influence with water, capable of breathing water
Wind - greatest influence with wind, capable of creating a vacuum
Earth - greatest influence with rock and soil, capable of manipulating rocks
Thunder - greatest influence with lightning, capable of storing electric energy for shocks
Metal - greartest influence with metals, capable of manipulating metals at will
Dark - greatest influence with dark, able to increase the severity of wounds
Light - greatest influence with light, able to heal and self-regenerate
Shadow - greatest influence with shadow, able to move silently and see in any light
Spirit - greatest influence with the spirit, able to see auras and discern emotions
Forest - greatest influence with plants, able to manipulate plant-life at will


~~~~~~~~


Weapon Disciplines
Bladework - swords, daggers
Weapons wit reach - javelins, lances
Archery - bows
Hammers and Axes
Whips and Slings

Still doing research on the Weapon Disciplines. It'll be updated when it's done.

SkieBorne
Vice Captain

Dapper Gekko

6,300 Points
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SkieBorne
Vice Captain

Dapper Gekko

6,300 Points
  • Brandisher 100
  • Nerd 50
  • Entrepreneur 150
PostPosted: Mon Oct 31, 2005 10:18 pm


[ Message temporarily off-line ]
PostPosted: Mon Oct 31, 2005 10:20 pm


1) Intro
2) Map & Environs
3) Races
4) Magic & Martial Arts
5) Rules & Important Information

6) Characters
----- -Ilium
----- -Trillium
7) News & Updates


Characters


Ilium
SkieBorne
Waiver
Mystica Hashi
Violent Death Taker
Adrianna Nightfall - needs profile



SkieBorne
Vice Captain

Dapper Gekko

6,300 Points
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SkieBorne
Vice Captain

Dapper Gekko

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PostPosted: Mon Oct 31, 2005 10:21 pm


News & Updates
PostPosted: Mon Oct 31, 2005 10:22 pm


Reserved

SkieBorne
Vice Captain

Dapper Gekko

6,300 Points
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SkieBorne
Vice Captain

Dapper Gekko

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PostPosted: Mon Oct 31, 2005 10:24 pm


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PostPosted: Mon Oct 31, 2005 10:25 pm


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SkieBorne
Vice Captain

Dapper Gekko

6,300 Points
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  • Nerd 50
  • Entrepreneur 150

SkieBorne
Vice Captain

Dapper Gekko

6,300 Points
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PostPosted: Mon Oct 31, 2005 10:26 pm


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PostPosted: Mon Oct 31, 2005 10:27 pm


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SkieBorne
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Dapper Gekko

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CrystalClairvoyance
Captain

PostPosted: Tue Nov 01, 2005 5:59 am


domokun
PostPosted: Sat Jan 07, 2006 11:48 pm


It was a normal day in Myst, and on normal days everyone went about their business. Bakers baked, Warblers warbled, and cobblers made shoes. On a normal day, it was sunny with a couple clouds and nothing of interest happened. No reclusive Trillium with a dark history flew into the Ilium city on normal days.

That's how this normal day turned to an abnormal day. People knew that she was coming to teach a promising young Warbler, but they still whispered to each other when the dull violet and blue hued silhouette appeared in the sky. The tail spikes, and the long tail itself, gave away the fact that this particular dragon was of Trillium descent.

She alighted near a school for Warblers, and looked about. Immediately, people and humans alike moved unconsciously to give her a wide berth. Who wanted to be near a Devourer, and a Devourer that could possibly get frustrated easily because of the language barrier between Warblers and everyone else?

Mewr, the hermit who lives in the cave not too far from Myst, looked at the ground with downcast eyes; she didn't particularly feel like meeting the gaze of all the normal people. She felt like a freak among freaks, the Queen of freaks. A mute, a soul-ripper, and a Trillia in an Ilium community. But she knew that at festivals they would gather to hear her sing; there's a reason why she's a Master.

The Trillia, walking on her wing-hands and using her tail to propel herself forward snake-style, approached the school and entered the dragon-sized doors. There were separate classrooms for every three or four Trillium; therefore, there was only one classroom. Sometimes the human friends of the dragons came to watch, especially if they themselves show some talent at singing. Mewr looked at one of these humans, a redhead girl, and immediately looked away.

There were sometimes Ilium in here as well: Bards who either want to learn how to add an extra oomph to their story-telling (And probably against their parents' wishes, as they also have school) or Bards looking for potential partners to perform at festivals and whatnot.

Mewr nodded to the Master teacher, and he nodded back. He trilled a note to one of his disciples and she stood up. Reaching only half as high as the adult Trillia, she turned to one of the humans - Mewr inwardly groaned, as it was the redhead - and shyly approached the Devourer.

The redhead, without the lack of speech of a Warbler, immediately introduced herself. "It's a pleasure to meet you, Master Warbler Mewr." Here she paused and bowed her head with respect. "I am Kendra, and Shiya is honoured that you came all the way here to teach-"

Mewr stopped her with a single note, and motioned to the doors. Though the redhead tried to sound sincere, the Trillia still caught the undernotes of fear. She turned, and headed outside, the pair in tow. Under the sunlight, Kendra mounted Shiya's back and the two Trillium took flight; Mewr was too good of a teacher to waste in seclusion, but she didn't teach in Myst. They would spend the next seven days at Mewr's cave, where they would be able to practice without self-conscious second thoughts. They already had permission from the parents of both the young Warbler and the young human, as the two would return every night.

For Mewr, looking at the redhead brought about a personal hell.

CrystalClairvoyance
Captain


SkieBorne
Vice Captain

Dapper Gekko

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PostPosted: Tue Jan 10, 2006 7:55 pm


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